Python curses.BUTTON1_DOUBLE_CLICKED Examples
The following are 8
code examples of curses.BUTTON1_DOUBLE_CLICKED().
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Example #1
Source File: screen.py From asciimatics with Apache License 2.0 | 5 votes |
def get_event(self): """ Check for an event without waiting. """ # Spin through notifications until we find something we want. key = 0 while key != -1: # Get the next key key = self._screen.getch() if key == curses.KEY_RESIZE: # Handle screen resize self._re_sized = True elif key == curses.KEY_MOUSE: # Handle a mouse event _, x, y, _, bstate = curses.getmouse() buttons = 0 # Some Linux modes only report clicks, so check for any # button down or click events. if (bstate & curses.BUTTON1_PRESSED != 0 or bstate & curses.BUTTON1_CLICKED != 0): buttons |= MouseEvent.LEFT_CLICK if (bstate & curses.BUTTON3_PRESSED != 0 or bstate & curses.BUTTON3_CLICKED != 0): buttons |= MouseEvent.RIGHT_CLICK if bstate & curses.BUTTON1_DOUBLE_CLICKED != 0: buttons |= MouseEvent.DOUBLE_CLICK return MouseEvent(x, y, buttons) elif key != -1: # Handle any byte streams first logger.debug("Processing key: %x", key) if self._unicode_aware and key > 0: if key & 0xC0 == 0xC0: self._bytes_to_return = struct.pack(b"B", key) self._bytes_to_read = bin(key)[2:].index("0") - 1 logger.debug("Byte stream: %d bytes left", self._bytes_to_read) continue elif self._bytes_to_read > 0: self._bytes_to_return += struct.pack(b"B", key) self._bytes_to_read -= 1 if self._bytes_to_read > 0: continue else: key = ord(self._bytes_to_return.decode("utf-8")) # Handle a genuine key press. logger.debug("Returning key: %x", key) if key in self._KEY_MAP: return KeyboardEvent(self._KEY_MAP[key]) elif key != -1: return KeyboardEvent(key) return None
Example #2
Source File: test_screen.py From asciimatics with Apache License 2.0 | 5 votes |
def _inject_mouse(screen, x, y, button): """ Inject a mouse event into the input buffers. """ if sys.platform == "win32": event = win32console.PyINPUT_RECORDType(win32console.MOUSE_EVENT) event.MousePosition.X = x event.MousePosition.Y = y if button & MouseEvent.LEFT_CLICK != 0: event.ButtonState |= win32con.FROM_LEFT_1ST_BUTTON_PRESSED if button & MouseEvent.RIGHT_CLICK != 0: event.ButtonState |= win32con.RIGHTMOST_BUTTON_PRESSED if button & MouseEvent.DOUBLE_CLICK != 0: event.EventFlags |= win32con.DOUBLE_CLICK screen._stdin.WriteConsoleInput([event]) else: # Curses doesn't like no value in some cases - use a dummy button # click which we don't use instead. bstate = curses.BUTTON4_CLICKED if button & MouseEvent.LEFT_CLICK != 0: bstate |= curses.BUTTON1_CLICKED if button & MouseEvent.RIGHT_CLICK != 0: bstate |= curses.BUTTON3_CLICKED if button & MouseEvent.DOUBLE_CLICK != 0: bstate |= curses.BUTTON1_DOUBLE_CLICKED curses.ungetmouse(0, x, y, 0, bstate)
Example #3
Source File: curses_display.py From anyMesh-Python with MIT License | 5 votes |
def set_mouse_tracking(self, enable=True): """ Enable mouse tracking. After calling this function get_input will include mouse click events along with keystrokes. """ enable = bool(enable) if enable == self._mouse_tracking_enabled: return if enable: curses.mousemask(0 | curses.BUTTON1_PRESSED | curses.BUTTON1_RELEASED | curses.BUTTON2_PRESSED | curses.BUTTON2_RELEASED | curses.BUTTON3_PRESSED | curses.BUTTON3_RELEASED | curses.BUTTON4_PRESSED | curses.BUTTON4_RELEASED | curses.BUTTON1_DOUBLE_CLICKED | curses.BUTTON1_TRIPLE_CLICKED | curses.BUTTON2_DOUBLE_CLICKED | curses.BUTTON2_TRIPLE_CLICKED | curses.BUTTON3_DOUBLE_CLICKED | curses.BUTTON3_TRIPLE_CLICKED | curses.BUTTON4_DOUBLE_CLICKED | curses.BUTTON4_TRIPLE_CLICKED | curses.BUTTON_SHIFT | curses.BUTTON_ALT | curses.BUTTON_CTRL) else: raise NotImplementedError() self._mouse_tracking_enabled = enable
Example #4
Source File: termpdf.py From termpdf.py with MIT License | 5 votes |
