Python glfw.PRESS Examples

The following are 12 code examples of glfw.PRESS(). You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may also want to check out all available functions/classes of the module glfw , or try the search function .
Example #1
Source File: mujoco_py_renderer.py    From robosuite with MIT License 6 votes vote down vote up
def key_callback(self, window, key, scancode, action, mods):
        if action == glfw.PRESS:
            tgt = self.keypress
        elif action == glfw.RELEASE:
            tgt = self.keyup
        elif action == glfw.REPEAT:
            tgt = self.keyrepeat
        else:
            return
        if tgt.get(key):
            for fn in tgt[key]:
                fn(window, key, scancode, action, mods)
        if tgt.get("any"):
            for fn in tgt["any"]:
                fn(window, key, scancode, action, mods)
            # retain functionality for closing the viewer
            if key == glfw.KEY_ESCAPE:
                super().key_callback(window, key, scancode, action, mods)
        else:
            # only use default mujoco callbacks if "any" callbacks are unset
            super().key_callback(window, key, scancode, action, mods) 
Example #2
Source File: visualize_voxels.py    From semantic-kitti-api with MIT License 6 votes vote down vote up
def on_mouse_btn(self, window, button, action, mods):
    x, y = glfw.get_cursor_pos(self.window)

    imgui.get_io().mouse_pos = (x, y)
    if imgui.get_io().want_capture_mouse:

      return

    if action == glfw.PRESS:
      self.buttonPressed = button
      self.isDrag = True
      self.cam.mousePressed(x, y, self.buttonPressed, None)
    else:
      self.buttonPressed = None
      self.isDrag = False
      self.cam.mouseReleased(x, y, self.buttonPressed, None) 
Example #3
Source File: window.py    From moderngl-window with MIT License 6 votes vote down vote up
def glfw_mouse_button_callback(self, window, button, action, mods):
        """Handle mouse button events and forward them to the example

        Args:
            window: The window
            button: The button creating the event
            action: Button action (press or release)
            mods: They modifiers such as ctrl or shift
        """
        self._handle_modifiers(mods)
        button = self._mouse_button_map.get(button, None)
        if button is None:
            return

        xpos, ypos = glfw.get_cursor_pos(self._window)

        if action == glfw.PRESS:
            self._handle_mouse_button_state_change(button, True)
            self._mouse_press_event_func(xpos, ypos, button)
        else:
            self._handle_mouse_button_state_change(button, False)
            self._mouse_release_event_func(xpos, ypos, button) 
Example #4
Source File: ep21_texturing_from_framebuffers.py    From Learn-OpenGL-in-python with GNU Lesser General Public License v3.0 6 votes vote down vote up
def key_input_clb(window, key, scancode, action, mode):
    global left, right, forward, backward
    if key == glfw.KEY_ESCAPE and action == glfw.PRESS:
        glfw.set_window_should_close(window, True)

    if key == glfw.KEY_W and action == glfw.PRESS:
        forward = True
    elif key == glfw.KEY_W and action == glfw.RELEASE:
        forward = False
    if key == glfw.KEY_S and action == glfw.PRESS:
        backward = True
    elif key == glfw.KEY_S and action == glfw.RELEASE:
        backward = False
    if key == glfw.KEY_A and action == glfw.PRESS:
        left = True
    elif key == glfw.KEY_A and action == glfw.RELEASE:
        left = False
    if key == glfw.KEY_D and action == glfw.PRESS:
        right = True
    elif key == glfw.KEY_D and action == glfw.RELEASE:
        right = False


# do the movement, call this function in the main loop 
Example #5
Source File: ep20_instanced_rendering.py    From Learn-OpenGL-in-python with GNU Lesser General Public License v3.0 6 votes vote down vote up
def key_input_clb(window, key, scancode, action, mode):
    global left, right, forward, backward
    if key == glfw.KEY_ESCAPE and action == glfw.PRESS:
        glfw.set_window_should_close(window, True)

    if key == glfw.KEY_W and action == glfw.PRESS:
        forward = True
    elif key == glfw.KEY_W and action == glfw.RELEASE:
        forward = False
    if key == glfw.KEY_S and action == glfw.PRESS:
        backward = True
    elif key == glfw.KEY_S and action == glfw.RELEASE:
        backward = False
    if key == glfw.KEY_A and action == glfw.PRESS:
        left = True
    elif key == glfw.KEY_A and action == glfw.RELEASE:
        left = False
    if key == glfw.KEY_D and action == glfw.PRESS:
        right = True
    elif key == glfw.KEY_D and action == glfw.RELEASE:
        right = False


