Python pybullet.getMatrixFromQuaternion() Examples
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code examples of pybullet.getMatrixFromQuaternion().
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Example #1
Source File: minitaur_gym_env.py From soccer-matlab with BSD 2-Clause "Simplified" License | 6 votes |
def is_fallen(self): """Decide whether the minitaur has fallen. If the up directions between the base and the world is larger (the dot product is smaller than 0.85) or the base is very low on the ground (the height is smaller than 0.13 meter), the minitaur is considered fallen. Returns: Boolean value that indicates whether the minitaur has fallen. """ orientation = self.minitaur.GetBaseOrientation() rot_mat = self._pybullet_client.getMatrixFromQuaternion(orientation) local_up = rot_mat[6:] pos = self.minitaur.GetBasePosition() return (np.dot(np.asarray([0, 0, 1]), np.asarray(local_up)) < 0.85 or pos[2] < 0.13)
Example #2
Source File: minitaur_gym_env.py From soccer-matlab with BSD 2-Clause "Simplified" License | 6 votes |
def _reward(self): current_base_position = self.minitaur.GetBasePosition() forward_reward = current_base_position[0] - self._last_base_position[0] # Cap the forward reward if a cap is set. forward_reward = min(forward_reward, self._forward_reward_cap) # Penalty for sideways translation. drift_reward = -abs(current_base_position[1] - self._last_base_position[1]) # Penalty for sideways rotation of the body. orientation = self.minitaur.GetBaseOrientation() rot_matrix = pybullet.getMatrixFromQuaternion(orientation) local_up_vec = rot_matrix[6:] shake_reward = -abs(np.dot(np.asarray([1, 1, 0]), np.asarray(local_up_vec))) energy_reward = -np.abs( np.dot(self.minitaur.GetMotorTorques(), self.minitaur.GetMotorVelocities())) * self._time_step objectives = [forward_reward, energy_reward, drift_reward, shake_reward] weighted_objectives = [ o * w for o, w in zip(objectives, self._objective_weights) ] reward = sum(weighted_objectives) self._objectives.append(objectives) return reward
Example #3
Source File: minitaur_env.py From midlevel-reps with MIT License | 6 votes |
def is_fallen(self): """Decide whether the minitaur has fallen. If the up directions between the base and the world is larger (the dot product is smaller than 0.85) or the base is very low on the ground (the height is smaller than 0.13 meter), the minitaur is considered fallen. Returns: Boolean value that indicates whether the minitaur has fallen. """ orientation = self.robot.GetBaseOrientation() rot_mat = pybullet.getMatrixFromQuaternion(orientation) local_up = rot_mat[6:] pos = self.robot.GetBasePosition() #return (np.dot(np.asarray([0, 0, 1]), np.asarray(local_up)) < 0.85 or # pos[2] < 0.13) return False
Example #4
Source File: rex_gym_env.py From rex-gym with Apache License 2.0 | 6 votes |
def _reward(self): current_base_position = self.rex.GetBasePosition() # forward direction forward_reward = -current_base_position[0] + self._last_base_position[0] # Cap the forward reward if a cap is set. forward_reward = min(forward_reward, self._forward_reward_cap) # Penalty for sideways translation. drift_reward = -abs(current_base_position[1] - self._last_base_position[1]) # Penalty for sideways rotation of the body. orientation = self.rex.GetBaseOrientation() rot_matrix = pybullet.getMatrixFromQuaternion(orientation) local_up_vec = rot_matrix[6:] shake_reward = -abs(np.dot(np.asarray([1, 1, 0]), np.asarray(local_up_vec))) energy_reward = -np.abs( np.dot(self.rex.GetMotorTorques(), self.rex.GetMotorVelocities())) * self._time_step objectives = [forward_reward, energy_reward, drift_reward, shake_reward] weighted_objectives = [o * w for o, w in zip(objectives, self._objective_weights)] reward = sum(weighted_objectives) self._objectives.append(objectives) return reward
Example #5
