Python vtk.vtkCamera() Examples
The following are 12
code examples of vtk.vtkCamera().
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Example #1
Source File: renderer.py From pyvista with MIT License | 7 votes |
def scale_point(camera, point, invert=False): """Scale a point using the camera's transform matrix. Parameters ---------- camera : vtk.vtkCamera The camera who's matrix to use. point : tuple(float) Length 3 tuple of the point coordinates. invert : bool If True, invert the matrix to transform the point out of the camera's transformed space. Default is False to transform a point from world coordinates to the camera's transformed space. """ if invert: mtx = vtk.vtkMatrix4x4() mtx.DeepCopy(camera.GetModelTransformMatrix()) mtx.Invert() else: mtx = camera.GetModelTransformMatrix() scaled = mtx.MultiplyDoublePoint((point[0], point[1], point[2], 0.0)) return (scaled[0], scaled[1], scaled[2])
Example #2
Source File: plotting.py From pyvista with MIT License | 6 votes |
def unlink_views(self, views=None): """Unlink the views' cameras. Parameters ---------- views : None | int | tuple or list If ``views`` is None unlink all the views, if ``views`` is int unlink the selected view's camera or if ``views`` is a tuple or a list, unlink the given views cameras. """ if views is None: for renderer in self.renderers: renderer.camera = vtk.vtkCamera() renderer.reset_camera() elif isinstance(views, int): self.renderers[views].camera = vtk.vtkCamera() self.renderers[views].reset_camera() elif isinstance(views, collections.abc.Iterable): for view_index in views: self.renderers[view_index].camera = vtk.vtkCamera() self.renderers[view_index].reset_camera() else: raise TypeError('Expected type is None, int, list or tuple:' '{} is given'.format(type(views)))
Example #3
Source File: camera.py From BrainRender with MIT License | 6 votes |
def set_camera(scene, camera): """ Sets the position of the camera of a brainrender scene. :param scene: instance of Scene() :param camera: either a string with the name of one of the available cameras, or a dictionary of camera parameters. """ if camera is None: return if not isinstance(camera, vtk.vtkCamera): # Get camera params camera = check_camera_param(camera) # set params set_camera_params(scene.plotter.camera, camera) else: scene.plotter.camera = camera return camera
Example #4
Source File: vtk.py From panel with BSD 3-Clause "New" or "Revised" License | 6 votes |
def unlink_camera(self): """ Create a fresh vtkCamera instance and set it to the renderer """ import vtk old_camera = self.vtk_camera new_camera = vtk.vtkCamera() self.vtk_camera = new_camera if self.camera is not None: for k, v in self.camera.items(): if type(v) is list: getattr(new_camera, 'Set' + k[0].capitalize() + k[1:])(*v) else: getattr(new_camera, 'Set' + k[0].capitalize() + k[1:])(v) else: new_camera.DeepCopy(old_camera)
Example #5
Source File: vtkVisualization.py From MOTSFusion with MIT License | 5 votes |
def __init__(self): self.renderer = vtk.vtkRenderer() self.renderer.SetBackground(0.5, 0.5, 0.5) self.renderer.ResetCamera() axes_actor = vtk.vtkAxesActor() axes_actor.AxisLabelsOff() self.renderer.AddActor(axes_actor) self.window = vtk.vtkRenderWindow() self.window.AddRenderer(self.renderer) self.interactor = vtk.vtkRenderWindowInteractor() self.interactor.SetInteractorStyle(vtk.vtkInteractorStyleTrackballCamera()) self.interactor.SetRenderWindow(self.window) self.camera = vtk.vtkCamera() self.camera.SetViewUp(0.0, -1.0, 0.0) self.camera.SetPosition(0.0, 0.0, -5) self.camera.SetFocalPoint(0.0, 0.0, 0.0) # self.camera.SetClippingRange(0.0, 100000) self.renderer.SetActiveCamera(self.camera)
Example #6
Source File: camera.py From BrainRender with MIT License | 5 votes |
def buildcam(cm): """ Builds a camera from a dictionary of parameters, from vtkplotter """ cm = cm.copy() cm_pos = cm.pop("position", None) cm_focalPoint = cm.pop("focal", None) cm_viewup = cm.pop("viewup", None) cm_distance = cm.pop("distance", None) cm_clippingRange = cm.pop("clipping", None) cm_parallelScale = cm.pop("parallelScale", None) cm_thickness = cm.pop("thickness", None) cm_viewAngle = cm.pop("viewAngle", None) cm = vtk.vtkCamera() if cm_pos is not None: cm.SetPosition(cm_pos) if cm_focalPoint is not None: cm.SetFocalPoint(cm_focalPoint) if cm_viewup is not None: cm.SetViewUp(cm_viewup) if cm_distance is not None: cm.SetDistance(cm_distance) if cm_clippingRange is not None: cm.SetClippingRange(cm_clippingRange) if cm_parallelScale is not None: cm.SetParallelScale(cm_parallelScale) if cm_thickness is not None: cm.SetThickness(cm_thickness) if cm_viewAngle is not None: cm.SetViewAngle(cm_viewAngle) return cm
