Python kivy.graphics.Canvas() Examples

The following are 12 code examples of kivy.graphics.Canvas(). You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may also want to check out all available functions/classes of the module kivy.graphics , or try the search function .
Example #1
Source File: test_kdbush.py    From PyCon-Mobile-App with GNU General Public License v3.0 5 votes vote down vote up
def build(self):
        radius = self.radius

        if not self.canvas_points:
            self.canvas_points = Canvas()
            self.canvas.add(self.canvas_points)
            with self.canvas_points:
                Color(1, 0, 0)
                for marker in points:
                    Rectangle(
                        pos=(marker.x * 600, marker.y * 600), size=(2, 2))

        self.canvas.before.clear()
        with self.canvas.before:
            if self.selection_center:
                Color(0, 1, 0, 0.5)
                x, y = self.selection_center
                r = radius * 600
                r2 = r * 2
                Ellipse(pos=(x - r, y - r), size=(r2, r2))

            if self.selection:
                Color(0, 0, 1)
                for m_id in self.selection:
                    # x = kdbush.coords[m_id * 2]
                    # y = kdbush.coords[m_id * 2 + 1]
                    marker = points[m_id]
                    x = marker.x
                    y = marker.y
                    Rectangle(pos=(x * 600 - 4, y * 600 - 4), size=(8, 8)) 
Example #2
Source File: view.py    From PyCon-Mobile-App with GNU General Public License v3.0 5 votes vote down vote up
def __init__(self, **kwargs):
        from kivy.base import EventLoop
        EventLoop.ensure_window()
        self._invalid_scale = True
        self._tiles = []
        self._tiles_bg = []
        self._tilemap = {}
        self._layers = []
        self._default_marker_layer = None
        self._need_redraw_all = False
        self._transform_lock = False
        self.trigger_update(True)
        self.canvas = Canvas()
        self._scatter = MapViewScatter()
        self.add_widget(self._scatter)
        with self._scatter.canvas:
            self.canvas_map = Canvas()
            self.canvas_layers = Canvas()
        with self.canvas:
            self.canvas_layers_out = Canvas()
        self._scale_target_anim = False
        self._scale_target = 1.
        self._touch_count = 0
        self.map_source.cache_dir = self.cache_dir
        Clock.schedule_interval(self._animate_color, 1 / 60.)
        self.lat = kwargs.get("lat", self.lat)
        self.lon = kwargs.get("lon", self.lon)
        super(MapView, self).__init__(**kwargs) 
Example #3
Source File: test_kdbush.py    From garden.mapview with MIT License 5 votes vote down vote up
def build(self):
        radius = self.radius

        if not self.canvas_points:
            self.canvas_points = Canvas()
            self.canvas.add(self.canvas_points)
            with self.canvas_points:
                Color(1, 0, 0)
                for marker in points:
                    Rectangle(
                        pos=(marker.x * 600, marker.y * 600), size=(2, 2))

        self.canvas.before.clear()
        with self.canvas.before:
            if self.selection_center:
                Color(0, 1, 0, 0.5)
                x, y = self.selection_center
                r = radius * 600
                r2 = r * 2
                Ellipse(pos=(x - r, y - r), size=(r2, r2))

