Python cv2.COLOR_BGRA2BGR Examples
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code examples of cv2.COLOR_BGRA2BGR().
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Example #1
Source File: util.py From smashscan with MIT License | 8 votes |
def get_image_and_mask(img_location, gray_flag): # Load image from file with alpha channel (UNCHANGED flag). If an alpha # channel does not exist, just return the base image. img = cv2.imread(img_location, cv2.IMREAD_UNCHANGED) if img.shape[2] <= 3: return img, None # Create an alpha channel matrix with values between 0-255. Then # threshold the alpha channel to create a binary mask. channels = cv2.split(img) mask = np.array(channels[3]) _, mask = cv2.threshold(mask, 250, 255, cv2.THRESH_BINARY) # Convert image and mask to grayscale or BGR based on input flag. if gray_flag: img = cv2.cvtColor(img, cv2.COLOR_BGRA2GRAY) else: img = cv2.cvtColor(img, cv2.COLOR_BGRA2BGR) mask = cv2.cvtColor(mask, cv2.COLOR_GRAY2BGR) return img, mask # Resize an image and mask based on an input scale ratio.
Example #2
Source File: imutils.py From SickZil-Machine with GNU Affero General Public License v3.0 | 7 votes |
def channel3img(img): ''' If img is 3-channel img(h,w,3) then this is identity funcion. If img is grayscale img(h,w) then convert 3-channel img. If img is bgra img, then CONVERT to bgr(TODO: warning required!) else return None ''' if len(img.shape) == 2: # if grayscale image, convert. return cv2.cvtColor(img, cv2.COLOR_GRAY2RGB) elif len(img.shape) == 3: _,_,c = img.shape if c == 3: # BGR(RGB) return img elif c == 4: # BGRA(RGBA) return cv2.cvtColor(img, cv2.COLOR_BGRA2BGR) #NOTE: warning: no alpha! #else: None #--------------------------------------------------------------------------------- # for segmap
Example #3
Source File: images.py From VerifAI with BSD 3-Clause "New" or "Revised" License | 5 votes |
def grab_image(monitor, resizeTo=None): img = cv2.cvtColor(np.array(sct.grab(monitor)), cv2.COLOR_BGRA2BGR) if resizeTo is not None: return cv2.resize(img, resizeTo) return img
Example #4
Source File: utils.py From ad-versarial with MIT License | 5 votes |
def to_bgr(img): if has_alpha(img): return cv2.cvtColor(img, cv2.COLOR_BGRA2BGR) elif is_gray(img): return cv2.cvtColor(img, cv2.COLOR_GRAY2BGR) else: return img
Example #5
Source File: game_ctl.py From onmyoji_bot with GNU General Public License v3.0 | 5 votes |
def window_full_shot(self, file_name=None, gray=0): """ 窗口截图 :param file_name=None: 截图文件的保存名称 :param gray=0: 是否返回灰度图像,0:返回BGR彩色图像,其他:返回灰度黑白图像 :return: file_name为空则返回RGB数据 """ try: if (not hasattr(self, 'memdc')): self.init_mem() if self.client == 0: self.memdc.BitBlt((0, 0), (self._client_w, self._client_h), self.srcdc, (self._border_l, self._border_t), win32con.SRCCOPY) else: self.memdc.BitBlt((0, -35), (self._client_w, self._client_h), self.srcdc, (self._border_l, self._border_t), win32con.SRCCOPY) if file_name != None: self.bmp.SaveBitmapFile(self.memdc, file_name) return