Python curses.BUTTON1_DOUBLE_CLICKED Examples

The following are 8 code examples of curses.BUTTON1_DOUBLE_CLICKED(). You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may also want to check out all available functions/classes of the module curses , or try the search function .
Example #1
Source File: screen.py    From asciimatics with Apache License 2.0 5 votes vote down vote up
def get_event(self):
            """
            Check for an event without waiting.
            """
            # Spin through notifications until we find something we want.
            key = 0
            while key != -1:
                # Get the next key
                key = self._screen.getch()

                if key == curses.KEY_RESIZE:
                    # Handle screen resize
                    self._re_sized = True
                elif key == curses.KEY_MOUSE:
                    # Handle a mouse event
                    _, x, y, _, bstate = curses.getmouse()
                    buttons = 0
                    # Some Linux modes only report clicks, so check for any
                    # button down or click events.
                    if (bstate & curses.BUTTON1_PRESSED != 0 or
                            bstate & curses.BUTTON1_CLICKED != 0):
                        buttons |= MouseEvent.LEFT_CLICK
                    if (bstate & curses.BUTTON3_PRESSED != 0 or
                            bstate & curses.BUTTON3_CLICKED != 0):
                        buttons |= MouseEvent.RIGHT_CLICK
                    if bstate & curses.BUTTON1_DOUBLE_CLICKED != 0:
                        buttons |= MouseEvent.DOUBLE_CLICK
                    return MouseEvent(x, y, buttons)
                elif key != -1:
                    # Handle any byte streams first
                    logger.debug("Processing key: %x", key)
                    if self._unicode_aware and key > 0:
                        if key & 0xC0 == 0xC0:
                            self._bytes_to_return = struct.pack(b"B", key)
                            self._bytes_to_read = bin(key)[2:].index("0") - 1
                            logger.debug("Byte stream: %d bytes left",
                                         self._bytes_to_read)
                            continue
                        elif self._bytes_to_read > 0:
                            self._bytes_to_return += struct.pack(b"B", key)
                            self._bytes_to_read -= 1
                            if self._bytes_to_read > 0:
                                continue
                            else:
                                key = ord(self._bytes_to_return.decode("utf-8"))

                    # Handle a genuine key press.
                    logger.debug("Returning key: %x", key)
                    if key in self._KEY_MAP:
                        return KeyboardEvent(self._KEY_MAP[key])
                    elif key != -1:
                        return KeyboardEvent(key)

            return None 
Example #2
Source File: test_screen.py    From asciimatics with Apache License 2.0 5 votes vote down vote up
def _inject_mouse(screen, x, y, button):
        """
        Inject a mouse event into the input buffers.
        """
        if sys.platform == "win32":
            event = win32console.PyINPUT_RECORDType(win32console.MOUSE_EVENT)
            event.MousePosition.X = x
            event.MousePosition.Y = y
            if button & MouseEvent.LEFT_CLICK != 0:
                event.ButtonState |= win32con.FROM_LEFT_1ST_BUTTON_PRESSED
            if button & MouseEvent.RIGHT_CLICK != 0:
                event.ButtonState |= win32con.RIGHTMOST_BUTTON_PRESSED
            if button & MouseEvent.DOUBLE_CLICK != 0:
                event.EventFlags |= win32con.DOUBLE_CLICK
            screen._stdin.WriteConsoleInput([event])
        else:
            # Curses doesn't like no value in some cases - use a dummy button
            # click which we don't use instead.
            bstate = curses.BUTTON4_CLICKED
            if button & MouseEvent.LEFT_CLICK != 0:
                bstate |= curses.BUTTON1_CLICKED
            if button & MouseEvent.RIGHT_CLICK != 0:
                bstate |= curses.BUTTON3_CLICKED
            if button & MouseEvent.DOUBLE_CLICK != 0:
                bstate |= curses.BUTTON1_DOUBLE_CLICKED
            curses.ungetmouse(0, x, y, 0, bstate) 
Example #3
Source File: curses_display.py    From anyMesh-Python with MIT License 5 votes vote down vote up
def set_mouse_tracking(self, enable=True):
        """
        Enable mouse tracking.

