Python glfw.create_window() Examples
The following are 8
code examples of glfw.create_window().
You can vote up the ones you like or vote down the ones you don't like,
and go to the original project or source file by following the links above each example.
You may also want to check out all available functions/classes of the module
glfw
, or try the search function
.
Example #1
Source File: integrations_all_in_one.py From pyimgui with BSD 3-Clause "New" or "Revised" License | 6 votes |
def main_glfw(): def glfw_init(): width, height = 1280, 720 window_name = "minimal ImGui/GLFW3 example" if not glfw.init(): print("Could not initialize OpenGL context") exit(1) # OS X supports only forward-compatible core profiles from 3.2 glfw.window_hint(glfw.CONTEXT_VERSION_MAJOR, 3) glfw.window_hint(glfw.CONTEXT_VERSION_MINOR, 3) glfw.window_hint(glfw.OPENGL_PROFILE, glfw.OPENGL_CORE_PROFILE) glfw.window_hint(glfw.OPENGL_FORWARD_COMPAT, gl.GL_TRUE) # Create a windowed mode window and its OpenGL context window = glfw.create_window( int(width), int(height), window_name, None, None ) glfw.make_context_current(window) if not window: glfw.terminate() print("Could not initialize Window") exit(1) return window window = glfw_init() impl = GlfwRenderer(window) while not glfw.window_should_close(window): glfw.poll_events() impl.process_inputs() imgui.new_frame() on_frame() gl.glClearColor(1., 1., 1., 1) gl.glClear(gl.GL_COLOR_BUFFER_BIT) imgui.render() impl.render(imgui.get_draw_data()) glfw.swap_buffers(window) impl.shutdown() glfw.terminate()
Example #2
Source File: glfw_app.py From pyopenvr with BSD 3-Clause "New" or "Revised" License | 6 votes |
def __init__(self, renderer, title="GlfwBaseApp"): "Creates an OpenGL context and a window, and acquires OpenGL resources" self.renderer = renderer self.title = title self._is_initialized = False # keep track of whether self.init_gl() has been called if not glfw.init(): raise Exception("GLFW Initialization error") # Use modern OpenGL version 4.5 core glfw.window_hint(glfw.CONTEXT_VERSION_MAJOR, 4) glfw.window_hint(glfw.CONTEXT_VERSION_MINOR, 5) glfw.window_hint(glfw.OPENGL_PROFILE, glfw.OPENGL_CORE_PROFILE) self._configure_context() self.window = glfw.create_window(self.renderer.window_size[0], self.renderer.window_size[1], self.title, None, None) if self.window is None: glfw.terminate() raise Exception("GLFW window creation error") glfw.set_key_callback(self.window, self.key_callback) glfw.make_context_current(self.window)
Example #3
Source File: integrations_glfw3.py From pyimgui with BSD 3-Clause "New" or "Revised" License | 5 votes |
def impl_glfw_init(): width, height = 1280, 720 window_name = "minimal ImGui/GLFW3 example" if not glfw.init(): print("Could not initialize OpenGL context") exit(1) # OS X supports only forward-compatible core profiles from 3.2 glfw.window_hint(glfw.CONTEXT_VERSION_MAJOR, 3) glfw.window_hint(glfw.CONTEXT_VERSION_MINOR, 3) glfw.window_hint(glfw.OPENGL_PROFILE, glfw.OPENGL_CORE_PROFILE) glfw.window_hint(glfw.OPENGL_FORWARD_COMPAT, gl.GL_TRUE) # Create a windowed mode window and its OpenGL context window = glfw.create_window( int(width), int(height), window_name, None, None ) glfw.make_context_current(window) if not window: glfw.terminate() print("Could not initialize Window") exit(1) return window
Example #4
Source File: fonts.py From pyimgui with BSD 3-Clause "New" or "Revised" License | 5 votes |
def impl_glfw_init(): width, height = 1280, 720 window_name = "minimal ImGui/GLFW3 example" if not glfw.init(): print("Could not initialize OpenGL context") exit(1) # OS X supports only forward-compatible core profiles from 3.2 glfw.window_hint(glfw.CONTEXT_VERSION_MAJOR, 3) glfw.window_hint(glfw.CONTEXT_VERSION_MINOR, 3) glfw.window_hint(glfw.OPENGL_PROFILE, glfw.OPENGL_CORE_PROFILE) glfw.window_hint(glfw.OPENGL_FORWARD_COMPAT, gl.GL_TRUE) # Create a windowed mode window and its OpenGL context window = glfw.create_window( int(width), int(height), window_name, None, None ) glfw.make_context_current(window) if not window: glfw.terminate() print("Could not initialize Window") exit(1) return window
Example #5
Source File: plots.py From pyimgui with BSD 3-Clause "New" or "Revised" License | 5 votes |
def impl_glfw_init(): width, height = 1280, 720 window_name = "minimal ImGui/GLFW3 example" if not glfw.init(): print("Could not initialize OpenGL context") exit(1) # OS X supports only forward-compatible core profiles from 3.2 glfw.window_hint(glfw.CONTEXT_VERSION_MAJOR, 3) glfw.window_hint(glfw.CONTEXT_VERSION_MINOR, 3) glfw.window_hint(glfw.OPENGL_PROFILE, glfw.OPENGL_CORE_PROFILE) glfw.window_hint(glfw.OPENGL_FORWARD_COMPAT, gl.GL_TRUE) # Create a windowed mode window and its OpenGL context window = glfw.create_window( int(width), int(height), window_name, None, None ) glfw.make_context_current(window) if not window: glfw.terminate() print("Could not initialize Window") exit(1) return window