Source File: minitaur_evaluate.py From soccer-matlab with BSD 2-Clause "Simplified" License | 5 votes |
def is_fallen(): global minitaur orientation = minitaur.getBaseOrientation() rotMat = p.getMatrixFromQuaternion(orientation) localUp = rotMat[6:] return np.dot(np.asarray([0, 0, 1]), np.asarray(localUp)) < 0
Example #6
Source File: kukaGymEnv.py From soccer-matlab with BSD 2-Clause "Simplified" License | 5 votes |
def getExtendedObservation(self): self._observation = self._kuka.getObservation() gripperState = p.getLinkState(self._kuka.kukaUid,self._kuka.kukaGripperIndex) gripperPos = gripperState[0] gripperOrn = gripperState[1] blockPos,blockOrn = p.getBasePositionAndOrientation(self.blockUid) invGripperPos,invGripperOrn = p.invertTransform(gripperPos,gripperOrn) gripperMat = p.getMatrixFromQuaternion(gripperOrn) dir0 = [gripperMat[0],gripperMat[3],gripperMat[6]] dir1 = [gripperMat[1],gripperMat[4],gripperMat[7]] dir2 = [gripperMat[2],gripperMat[5],gripperMat[8]] gripperEul = p.getEulerFromQuaternion(gripperOrn) #print("gripperEul") #print(gripperEul) blockPosInGripper,blockOrnInGripper = p.multiplyTransforms(invGripperPos,invGripperOrn,blockPos,blockOrn) projectedBlockPos2D =[blockPosInGripper[0],blockPosInGripper[1]] blockEulerInGripper = p.getEulerFromQuaternion(blockOrnInGripper) #print("projectedBlockPos2D") #print(projectedBlockPos2D) #print("blockEulerInGripper") #print(blockEulerInGripper) #we return the relative x,y position and euler angle of block in gripper space blockInGripperPosXYEulZ =[blockPosInGripper[0],blockPosInGripper[1],blockEulerInGripper[2]] #p.addUserDebugLine(gripperPos,[gripperPos[0]+dir0[0],gripperPos[1]+dir0[1],gripperPos[2]+dir0[2]],[1,0,0],lifeTime=1) #p.addUserDebugLine(gripperPos,[gripperPos[0]+dir1[0],gripperPos[1]+dir1[1],gripperPos[2]+dir1[2]],[0,1,0],lifeTime=1) #p.addUserDebugLine(gripperPos,[gripperPos[0]+dir2[0],gripperPos[1]+dir2[1],gripperPos[2]+dir2[2]],[0,0,1],lifeTime=1) self._observation.extend(list(blockInGripperPosXYEulZ)) return self._observation
Example #7
Source File: bullet_physics_engine.py From NTP-vat-release with MIT License | 5 votes |
def mat33_from_quat(quat): quat = list(quat) mat33 = p.getMatrixFromQuaternion(quat) return np.reshape(mat33, [3, 3])
Example #8
Source File: bullet_physics_engine.py From NTP-vat-release with MIT License | 5 votes |
def mat33_from_euler(euler): euler = list(euler) quat = p.getQuaternionFromEuler(euler) mat33 = p.getMatrixFromQuaternion(quat) return np.reshape(mat33, [3, 3])
Example #9
Source File: bullet_physics_engine.py From NTP-vat-release with MIT License | 5 votes |
def pos_in_frame(pos, frame): frame_xyz = frame[0] frame_rpy = frame[1] quat = p.getQuaternionFromEuler(frame_rpy) mat33 = p.getMatrixFromQuaternion(quat) mat33 = np.reshape(mat33, [3, 3]) pos_in_frame = frame_xyz + np.dot(pos, mat33.T) return pos_in_frame
Example #10
Source File: bullet_physics_engine.py From NTP-vat-release with MIT License | 5 votes |
def get_body_mat33(body): _, quat = p.getBasePositionAndOrientation(body) mat33 = p.getMatrixFromQuaternion(quat) return np.reshape(mat33, [3, 3])
Example #11
Source File: camera.py From qibullet with Apache License 2.0 | 5 votes |
def _getCameraImage(self): """ INTERNAL METHOD, Computes the OpenGL virtual camera image. The resolution and the projection matrix have to be computed before calling this method, or it will crash Returns: camera_image - The camera image of the OpenGL virtual camera """ _, _, _, _, pos_world, q_world = pybullet.getLinkState( self.robot_model, self.camera_link.getParentIndex(), computeForwardKinematics=False, physicsClientId=self.physics_client) rotation = pybullet.getMatrixFromQuaternion(q_world) forward_vector = [rotation[0], rotation[3], rotation[6]] up_vector = [rotation[2], rotation[5], rotation[8]] camera_target = [ pos_world[0] + forward_vector[0] * 10, pos_world[1] + forward_vector[1] * 10, pos_world[2] + forward_vector[2] * 10] view_matrix = pybullet.computeViewMatrix( pos_world, camera_target, up_vector, physicsClientId=self.physics_client) with self.resolution_lock: camera_image = pybullet.getCameraImage( self.resolution.width, self.resolution.height, view_matrix, self.projection_matrix, renderer=pybullet.ER_BULLET_HARDWARE_OPENGL, flags=pybullet.ER_NO_SEGMENTATION_MASK, physicsClientId=self.physics_client) return camera_image