            if self.selection:
                Color(0, 0, 1)
                for m_id in self.selection:
                    # x = kdbush.coords[m_id * 2]
                    # y = kdbush.coords[m_id * 2 + 1]
                    marker = points[m_id]
                    x = marker.x
                    y = marker.y
                    Rectangle(pos=(x * 600 - 4, y * 600 - 4), size=(8, 8)) 
Example #4
Source File: view.py    From garden.mapview with MIT License 5 votes vote down vote up
def __init__(self, **kwargs):
        from kivy.base import EventLoop
        EventLoop.ensure_window()
        self._invalid_scale = True
        self._tiles = []
        self._tiles_bg = []
        self._tilemap = {}
        self._layers = []
        self._default_marker_layer = None
        self._need_redraw_all = False
        self._transform_lock = False
        self.trigger_update(True)
        self.canvas = Canvas()
        self._scatter = MapViewScatter()
        self.add_widget(self._scatter)
        with self._scatter.canvas:
            self.canvas_map = Canvas()
            self.canvas_layers = Canvas()
        with self.canvas:
            self.canvas_layers_out = Canvas()
        self._scale_target_anim = False
        self._scale_target = 1.
        self._touch_count = 0
        self.map_source.cache_dir = self.cache_dir
        Clock.schedule_interval(self._animate_color, 1 / 60.)
        self.lat = kwargs.get("lat", self.lat)
        self.lon = kwargs.get("lon", self.lon)
        super(MapView, self).__init__(**kwargs) 
Example #5
Source File: view.py    From pydelhi_mobile with GNU Affero General Public License v3.0 5 votes vote down vote up
def __init__(self, **kwargs):
        from kivy.base import EventLoop
        EventLoop.ensure_window()
        self._invalid_scale = True
        self._tiles = []
        self._tiles_bg = []
        self._tilemap = {}
        self._layers = []
        self._default_marker_layer = None
        self._need_redraw_all = False
        self._transform_lock = False
        self.trigger_update(True)
        self.canvas = Canvas()
        self._scatter = MapViewScatter()
        self.add_widget(self._scatter)
        with self._scatter.canvas:
            self.canvas_map = Canvas()
            self.canvas_layers = Canvas()
        with self.canvas:
            self.canvas_layers_out = Canvas()
        self._scale_target_anim = False
        self._scale_target = 1.
        self._touch_count = 0
        self.map_source.cache_dir = self.cache_dir
        Clock.schedule_interval(self._animate_color, 1 / 60.)
        self.lat = kwargs.get("lat", self.lat)
        self.lon = kwargs.get("lon", self.lon)
        super(MapView, self).__init__(**kwargs) 
Example #6
Source File: telenium_client.py    From telenium with MIT License 5 votes vote down vote up
def _highlight(results):
    from kivy.graphics import Color, Rectangle, Canvas
    from kivy.core.window import Window
    if not hasattr(Window, "_telenium_canvas"):
        Window._telenium_canvas = Canvas()
    _canvas = Window._telenium_canvas

    Window.canvas.remove(_canvas)
    Window.canvas.add(_canvas)

    _canvas.clear()
    with _canvas:
        Color(1, 0, 0, 0.5)
        for widget, bounds in results:
            left, bottom, right, top = bounds
            Rectangle(pos=(left, bottom), size=(right-left, top-bottom)) 
Example #7
Source File: fbowidget.py    From kivy3dgui with MIT License 4 votes vote down vote up
def __init__(self, **kwargs):
        self.canvas = Canvas()
        with self.canvas.before:
            Callback(self._set_blend_func)
        #self.size
        self.fbo_texture = Texture.create(size=self.size,
                                          colorfmt='rgba')

        self.fbo_texture.mag_filter = 'linear'
        self.fbo_texture.min_filter = 'linear'

        with self.canvas:
            #self.cbs = Callback(self.prepare_canvas)
           
            self.fbo = Fbo(size=self.size, texture=self.fbo_texture)
            #Color(0, 0, 0, 1)
            #self.fbo_rect = Rectangle(size=self.size)            


        with self.fbo:
            ClearColor(0.0, 0.0, 0.0, 1.0)
            ClearBuffers()
            self.fbo_rect = Rectangle(size=self.size)


        #self.fbo.shader.source = resource_find('./kivy3dgui/gles2.0/shaders/invert.glsl')
        #with self.fbo.after:
        #    self.cbr = Callback(self.reset_gl_context)
        #    PopMatrix()

        with self.canvas.before:
            Callback(self._set_blend_func)