else: signedIntsArray = self.bmp.GetBitmapBits(True) img = np.fromstring(signedIntsArray, dtype='uint8') img.shape = (self._client_h, self._client_w, 4) #cv2.imshow("image", cv2.cvtColor(img, cv2.COLOR_BGRA2GRAY)) # cv2.waitKey(0) if gray == 0: return cv2.cvtColor(img, cv2.COLOR_BGRA2BGR) else: return cv2.cvtColor(img, cv2.COLOR_BGRA2GRAY) except Exception: self.init_mem() logging.warning('window_full_shot执行失败') a = traceback.format_exc() logging.warning(a)
Example #6
Source File: match.py From PUBGIS with GNU General Public License v3.0 | 5 votes |
def __annotate_minimap(self, minimap, color_diff, match_val): ind_mask_minimap = np.copy(minimap) res1 = cv2.bitwise_and(ind_mask_minimap, ind_mask_minimap, mask=self.masks[0]) ind_area_mask_minimap = np.copy(minimap) res2 = cv2.bitwise_and(ind_area_mask_minimap, ind_area_mask_minimap, mask=self.masks[1]) cv2.putText(minimap, f"{int(color_diff)}", (25, 25), FONT, FONT_SIZE, WHITE()) cv2.putText(minimap, f"{match_val:.2f}", (25, 60), FONT, FONT_SIZE, WHITE()) cv2.putText(minimap, f"{self.missed_frames:.2f}", (25, 95), FONT, FONT_SIZE, WHITE()) minimap = cv2.cvtColor(minimap, cv2.COLOR_BGRA2BGR) res1 = cv2.cvtColor(res1, cv2.COLOR_BGRA2BGR) res2 = cv2.cvtColor(res2, cv2.COLOR_BGRA2BGR) return np.concatenate((res1, res2, minimap), axis=1)
Example #7
Source File: corruptions.py From robustness with Apache License 2.0 | 4 votes |
def spatter(x, severity=1): c = [(0.65, 0.3, 4, 0.69, 0.6, 0), (0.65, 0.3, 3, 0.68, 0.6, 0), (0.65, 0.3, 2, 0.68, 0.5, 0), (0.65, 0.3, 1, 0.65, 1.5, 1), (0.67, 0.4, 1, 0.65, 1.5, 1)][severity - 1] x = np.array(x, dtype=np.float32) / 255. liquid_layer = np.random.normal(size=x.shape[:2], loc=c[0], scale=c[1]) liquid_layer = gaussian(liquid_layer, sigma=c[2]) liquid_layer[liquid_layer < c[3]] = 0 if c[5] == 0: liquid_layer = (liquid_layer * 255).astype(np.uint8) dist = 255 - cv2.Canny(liquid_layer, 50, 150) dist = cv2.distanceTransform(dist, cv2.DIST_L2, 5) _, dist = cv2.threshold(dist, 20, 20, cv2.THRESH_TRUNC) dist = cv2.blur(dist, (3, 3)).astype(np.uint8) dist = cv2.equalizeHist(dist) ker = np.array([[-2, -1, 0], [-1, 1, 1], [0, 1, 2]]) dist = cv2.filter2D(dist, cv2.CV_8U, ker) dist = cv2.blur(dist, (3, 3)).astype(np.float32) m = cv2.cvtColor(liquid_layer * dist, cv2.COLOR_GRAY2BGRA) m /= np.max(m, axis=(0, 1)) m *= c[4] # water is pale turqouise color = np.concatenate((175 / 255. * np.ones_like(m[..., :1]), 238 / 255. * np.ones_like(m[..., :1]), 238 / 255. * np.ones_like(m[..., :1])), axis=2) color = cv2.cvtColor(color, cv2.COLOR_BGR2BGRA) x = cv2.cvtColor(x, cv2.COLOR_BGR2BGRA) return cv2.cvtColor(np.clip(x + m * color, 0, 1), cv2.COLOR_BGRA2BGR) * 255 else: m = np.where(liquid_layer > c[3], 1, 0) m = gaussian(m.astype(np.float32), sigma=c[4]) m[m < 0.8] = 0 # mud brown color = np.concatenate((63 / 255. * np.ones_like(x[..., :1]), 42 / 255. * np.ones_like(x[..., :1]), 20 / 255. * np.ones_like(x[..., :1])), axis=2) color *= m[..., np.newaxis] x *= (1 - m[..., np.newaxis]) return np.clip(x + color, 0, 1) * 255
