Python pybullet.computeProjectionMatrixFOV() Examples
The following are 17
code examples of pybullet.computeProjectionMatrixFOV().
You can vote up the ones you like or vote down the ones you don't like,
and go to the original project or source file by following the links above each example.
You may also want to check out all available functions/classes of the module
pybullet
, or try the search function
.
Example #1
Source File: env_bases.py From midlevel-reps with MIT License | 6 votes |
def render_map(self): base_pos=[0, 0, -3] if (hasattr(self,'robot')): if (hasattr(self.robot,'body_xyz')): base_pos[0] = self.robot.body_xyz[0] base_pos[1] = self.robot.body_xyz[1] view_matrix = p.computeViewMatrixFromYawPitchRoll( cameraTargetPosition=base_pos, distance=35, yaw=0, pitch=-89, roll=0, upAxisIndex=2) proj_matrix = p.computeProjectionMatrixFOV( fov=60, aspect=float(self._render_width)/self._render_height, nearVal=0.1, farVal=100.0) (_, _, px, _, _) = p.getCameraImage( width=self._render_width, height=self._render_height, viewMatrix=view_matrix, projectionMatrix=proj_matrix, renderer=p.ER_BULLET_HARDWARE_OPENGL ) rgb_array = np.array(px) rgb_array = rgb_array[:, :, :3] return rgb_array
Example #2
Source File: env_bases.py From midlevel-reps with MIT License | 6 votes |
def render_physics(self): robot_pos, _ = p.getBasePositionAndOrientation(self.robot_tracking_id) view_matrix = p.computeViewMatrixFromYawPitchRoll( cameraTargetPosition=robot_pos, distance=self.tracking_camera["distance"], yaw=self.tracking_camera["yaw"], pitch=self.tracking_camera["pitch"], roll=0, upAxisIndex=2) proj_matrix = p.computeProjectionMatrixFOV( fov=60, aspect=float(self._render_width)/self._render_height, nearVal=0.1, farVal=100.0) with Profiler("render physics: Get camera image"): (_, _, px, _, _) = p.getCameraImage( width=self._render_width, height=self._render_height, viewMatrix=view_matrix, projectionMatrix=proj_matrix, renderer=p.ER_TINY_RENDERER ) rgb_array = np.array(px) rgb_array = rgb_array[:, :, :3] return rgb_array
Example #3
Source File: env_bases.py From midlevel-reps with MIT License | 6 votes |
def _render(self, mode, close): base_pos=[0,0,0] if (hasattr(self,'robot')): if (hasattr(self.robot,'body_xyz')): base_pos = self.robot.body_xyz view_matrix = p.computeViewMatrixFromYawPitchRoll( cameraTargetPosition=base_pos, distance=self._cam_dist, yaw=self._cam_yaw, pitch=self._cam_pitch, roll=0, upAxisIndex=2) proj_matrix = p.computeProjectionMatrixFOV( fov=60, aspect=float(self._render_width)/self._render_height, nearVal=0.1, farVal=100.0) (_, _, px, _, _) = p.getCameraImage( width=self._render_width, height=self._render_height, viewMatrix=view_matrix, projectionMatrix=proj_matrix, renderer=p.ER_BULLET_HARDWARE_OPENGL ) rgb_array = np.array(px) if close: return None rgb_array = rgb_array[:, :, :3] return rgb_array
Example #4
Source File: simulate.py From obman_train with GNU General Public License v3.0 | 6 votes |
def take_picture(renderer, width=256, height=256, scale=0.001, conn_id=None): view_matrix = p.computeViewMatrix( [0, 0, -1], [0, 0, 0], [0, -1, 0], physicsClientId=conn_id ) proj_matrix = p.computeProjectionMatrixFOV( 20, 1, 0.05, 2, physicsClientId=conn_id ) w, h, rgba, depth, mask = p.getCameraImage( width=width, height=height, projectionMatrix=proj_matrix, viewMatrix=view_matrix, renderer=renderer, physicsClientId=conn_id, ) return rgba
Example #5
Source File: env_bases.py From GtS with MIT License | 6 votes |