def init_curses(self): os.environ.setdefault('ESCDELAY', '25') self.stdscr = curses.initscr() self.stdscr.clear() curses.noecho() curses.curs_set(0) curses.mousemask(curses.REPORT_MOUSE_POSITION | curses.BUTTON1_PRESSED | curses.BUTTON1_RELEASED | curses.BUTTON2_PRESSED | curses.BUTTON2_RELEASED | curses.BUTTON3_PRESSED | curses.BUTTON3_RELEASED | curses.BUTTON4_PRESSED | curses.BUTTON4_RELEASED | curses.BUTTON1_CLICKED | curses.BUTTON3_CLICKED | curses.BUTTON1_DOUBLE_CLICKED | curses.BUTTON1_TRIPLE_CLICKED | curses.BUTTON2_DOUBLE_CLICKED | curses.BUTTON2_TRIPLE_CLICKED | curses.BUTTON3_DOUBLE_CLICKED | curses.BUTTON3_TRIPLE_CLICKED | curses.BUTTON4_DOUBLE_CLICKED | curses.BUTTON4_TRIPLE_CLICKED | curses.BUTTON_SHIFT | curses.BUTTON_ALT | curses.BUTTON_CTRL) self.stdscr.keypad(True) # Handle our own escape codes for now # The first call to getch seems to clobber the statusbar. # So we make a dummy first call. self.stdscr.nodelay(True) self.stdscr.getch() self.stdscr.nodelay(False)
Example #5
Source File: screen.py From deepWordBug with Apache License 2.0 | 4 votes |
def get_event(self): """ Check for an event without waiting. """ # Spin through notifications until we find something we want. key = 0 while key != -1: # Get the next key key = self._screen.getch() if key == curses.KEY_RESIZE: # Handle screen resize self._re_sized = True elif key == curses.KEY_MOUSE: # Handle a mouse event _, x, y, _, bstate = curses.getmouse() buttons = 0 # Some Linux modes only report clicks, so check for any # button down or click events. if (bstate & curses.BUTTON1_PRESSED != 0 or bstate & curses.BUTTON1_CLICKED != 0): buttons |= MouseEvent.LEFT_CLICK if (bstate & curses.BUTTON3_PRESSED != 0 or bstate & curses.BUTTON3_CLICKED != 0): buttons |= MouseEvent.RIGHT_CLICK if bstate & curses.BUTTON1_DOUBLE_CLICKED != 0: buttons |= MouseEvent.DOUBLE_CLICK return MouseEvent(x, y, buttons) elif key != -1: # Handle any byte streams first logger.debug("Processing key: %x", key) if self._unicode_aware and key > 0: if key & 0xC0 == 0xC0: self._bytes_to_return = struct.pack(b"B", key) self._bytes_to_read = bin(key)[2:].index("0") - 1 logger.debug("Byte stream: %d bytes left", self._bytes_to_read) continue elif self._bytes_to_read > 0: self._bytes_to_return += struct.pack(b"B", key) self._bytes_to_read -= 1 if self._bytes_to_read > 0: continue else: key = ord(self._bytes_to_return.decode("utf-8")) # Handle a genuine key press. logger.debug("Returning key: %x", key) if key in self._KEY_MAP: return KeyboardEvent(self._KEY_MAP[key]) elif key != -1: return KeyboardEvent(key) return None
Example #6
Source File: curses_display.py From anyMesh-Python with MIT License | 4 votes |
def _encode_mouse_event(self): # convert to escape sequence last = next = self.last_bstate (id,x,y,z,bstate) = curses.getmouse() mod = 0 if bstate & curses.BUTTON_SHIFT: mod |= 4 if bstate & curses.BUTTON_ALT: mod |= 8 if bstate & curses.BUTTON_CTRL: mod |= 16 l = [] def append_button( b ): b |= mod l.extend([ 27, ord('['), ord('M'), b+32, x+33, y+33 ]) if bstate & curses.BUTTON1_PRESSED and last & 1 == 0: append_button( 0 ) next |= 1 if bstate & curses.BUTTON2_PRESSED and last & 2 == 0: append_button( 1 ) next |= 2 if bstate & curses.BUTTON3_PRESSED and last & 4 == 0: append_button( 2 ) next |= 4 if bstate & curses.BUTTON4_PRESSED and last & 8 == 0: append_button( 64 ) next |= 8 if bstate & curses.BUTTON1_RELEASED and last & 1: append_button( 0 + escape.MOUSE_RELEASE_FLAG ) next &= ~ 1 if bstate & curses.BUTTON2_RELEASED and last & 2: append_button( 1 + escape.MOUSE_RELEASE_FLAG ) next &= ~ 2 if bstate & curses.BUTTON3_RELEASED and last & 4: append_button( 2 + escape.MOUSE_RELEASE_FLAG ) next &= ~ 4 if bstate & curses.BUTTON4_RELEASED and last & 8: append_button( 64 + escape.MOUSE_RELEASE_FLAG ) next &= ~ 8 if bstate & curses.BUTTON1_DOUBLE_CLICKED: append_button( 0 + escape.MOUSE_MULTIPLE_CLICK_FLAG ) if bstate & curses.BUTTON2_DOUBLE_CLICKED: append_button( 1 + escape.MOUSE_MULTIPLE_CLICK_FLAG ) if bstate & curses.BUTTON3_DOUBLE_CLICKED: append_button( 2 + escape.MOUSE_MULTIPLE_CLICK_FLAG ) if bstate & curses.BUTTON4_DOUBLE_CLICKED: append_button( 64 + escape.MOUSE_MULTIPLE_CLICK_FLAG ) if bstate & curses.BUTTON1_TRIPLE_CLICKED: append_button( 0 + escape.MOUSE_MULTIPLE_CLICK_FLAG*2 ) if bstate & curses.BUTTON2_TRIPLE_CLICKED: append_button( 1 + escape.MOUSE_MULTIPLE_CLICK_FLAG*2 ) if bstate & curses.BUTTON3_TRIPLE_CLICKED: append_button( 2 + escape.MOUSE_MULTIPLE_CLICK_FLAG*2 ) if bstate & curses.BUTTON4_TRIPLE_CLICKED: append_button( 64 + escape.MOUSE_MULTIPLE_CLICK_FLAG*2 ) self.last_bstate = next return l
Example #7
Source File: screen.py From aws-elastic-beanstalk-cli with Apache License 2.0 | 4 votes |
def get_event(self): """ Check for an event without waiting. """ # Spin through notifications until we find something we want. key = 0 while key != -1: # Get the next key key = self._screen.getch() if key == curses.KEY_RESIZE: # Handle screen resize self._re_sized = True elif key == curses.KEY_MOUSE: # Handle a mouse event _, x, y, _, bstate = curses.getmouse() buttons = 0 # Some Linux modes only report clicks, so check for any # button down or click events. if (bstate & curses.BUTTON1_PRESSED != 0 or bstate & curses.BUTTON1_CLICKED != 0): buttons |= MouseEvent.LEFT_CLICK if (bstate & curses.BUTTON3_PRESSED != 0 or bstate & curses.BUTTON3_CLICKED != 0): buttons |= MouseEvent.RIGHT_CLICK if bstate & curses.BUTTON1_DOUBLE_CLICKED != 0: buttons |= MouseEvent.DOUBLE_CLICK return MouseEvent(x, y, buttons) elif key != -1: # Handle any byte streams first logger.debug("Processing key: %x", key) if self._unicode_aware and key > 0: if key & 0xC0 == 0xC0: self._bytes_to_return = struct.pack(b"B", key) self._bytes_to_read = bin(key)[2:].index("0") - 1 logger.debug("Byte stream: %d bytes left", self._bytes_to_read) continue elif self._bytes_to_read > 0: self._bytes_to_return += struct.pack(b"B", key) self._bytes_to_read -= 1 if self._bytes_to_read > 0: continue else: key = ord(self._bytes_to_return.decode("utf-8")) # Handle a genuine key press. logger.debug("Returning key: %x", key) if key in self._KEY_MAP: return KeyboardEvent(self._KEY_MAP[key]) elif key != -1: return KeyboardEvent(key) return None
Example #8
Source File: curses_util.py From ci_edit with Apache License 2.0 | 4 votes |
def mouseButtonName(buttonState): """Curses debugging. Prints readable name for state of mouse buttons.""" result = u"" if buttonState & curses.BUTTON1_RELEASED: result += u'BUTTON1_RELEASED' if buttonState & curses.BUTTON1_PRESSED: result += u'BUTTON1_PRESSED' if buttonState & curses.BUTTON1_CLICKED: result += u'BUTTON1_CLICKED' if buttonState & curses.BUTTON1_DOUBLE_CLICKED: result += u'BUTTON1_DOUBLE_CLICKED' if buttonState & curses.BUTTON2_RELEASED: result += u'BUTTON2_RELEASED' if buttonState & curses.BUTTON2_PRESSED: result += u'BUTTON2_PRESSED' if buttonState & curses.BUTTON2_CLICKED: result += u'BUTTON2_CLICKED' if buttonState & curses.BUTTON2_DOUBLE_CLICKED: result += u'BUTTON2_DOUBLE_CLICKED' if buttonState & curses.BUTTON3_RELEASED: result += u'BUTTON3_RELEASED' if buttonState & curses.BUTTON3_PRESSED: result += u'BUTTON3_PRESSED' if buttonState & curses.BUTTON3_CLICKED: result += u'BUTTON3_CLICKED' if buttonState & curses.BUTTON3_DOUBLE_CLICKED: result += u'BUTTON3_DOUBLE_CLICKED' if buttonState & curses.BUTTON4_RELEASED: result += u'BUTTON4_RELEASED' if buttonState & curses.BUTTON4_PRESSED: result += u'BUTTON4_PRESSED' if buttonState & curses.BUTTON4_CLICKED: result += u'BUTTON4_CLICKED' if buttonState & curses.BUTTON4_DOUBLE_CLICKED: result += u'BUTTON4_DOUBLE_CLICKED' if buttonState & curses.REPORT_MOUSE_POSITION: result += u'REPORT_MOUSE_POSITION' if buttonState & curses.BUTTON_SHIFT: result += u' SHIFT' if buttonState & curses.BUTTON_CTRL: result += u' CTRL' if buttonState & curses.BUTTON_ALT: result += u' ALT' return result