Example #7
Source File: vis.py From DeepV2D with BSD 3-Clause "New" or "Revised" License | 5 votes |
def visualize_prediction(pointcloud, colors, poses=None, renwin=None): """ render point cloud and cameras """ renderer = vtk.vtkRenderer() renderer.SetBackground(0, 0, 0) pointcloud_actor = create_pointcloud_actor(points=pointcloud, colors=colors) pointcloud_actor.GetProperty().SetPointSize(2) renderer.AddActor(pointcloud_actor) for pose in poses: R, t = pose[:3, :3], pose[:3, 3] cam_actor = create_camera_actor(R,t) cam_actor.GetProperty().SetColor((255, 255, 0)) renderer.AddActor(cam_actor) camera = vtk.vtkCamera() camera.SetPosition((1, -1, -2)); camera.SetViewUp((0, -1, 0)); camera.SetFocalPoint((0, 0, 2)); renderer.SetActiveCamera(camera) renwin = vtk.vtkRenderWindow() renwin.SetWindowName("Point Cloud Viewer") renwin.SetSize(800,600) renwin.AddRenderer(renderer) # An interactor interactor = vtk.vtkRenderWindowInteractor() interstyle = vtk.vtkInteractorStyleTrackballCamera() interactor.SetInteractorStyle(interstyle) interactor.SetRenderWindow(renwin) # Render and interact renwin.Render() interactor.Initialize() interactor.Start()
Example #8
Source File: vis.py From DeepV2D with BSD 3-Clause "New" or "Revised" License | 5 votes |
def run(self): renderer = vtk.vtkRenderer() renderer.SetBackground(0, 0, 0) camera = vtk.vtkCamera() camera.SetPosition((1, -1, -2)); camera.SetViewUp((0, -1, 0)); camera.SetFocalPoint((0, 0, 2)); renderer.SetActiveCamera(camera) renwin = vtk.vtkRenderWindow() renwin.SetWindowName("Point Cloud Viewer") renwin.SetSize(800,600) renwin.AddRenderer(renderer) interactor = vtk.vtkRenderWindowInteractor() interstyle = vtk.vtkInteractorStyleTrackballCamera() interactor.SetInteractorStyle(interstyle) interactor.SetRenderWindow(renwin) interactor.Initialize() cb = vtkTimerCallback(self.cinematic, self.render_path, self.clear_points) cb.queue = self.queue interactor.AddObserver('TimerEvent', cb.execute) timerId = interactor.CreateRepeatingTimer(100); #start the interaction and timer interactor.Start()
Example #9
Source File: cameracontrol.py From director with BSD 3-Clause "New" or "Revised" License | 5 votes |
def getViewCameraCopy(self): camera = vtk.vtkCamera() camera.DeepCopy(self.view.camera()) return camera
Example #10
Source File: cameracontrol.py From director with BSD 3-Clause "New" or "Revised" License | 5 votes |
def getCameraCopy(self): camera = vtk.vtkCamera() camera.DeepCopy(self.view.camera()) return camera
Example #11
Source File: cameracontrol.py From director with BSD 3-Clause "New" or "Revised" License | 5 votes |
def getCameraCopy(self): camera = vtk.vtkCamera() camera.DeepCopy(self.view.camera()) return camera
Example #12
Source File: vtk_helpers.py From NURBS-Python with MIT License | 4 votes |
def create_render_window(actors, callbacks, **kwargs): """ Creates VTK render window with an interactor. :param actors: list of VTK actors :type actors: list, tuple :param callbacks: callback functions for registering custom events :type callbacks: dict """ # Get keyword arguments figure_size = kwargs.get('figure_size', (800, 600)) camera_position = kwargs.get('camera_position', (0, 0, 100)) # Find camera focal point center_points = [] for actor in actors: center_points.append(actor.GetCenter()) camera_focal_point = linalg.vector_mean(*center_points) # Create camera camera = vtk.vtkCamera() camera.SetPosition(*camera_position) camera.SetFocalPoint(*camera_focal_point) # Create renderer renderer = vtk.vtkRenderer() renderer.SetActiveCamera(camera) renderer.SetBackground(1.0, 1.0, 1.0) # Add actors to the scene for actor in actors: renderer.AddActor(actor) # Render window render_window = vtk.vtkRenderWindow() render_window.AddRenderer(renderer) render_window.SetSize(*figure_size) # Render window interactor window_interactor = vtk.vtkRenderWindowInteractor() window_interactor.SetRenderWindow(render_window) # Add event observers for cb in callbacks: window_interactor.AddObserver(cb, callbacks[cb][0], callbacks[cb][1]) # cb name, cb function ref, cb priority # Render actors render_window.Render() # Set window name after render() is called render_window.SetWindowName("geomdl") # Use trackball camera interactor_style = vtk.vtkInteractorStyleTrackballCamera() window_interactor.SetInteractorStyle(interactor_style) # Start interactor window_interactor.Start() # Return window interactor instance return window_interactor