# do the movement, call this function in the main loop 
Example #6
Source File: glfw.py    From pyimgui with BSD 3-Clause "New" or "Revised" License 5 votes vote down vote up
def keyboard_callback(self, window, key, scancode, action, mods):
        # perf: local for faster access
        io = self.io

        if action == glfw.PRESS:
            io.keys_down[key] = True
        elif action == glfw.RELEASE:
            io.keys_down[key] = False

        io.key_ctrl = (
            io.keys_down[glfw.KEY_LEFT_CONTROL] or
            io.keys_down[glfw.KEY_RIGHT_CONTROL]
        )

        io.key_alt = (
            io.keys_down[glfw.KEY_LEFT_ALT] or
            io.keys_down[glfw.KEY_RIGHT_ALT]
        )

        io.key_shift = (
            io.keys_down[glfw.KEY_LEFT_SHIFT] or
            io.keys_down[glfw.KEY_RIGHT_SHIFT]
        )

        io.key_super = (
            io.keys_down[glfw.KEY_LEFT_SUPER] or
            io.keys_down[glfw.KEY_RIGHT_SUPER]
        ) 
Example #7
Source File: ep18_camera_WASD.py    From Learn-OpenGL-in-python with GNU Lesser General Public License v3.0 5 votes vote down vote up
def key_input_clb(window, key, scancode, action, mode):
    global left, right, forward, backward
    if key == glfw.KEY_ESCAPE and action == glfw.PRESS:
        glfw.set_window_should_close(window, True)

    if key == glfw.KEY_W and action == glfw.PRESS:
        forward = True
    elif key == glfw.KEY_W and action == glfw.RELEASE:
        forward = False
    if key == glfw.KEY_S and action == glfw.PRESS:
        backward = True
    elif key == glfw.KEY_S and action == glfw.RELEASE:
        backward = False
    if key == glfw.KEY_A and action == glfw.PRESS:
        left = True
    elif key == glfw.KEY_A and action == glfw.RELEASE:
        left = False
    if key == glfw.KEY_D and action == glfw.PRESS:
        right = True
    elif key == glfw.KEY_D and action == glfw.RELEASE:
        right = False
    # if key in [glfw.KEY_W, glfw.KEY_S, glfw.KEY_D, glfw.KEY_A] and action == glfw.RELEASE:
    #     left, right, forward, backward = False, False, False, False


# do the movement, call this function in the main loop 
Example #8
Source File: ep22_color_picking.py    From Learn-OpenGL-in-python with GNU Lesser General Public License v3.0 5 votes vote down vote up
def mouse_button_callback(window, button, action, mods):
    global picker
    if button == glfw.MOUSE_BUTTON_LEFT and action == glfw.PRESS:
        picker = True 
Example #9
Source File: ep17_camera_mouse_capture.py    From Learn-OpenGL-in-python with GNU Lesser General Public License v3.0 5 votes vote down vote up
def key_input_clb(window, key, scancode, action, mode):
    if key == glfw.KEY_ESCAPE and action == glfw.PRESS:
        glfw.set_window_should_close(window, True)


# the mouse position callback function 
Example #10
Source File: glfw_gui.py    From dm_control with Apache License 2.0 5 votes vote down vote up
def _handle_key_event(self, window, key, scancode, activity, mods):
    """Broadcasts the notification to registered listeners.

    Args:
      window: The window that received the event.
      key: ID representing the key, a glfw.KEY_ constant.
      scancode: The system-specific scancode of the key.
      activity: glfw.PRESS, glfw.RELEASE or glfw.REPEAT.
      mods: Bit field describing which modifier keys were held down, such as Alt
        or Shift.
    """
    del window, scancode
    self.add_event(self.on_key, key, activity, mods) 
Example #11
Source File: glfw_app.py    From pyopenvr with BSD 3-Clause "New" or "Revised" License 5 votes vote down vote up
def key_callback(self, window, key, scancode, action, mods):
        "press ESCAPE to quit the application"
        if key == glfw.KEY_ESCAPE and action == glfw.PRESS:
            glfw.set_window_should_close(self.window, True) 
Example #12
Source File: hellovr_glfw.py    From pyopenvr with BSD 3-Clause "New" or "Revised" License 5 votes vote down vote up
def key_callback(self, window, key, _scan_code, action, _mods):
        if action == glfw.PRESS:
            if key == glfw.KEY_ESCAPE:
                glfw.set_window_should_close(window, True)
            if key == glfw.KEY_C:
                self.show_cubes = not self.show_cubes