Example #12
Source File: rex_gym_env.py From rex-gym with Apache License 2.0 | 5 votes |
def is_fallen(self): """Decide whether Rex has fallen. If the up directions between the base and the world is larger (the dot product is smaller than 0.85) or the base is very low on the ground (the height is smaller than 0.13 meter), rex is considered fallen. Returns: Boolean value that indicates whether rex has fallen. """ orientation = self.rex.GetBaseOrientation() rot_mat = self._pybullet_client.getMatrixFromQuaternion(orientation) local_up = rot_mat[6:] return np.dot(np.asarray([0, 0, 1]), np.asarray(local_up)) < 0.85
Example #13
Source File: helloworld_panda.py From pybullet-robot-envs with GNU Lesser General Public License v2.1 | 5 votes |
def render(robot): pos, rot, _, _, _, _ = p.getLinkState(robot.robot_id, linkIndex=robot.end_eff_idx, computeForwardKinematics=True) rot_matrix = p.getMatrixFromQuaternion(rot) rot_matrix = np.array(rot_matrix).reshape(3, 3) # camera params height = 640 width = 480 fx, fy = 596.6278076171875, 596.6278076171875 cx, cy = 311.98663330078125, 236.76170349121094 near, far = 0.1, 10 camera_vector = rot_matrix.dot((0, 0, 1)) up_vector = rot_matrix.dot((0, -1, 0)) camera_eye_pos = np.array(pos) camera_target_position = camera_eye_pos + 0.2 * camera_vector view_matrix = p.computeViewMatrix(camera_eye_pos, camera_target_position, up_vector) proj_matrix = (2.0 * fx / width, 0.0, 0.0, 0.0, 0.0, 2.0 * fy / height, 0.0, 0.0, 1.0 - 2.0 * cx / width, 2.0 * cy / height - 1.0, (far + near) / (near - far), -1.0, 0.0, 0.0, 2.0 * far * near / (near - far), 0.0) p.getCameraImage(width=width, height=height, viewMatrix=view_matrix, projectionMatrix=proj_matrix, renderer=p.ER_BULLET_HARDWARE_OPENGL) # renderer=self._p.ER_TINY_RENDERER)
Example #14
Source File: turtlebot_pybullet.py From SocialRobot with Apache License 2.0 | 4 votes |
def get_image(cam_pos, cam_orientation): """ Arguments cam_pos: camera position cam_orientation: camera orientation in quaternion """ width = 160 height = 120 fov = 90 aspect = width / height near = 0.001 far = 5 if use_maximal_coordinates: # cam_orientation has problem when enable bt_rigid_body, # looking at 0.0, 0.0, 0.0 instead # this does not affect performance cam_pos_offset = cam_pos + np.array([0.0, 0.0, 0.3]) target_pos = np.array([0.0, 0.0, 0.0]) else: # camera pos, look at, camera up direction rot_matrix = p.getMatrixFromQuaternion(cam_orientation) # offset to base pos cam_pos_offset = cam_pos + np.dot( np.array(rot_matrix).reshape(3, 3), np.array([0.1, 0.0, 0.3])) target_pos = cam_pos_offset + np.dot( np.array(rot_matrix).reshape(3, 3), np.array([-1.0, 0.0, 0.0])) # compute view matrix view_matrix = p.computeViewMatrix(cam_pos_offset, target_pos, [0, 0, 1]) projection_matrix = p.computeProjectionMatrixFOV(fov, aspect, near, far) # Get depth values using the OpenGL renderer if enable_open_gl_rendering: w, h, rgb, depth, seg = p.getCameraImage( width, height, view_matrix, projection_matrix, shadow=True, renderer=p.ER_BULLET_HARDWARE_OPENGL) else: w, h, rgb, depth, seg = p.getCameraImage( width, height, view_matrix, projection_matrix, shadow=True, renderer=p.ER_TINY_RENDERER) # depth_buffer = np.reshape(images[3], [width, height]) # depth = far * near / (far - (far - near) * depth_buffer) # seg = np.reshape(images[4],[width,height])*1./255. return rgb