        # wait that all the instructions are in the canvas to set texture

        self.texture = self.fbo.texture
        try:
            self.size = kwargs.pop("size")
            self.size_hint = kwargs.pop("size_hint")
            self.clear_color = kwargs.pop("clear_color")
            super(FboFloatLayout, self).__init__(**kwargs)
        except:
            print(kwargs) 
Example #8
Source File: vkeyboard.py    From Tickeys-linux with MIT License 4 votes vote down vote up
def __init__(self, **kwargs):
        # XXX move to style.kv
        kwargs.setdefault('size_hint', (None, None))
        kwargs.setdefault('scale_min', .4)
        kwargs.setdefault('scale_max', 1.6)
        kwargs.setdefault('size', (700, 200))
        kwargs.setdefault('docked', False)
        self._trigger_update_layout_mode = Clock.create_trigger(
            self._update_layout_mode)
        self._trigger_load_layouts = Clock.create_trigger(
            self._load_layouts)
        self._trigger_load_layout = Clock.create_trigger(
            self._load_layout)
        self.bind(
            docked=self.setup_mode,
            have_shift=self._trigger_update_layout_mode,
            have_capslock=self._trigger_update_layout_mode,
            have_special=self._trigger_update_layout_mode,
            layout_path=self._trigger_load_layouts,
            layout=self._trigger_load_layout)
        super(VKeyboard, self).__init__(**kwargs)

        # load all the layouts found in the layout_path directory
        self._load_layouts()

        # ensure we have default layouts
        available_layouts = self.available_layouts
        if not available_layouts:
            Logger.critical('VKeyboard: unable to load default layouts')

        # load the default layout from configuration
        if self.layout is None:
            self.layout = Config.get('kivy', 'keyboard_layout')
        else:
            # ensure the current layout is found on the available layout
            self._trigger_load_layout()

        # update layout mode (shift or normal)
        self._trigger_update_layout_mode()

        # create a top layer to draw active keys on
        with self.canvas:
            self.background_key_layer = Canvas()
            self.active_keys_layer = Canvas() 
Example #9
Source File: scrollview.py    From Tickeys-linux with MIT License 4 votes vote down vote up
def __init__(self, **kwargs):
        self._touch = None
        self._trigger_update_from_scroll = Clock.create_trigger(
            self.update_from_scroll, -1)
        # create a specific canvas for the viewport
        from kivy.graphics import PushMatrix, Translate, PopMatrix, Canvas
        self.canvas_viewport = Canvas()
        self.canvas = Canvas()
        with self.canvas_viewport.before:
            PushMatrix()
            self.g_translate = Translate(0, 0)
        with self.canvas_viewport.after:
            PopMatrix()

        super(ScrollView, self).__init__(**kwargs)

        self.register_event_type('on_scroll_start')
        self.register_event_type('on_scroll_move')
        self.register_event_type('on_scroll_stop')

        # now add the viewport canvas to our canvas
        self.canvas.add(self.canvas_viewport)

        effect_cls = self.effect_cls
        if isinstance(effect_cls, string_types):
            effect_cls = Factory.get(effect_cls)
        if self.effect_x is None and effect_cls is not None:
            self.effect_x = effect_cls(target_widget=self._viewport)
        if self.effect_y is None and effect_cls is not None:
            self.effect_y = effect_cls(target_widget=self._viewport)
        self.bind(
            width=self._update_effect_x_bounds,
            height=self._update_effect_y_bounds,
            viewport_size=self._update_effect_bounds,
            _viewport=self._update_effect_widget,
            scroll_x=self._trigger_update_from_scroll,
            scroll_y=self._trigger_update_from_scroll,
            pos=self._trigger_update_from_scroll,
            size=self._trigger_update_from_scroll)

        self._update_effect_widget()
        self._update_effect_x_bounds()
        self._update_effect_y_bounds() 
Example #10
Source File: __init__.py    From Tickeys-linux with MIT License 4 votes vote down vote up
def create_window(self, *largs):
        '''Will create the main window and configure it.

        .. warning::
            This method is called automatically at runtime. If you call it, it
            will recreate a RenderContext and Canvas. This means you'll have a
            new graphics tree, and the old one will be unusable.

            This method exist to permit the creation of a new OpenGL context
            AFTER closing the first one. (Like using runTouchApp() and
            stopTouchApp()).

            This method has only been tested in a unittest environment and
            is not suitable for Applications.