def render_map(self): base_pos=[0, 0, -3] if (hasattr(self,'robot')): if (hasattr(self.robot,'body_xyz')): base_pos[0] = self.robot.body_xyz[0] base_pos[1] = self.robot.body_xyz[1] view_matrix = p.computeViewMatrixFromYawPitchRoll( cameraTargetPosition=base_pos, distance=35, yaw=0, pitch=-89, roll=0, upAxisIndex=2) proj_matrix = p.computeProjectionMatrixFOV( fov=60, aspect=float(self._render_width)/self._render_height, nearVal=0.1, farVal=100.0) (_, _, px, _, _) = p.getCameraImage( width=self._render_width, height=self._render_height, viewMatrix=view_matrix, projectionMatrix=proj_matrix, renderer=p.ER_BULLET_HARDWARE_OPENGL ) rgb_array = np.array(px).reshape((self._render_width, self._render_height, -1)) rgb_array = rgb_array[:, :, :3] return rgb_array
Example #6
Source File: env_bases.py From GtS with MIT License | 6 votes |
def render_physics(self): robot_pos, _ = p.getBasePositionAndOrientation(self.robot_tracking_id) view_matrix = p.computeViewMatrixFromYawPitchRoll( cameraTargetPosition=robot_pos, distance=self.tracking_camera["distance"], yaw=self.tracking_camera["yaw"], pitch=self.tracking_camera["pitch"], roll=0, upAxisIndex=2) proj_matrix = p.computeProjectionMatrixFOV( fov=60, aspect=float(self._render_width)/self._render_height, nearVal=0.1, farVal=100.0) with Profiler("render physics: Get camera image"): (_, _, px, _, _) = p.getCameraImage( width=self._render_width, height=self._render_height, viewMatrix=view_matrix, projectionMatrix=proj_matrix, renderer=p.ER_TINY_RENDERER ) rgb_array = np.array(px).reshape((self._render_width, self._render_height, -1)) rgb_array = rgb_array[:, :, :3] return rgb_array
Example #7
Source File: env_bases.py From GtS with MIT License | 6 votes |
def _render(self, mode, close): base_pos=[0,0,0] if (hasattr(self,'robot')): if (hasattr(self.robot,'body_xyz')): base_pos = self.robot.body_xyz view_matrix = p.computeViewMatrixFromYawPitchRoll( cameraTargetPosition=base_pos, distance=self._cam_dist, yaw=self._cam_yaw, pitch=self._cam_pitch, roll=0, upAxisIndex=2) proj_matrix = p.computeProjectionMatrixFOV( fov=60, aspect=float(self._render_width)/self._render_height, nearVal=0.1, farVal=100.0) (_, _, px, _, _) = p.getCameraImage( width=self._render_width, height=self._render_height, viewMatrix=view_matrix, projectionMatrix=proj_matrix, renderer=p.ER_BULLET_HARDWARE_OPENGL ) rgb_array = np.array(px).reshape((self._render_width, self._render_height, -1)) if close: return None rgb_array = rgb_array[:, :, :3] return rgb_array
Example #8
Source File: bullet_robot_env.py From Rainbow_ddpg with MIT License | 5 votes |
def __init__(self, n_actions, # Dimension of action vector. n_substeps, # Number of simulation steps to do in every env step. observation_type="low_dim", done_after=float("inf"), use_gui=False, frame_memory_len=0): self.n_substeps = n_substeps self.metadata = { 'render.modes': ['rgbd_array'], 'video.frames_per_second': int(np.round(1.0 / self.dt)) } self.numSteps = 0 if use_gui: physics_client = p.connect(p.GUI) else: physics_client = p.connect(p.DIRECT) self.p = PhysClientWrapper(p, physics_client) self.p.setAdditionalSearchPath(pybullet_data.getDataPath()) self.doneAfter = done_after self.observation_type = observation_type self.seed() self.frameMemoryLen = frame_memory_len if frame_memory_len: self.frameMemory = deque(maxlen=frame_memory_len) self.viewMatrix = p.computeViewMatrix([-1.05, 0, 0.68], [0.1, 0, 0], [-0.5, 0, 1]) self.projMatrix = p.computeProjectionMatrixFOV( fov=45, aspect=4. / 3., nearVal=0.01, farVal=2.5) self.light = { "diffuse": 0.4, "ambient": 0.5, "spec": 0.2, "dir": [10, 10, 100], "col": [1, 1, 1] } self._env_setup(initial_qpos=None) self.action_space = spaces.Box( -1, 1, shape=(n_actions, ), dtype='float32') self.pixels_space = spaces.Box( -np.inf, np.inf, shape=(84, 84, 3), dtype='float32') if observation_type == "low_dim": self.observation_space = self.low_dim_space elif observation_type == "pixels": self.observation_space = self.pixels_space elif observation_type == "pixels_stacked": self.observation_space = spaces.Box( -np.inf, np.inf, shape=(84, 84, 12), dtype='float32') elif observation_type == "pixels_depth": self.observation_space = spaces.Box( -np.inf, np.inf, shape=(84, 84), dtype='float32') else: raise Exception("Unimplemented observation_type")
