Python glfw.KEY_RIGHT Examples
The following are 3
code examples of glfw.KEY_RIGHT().
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Example #1
Source File: glfw.py From pyimgui with BSD 3-Clause "New" or "Revised" License | 6 votes |
def _map_keys(self): key_map = self.io.key_map key_map[imgui.KEY_TAB] = glfw.KEY_TAB key_map[imgui.KEY_LEFT_ARROW] = glfw.KEY_LEFT key_map[imgui.KEY_RIGHT_ARROW] = glfw.KEY_RIGHT key_map[imgui.KEY_UP_ARROW] = glfw.KEY_UP key_map[imgui.KEY_DOWN_ARROW] = glfw.KEY_DOWN key_map[imgui.KEY_PAGE_UP] = glfw.KEY_PAGE_UP key_map[imgui.KEY_PAGE_DOWN] = glfw.KEY_PAGE_DOWN key_map[imgui.KEY_HOME] = glfw.KEY_HOME key_map[imgui.KEY_END] = glfw.KEY_END key_map[imgui.KEY_DELETE] = glfw.KEY_DELETE key_map[imgui.KEY_BACKSPACE] = glfw.KEY_BACKSPACE key_map[imgui.KEY_ENTER] = glfw.KEY_ENTER key_map[imgui.KEY_ESCAPE] = glfw.KEY_ESCAPE key_map[imgui.KEY_A] = glfw.KEY_A key_map[imgui.KEY_C] = glfw.KEY_C key_map[imgui.KEY_V] = glfw.KEY_V key_map[imgui.KEY_X] = glfw.KEY_X key_map[imgui.KEY_Y] = glfw.KEY_Y key_map[imgui.KEY_Z] = glfw.KEY_Z
Example #2
Source File: visualize_voxels.py From semantic-kitti-api with MIT License | 5 votes |
def keyboard_callback(self, window, key, scancode, action, mods): self.impl.keyboard_callback(window, key, scancode, action, mods) if not imgui.get_io().want_capture_keyboard: if key == glfw.KEY_B or key == glfw.KEY_LEFT: self.currentTimestep = self.sliderValue = max(0, self.currentTimestep - 1) if key == glfw.KEY_N or key == glfw.KEY_RIGHT: self.currentTimestep = self.sliderValue = min(self.num_scans - 1, self.currentTimestep + 1) if key == glfw.KEY_Q or key == glfw.KEY_ESCAPE: exit(0)
Example #3
Source File: tune_camera.py From robosuite with MIT License | 4 votes |
def on_press(self, window, key, scancode, action, mods): """ Key handler for key presses. """ # controls for moving position if key == glfw.KEY_W: # move forward move_camera(env=self.env, direction=[0., 0., -1.], scale=DELTA_POS_KEY_PRESS, camera_id=self.camera_id) elif key == glfw.KEY_S: # move backward move_camera(env=self.env, direction=[0., 0., 1.], scale=DELTA_POS_KEY_PRESS, camera_id=self.camera_id) elif key == glfw.KEY_A: # move left move_camera(env=self.env, direction=[-1., 0., 0.], scale=DELTA_POS_KEY_PRESS, camera_id=self.camera_id) elif key == glfw.KEY_D: # move right move_camera(env=self.env, direction=[1., 0., 0.], scale=DELTA_POS_KEY_PRESS, camera_id=self.camera_id) elif key == glfw.KEY_R: # move up move_camera(env=self.env, direction=[0., 1., 0.], scale=DELTA_POS_KEY_PRESS, camera_id=self.camera_id) elif key == glfw.KEY_F: # move down move_camera(env=self.env, direction=[0., -1., 0.], scale=DELTA_POS_KEY_PRESS, camera_id=self.camera_id) # controls for moving rotation elif key == glfw.KEY_UP: # rotate up rotate_camera(env=self.env, direction=[1., 0., 0.], angle=DELTA_ROT_KEY_PRESS, camera_id=self.camera_id) elif key == glfw.KEY_DOWN: # rotate down rotate_camera(env=self.env, direction=[-1., 0., 0.], angle=DELTA_ROT_KEY_PRESS, camera_id=self.camera_id) elif key == glfw.KEY_LEFT: # rotate left rotate_camera(env=self.env, direction=[0., 1., 0.], angle=DELTA_ROT_KEY_PRESS, camera_id=self.camera_id) elif key == glfw.KEY_RIGHT: # rotate right rotate_camera(env=self.env, direction=[0., -1., 0.], angle=DELTA_ROT_KEY_PRESS, camera_id=self.camera_id) elif key == glfw.KEY_PERIOD: # rotate counterclockwise rotate_camera(env=self.env, direction=[0., 0., 1.], angle=DELTA_ROT_KEY_PRESS, camera_id=self.camera_id) elif key == glfw.KEY_SLASH: # rotate clockwise rotate_camera(env=self.env, direction=[0., 0., -1.], angle=DELTA_ROT_KEY_PRESS, camera_id=self.camera_id)