Python kivy.base.EventLoop.ensure_window() Examples
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code examples of kivy.base.EventLoop.ensure_window().
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Example #1
Source File: node.py From kivy3dgui with MIT License | 6 votes |
def populate_fbo(self, fbo): if not self.has_gui: return EventLoop.ensure_window() if self._update_fbo < 2: for obj in self.objs: if self.texture_size[0] == -1: self.fbo_widget.size = canvas3d.PICKING_BUFFER_SIZE #self.fbo_widget.size = (512, 512) else: self.fbo_widget.size = self.texture_size #self.fbo_widget.size = (512, 512) if self.texture_size[0] == -1: self.fbo_widget.fbo.size = canvas3d.PICKING_BUFFER_SIZE #self.fbo_widget.fbo.size = (512, 512) else: self.fbo_widget.fbo.size = self.texture_size #self.fbo_widget.fbo.size = (512, 512) obj.texture = self.fbo_widget.fbo.texture with self.fbo_widget.fbo: ClearColor(1, 1, 1, 1) self.flip_coords = False
Example #2
Source File: test_codeplace.py From kivystudio with MIT License | 6 votes |
def test_tabState(self): from kivystudio.components.codeplace import CodePlace, get_tab_from_group code_place = CodePlace() filename1 = 'test_codeplace.py' filename2 = 'test_codeplace1.py' code_place.add_code_tab(filename=filename1) code_place.add_code_tab(filename=filename2) self.render(code_place) # ensure widow safely EventLoop.ensure_window() tab1 = get_tab_from_group(filename1) tab2 = get_tab_from_group(filename2) self.assertEqual(tab1.state, 'normal') self.assertEqual(tab2.state, 'down')
Example #3
Source File: metrics.py From Tickeys-linux with MIT License | 6 votes |
def dpi(self): '''Return the DPI of the screen. Depending on the platform, the DPI can be taken from the Window provider (Desktop mainly) or from a platform-specific module (like android/ios). ''' custom_dpi = environ.get('KIVY_DPI') if custom_dpi: return float(custom_dpi) if platform == 'android': import android return android.get_dpi() elif platform == 'ios': import ios return ios.get_dpi() # for all other platforms.. from kivy.base import EventLoop EventLoop.ensure_window() return EventLoop.window.dpi
Example #4
Source File: metrics.py From Tickeys-linux with MIT License | 6 votes |
def density(self): '''Return the density of the screen. This value is 1 by default on desktops but varies on android depending on the screen. ''' custom_density = environ.get('KIVY_METRICS_DENSITY') if custom_density: return float(custom_density) if platform == 'android': import jnius Hardware = jnius.autoclass('org.renpy.android.Hardware') return Hardware.metrics.scaledDensity elif platform == 'ios': # 0.75 is for mapping the same density as android tablet import ios return ios.get_scale() * 0.75 elif platform == 'macosx': from kivy.base import EventLoop EventLoop.ensure_window() return EventLoop.window.dpi / 96. return 1.0
Example #5
Source File: metrics.py From Tickeys-linux with MIT License | 6 votes |
def dpi(self): '''Return the DPI of the screen. Depending on the platform, the DPI can be taken from the Window provider (Desktop mainly) or from a platform-specific module (like android/ios). ''' custom_dpi = environ.get('KIVY_DPI') if custom_dpi: return float(custom_dpi) if platform == 'android': import android return android.get_dpi() elif platform == 'ios': import ios return ios.get_dpi() # for all other platforms.. from kivy.base import EventLoop EventLoop.ensure_window() return EventLoop.window.dpi
Example #6
Source File: tex_atlas.py From kb with MIT License | 5 votes |
def build(self): EventLoop.ensure_window() return GlslDemo()
Example #7
Source File: main.py From kivy-2014 with MIT License | 5 votes |
def build(self): EventLoop.ensure_window() EventLoop.window.title = self.title = 'Rockivy | Kivy App Contest 2014' if EventLoop.window.__class__.__name__.endswith('Pygame'): try: # because pygame hates nice cursors pygame_set_cursor() except: pass game = Game() self.on_start = game.on_start return init_ui(game)
Example #8
Source File: view.py From pydelhi_mobile with GNU Affero General Public License v3.0 | 5 votes |
def __init__(self, **kwargs): from kivy.base import EventLoop EventLoop.ensure_window() self._invalid_scale = True self._tiles = [] self._tiles_bg = [] self._tilemap = {} self._layers = [] self._default_marker_layer = None self._need_redraw_all = False self._transform_lock = False self.trigger_update(True) self.canvas = Canvas() self._scatter = MapViewScatter() self.add_widget(self._scatter) with self._scatter.canvas: self.canvas_map = Canvas() self.canvas_layers = Canvas() with self.canvas: self.canvas_layers_out = Canvas() self._scale_target_anim = False self._scale_target = 1. self._touch_count = 0 self.map_source.cache_dir = self.cache_dir Clock.schedule_interval(self._animate_color, 1 / 60.) self.lat = kwargs.get("lat", self.lat) self.lon = kwargs.get("lon", self.lon) super(MapView, self).__init__(**kwargs)