Example #9
Source File: camera.py From costar_plan with Apache License 2.0 | 5 votes |
def __init__(self, name, target, distance, roll, pitch, yaw, up_idx=2, image_width=1024 / 8, image_height=768 / 8, fov=45, near_plane=0.1, far_plane=10): ''' Create camera matrix for a particular position in the simulation. Task definitions should produce these and ''' self.name = name self.matrix = np.array(pb.computeViewMatrixFromYawPitchRoll( target, distance, yaw=yaw, pitch=pitch, roll=roll, upAxisIndex=up_idx)) self.image_height = image_height self.image_width = image_width self.aspect_ratio = self.image_width / self.image_height self.fov = fov self.near_plane = near_plane self.far_plane = far_plane self.projection_matrix = np.array(pb.computeProjectionMatrixFOV( self.fov, self.aspect_ratio, self.near_plane, self.far_plane))
Example #10
Source File: pose_env.py From tensor2robot with Apache License 2.0 | 5 votes |
def _reset_camera(self): look = [0., 0., 0.] distance = 3. pitch = -30 + np.random.uniform(-10, 10) yaw = np.random.uniform(-180, 180) roll = 0 self._view_matrix = pybullet.computeViewMatrixFromYawPitchRoll( look, distance, yaw, pitch, roll, 2) fov = 30 aspect = self._width / self._height near = 0.1 far = 10 self._proj_matrix = pybullet.computeProjectionMatrixFOV( fov, aspect, near, far)
Example #11
Source File: renderer.py From mvp_grasp with BSD 3-Clause "New" or "Revised" License | 5 votes |
def __init__(self, im_width, im_height, fov, near_plane, far_plane, DEBUG=False): self.im_width = im_width self.im_height = im_height self.fov = fov self.near_plane = near_plane self.far_plane = far_plane aspect = self.im_width/self.im_height self.pm = pb.computeProjectionMatrixFOV(fov, aspect, near_plane, far_plane) self.camera_pos = np.array([0, 0, 0.5]) self.camera_rot = self._rotation_matrix([0, np.pi, 0]) self.objects = [] if DEBUG: self.cid = pb.connect(pb.GUI) else: self.cid = pb.connect(pb.DIRECT) pb.setAdditionalSearchPath(pybullet_data.getDataPath()) pb.setGravity(0, 0, -10) self.draw_camera_pos() self._rendered = None self._rendered_pos = None self._rendered_rot = None
Example #12
Source File: bullet_physics_engine.py From NTP-vat-release with MIT License | 5 votes |
def foo(): view_matrix = p.computeViewMatrixFromYawPitchRoll( cameraTargetPosition=focal_point, distance=focal_dist, yaw=yaw, pitch=pitch, roll=roll, upAxisIndex=2) projection_matrix = p.computeProjectionMatrixFOV( fov=60, aspect=aspect, nearVal=0.01, farVal=1000.0)
Example #13
Source File: kuka_diverse_object_gym_env.py From soccer-matlab with BSD 2-Clause "Simplified" License | 5 votes |
