Python blf.SHADOW Examples
The following are 6
code examples of blf.SHADOW().
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Example #1
Source File: ops.py From Screencast-Keys with GNU General Public License v3.0 | 5 votes |
def draw_text(text, font_id, color, shadow=False, shadow_color=None): blf.enable(font_id, blf.SHADOW) # Draw shadow. if shadow: blf.shadow_offset(font_id, 3, -3) blf.shadow(font_id, 5, *shadow_color, 1.0) # Draw text. compat.set_blf_font_color(font_id, *color, 1.0) blf.draw(font_id, text) blf.disable(font_id, blf.SHADOW)
Example #2
Source File: render_time.py From Fluid-Designer with GNU General Public License v3.0 | 5 votes |
def draw_callback_px(self, context): scene = context.scene font_id = 0 # XXX, need to find out how best to get this. # draw some text blf.position(font_id, 15, 30, 0) blf.size(font_id, 18, 72) blf.enable(font_id, blf.SHADOW) blf.shadow(font_id, 5, 0.0, 0.0, 0.0, 1.0) # Shorten / cut off milliseconds time_total = str(timedelta(seconds = timer["total"])) pos = time_total.rfind(".") if pos != -1: time_total = time_total[0:pos+3] time_estimated = str(timedelta(seconds = (timer["average"] * (scene.frame_end - scene.frame_current)))) pos = time_estimated.rfind(".") if pos != -1: time_estimated = time_estimated[0:pos] blf.draw(font_id, "Total render time " + time_total) if timer["is_rendering"] and scene.frame_current != scene.frame_start: blf.position(font_id, 15, 12, 0) blf.draw(font_id, "Estimated completion: " + time_estimated) # restore defaults blf.disable(font_id, blf.SHADOW)
Example #3
Source File: fontmanager.py From addon_common with GNU General Public License v3.0 | 5 votes |
def disable_shadow(fontid=None): return blf.disable(FontManager.load(fontid), blf.SHADOW)
Example #4
Source File: fontmanager.py From addon_common with GNU General Public License v3.0 | 5 votes |
def enable_shadow(fontid=None): return blf.enable(FontManager.load(fontid), blf.SHADOW)
Example #5
Source File: BakeLab_1_2.py From Bakelab-Blender-addon with GNU General Public License v3.0 | 4 votes |
def BakeLab_DrawCallback(self, context): props = context.scene.BakeLabProps ww = context.area.width wh = context.area.height bgl.glEnable(bgl.GL_BLEND) blf.enable(0,blf.SHADOW) blf.shadow(0,5,0,0.0,0.0,1) ######### Title { bgl.glBegin(bgl.GL_QUADS) bgl.glColor4f(0.88, 0.87, 0.85, 0.1) for i in range(0,20): bgl.glVertex2i(0, wh) bgl.glVertex2i(120+i*3, wh) bgl.glVertex2i(120+i*3, wh-70) bgl.glVertex2i(0, wh-70) bgl.glColor4f(0.7,0.1,0.3, 0.1) for i in range(0,20): bgl.glVertex2i(0, wh-70) bgl.glVertex2i(140+i*3, wh-70) bgl.glVertex2i(140+i*3, wh-75) bgl.glVertex2i(0, wh-75) bgl.glEnd() blf.size(0, 30, 72) bgl.glColor4f(0.7,0.1,0.3, 1.0) blf.position(0, 15, context.area.height-58, 0) blf.draw(0, 'BakeLab') ######### } ######### Progress { blf.size(0, 15, 72) y_shift = 15 ####################################################################### cur = self.bake_item_id max = len(context.scene.BakeLabMapColl) BakeLab_DrawProgressBar(y_shift,cur/max,'Map: '+ str(cur)+' of '+str(max)) y_shift += 30 ####################################################################### if not props.s_to_a and not props.all_in_one: cur = self.bake_obj_id max = len(self.bake_objs) BakeLab_DrawProgressBar(y_shift,cur/max,'Object: '+ str(cur)+' of '+str(max)) y_shift += 30 ####################################################################### if props.use_list: cur = self.ObjListIndex max = len(context.scene.BakeLabObjColl) BakeLab_DrawProgressBar(y_shift,cur/max,'List: '+ str(cur)+' of '+str(max)) y_shift += 30 ####################################################################### ######### } blf.disable(0,blf.SHADOW) bgl.glDisable(bgl.GL_BLEND) bgl.glColor4f(0.0, 0.0, 0.0, 1.0)
Example #6
Source File: mesh_show_vgroup_weights.py From Fluid-Designer with GNU General Public License v3.0 | 4 votes |
def draw_callback(self, context): # polling if context.mode != "EDIT_MESH" or len(context.active_object.vertex_groups) == 0: return # retrieving ID property data try: texts = context.active_object.data["show_vgroup_verts"] weights = context.active_object.data["show_vgroup_weights"] except: return if not texts: return bm = bmesh.from_edit_mesh(context.active_object.data) if bm.select_mode == {'VERT'} and bm.select_history.active is not None: active_vert = bm.select_history.active else: active_vert = None # draw blf.size(0, 13, 72) blf.enable(0, blf.SHADOW) blf.shadow(0, 3, 0.0, 0.0, 0.0, 1.0) blf.shadow_offset(0, 2, -2) for i in range(0, len(texts), 7): bgl.glColor3f(texts[i], texts[i+1], texts[i+2]) blf.position(0, texts[i+4], texts[i+5], texts[i+6]) blf.draw(0, "Vertex " + str(int(texts[i+3])) + ":") font_y = texts[i+5] group_name = "" for j in range(0, len(weights), 3): if int(weights[j]) == int(texts[i+3]): font_y -= 13 blf.position(0, texts[i+4] + 10, font_y, texts[i+6]) for group in context.active_object.vertex_groups: if group.index == int(weights[j+1]): group_name = group.name break blf.draw(0, group_name + ": %.3f" % weights[j+2]) if group_name == "": font_y -= 13 blf.position(0, texts[i+4] + 10, font_y, texts[i+6]) blf.draw(0, "No Groups") # restore defaults blf.disable(0, blf.SHADOW) # operator