Python glfw.make_context_current() Examples
The following are 10
code examples of glfw.make_context_current().
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Example #1
Source File: integrations_all_in_one.py From pyimgui with BSD 3-Clause "New" or "Revised" License | 6 votes |
def main_glfw(): def glfw_init(): width, height = 1280, 720 window_name = "minimal ImGui/GLFW3 example" if not glfw.init(): print("Could not initialize OpenGL context") exit(1) # OS X supports only forward-compatible core profiles from 3.2 glfw.window_hint(glfw.CONTEXT_VERSION_MAJOR, 3) glfw.window_hint(glfw.CONTEXT_VERSION_MINOR, 3) glfw.window_hint(glfw.OPENGL_PROFILE, glfw.OPENGL_CORE_PROFILE) glfw.window_hint(glfw.OPENGL_FORWARD_COMPAT, gl.GL_TRUE) # Create a windowed mode window and its OpenGL context window = glfw.create_window( int(width), int(height), window_name, None, None ) glfw.make_context_current(window) if not window: glfw.terminate() print("Could not initialize Window") exit(1) return window window = glfw_init() impl = GlfwRenderer(window) while not glfw.window_should_close(window): glfw.poll_events() impl.process_inputs() imgui.new_frame() on_frame() gl.glClearColor(1., 1., 1., 1) gl.glClear(gl.GL_COLOR_BUFFER_BIT) imgui.render() impl.render(imgui.get_draw_data()) glfw.swap_buffers(window) impl.shutdown() glfw.terminate()
Example #2
Source File: glfw_app.py From pyopenvr with BSD 3-Clause "New" or "Revised" License | 6 votes |
def __init__(self, renderer, title="GlfwBaseApp"): "Creates an OpenGL context and a window, and acquires OpenGL resources" self.renderer = renderer self.title = title self._is_initialized = False # keep track of whether self.init_gl() has been called if not glfw.init(): raise Exception("GLFW Initialization error") # Use modern OpenGL version 4.5 core glfw.window_hint(glfw.CONTEXT_VERSION_MAJOR, 4) glfw.window_hint(glfw.CONTEXT_VERSION_MINOR, 5) glfw.window_hint(glfw.OPENGL_PROFILE, glfw.OPENGL_CORE_PROFILE) self._configure_context() self.window = glfw.create_window(self.renderer.window_size[0], self.renderer.window_size[1], self.title, None, None) if self.window is None: glfw.terminate() raise Exception("GLFW window creation error") glfw.set_key_callback(self.window, self.key_callback) glfw.make_context_current(self.window)
Example #3
Source File: integrations_glfw3.py From pyimgui with BSD 3-Clause "New" or "Revised" License | 5 votes |
def impl_glfw_init(): width, height = 1280, 720 window_name = "minimal ImGui/GLFW3 example" if not glfw.init(): print("Could not initialize OpenGL context") exit(1) # OS X supports only forward-compatible core profiles from 3.2 glfw.window_hint(glfw.CONTEXT_VERSION_MAJOR, 3) glfw.window_hint(glfw.CONTEXT_VERSION_MINOR, 3) glfw.window_hint(glfw.OPENGL_PROFILE, glfw.OPENGL_CORE_PROFILE) glfw.window_hint(glfw.OPENGL_FORWARD_COMPAT, gl.GL_TRUE) # Create a windowed mode window and its OpenGL context window = glfw.create_window( int(width), int(height), window_name, None, None ) glfw.make_context_current(window) if not window: glfw.terminate() print("Could not initialize Window") exit(1) return window
Example #4
Source File: fonts.py From pyimgui with BSD 3-Clause "New" or "Revised" License | 5 votes |
def impl_glfw_init(): width, height = 1280, 720 window_name = "minimal ImGui/GLFW3 example" if not glfw.init(): print("Could not initialize OpenGL context") exit(1) # OS X supports only forward-compatible core profiles from 3.2 glfw.window_hint(glfw.CONTEXT_VERSION_MAJOR, 3) glfw.window_hint(glfw.CONTEXT_VERSION_MINOR, 3) glfw.window_hint(glfw.OPENGL_PROFILE, glfw.OPENGL_CORE_PROFILE) glfw.window_hint(glfw.OPENGL_FORWARD_COMPAT, gl.GL_TRUE) # Create a windowed mode window and its OpenGL context window = glfw.create_window( int(width), int(height), window_name, None, None ) glfw.make_context_current(window) if not window: glfw.terminate() print("Could not initialize Window") exit(1) return window
Example #5
Source File: plots.py From pyimgui with BSD 3-Clause "New" or "Revised" License | 5 votes |
def impl_glfw_init(): width, height = 1280, 720 window_name = "minimal ImGui/GLFW3 example" if not glfw.init(): print("Could not initialize OpenGL context") exit(1) # OS X supports only forward-compatible core profiles from 3.2 glfw.window_hint(glfw.CONTEXT_VERSION_MAJOR, 3) glfw.window_hint(glfw.CONTEXT_VERSION_MINOR, 3) glfw.window_hint(glfw.OPENGL_PROFILE, glfw.OPENGL_CORE_PROFILE) glfw.window_hint(glfw.OPENGL_FORWARD_COMPAT, gl.GL_TRUE) # Create a windowed mode window and its OpenGL context window = glfw.create_window( int(width), int(height), window_name, None, None ) glfw.make_context_current(window) if not window: glfw.terminate() print("Could not initialize Window") exit(1) return window
Example #6
Source File: glfw_app.py From pyopenvr with BSD 3-Clause "New" or "Revised" License | 5 votes |
def init_gl(self): if self._is_initialized: return # only initialize once glfw.make_context_current(self.window) if self.renderer: self.renderer.init_gl() self._is_initialized = True
