Python glfw.window_should_close() Examples
The following are 10
code examples of glfw.window_should_close().
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Example #1
Source File: integrations_all_in_one.py From pyimgui with BSD 3-Clause "New" or "Revised" License | 6 votes |
def main_glfw(): def glfw_init(): width, height = 1280, 720 window_name = "minimal ImGui/GLFW3 example" if not glfw.init(): print("Could not initialize OpenGL context") exit(1) # OS X supports only forward-compatible core profiles from 3.2 glfw.window_hint(glfw.CONTEXT_VERSION_MAJOR, 3) glfw.window_hint(glfw.CONTEXT_VERSION_MINOR, 3) glfw.window_hint(glfw.OPENGL_PROFILE, glfw.OPENGL_CORE_PROFILE) glfw.window_hint(glfw.OPENGL_FORWARD_COMPAT, gl.GL_TRUE) # Create a windowed mode window and its OpenGL context window = glfw.create_window( int(width), int(height), window_name, None, None ) glfw.make_context_current(window) if not window: glfw.terminate() print("Could not initialize Window") exit(1) return window window = glfw_init() impl = GlfwRenderer(window) while not glfw.window_should_close(window): glfw.poll_events() impl.process_inputs() imgui.new_frame() on_frame() gl.glClearColor(1., 1., 1., 1) gl.glClear(gl.GL_COLOR_BUFFER_BIT) imgui.render() impl.render(imgui.get_draw_data()) glfw.swap_buffers(window) impl.shutdown() glfw.terminate()
Example #2
Source File: dm_control_viewer.py From garage with MIT License | 5 votes |
def _render_once(self): # See https://github.com/deepmind/dm_control/blob/92f9913013face0468442cd0964d5973ea2089ea/dm_control/viewer/gui/glfw_gui.py#L280 # noqa: E501 window = self._window tick_func = self._tick_func if (window._context and not glfw.window_should_close(window._context.window)): pixels = tick_func() with window._context.make_current() as ctx: ctx.call(window._update_gui_on_render_thread, window._context.window, pixels) window._mouse.process_events() window._keyboard.process_events() else: window.close()
Example #3
Source File: integrations_glfw3.py From pyimgui with BSD 3-Clause "New" or "Revised" License | 5 votes |
def main(): imgui.create_context() window = impl_glfw_init() impl = GlfwRenderer(window) while not glfw.window_should_close(window): glfw.poll_events() impl.process_inputs() imgui.new_frame() if imgui.begin_main_menu_bar(): if imgui.begin_menu("File", True): clicked_quit, selected_quit = imgui.menu_item( "Quit", 'Cmd+Q', False, True ) if clicked_quit: exit(1) imgui.end_menu() imgui.end_main_menu_bar() imgui.show_test_window() imgui.begin("Custom window", True) imgui.text("Bar") imgui.text_colored("Eggs", 0.2, 1., 0.) imgui.end() gl.glClearColor(1., 1., 1., 1) gl.glClear(gl.GL_COLOR_BUFFER_BIT) imgui.render() impl.render(imgui.get_draw_data()) glfw.swap_buffers(window) impl.shutdown() glfw.terminate()
Example #4
Source File: window.py From demosys-py with ISC License | 5 votes |
def should_close(self): """ Ask glfw is the window should be closed """ return glfw.window_should_close(self.window)
Example #5
Source File: window.py From moderngl-window with MIT License | 5 votes |
def is_closing(self): """bool: Checks if the window is scheduled for closing""" return glfw.window_should_close(self._window)
Example #6
Source File: glfw_gui.py From dm_control with Apache License 2.0 | 5 votes |
def event_loop(self, tick_func): """Runs the window's event loop. This is a blocking call that won't exit until the window is closed. Args: tick_func: A callable, function to call every frame. """ while not glfw.window_should_close(self._context.window): pixels = tick_func() with self._context.make_current() as ctx: ctx.call( self._update_gui_on_render_thread, self._context.window, pixels) self._mouse.process_events() self._keyboard.process_events()
Example #7
Source File: glfw_app.py From pyopenvr with BSD 3-Clause "New" or "Revised" License | 5 votes |
def run_loop(self): "keep rendering until the user says quit" while not glfw.window_should_close(self.window): self.render_scene()
Example #8
Source File: hellovr_glfw.py From pyopenvr with BSD 3-Clause "New" or "Revised" License | 5 votes |
def run_main_loop(self): while not glfw.window_should_close(self.window): self.handle_input() self.render_frame() glfw.swap_buffers(self.window) GL.glClearColor(0, 0, 0, 1) GL.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT) glfw.poll_events()
Example #9
Source File: fonts.py From pyimgui with BSD 3-Clause "New" or "Revised" License | 4 votes |
def main(): window = impl_glfw_init() impl = GlfwRenderer(window) font_scaling_factor = fb_to_window_factor(window) io = impl.io # clear font atlas to avoid downscaled default font # on highdensity screens. First font added to font # atlas will become default font. io.fonts.clear() # set global font scaling io.font_global_scale = 1. / font_scaling_factor # dictionary of font objects from our font directory fonts = { os.path.split(font_path)[-1]: io.fonts.add_font_from_file_ttf( font_path, FONT_SIZE_IN_PIXELS * font_scaling_factor, io.fonts.get_glyph_ranges_latin() ) for font_path in FONTS_DIR } secondary_window_main_font = random.choice(list(fonts.values())) impl.refresh_font_texture() while not glfw.window_should_close(window): glfw.poll_events() impl.process_inputs() imgui.new_frame() imgui.begin("Window with multiple custom fonts", True) imgui.text("This example showcases font usage on text() widget") for font_name, font in fonts.items(): imgui.separator() imgui.text("Font:{}".format(font_name)) with imgui.font(font): imgui.text("This text uses '{}' font.".format(font_name)) imgui.end() with imgui.font(secondary_window_main_font): imgui.begin("Window one main custom font", True) imgui.text("This window uses same custom font for all widgets") imgui.end() gl.glClearColor(1., 1., 1., 1) gl.glClear(gl.GL_COLOR_BUFFER_BIT) imgui.render() impl.render(imgui.get_draw_data()) glfw.swap_buffers(window) impl.shutdown() glfw.terminate()
Example #10
Source File: plots.py From pyimgui with BSD 3-Clause "New" or "Revised" License | 4 votes |
def main(): window = impl_glfw_init() imgui.create_context() impl = GlfwRenderer(window) plot_values = array('f', [sin(x * C) for x in range(L)]) histogram_values = array('f', [random() for _ in range(20)]) while not glfw.window_should_close(window): glfw.poll_events() impl.process_inputs() imgui.new_frame() imgui.begin("Plot example") imgui.plot_lines( "Sin(t)", plot_values, overlay_text="SIN() over time", # offset by one item every milisecond, plot values # buffer its end wraps around values_offset=int(time() * 100) % L, # 0=autoscale => (0, 50) = (autoscale width, 50px height) graph_size=(0, 50), ) imgui.plot_histogram( "histogram(random())", histogram_values, overlay_text="random histogram", # offset by one item every milisecond, plot values # buffer its end wraps around graph_size=(0, 50), ) imgui.end() gl.glClearColor(1., 1., 1., 1) gl.glClear(gl.GL_COLOR_BUFFER_BIT) imgui.render() impl.render(imgui.get_draw_data()) glfw.swap_buffers(window) impl.shutdown() glfw.terminate()