        After calling this function get_input will include mouse
        click events along with keystrokes.
        """
        enable = bool(enable)
        if enable == self._mouse_tracking_enabled:
            return

        if enable:
            curses.mousemask(0
                | curses.BUTTON1_PRESSED | curses.BUTTON1_RELEASED
                | curses.BUTTON2_PRESSED | curses.BUTTON2_RELEASED
                | curses.BUTTON3_PRESSED | curses.BUTTON3_RELEASED
                | curses.BUTTON4_PRESSED | curses.BUTTON4_RELEASED
                | curses.BUTTON1_DOUBLE_CLICKED | curses.BUTTON1_TRIPLE_CLICKED
                | curses.BUTTON2_DOUBLE_CLICKED | curses.BUTTON2_TRIPLE_CLICKED
                | curses.BUTTON3_DOUBLE_CLICKED | curses.BUTTON3_TRIPLE_CLICKED
                | curses.BUTTON4_DOUBLE_CLICKED | curses.BUTTON4_TRIPLE_CLICKED
                | curses.BUTTON_SHIFT | curses.BUTTON_ALT
                | curses.BUTTON_CTRL)
        else:
            raise NotImplementedError()

        self._mouse_tracking_enabled = enable 
Example #4
Source File: termpdf.py    From termpdf.py with MIT License 5 votes vote down vote up
def init_curses(self):
        os.environ.setdefault('ESCDELAY', '25')
        self.stdscr = curses.initscr()
        self.stdscr.clear()
        curses.noecho()
        curses.curs_set(0) 
        curses.mousemask(curses.REPORT_MOUSE_POSITION
            | curses.BUTTON1_PRESSED | curses.BUTTON1_RELEASED
            | curses.BUTTON2_PRESSED | curses.BUTTON2_RELEASED
            | curses.BUTTON3_PRESSED | curses.BUTTON3_RELEASED
            | curses.BUTTON4_PRESSED | curses.BUTTON4_RELEASED
            | curses.BUTTON1_CLICKED | curses.BUTTON3_CLICKED
            | curses.BUTTON1_DOUBLE_CLICKED 
            | curses.BUTTON1_TRIPLE_CLICKED
            | curses.BUTTON2_DOUBLE_CLICKED 
            | curses.BUTTON2_TRIPLE_CLICKED
            | curses.BUTTON3_DOUBLE_CLICKED 
            | curses.BUTTON3_TRIPLE_CLICKED
            | curses.BUTTON4_DOUBLE_CLICKED 
            | curses.BUTTON4_TRIPLE_CLICKED
            | curses.BUTTON_SHIFT | curses.BUTTON_ALT
            | curses.BUTTON_CTRL)
        self.stdscr.keypad(True) # Handle our own escape codes for now

        # The first call to getch seems to clobber the statusbar.
        # So we make a dummy first call.
        self.stdscr.nodelay(True)
        self.stdscr.getch()
        self.stdscr.nodelay(False) 
Example #5
Source File: screen.py    From deepWordBug with Apache License 2.0 4 votes vote down vote up
def get_event(self):
            """
            Check for an event without waiting.
            """
            # Spin through notifications until we find something we want.
            key = 0
            while key != -1:
                # Get the next key
                key = self._screen.getch()