            Again, don't use this method unless you know exactly what you are
            doing!
        '''
        # just to be sure, if the trigger is set, and if this method is
        # manually called, unset the trigger
        Clock.unschedule(self.create_window)

        # ensure the window creation will not be called twice
        if platform in ('android', 'ios'):
            self._unbind_create_window()

        if not self.initialized:
            from kivy.core.gl import init_gl
            init_gl()

            # create the render context and canvas, only the first time.
            from kivy.graphics import RenderContext, Canvas
            self.render_context = RenderContext()
            self.canvas = Canvas()
            self.render_context.add(self.canvas)

        else:
            # if we get initialized more than once, then reload opengl state
            # after the second time.
            # XXX check how it's working on embed platform.
            if platform == 'linux' or Window.__class__.__name__ == 'WindowSDL':
                # on linux, it's safe for just sending a resize.
                self.dispatch('on_resize', *self.system_size)

            else:
                # on other platform, window are recreated, we need to reload.
                from kivy.graphics.context import get_context
                get_context().reload()
                Clock.schedule_once(lambda x: self.canvas.ask_update(), 0)
                self.dispatch('on_resize', *self.system_size)

        # ensure the gl viewport is correct
        self.update_viewport() 
Example #11
Source File: vkeyboard.py    From Tickeys-linux with MIT License 4 votes vote down vote up
def __init__(self, **kwargs):
        # XXX move to style.kv
        kwargs.setdefault('size_hint', (None, None))
        kwargs.setdefault('scale_min', .4)
        kwargs.setdefault('scale_max', 1.6)
        kwargs.setdefault('size', (700, 200))
        kwargs.setdefault('docked', False)
        self._trigger_update_layout_mode = Clock.create_trigger(
            self._update_layout_mode)
        self._trigger_load_layouts = Clock.create_trigger(
            self._load_layouts)
        self._trigger_load_layout = Clock.create_trigger(
            self._load_layout)
        self.bind(
            docked=self.setup_mode,
            have_shift=self._trigger_update_layout_mode,
            have_capslock=self._trigger_update_layout_mode,
            have_special=self._trigger_update_layout_mode,
            layout_path=self._trigger_load_layouts,
            layout=self._trigger_load_layout)
        super(VKeyboard, self).__init__(**kwargs)

        # load all the layouts found in the layout_path directory
        self._load_layouts()

        # ensure we have default layouts
        available_layouts = self.available_layouts
        if not available_layouts:
            Logger.critical('VKeyboard: unable to load default layouts')

        # load the default layout from configuration
        if self.layout is None:
            self.layout = Config.get('kivy', 'keyboard_layout')
        else:
            # ensure the current layout is found on the available layout
            self._trigger_load_layout()

        # update layout mode (shift or normal)
        self._trigger_update_layout_mode()

        # create a top layer to draw active keys on
        with self.canvas:
            self.background_key_layer = Canvas()
            self.active_keys_layer = Canvas() 
Example #12
Source File: scrollview.py    From Tickeys-linux with MIT License 4 votes vote down vote up
def __init__(self, **kwargs):
        self._touch = None
        self._trigger_update_from_scroll = Clock.create_trigger(
            self.update_from_scroll, -1)
        # create a specific canvas for the viewport
        from kivy.graphics import PushMatrix, Translate, PopMatrix, Canvas
        self.canvas_viewport = Canvas()
        self.canvas = Canvas()
        with self.canvas_viewport.before:
            PushMatrix()
            self.g_translate = Translate(0, 0)
        with self.canvas_viewport.after:
            PopMatrix()

        super(ScrollView, self).__init__(**kwargs)

        self.register_event_type('on_scroll_start')
        self.register_event_type('on_scroll_move')
        self.register_event_type('on_scroll_stop')

        # now add the viewport canvas to our canvas
        self.canvas.add(self.canvas_viewport)

        effect_cls = self.effect_cls
        if isinstance(effect_cls, string_types):
            effect_cls = Factory.get(effect_cls)
        if self.effect_x is None and effect_cls is not None:
            self.effect_x = effect_cls(target_widget=self._viewport)
        if self.effect_y is None and effect_cls is not None:
            self.effect_y = effect_cls(target_widget=self._viewport)
        self.bind(
            width=self._update_effect_x_bounds,
            height=self._update_effect_y_bounds,
            viewport_size=self._update_effect_bounds,
            _viewport=self._update_effect_widget,
            scroll_x=self._trigger_update_from_scroll,
            scroll_y=self._trigger_update_from_scroll,
            pos=self._trigger_update_from_scroll,
            size=self._trigger_update_from_scroll)

        self._update_effect_widget()
        self._update_effect_x_bounds()
        self._update_effect_y_bounds()