Example #9
Source File: widget.py From Tickeys-linux with MIT License | 5 votes |
def __init__(self, **kwargs): # Before doing anything, ensure the windows exist. EventLoop.ensure_window() # Assign the default context of the widget creation. if not hasattr(self, '_context'): self._context = get_current_context() super(Widget, self).__init__(**kwargs) # Create the default canvas if it does not exist. if self.canvas is None: self.canvas = Canvas(opacity=self.opacity) # Apply all the styles. if '__no_builder' not in kwargs: #current_root = Builder.idmap.get('root') #Builder.idmap['root'] = self Builder.apply(self) #if current_root is not None: # Builder.idmap['root'] = current_root #else: # Builder.idmap.pop('root') # Bind all the events. for argument in kwargs: if argument[:3] == 'on_': self.bind(**{argument: kwargs[argument]})
Example #10
Source File: effectwidget.py From Tickeys-linux with MIT License | 5 votes |
def __init__(self, **kwargs): # Make sure opengl context exists EventLoop.ensure_window() self.canvas = RenderContext(use_parent_projection=True, use_parent_modelview=True) with self.canvas: self.fbo = Fbo(size=self.size) with self.fbo.before: PushMatrix() with self.fbo: ClearColor(0, 0, 0, 0) ClearBuffers() self._background_color = Color(*self.background_color) self.fbo_rectangle = Rectangle(size=self.size) with self.fbo.after: PopMatrix() super(EffectWidget, self).__init__(**kwargs) Clock.schedule_interval(self._update_glsl, 0) self.bind(size=self.refresh_fbo_setup, effects=self.refresh_fbo_setup, background_color=self._refresh_background_color) self.refresh_fbo_setup() self._refresh_background_color() # In case thi was changed in kwargs
Example #11
Source File: widget.py From Tickeys-linux with MIT License | 5 votes |
def __init__(self, **kwargs): # Before doing anything, ensure the windows exist. EventLoop.ensure_window() # Assign the default context of the widget creation. if not hasattr(self, '_context'): self._context = get_current_context() super(Widget, self).__init__(**kwargs) # Create the default canvas if it does not exist. if self.canvas is None: self.canvas = Canvas(opacity=self.opacity) # Apply all the styles. if '__no_builder' not in kwargs: #current_root = Builder.idmap.get('root') #Builder.idmap['root'] = self Builder.apply(self) #if current_root is not None: # Builder.idmap['root'] = current_root #else: # Builder.idmap.pop('root') # Bind all the events. for argument in kwargs: if argument[:3] == 'on_': self.bind(**{argument: kwargs[argument]})
Example #12
Source File: effectwidget.py From Tickeys-linux with MIT License | 5 votes |
def __init__(self, **kwargs): # Make sure opengl context exists EventLoop.ensure_window() self.canvas = RenderContext(use_parent_projection=True, use_parent_modelview=True) with self.canvas: self.fbo = Fbo(size=self.size) with self.fbo.before: PushMatrix() with self.fbo: ClearColor(0, 0, 0, 0) ClearBuffers() self._background_color = Color(*self.background_color) self.fbo_rectangle = Rectangle(size=self.size) with self.fbo.after: PopMatrix() super(EffectWidget, self).__init__(**kwargs) Clock.schedule_interval(self._update_glsl, 0) self.bind(size=self.refresh_fbo_setup, effects=self.refresh_fbo_setup, background_color=self._refresh_background_color) self.refresh_fbo_setup() self._refresh_background_color() # In case thi was changed in kwargs
Example #13
Source File: view.py From garden.mapview with MIT License | 5 votes |
def __init__(self, **kwargs): from kivy.base import EventLoop EventLoop.ensure_window() self._invalid_scale = True self._tiles = [] self._tiles_bg = [] self._tilemap = {} self._layers = [] self._default_marker_layer = None self._need_redraw_all = False self._transform_lock = False self.trigger_update(True) self.canvas = Canvas() self._scatter = MapViewScatter() self.add_widget(self._scatter) with self._scatter.canvas: self.canvas_map = Canvas() self.canvas_layers = Canvas() with self.canvas: self.canvas_layers_out = Canvas() self._scale_target_anim = False self._scale_target = 1. self._touch_count = 0 self.map_source.cache_dir = self.cache_dir Clock.schedule_interval(self._animate_color, 1 / 60.) self.lat = kwargs.get("lat", self.lat) self.lon = kwargs.get("lon", self.lon) super(MapView, self).__init__(**kwargs)