                if key == curses.KEY_RESIZE:
                    # Handle screen resize
                    self._re_sized = True
                elif key == curses.KEY_MOUSE:
                    # Handle a mouse event
                    _, x, y, _, bstate = curses.getmouse()
                    buttons = 0
                    # Some Linux modes only report clicks, so check for any
                    # button down or click events.
                    if (bstate & curses.BUTTON1_PRESSED != 0 or
                            bstate & curses.BUTTON1_CLICKED != 0):
                        buttons |= MouseEvent.LEFT_CLICK
                    if (bstate & curses.BUTTON3_PRESSED != 0 or
                            bstate & curses.BUTTON3_CLICKED != 0):
                        buttons |= MouseEvent.RIGHT_CLICK
                    if bstate & curses.BUTTON1_DOUBLE_CLICKED != 0:
                        buttons |= MouseEvent.DOUBLE_CLICK
                    return MouseEvent(x, y, buttons)
                elif key != -1:
                    # Handle any byte streams first
                    logger.debug("Processing key: %x", key)
                    if self._unicode_aware and key > 0:
                        if key & 0xC0 == 0xC0:
                            self._bytes_to_return = struct.pack(b"B", key)
                            self._bytes_to_read = bin(key)[2:].index("0") - 1
                            logger.debug("Byte stream: %d bytes left",
                                         self._bytes_to_read)
                            continue
                        elif self._bytes_to_read > 0:
                            self._bytes_to_return += struct.pack(b"B", key)
                            self._bytes_to_read -= 1
                            if self._bytes_to_read > 0:
                                continue
                            else:
                                key = ord(self._bytes_to_return.decode("utf-8"))

                    # Handle a genuine key press.
                    logger.debug("Returning key: %x", key)
                    if key in self._KEY_MAP:
                        return KeyboardEvent(self._KEY_MAP[key])
                    elif key != -1:
                        return KeyboardEvent(key)

            return None 
Example #6
Source File: curses_display.py    From anyMesh-Python with MIT License 4 votes vote down vote up
def _encode_mouse_event(self):
        # convert to escape sequence
        last = next = self.last_bstate
        (id,x,y,z,bstate) = curses.getmouse()
        
        mod = 0
        if bstate & curses.BUTTON_SHIFT:    mod |= 4
        if bstate & curses.BUTTON_ALT:        mod |= 8
        if bstate & curses.BUTTON_CTRL:        mod |= 16
        
        l = []
        def append_button( b ):
            b |= mod
            l.extend([ 27, ord('['), ord('M'), b+32, x+33, y+33 ])
        
        if bstate & curses.BUTTON1_PRESSED and last & 1 == 0:
            append_button( 0 )
            next |= 1
        if bstate & curses.BUTTON2_PRESSED and last & 2 == 0:
            append_button( 1 )
            next |= 2
        if bstate & curses.BUTTON3_PRESSED and last & 4 == 0:
            append_button( 2 )
            next |= 4
        if bstate & curses.BUTTON4_PRESSED and last & 8 == 0:
            append_button( 64 )
            next |= 8
        if bstate & curses.BUTTON1_RELEASED and last & 1:
            append_button( 0 + escape.MOUSE_RELEASE_FLAG )
            next &= ~ 1
        if bstate & curses.BUTTON2_RELEASED and last & 2:
            append_button( 1 + escape.MOUSE_RELEASE_FLAG )
            next &= ~ 2
        if bstate & curses.BUTTON3_RELEASED and last & 4:
            append_button( 2 + escape.MOUSE_RELEASE_FLAG )
            next &= ~ 4
        if bstate & curses.BUTTON4_RELEASED and last & 8:
            append_button( 64 + escape.MOUSE_RELEASE_FLAG )
            next &= ~ 8
        
        if bstate & curses.BUTTON1_DOUBLE_CLICKED:
            append_button( 0 + escape.MOUSE_MULTIPLE_CLICK_FLAG )
        if bstate & curses.BUTTON2_DOUBLE_CLICKED:
            append_button( 1 + escape.MOUSE_MULTIPLE_CLICK_FLAG )
        if bstate & curses.BUTTON3_DOUBLE_CLICKED:
            append_button( 2 + escape.MOUSE_MULTIPLE_CLICK_FLAG )
        if bstate & curses.BUTTON4_DOUBLE_CLICKED:
            append_button( 64 + escape.MOUSE_MULTIPLE_CLICK_FLAG )