def _reset(self): """Environment reset called at the beginning of an episode. """ # Set the camera settings. look = [0.23, 0.2, 0.54] distance = 1. pitch = -56 + self._cameraRandom*np.random.uniform(-3, 3) yaw = 245 + self._cameraRandom*np.random.uniform(-3, 3) roll = 0 self._view_matrix = p.computeViewMatrixFromYawPitchRoll( look, distance, yaw, pitch, roll, 2) fov = 20. + self._cameraRandom*np.random.uniform(-2, 2) aspect = self._width / self._height near = 0.01 far = 10 self._proj_matrix = p.computeProjectionMatrixFOV( fov, aspect, near, far) self._attempted_grasp = False self._env_step = 0 self.terminated = 0 p.resetSimulation() p.setPhysicsEngineParameter(numSolverIterations=150) p.setTimeStep(self._timeStep) p.loadURDF(os.path.join(self._urdfRoot,"plane.urdf"),[0,0,-1]) p.loadURDF(os.path.join(self._urdfRoot,"table/table.urdf"), 0.5000000,0.00000,-.820000,0.000000,0.000000,0.0,1.0) p.setGravity(0,0,-10) self._kuka = kuka.Kuka(urdfRootPath=self._urdfRoot, timeStep=self._timeStep) self._envStepCounter = 0 p.stepSimulation() # Choose the objects in the bin. urdfList = self._get_random_object( self._numObjects, self._isTest) self._objectUids = self._randomly_place_objects(urdfList) self._observation = self._get_observation() return np.array(self._observation)
Example #14
Source File: mobile_robot_env.py From robotics-rl-srl with MIT License | 4 votes |
def render(self, mode='human', close=False): if mode != "rgb_array": return np.array([]) camera_target_pos = self.camera_target_pos if self.debug: self._cam_dist = p.readUserDebugParameter(self.dist_slider) self._cam_yaw = p.readUserDebugParameter(self.yaw_slider) self._cam_pitch = p.readUserDebugParameter(self.pitch_slider) x = p.readUserDebugParameter(self.x_slider) y = p.readUserDebugParameter(self.y_slider) z = p.readUserDebugParameter(self.z_slider) camera_target_pos = (x, y, z) # TODO: recompute view_matrix and proj_matrix only in debug mode view_matrix = p.computeViewMatrixFromYawPitchRoll( cameraTargetPosition=camera_target_pos, distance=self._cam_dist, yaw=self._cam_yaw, pitch=self._cam_pitch, roll=self._cam_roll, upAxisIndex=2) proj_matrix = p.computeProjectionMatrixFOV( fov=60, aspect=float(RENDER_WIDTH) / RENDER_HEIGHT, nearVal=0.1, farVal=100.0) (_, _, px1, _, _) = p.getCameraImage( width=RENDER_WIDTH, height=RENDER_HEIGHT, viewMatrix=view_matrix, projectionMatrix=proj_matrix, renderer=self.renderer) rgb_array = np.array(px1) rgb_array_res = rgb_array[:, :, :3] # if first person view, then stack the obersvation from the car camera if self.fpv: # move camera view_matrix = p.computeViewMatrixFromYawPitchRoll( cameraTargetPosition=(self.robot_pos[0]-0.25, self.robot_pos[1], 0.15), distance=0.3, yaw=self._cam_yaw, pitch=-17, roll=self._cam_roll, upAxisIndex=2) proj_matrix = p.computeProjectionMatrixFOV( fov=90, aspect=float(RENDER_WIDTH) / RENDER_HEIGHT, nearVal=0.1, farVal=100.0) # get and stack image (_, _, px1, _, _) = p.getCameraImage( width=RENDER_WIDTH, height=RENDER_HEIGHT, viewMatrix=view_matrix, projectionMatrix=proj_matrix, renderer=self.renderer) rgb_array = np.array(px1) rgb_array_res = np.dstack([rgb_array_res, rgb_array[:, :, :3]]) return rgb_array_res
Example #15
Source File: kuka_button_gym_env.py From robotics-rl-srl with MIT License | 4 votes |
def render(self, mode='human', close=False): if mode != "rgb_array": return np.array([]) camera_target_pos = self.camera_target_pos if self.debug: self._cam_dist = p.readUserDebugParameter(self.dist_slider) self._cam_yaw = p.readUserDebugParameter(self.yaw_slider) self._cam_pitch = p.readUserDebugParameter(self.pitch_slider) x = p.readUserDebugParameter(self.x_slider) y = p.readUserDebugParameter(self.y_slider) z = p.readUserDebugParameter(self.z_slider) camera_target_pos = (x, y, z) # self._cam_roll = p.readUserDebugParameter(self.roll_slider) # TODO: recompute view_matrix and proj_matrix only in debug mode view_matrix1 = p.computeViewMatrixFromYawPitchRoll( cameraTargetPosition=camera_target_pos, distance=self._cam_dist, yaw=self._cam_yaw, pitch=self._cam_pitch, roll=self._cam_roll, upAxisIndex=2) proj_matrix1 = p.computeProjectionMatrixFOV( fov=60, aspect=float(RENDER_WIDTH) / RENDER_HEIGHT, nearVal=0.1, farVal=100.0) (_, _, px1, _, _) = p.getCameraImage( width=RENDER_WIDTH, height=RENDER_HEIGHT, viewMatrix=view_matrix1, projectionMatrix=proj_matrix1, renderer=self.renderer) rgb_array1 = np.array(px1) if self.multi_view: # adding a second camera on the other side of the robot view_matrix2 = p.computeViewMatrixFromYawPitchRoll( cameraTargetPosition=(0.316, 0.316, -0.105), distance=1.05, yaw=32, pitch=-13, roll=0, upAxisIndex=2) proj_matrix2 = p.computeProjectionMatrixFOV( fov=60, aspect=float(RENDER_WIDTH) / RENDER_HEIGHT, nearVal=0.1, farVal=100.0) (_, _, px2, _, _) = p.getCameraImage( width=RENDER_WIDTH, height=RENDER_HEIGHT, viewMatrix=view_matrix2, projectionMatrix=proj_matrix2, renderer=self.renderer) rgb_array2 = np.array(px2) rgb_array_res = np.concatenate((rgb_array1[:, :, :3], rgb_array2[:, :, :3]), axis=2) else: rgb_array_res = rgb_array1[:, :, :3] return rgb_array_res
Example #16
Source File: bullet_world.py From NTP-vat-release with MIT License | 4 votes |
def __init__(self, display=True, data_dir='./data', verbose=False, key=None, camera_params={}): self._pe = BulletPhysicsEngine() self._display = display self._data_dir = data_dir self._verbose = verbose self._bodies = None self._robots = None self._time_step = None self._ctrl_listeners = [] self._key_dict = None self._key_act_dict = None self._modifier_dict = None # Camera Parameters fov = camera_params.get('fov', 60) aspect = camera_params.get('aspect', 1) near = camera_params.get('near', 0.02) far = camera_params.get('far', 1) view_matrix = camera_params.get( 'view_matrix', [[0.0, -0.4, 1.4], [0, 0.0, 0], [1, 0, 0]] ) self.view_matrix = p.computeViewMatrix(*view_matrix) self.projection_matrix = p.computeProjectionMatrixFOV( fov, aspect, near, far) self.video_log_key = 0 # Connect to the simulation # TODO(Kuan): If VR # p.connect(p.SHARED_MEMORY) if self._display: p.connect(p.GUI) else: if key is None: p.connect(p.DIRECT) else: p.connect(p.DIRECT, key=key)
Example #17
Source File: turtlebot_pybullet.py From SocialRobot with Apache License 2.0 | 4 votes |
def get_image(cam_pos, cam_orientation): """ Arguments cam_pos: camera position cam_orientation: camera orientation in quaternion """ width = 160 height = 120 fov = 90 aspect = width / height near = 0.001 far = 5 if use_maximal_coordinates: # cam_orientation has problem when enable bt_rigid_body, # looking at 0.0, 0.0, 0.0 instead # this does not affect performance cam_pos_offset = cam_pos + np.array([0.0, 0.0, 0.3]) target_pos = np.array([0.0, 0.0, 0.0]) else: # camera pos, look at, camera up direction rot_matrix = p.getMatrixFromQuaternion(cam_orientation) # offset to base pos cam_pos_offset = cam_pos + np.dot( np.array(rot_matrix).reshape(3, 3), np.array([0.1, 0.0, 0.3])) target_pos = cam_pos_offset + np.dot( np.array(rot_matrix).reshape(3, 3), np.array([-1.0, 0.0, 0.0])) # compute view matrix view_matrix = p.computeViewMatrix(cam_pos_offset, target_pos, [0, 0, 1]) projection_matrix = p.computeProjectionMatrixFOV(fov, aspect, near, far) # Get depth values using the OpenGL renderer if enable_open_gl_rendering: w, h, rgb, depth, seg = p.getCameraImage( width, height, view_matrix, projection_matrix, shadow=True, renderer=p.ER_BULLET_HARDWARE_OPENGL) else: w, h, rgb, depth, seg = p.getCameraImage( width, height, view_matrix, projection_matrix, shadow=True, renderer=p.ER_TINY_RENDERER) # depth_buffer = np.reshape(images[3], [width, height]) # depth = far * near / (far - (far - near) * depth_buffer) # seg = np.reshape(images[4],[width,height])*1./255. return rgb