Example #14
Source File: main.py From kb with MIT License | 5 votes |
def build(self): EventLoop.ensure_window() if EventLoop.window.__class__.__name__.endswith('Pygame'): try: from pygame import mouse a, b = pygame_compile_cursor() mouse.set_cursor((24, 24), (9, 9), a, b) except: pass self.canvas_widget = CanvasWidget() self.canvas_widget.set_color( get_color_from_hex('#2980b9')) return self.canvas_widget
Example #15
Source File: backend_kivyagg.py From garden.matplotlib with MIT License | 5 votes |
def build(self): EventLoop.ensure_window() layout = FloatLayout() if self.figure: self.figure.size_hint_y = 0.9 layout.add_widget(self.figure) if self.toolbar: self.toolbar.size_hint_y = 0.1 layout.add_widget(self.toolbar) return layout
Example #16
Source File: main.py From kb with MIT License | 5 votes |
def build(self): EventLoop.ensure_window() return Starfield()
Example #17
Source File: tex_image.py From kb with MIT License | 5 votes |
def build(self): EventLoop.ensure_window() return GlslDemo()
Example #18
Source File: basic.py From kb with MIT License | 5 votes |
def build(self): EventLoop.ensure_window() return GlslDemo()
Example #19
Source File: color.py From kb with MIT License | 5 votes |
def build(self): EventLoop.ensure_window() return GlslDemo()
Example #20
Source File: test_emulator.py From kivystudio with MIT License | 5 votes |
def setUp(self): from kivystudio.parser import emulate_file from kivystudio.components.emulator_area import emulator_area EventLoop.ensure_window() self.emulate_file = emulate_file self.emulator_area = emulator_area
Example #21
Source File: view.py From PyCon-Mobile-App with GNU General Public License v3.0 | 5 votes |
def __init__(self, **kwargs): from kivy.base import EventLoop EventLoop.ensure_window() self._invalid_scale = True self._tiles = [] self._tiles_bg = [] self._tilemap = {} self._layers = [] self._default_marker_layer = None self._need_redraw_all = False self._transform_lock = False self.trigger_update(True) self.canvas = Canvas() self._scatter = MapViewScatter() self.add_widget(self._scatter) with self._scatter.canvas: self.canvas_map = Canvas() self.canvas_layers = Canvas() with self.canvas: self.canvas_layers_out = Canvas() self._scale_target_anim = False self._scale_target = 1. self._touch_count = 0 self.map_source.cache_dir = self.cache_dir Clock.schedule_interval(self._animate_color, 1 / 60.) self.lat = kwargs.get("lat", self.lat) self.lon = kwargs.get("lon", self.lon) super(MapView, self).__init__(**kwargs)
Example #22
Source File: backend_kivy.py From garden.matplotlib with MIT License | 5 votes |
def build(self): EventLoop.ensure_window() layout = FloatLayout() if self.figure: self.figure.size_hint_y = 0.9 layout.add_widget(self.figure) if self.toolbar: self.toolbar.size_hint_y = 0.1 layout.add_widget(self.toolbar) return layout
Example #23
Source File: effectwidget.py From kivy3dgui with MIT License | 4 votes |
def __init__(self, **kwargs): # Make sure opengl context exists EventLoop.ensure_window() self.mask_effect = kwargs.get("mask_effect", None) self.motion_effect = kwargs.get("motion_effect", None) self.fbo_canvas = kwargs.get("motion_effect", None) self.canvas = RenderContext(use_parent_projection=True, use_parent_modelview=True, with_depthbuffer=True) self.size = C_SIZE with self.canvas: #self._viewport = Rectangle(size=(800,600), pos=self.pos) self.fbo = Fbo(size=C_SIZE, with_depthbuffer=True, compute_normal_mat=True, clear_color=(0.3, 0.3, 0.7, 1)) with self.fbo.before: #Rectangle(size=(800, 600)) PushMatrix() self.fbo_translation = Translate(-self.x, -self.y, 0) BindTexture(texture=self.fbo_canvas.texture, index=1) BindTexture(texture=self.mask_effect.texture, index=4) BindTexture(texture=self.motion_effect.texture, index=5) with self.fbo: Color(0, 0, 0) BindTexture(texture=self.fbo_canvas.texture, index=1) BindTexture(texture=self.mask_effect.texture, index=4) BindTexture(texture=self.motion_effect.texture, index=5) self.fbo_rectangle = Rectangle(size=C_SIZE) self._instructions = InstructionGroup() with self.fbo.after: PopMatrix() self.cbs = Callback(self.reset_gl_context) super(EffectWidget, self).__init__(**kwargs) self.size = C_SIZE Clock.schedule_interval(self.update_glsl, 0) self._instructions.add(Callback(self.setup_gl_context)) self.refresh_fbo_setup() Clock.schedule_interval(self.update_fbos, 0)