Python pygame.locals.K_RETURN Examples
The following are 6
code examples of pygame.locals.K_RETURN().
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Example #1
Source File: widget.py From GDMC with ISC License | 6 votes |
def key_down(self, event): k = event.key #print "Widget.key_down:", k ### if k == K_RETURN or k == K_KP_ENTER: if self.enter_response is not None: self.dismiss(self.enter_response) return elif k == K_ESCAPE: self.root.fix_sticky_ctrl() if self.cancel_response is not None: self.dismiss(self.cancel_response) return elif k == K_TAB: self.tab_to_next() return self.call_parent_handler('key_down', event)
Example #2
Source File: code3.py From python101 with MIT License | 6 votes |
def handle_events(self): """ Obsługa zdarzeń systemowych, tutaj zinterpretujemy np. ruchy myszką :return True jeżeli pygame przekazał zdarzenie wyjścia z gry """ for event in pygame.event.get(): if event.type == pygame.locals.QUIT: pygame.quit() return True from pygame.locals import MOUSEMOTION, MOUSEBUTTONDOWN if event.type == MOUSEMOTION or event.type == MOUSEBUTTONDOWN: self.population.handle_mouse() from pygame.locals import KEYDOWN, K_RETURN if event.type == KEYDOWN and event.key == K_RETURN: self.started = True # magiczne liczby używane do określenia czy komórka jest żywa
Example #3
Source File: code0.py From python101 with MIT License | 6 votes |
def handle_events(self): """ Obsługa zdarzeń systemowych, tutaj zinterpretujemy np. ruchy myszką :return True jeżeli pygame przekazał zdarzenie wyjścia z gry """ for event in pygame.event.get(): if event.type == pygame.locals.QUIT: pygame.quit() return True from pygame.locals import MOUSEMOTION, MOUSEBUTTONDOWN if event.type == MOUSEMOTION or event.type == MOUSEBUTTONDOWN: self.population.handle_mouse() from pygame.locals import KEYDOWN, K_RETURN if event.type == KEYDOWN and event.key == K_RETURN: self.started = True # magiczne liczby używane do określenia czy komórka jest żywa
Example #4
Source File: life.py From python101 with MIT License | 6 votes |
def handle_events(self): """ Obsługa zdarzeń systemowych, tutaj zinterpretujemy np. ruchy myszką :return True jeżeli pygame przekazał zdarzenie wyjścia z gry """ for event in pygame.event.get(): if event.type == pygame.locals.QUIT: pygame.quit() return True from pygame.locals import MOUSEMOTION, MOUSEBUTTONDOWN if event.type == MOUSEMOTION or event.type == MOUSEBUTTONDOWN: self.population.handle_mouse() from pygame.locals import KEYDOWN, K_RETURN if event.type == KEYDOWN and event.key == K_RETURN: self.started = True # magiczne liczby używane do określenia czy komórka jest żywa
Example #5
Source File: widget.py From MCEdit-Unified with ISC License | 6 votes |
def key_down(self, event): k = event.key #print "Widget.key_down:", k ### if k == K_RETURN or k == K_KP_ENTER: if self.enter_response is not None: self.dismiss(self.enter_response) return elif k == K_ESCAPE: self.root.fix_sticky_ctrl() if self.cancel_response is not None: self.dismiss(self.cancel_response) return elif k == K_TAB: self.tab_to_next() return self.call_parent_handler('key_down', event)
Example #6
Source File: controls.py From MCEdit-Unified with ISC License | 5 votes |
def key_down(self, event): """Handles key press. Captured events are ENTER and SPACE key press. :param event: object: The event being processed.""" key = event.key if key in (K_RETURN, K_KP_ENTER, K_SPACE): self.call_handler("action") else: Widget.key_down(self, event)