Example #7
Source File: glfw_app.py From pyopenvr with BSD 3-Clause "New" or "Revised" License | 5 votes |
def render_scene(self): "render scene one time" self.init_gl() # should be a no-op after the first frame is rendered glfw.make_context_current(self.window) self.renderer.render_scene() # Done rendering # glfw.swap_buffers(self.window) # avoid double buffering to avoid stalling glFlush() # single buffering glfw.poll_events()
Example #8
Source File: glfw_app.py From pyopenvr with BSD 3-Clause "New" or "Revised" License | 5 votes |
def dispose_gl(self): if self.window: glfw.make_context_current(self.window) if self.renderer: self.renderer.dispose_gl() glfw.destroy_window(self.window) glfw.terminate() self._is_initialized = False
Example #9
Source File: hellovr_glfw.py From pyopenvr with BSD 3-Clause "New" or "Revised" License | 5 votes |
def b_init(self): glfw.init() glfw.window_hint(glfw.SAMPLES, 4) self.window = glfw.create_window(self.companion_width, self.companion_height, 'hello_vr', None, None) glfw.set_key_callback(self.window, self.key_callback) glfw.make_context_current(self.window) # self.hmd = openvr.init(openvr.VRApplication_Scene) # vr_sys = openvr.VRSystem() driver = vr_sys.getStringTrackedDeviceProperty( openvr.k_unTrackedDeviceIndex_Hmd, openvr.Prop_TrackingSystemName_String, ) display = vr_sys.getStringTrackedDeviceProperty( openvr.k_unTrackedDeviceIndex_Hmd, openvr.Prop_SerialNumber_String, ) glfw.set_window_title(self.window, f'hello_vr -- {driver} {display}') self.b_init_gl() assert openvr.VRCompositor() action_path = pkg_resources.resource_filename('samples', 'hellovr_actions.json') openvr.VRInput().setActionManifestPath(action_path) self.action_hide_cubes = openvr.VRInput().getActionHandle('/actions/demo/in/HideCubes') self.action_hide_this_controller = openvr.VRInput().getActionHandle('/actions/demo/in/HideThisController') self.action_trigger_haptic = openvr.VRInput().getActionHandle('/actions/demo/in/TriggerHaptic') self.action_analog_input = openvr.VRInput().getActionHandle('/actions/demo/in/AnalogInput') self.action_set_demo = openvr.VRInput().getActionSetHandle('/actions/demo') self.hand[Left].action_haptic = openvr.VRInput().getActionHandle('/actions/demo/out/Haptic_Left') self.hand[Left].source = openvr.VRInput().getInputSourceHandle('/user/hand/left') self.hand[Left].action_pose = openvr.VRInput().getActionHandle('/actions/demo/in/Hand_Left') self.hand[Right].action_haptic = openvr.VRInput().getActionHandle('/actions/demo/out/Haptic_Right') self.hand[Right].source = openvr.VRInput().getInputSourceHandle('/user/hand/right') self.hand[Right].action_pose = openvr.VRInput().getActionHandle('/actions/demo/in/Hand_Right') return True
Example #10
Source File: window.py From moderngl-window with MIT License | 4 votes |
def __init__(self, **kwargs): super().__init__(**kwargs) if not glfw.init(): raise ValueError("Failed to initialize glfw") # Configure the OpenGL context glfw.window_hint(glfw.CONTEXT_CREATION_API, glfw.NATIVE_CONTEXT_API) glfw.window_hint(glfw.CLIENT_API, glfw.OPENGL_API) glfw.window_hint(glfw.CONTEXT_VERSION_MAJOR, self.gl_version[0]) glfw.window_hint(glfw.CONTEXT_VERSION_MINOR, self.gl_version[1]) glfw.window_hint(glfw.OPENGL_PROFILE, glfw.OPENGL_CORE_PROFILE) glfw.window_hint(glfw.OPENGL_FORWARD_COMPAT, True) glfw.window_hint(glfw.RESIZABLE, self.resizable) glfw.window_hint(glfw.DOUBLEBUFFER, True) glfw.window_hint(glfw.DEPTH_BITS, 24) glfw.window_hint(glfw.SAMPLES, self.samples) monitor = None if self.fullscreen: monitor = glfw.get_primary_monitor() mode = glfw.get_video_mode(monitor) self._width, self._height = mode.size.width, mode.size.height glfw.window_hint(glfw.RED_BITS, mode.bits.red) glfw.window_hint(glfw.GREEN_BITS, mode.bits.green) glfw.window_hint(glfw.BLUE_BITS, mode.bits.blue) glfw.window_hint(glfw.REFRESH_RATE, mode.refresh_rate) self._window = glfw.create_window(self.width, self.height, self.title, monitor, None) self._has_focus = True if not self._window: glfw.terminate() raise ValueError("Failed to create window") self.cursor = self._cursor self._buffer_width, self._buffer_height = glfw.get_framebuffer_size(self._window) glfw.make_context_current(self._window) if self.vsync: glfw.swap_interval(1) else: glfw.swap_interval(0) glfw.set_key_callback(self._window, self.glfw_key_event_callback) glfw.set_cursor_pos_callback(self._window, self.glfw_mouse_event_callback) glfw.set_mouse_button_callback(self._window, self.glfw_mouse_button_callback) glfw.set_scroll_callback(self._window, self.glfw_mouse_scroll_callback) glfw.set_window_size_callback(self._window, self.glfw_window_resize_callback) glfw.set_char_callback(self._window, self.glfw_char_callback) glfw.set_window_focus_callback(self._window, self.glfw_window_focus) glfw.set_cursor_enter_callback(self._window, self.glfw_cursor_enter) glfw.set_window_iconify_callback(self._window, self.glfw_window_iconify) self.init_mgl_context() self.set_default_viewport()