Example #8
Source File: make_imagenet_c.py From robustness with Apache License 2.0 | 4 votes |
def spatter(x, severity=1): c = [(0.65, 0.3, 4, 0.69, 0.6, 0), (0.65, 0.3, 3, 0.68, 0.6, 0), (0.65, 0.3, 2, 0.68, 0.5, 0), (0.65, 0.3, 1, 0.65, 1.5, 1), (0.67, 0.4, 1, 0.65, 1.5, 1)][severity - 1] x = np.array(x, dtype=np.float32) / 255. liquid_layer = np.random.normal(size=x.shape[:2], loc=c[0], scale=c[1]) liquid_layer = gaussian(liquid_layer, sigma=c[2]) liquid_layer[liquid_layer < c[3]] = 0 if c[5] == 0: liquid_layer = (liquid_layer * 255).astype(np.uint8) dist = 255 - cv2.Canny(liquid_layer, 50, 150) dist = cv2.distanceTransform(dist, cv2.DIST_L2, 5) _, dist = cv2.threshold(dist, 20, 20, cv2.THRESH_TRUNC) dist = cv2.blur(dist, (3, 3)).astype(np.uint8) dist = cv2.equalizeHist(dist) # ker = np.array([[-1,-2,-3],[-2,0,0],[-3,0,1]], dtype=np.float32) # ker -= np.mean(ker) ker = np.array([[-2, -1, 0], [-1, 1, 1], [0, 1, 2]]) dist = cv2.filter2D(dist, cv2.CV_8U, ker) dist = cv2.blur(dist, (3, 3)).astype(np.float32) m = cv2.cvtColor(liquid_layer * dist, cv2.COLOR_GRAY2BGRA) m /= np.max(m, axis=(0, 1)) m *= c[4] # water is pale turqouise color = np.concatenate((175 / 255. * np.ones_like(m[..., :1]), 238 / 255. * np.ones_like(m[..., :1]), 238 / 255. * np.ones_like(m[..., :1])), axis=2) color = cv2.cvtColor(color, cv2.COLOR_BGR2BGRA) x = cv2.cvtColor(x, cv2.COLOR_BGR2BGRA) return cv2.cvtColor(np.clip(x + m * color, 0, 1), cv2.COLOR_BGRA2BGR) * 255 else: m = np.where(liquid_layer > c[3], 1, 0) m = gaussian(m.astype(np.float32), sigma=c[4]) m[m < 0.8] = 0 # m = np.abs(m) ** (1/c[4]) # mud brown color = np.concatenate((63 / 255. * np.ones_like(x[..., :1]), 42 / 255. * np.ones_like(x[..., :1]), 20 / 255. * np.ones_like(x[..., :1])), axis=2) color *= m[..., np.newaxis] x *= (1 - m[..., np.newaxis]) return np.clip(x + color, 0, 1) * 255
Example #9
Source File: make_cifar_c.py From robustness with Apache License 2.0 | 4 votes |
def spatter(x, severity=1): c = [(0.62,0.1,0.7,0.7,0.5,0), (0.65,0.1,0.8,0.7,0.5,0), (0.65,0.3,1,0.69,0.5,0), (0.65,0.1,0.7,0.69,0.6,1), (0.65,0.1,0.5,0.68,0.6,1)][severity - 1] x = np.array(x, dtype=np.float32) / 255. liquid_layer = np.random.normal(size=x.shape[:2], loc=c[0], scale=c[1]) liquid_layer = gaussian(liquid_layer, sigma=c[2]) liquid_layer[liquid_layer < c[3]] = 0 if c[5] == 0: liquid_layer = (liquid_layer * 255).astype(np.uint8) dist = 255 - cv2.Canny(liquid_layer, 50, 150) dist = cv2.distanceTransform(dist, cv2.DIST_L2, 5) _, dist = cv2.threshold(dist, 20, 20, cv2.THRESH_TRUNC) dist = cv2.blur(dist, (3, 3)).astype(np.uint8) dist = cv2.equalizeHist(dist) # ker = np.array([[-1,-2,-3],[-2,0,0],[-3,0,1]], dtype=np.float32) # ker -= np.mean(ker) ker = np.array([[-2, -1, 0], [-1, 1, 1], [0, 1, 2]]) dist = cv2.filter2D(dist, cv2.CV_8U, ker) dist = cv2.blur(dist, (3, 3)).astype(np.float32) m = cv2.cvtColor(liquid_layer * dist, cv2.COLOR_GRAY2BGRA) m /= np.max(m, axis=(0, 1)) m *= c[4] # water is pale turqouise color = np.concatenate((175 / 255. * np.ones_like(m[..., :1]), 238 / 255. * np.ones_like(m[..., :1]), 238 / 255. * np.ones_like(m[..., :1])), axis=2) color = cv2.cvtColor(color, cv2.COLOR_BGR2BGRA) x = cv2.cvtColor(x, cv2.COLOR_BGR2BGRA) return cv2.cvtColor(np.clip(x + m * color, 0, 1), cv2.COLOR_BGRA2BGR) * 255 else: m = np.where(liquid_layer > c[3], 1, 0) m = gaussian(m.astype(np.float32), sigma=c[4]) m[m < 0.8] = 0 # m = np.abs(m) ** (1/c[4]) # mud brown color = np.concatenate((63 / 255. * np.ones_like(x[..., :1]), 42 / 255. * np.ones_like(x[..., :1]), 20 / 255. * np.ones_like(x[..., :1])), axis=2) color *= m[..., np.newaxis] x *= (1 - m[..., np.newaxis]) return np.clip(x + color, 0, 1) * 255
Example #10
Source File: make_tinyimagenet_c.py From robustness with Apache License 2.0 | 4 votes |
def spatter(x, severity=1): c = [(0.62,0.1,0.7,0.7,0.6,0), (0.65,0.1,0.8,0.7,0.6,0), (0.65,0.3,1,0.69,0.6,0), (0.65,0.1,0.7,0.68,0.6,1), (0.65,0.1,0.5,0.67,0.6,1)][severity - 1] x = np.array(x, dtype=np.float32) / 255. liquid_layer = np.random.normal(size=x.shape[:2], loc=c[0], scale=c[1]) liquid_layer = gaussian(liquid_layer, sigma=c[2]) liquid_layer[liquid_layer < c[3]] = 0 if c[5] == 0: liquid_layer = (liquid_layer * 255).astype(np.uint8) dist = 255 - cv2.Canny(liquid_layer, 50, 150) dist = cv2.distanceTransform(dist, cv2.DIST_L2, 5) _, dist = cv2.threshold(dist, 20, 20, cv2.THRESH_TRUNC) dist = cv2.blur(dist, (3, 3)).astype(np.uint8) dist = cv2.equalizeHist(dist) # ker = np.array([[-1,-2,-3],[-2,0,0],[-3,0,1]], dtype=np.float32) # ker -= np.mean(ker) ker = np.array([[-2, -1, 0], [-1, 1, 1], [0, 1, 2]]) dist = cv2.filter2D(dist, cv2.CV_8U, ker) dist = cv2.blur(dist, (3, 3)).astype(np.float32) m = cv2.cvtColor(liquid_layer * dist, cv2.COLOR_GRAY2BGRA) m /= np.max(m, axis=(0, 1)) m *= c[4] # water is pale turqouise color = np.concatenate((175 / 255. * np.ones_like(m[..., :1]), 238 / 255. * np.ones_like(m[..., :1]), 238 / 255. * np.ones_like(m[..., :1])), axis=2) color = cv2.cvtColor(color, cv2.COLOR_BGR2BGRA) x = cv2.cvtColor(x, cv2.COLOR_BGR2BGRA) return cv2.cvtColor(np.clip(x + m * color, 0, 1), cv2.COLOR_BGRA2BGR) * 255 else: m = np.where(liquid_layer > c[3], 1, 0) m = gaussian(m.astype(np.float32), sigma=c[4]) m[m < 0.8] = 0 # m = np.abs(m) ** (1/c[4]) # mud brown color = np.concatenate((63 / 255. * np.ones_like(x[..., :1]), 42 / 255. * np.ones_like(x[..., :1]), 20 / 255. * np.ones_like(x[..., :1])), axis=2) color *= m[..., np.newaxis] x *= (1 - m[..., np.newaxis]) return np.clip(x + color, 0, 1) * 255
Example #11
Source File: make_imagenet_c_inception.py From robustness with Apache License 2.0 | 4 votes |