Example #6
Source File: glfw_gui.py From dm_control with Apache License 2.0 | 5 votes |
def _platform_init(self, width, height): glfw.window_hint(glfw.SAMPLES, 4) glfw.window_hint(glfw.VISIBLE, 1) glfw.window_hint(glfw.DOUBLEBUFFER, 1) self._context = glfw.create_window(width, height, self._title, None, None) self._destroy_window = glfw.destroy_window
Example #7
Source File: hellovr_glfw.py From pyopenvr with BSD 3-Clause "New" or "Revised" License | 5 votes |
def b_init(self): glfw.init() glfw.window_hint(glfw.SAMPLES, 4) self.window = glfw.create_window(self.companion_width, self.companion_height, 'hello_vr', None, None) glfw.set_key_callback(self.window, self.key_callback) glfw.make_context_current(self.window) # self.hmd = openvr.init(openvr.VRApplication_Scene) # vr_sys = openvr.VRSystem() driver = vr_sys.getStringTrackedDeviceProperty( openvr.k_unTrackedDeviceIndex_Hmd, openvr.Prop_TrackingSystemName_String, ) display = vr_sys.getStringTrackedDeviceProperty( openvr.k_unTrackedDeviceIndex_Hmd, openvr.Prop_SerialNumber_String, ) glfw.set_window_title(self.window, f'hello_vr -- {driver} {display}') self.b_init_gl() assert openvr.VRCompositor() action_path = pkg_resources.resource_filename('samples', 'hellovr_actions.json') openvr.VRInput().setActionManifestPath(action_path) self.action_hide_cubes = openvr.VRInput().getActionHandle('/actions/demo/in/HideCubes') self.action_hide_this_controller = openvr.VRInput().getActionHandle('/actions/demo/in/HideThisController') self.action_trigger_haptic = openvr.VRInput().getActionHandle('/actions/demo/in/TriggerHaptic') self.action_analog_input = openvr.VRInput().getActionHandle('/actions/demo/in/AnalogInput') self.action_set_demo = openvr.VRInput().getActionSetHandle('/actions/demo') self.hand[Left].action_haptic = openvr.VRInput().getActionHandle('/actions/demo/out/Haptic_Left') self.hand[Left].source = openvr.VRInput().getInputSourceHandle('/user/hand/left') self.hand[Left].action_pose = openvr.VRInput().getActionHandle('/actions/demo/in/Hand_Left') self.hand[Right].action_haptic = openvr.VRInput().getActionHandle('/actions/demo/out/Haptic_Right') self.hand[Right].source = openvr.VRInput().getInputSourceHandle('/user/hand/right') self.hand[Right].action_pose = openvr.VRInput().getActionHandle('/actions/demo/in/Hand_Right') return True
Example #8
Source File: window.py From moderngl-window with MIT License | 4 votes |
def __init__(self, **kwargs): super().__init__(**kwargs) if not glfw.init(): raise ValueError("Failed to initialize glfw") # Configure the OpenGL context glfw.window_hint(glfw.CONTEXT_CREATION_API, glfw.NATIVE_CONTEXT_API) glfw.window_hint(glfw.CLIENT_API, glfw.OPENGL_API) glfw.window_hint(glfw.CONTEXT_VERSION_MAJOR, self.gl_version[0]) glfw.window_hint(glfw.CONTEXT_VERSION_MINOR, self.gl_version[1]) glfw.window_hint(glfw.OPENGL_PROFILE, glfw.OPENGL_CORE_PROFILE) glfw.window_hint(glfw.OPENGL_FORWARD_COMPAT, True) glfw.window_hint(glfw.RESIZABLE, self.resizable) glfw.window_hint(glfw.DOUBLEBUFFER, True) glfw.window_hint(glfw.DEPTH_BITS, 24) glfw.window_hint(glfw.SAMPLES, self.samples) monitor = None if self.fullscreen: monitor = glfw.get_primary_monitor() mode = glfw.get_video_mode(monitor) self._width, self._height = mode.size.width, mode.size.height glfw.window_hint(glfw.RED_BITS, mode.bits.red) glfw.window_hint(glfw.GREEN_BITS, mode.bits.green) glfw.window_hint(glfw.BLUE_BITS, mode.bits.blue) glfw.window_hint(glfw.REFRESH_RATE, mode.refresh_rate) self._window = glfw.create_window(self.width, self.height, self.title, monitor, None) self._has_focus = True if not self._window: glfw.terminate() raise ValueError("Failed to create window") self.cursor = self._cursor self._buffer_width, self._buffer_height = glfw.get_framebuffer_size(self._window) glfw.make_context_current(self._window) if self.vsync: glfw.swap_interval(1) else: glfw.swap_interval(0) glfw.set_key_callback(self._window, self.glfw_key_event_callback) glfw.set_cursor_pos_callback(self._window, self.glfw_mouse_event_callback) glfw.set_mouse_button_callback(self._window, self.glfw_mouse_button_callback) glfw.set_scroll_callback(self._window, self.glfw_mouse_scroll_callback) glfw.set_window_size_callback(self._window, self.glfw_window_resize_callback) glfw.set_char_callback(self._window, self.glfw_char_callback) glfw.set_window_focus_callback(self._window, self.glfw_window_focus) glfw.set_cursor_enter_callback(self._window, self.glfw_cursor_enter) glfw.set_window_iconify_callback(self._window, self.glfw_window_iconify) self.init_mgl_context() self.set_default_viewport()