Python maya.cmds.shelfLayout() Examples
The following are 9
code examples of maya.cmds.shelfLayout().
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Example #1
Source File: install.py From maya-skinning-tools with GNU General Public License v3.0 | 6 votes |
def shelf(): """ Add a new shelf in Maya with all the tools that are provided in the SHELF_TOOLS variable. If the tab exists it will be deleted and re-created from scratch. """ # get top shelf gShelfTopLevel = mel.eval("$tmpVar=$gShelfTopLevel") # get top shelf names shelves = cmds.tabLayout(gShelfTopLevel, query=1, ca=1) # delete shelf if it exists if SHELF_NAME in shelves: cmds.deleteUI(SHELF_NAME) # create shelf cmds.shelfLayout(SHELF_NAME, parent=gShelfTopLevel) # add modules for tool in SHELF_TOOLS: if tool.get("image1"): cmds.shelfButton(style="iconOnly", parent=SHELF_NAME, **tool) else: cmds.shelfButton(style="textOnly", parent=SHELF_NAME, **tool)
Example #2
Source File: install.py From maya-spline-ik with GNU General Public License v3.0 | 5 votes |
def shelf(): """ Add a new shelf in Maya with the tools that is provided in the SHELF_TOOL variable. If the tab exists it will be checked to see if the button is already added. If this is the case the previous button will be deleted and a new one will be created in its place. """ # get top shelf gShelfTopLevel = mel.eval("$tmpVar=$gShelfTopLevel") # get top shelf names shelves = cmds.tabLayout(gShelfTopLevel, query=1, ca=1) # create shelf if SHELF_NAME not in shelves: cmds.shelfLayout(SHELF_NAME, parent=gShelfTopLevel) # get existing members names = cmds.shelfLayout(SHELF_NAME, query=True, childArray=True) or [] labels = [cmds.shelfButton(n, query=True, label=True) for n in names] # delete existing button if SHELF_TOOL.get("label") in labels: index = labels.index(SHELF_TOOL.get("label")) cmds.deleteUI(names[index]) # add button cmds.shelfButton(style="iconOnly", parent=SHELF_NAME, **SHELF_TOOL)
Example #3
Source File: install.py From maya-retarget-blendshape with GNU General Public License v3.0 | 5 votes |
def shelf(): """ Add a new shelf in Maya with the tools that is provided in the SHELF_TOOL variable. If the tab exists it will be checked to see if the button is already added. If this is the case the previous button will be deleted and a new one will be created in its place. """ # get top shelf gShelfTopLevel = mel.eval("$tmpVar=$gShelfTopLevel") # get top shelf names shelves = cmds.tabLayout(gShelfTopLevel, query=1, ca=1) # create shelf if SHELF_NAME not in shelves: cmds.shelfLayout(SHELF_NAME, parent=gShelfTopLevel) # get existing members names = cmds.shelfLayout(SHELF_NAME, query=True, childArray=True) or [] labels = [cmds.shelfButton(n, query=True, label=True) for n in names] # delete existing button if SHELF_TOOL.get("label") in labels: index = labels.index(SHELF_TOOL.get("label")) cmds.deleteUI(names[index]) # add button cmds.shelfButton(style="iconOnly", parent=SHELF_NAME, **SHELF_TOOL)
Example #4
Source File: shelf.py From dpa-pipe with MIT License | 5 votes |
def get(cls, name, layout=None): if not layout: layout = cls.top_level_layout() cmds.setParent(layout) shelf = cmds.shelfLayout(name, q=True, exists=True) if shelf: return cls(name, layout) else: raise NameError("Unable to find shelf: " + name) # -------------------------------------------------------------------------
Example #5
Source File: shelf.py From dpa-pipe with MIT License | 5 votes |
def create(self): cmds.setParent(self.layout) cmds.shelfLayout(self.name) self._shelf_error_fix() # -------------------------------------------------------------------------
Example #6
Source File: shelf.py From dpa-pipe with MIT License | 5 votes |
def exists(self): cmds.setParent(self.layout) return cmds.shelfLayout(self.name, q=True, exists=True) # -------------------------------------------------------------------------
Example #7
Source File: ml_controlLibrary.py From ml_tools with MIT License | 5 votes |
def buildMainLayout(self): '''Build the main part of the ui ''' tabs = mc.tabLayout() tab1 = mc.columnLayout(adj=True) mc.scrollLayout(cr=True) self.shelfLayout = mc.shelfLayout() self.refreshShelfLayout() mc.setParent(tabs) tab2 = mc.columnLayout(adj=True) mc.separator(height=8, style='none') mc.text('Select curve(s) to export. Multiple selected curves will be combined.') mc.text('Center and fit the curve in the viewport,') mc.text('and make sure nothing else is visible for best icon creation.') mc.separator(height=16, style='in') mc.button('Export Selected Curve', command=self.exportControl, annotation='Select a nurbsCurve to export.') mc.tabLayout( tabs, edit=True, tabLabel=((tab1, 'Import'), (tab2, 'Export') )) if not mc.shelfLayout(self.shelfLayout, query=True, numberOfChildren=True): mc.tabLayout( tabs, edit=True, selectTab=tab2)
Example #8
Source File: ml_controlLibrary.py From ml_tools with MIT License | 5 votes |
def refreshShelfLayout(self, *args): '''Delete and the shelf buttons and remake them ''' shelfButtons = mc.shelfLayout(self.shelfLayout, query=True, childArray=True) if shelfButtons: for child in shelfButtons: mc.deleteUI(child) mc.setParent(self.shelfLayout) for each in os.listdir(REPOSITORY_PATH): if each.endswith('.ctrl'): name = os.path.splitext(each)[0] icon = None imageFile = os.path.join(REPOSITORY_PATH,name+'.png') if os.path.isfile(imageFile): icon = imageFile filename = os.path.join(REPOSITORY_PATH,each) button = mc.shelfButton(command=partial(importControl, name), image=icon, width=70, height=70, imageOverlayLabel=name.replace('_',' ').replace(' ',' '), annotation=name) menus = mc.shelfButton(button, query=True, popupMenuArray=True) if menus: for menu in menus: mc.deleteUI(menu) #mc.popupMenu() #mc.menuItem('delete', command=partial(self.deleteShelfButton, name))
Example #9
Source File: install.py From maya-keyframe-reduction with MIT License | 5 votes |
def shelf(): """ Add a new shelf in Maya with the tools that is provided in the SHELF_TOOL variable. If the tab exists it will be checked to see if the button is already added. If this is the case the previous button will be deleted and a new one will be created in its place. """ # get top shelf gShelfTopLevel = mel.eval("$tmpVar=$gShelfTopLevel") # get top shelf names shelves = cmds.tabLayout(gShelfTopLevel, query=1, ca=1) # create shelf if SHELF_NAME not in shelves: cmds.shelfLayout(SHELF_NAME, parent=gShelfTopLevel) # get existing members names = cmds.shelfLayout(SHELF_NAME, query=True, childArray=True) or [] labels = [cmds.shelfButton(n, query=True, label=True) for n in names] # delete existing button if SHELF_TOOL.get("label") in labels: index = labels.index(SHELF_TOOL.get("label")) cmds.deleteUI(names[index]) # add button cmds.shelfButton(style="iconOnly", parent=SHELF_NAME, **SHELF_TOOL)