def spatter(x, severity=1): c = [(0.65,0.3,4,0.69,0.9,0), (0.65,0.3,3.5,0.68,0.9,0), (0.65,0.3,3,0.68,0.8,0), (0.65,0.3,1.2,0.65,1.8,1), (0.67,0.4,1.2,0.65,1.8,1)][severity - 1] x = np.array(x, dtype=np.float32) / 255. liquid_layer = np.random.normal(size=x.shape[:2], loc=c[0], scale=c[1]) liquid_layer = gaussian(liquid_layer, sigma=c[2]) liquid_layer[liquid_layer < c[3]] = 0 if c[5] == 0: liquid_layer = (liquid_layer * 255).astype(np.uint8) dist = 255 - cv2.Canny(liquid_layer, 50, 150) dist = cv2.distanceTransform(dist, cv2.DIST_L2, 5) _, dist = cv2.threshold(dist, 20, 20, cv2.THRESH_TRUNC) dist = cv2.blur(dist, (3, 3)).astype(np.uint8) dist = cv2.equalizeHist(dist) # ker = np.array([[-1,-2,-3],[-2,0,0],[-3,0,1]], dtype=np.float32) # ker -= np.mean(ker) ker = np.array([[-2, -1, 0], [-1, 1, 1], [0, 1, 2]]) dist = cv2.filter2D(dist, cv2.CV_8U, ker) dist = cv2.blur(dist, (3, 3)).astype(np.float32) m = cv2.cvtColor(liquid_layer * dist, cv2.COLOR_GRAY2BGRA) m /= np.max(m, axis=(0, 1)) m *= c[4] # water is pale turqouise color = np.concatenate((175 / 255. * np.ones_like(m[..., :1]), 238 / 255. * np.ones_like(m[..., :1]), 238 / 255. * np.ones_like(m[..., :1])), axis=2) color = cv2.cvtColor(color, cv2.COLOR_BGR2BGRA) x = cv2.cvtColor(x, cv2.COLOR_BGR2BGRA) return cv2.cvtColor(np.clip(x + m * color, 0, 1), cv2.COLOR_BGRA2BGR) * 255 else: m = np.where(liquid_layer > c[3], 1, 0) m = gaussian(m.astype(np.float32), sigma=c[4]) m[m < 0.8] = 0 # m = np.abs(m) ** (1/c[4]) # mud brown color = np.concatenate((63 / 255. * np.ones_like(x[..., :1]), 42 / 255. * np.ones_like(x[..., :1]), 20 / 255. * np.ones_like(x[..., :1])), axis=2) color *= m[..., np.newaxis] x *= (1 - m[..., np.newaxis]) return np.clip(x + color, 0, 1) * 255
Example #12
Source File: game_ctl.py From onmyoji_bot with GNU General Public License v3.0 | 4 votes |
def window_part_shot(self, pos1, pos2, file_name=None, gray=0): """ 窗口区域截图 :param pos1: (x,y) 截图区域的左上角坐标 :param pos2: (x,y) 截图区域的右下角坐标 :param file_name=None: 截图文件的保存路径 :param gray=0: 是否返回灰度图像,0:返回BGR彩色图像,其他:返回灰度黑白图像 :return: file_name为空则返回RGB数据 """ w = pos2[0]-pos1[0] h = pos2[1]-pos1[1] hwindc = win32gui.GetWindowDC(self.hwnd) srcdc = win32ui.CreateDCFromHandle(hwindc) memdc = srcdc.CreateCompatibleDC() bmp = win32ui.CreateBitmap() bmp.CreateCompatibleBitmap(srcdc, w, h) memdc.SelectObject(bmp) if self.client == 0: memdc.BitBlt((0, 0), (w, h), srcdc, (pos1[0]+self._border_l, pos1[1]+self._border_t), win32con.SRCCOPY) else: memdc.BitBlt((0, -35), (w, h), srcdc, (pos1[0]+self._border_l, pos1[1]+self._border_t), win32con.SRCCOPY) if file_name != None: bmp.SaveBitmapFile(memdc, file_name) srcdc.DeleteDC() memdc.DeleteDC() win32gui.ReleaseDC(self.hwnd, hwindc) win32gui.DeleteObject(bmp.GetHandle()) return else: signedIntsArray = bmp.GetBitmapBits(True) img = np.fromstring(signedIntsArray, dtype='uint8') img.shape = (h, w, 4) srcdc.DeleteDC() memdc.DeleteDC() win32gui.ReleaseDC(self.hwnd, hwindc) win32gui.DeleteObject(bmp.GetHandle()) #cv2.imshow("image", cv2.cvtColor(img, cv2.COLOR_BGRA2BGR)) # cv2.waitKey(0) if gray == 0: return cv2.cvtColor(img, cv2.COLOR_BGRA2BGR) else: return cv2.cvtColor(img, cv2.COLOR_BGRA2GRAY)