        if bstate & curses.BUTTON1_TRIPLE_CLICKED:
            append_button( 0 + escape.MOUSE_MULTIPLE_CLICK_FLAG*2 )
        if bstate & curses.BUTTON2_TRIPLE_CLICKED:
            append_button( 1 + escape.MOUSE_MULTIPLE_CLICK_FLAG*2 )
        if bstate & curses.BUTTON3_TRIPLE_CLICKED:
            append_button( 2 + escape.MOUSE_MULTIPLE_CLICK_FLAG*2 )
        if bstate & curses.BUTTON4_TRIPLE_CLICKED:
            append_button( 64 + escape.MOUSE_MULTIPLE_CLICK_FLAG*2 )

        self.last_bstate = next
        return l 
Example #7
Source File: screen.py    From aws-elastic-beanstalk-cli with Apache License 2.0 4 votes vote down vote up
def get_event(self):
            """
            Check for an event without waiting.
            """
            # Spin through notifications until we find something we want.
            key = 0
            while key != -1:
                # Get the next key
                key = self._screen.getch()

                if key == curses.KEY_RESIZE:
                    # Handle screen resize
                    self._re_sized = True
                elif key == curses.KEY_MOUSE:
                    # Handle a mouse event
                    _, x, y, _, bstate = curses.getmouse()
                    buttons = 0
                    # Some Linux modes only report clicks, so check for any
                    # button down or click events.
                    if (bstate & curses.BUTTON1_PRESSED != 0 or
                            bstate & curses.BUTTON1_CLICKED != 0):
                        buttons |= MouseEvent.LEFT_CLICK
                    if (bstate & curses.BUTTON3_PRESSED != 0 or
                            bstate & curses.BUTTON3_CLICKED != 0):
                        buttons |= MouseEvent.RIGHT_CLICK
                    if bstate & curses.BUTTON1_DOUBLE_CLICKED != 0:
                        buttons |= MouseEvent.DOUBLE_CLICK
                    return MouseEvent(x, y, buttons)
                elif key != -1:
                    # Handle any byte streams first
                    logger.debug("Processing key: %x", key)
                    if self._unicode_aware and key > 0:
                        if key & 0xC0 == 0xC0:
                            self._bytes_to_return = struct.pack(b"B", key)
                            self._bytes_to_read = bin(key)[2:].index("0") - 1
                            logger.debug("Byte stream: %d bytes left",
                                         self._bytes_to_read)
                            continue
                        elif self._bytes_to_read > 0:
                            self._bytes_to_return += struct.pack(b"B", key)
                            self._bytes_to_read -= 1
                            if self._bytes_to_read > 0:
                                continue
                            else:
                                key = ord(self._bytes_to_return.decode("utf-8"))

                    # Handle a genuine key press.
                    logger.debug("Returning key: %x", key)
                    if key in self._KEY_MAP:
                        return KeyboardEvent(self._KEY_MAP[key])
                    elif key != -1:
                        return KeyboardEvent(key)

            return None 
Example #8
Source File: curses_util.py    From ci_edit with Apache License 2.0 4 votes vote down vote up
def mouseButtonName(buttonState):
    """Curses debugging. Prints readable name for state of mouse buttons."""
    result = u""
    if buttonState & curses.BUTTON1_RELEASED:
        result += u'BUTTON1_RELEASED'
    if buttonState & curses.BUTTON1_PRESSED:
        result += u'BUTTON1_PRESSED'
    if buttonState & curses.BUTTON1_CLICKED:
        result += u'BUTTON1_CLICKED'
    if buttonState & curses.BUTTON1_DOUBLE_CLICKED:
        result += u'BUTTON1_DOUBLE_CLICKED'

    if buttonState & curses.BUTTON2_RELEASED:
        result += u'BUTTON2_RELEASED'
    if buttonState & curses.BUTTON2_PRESSED:
        result += u'BUTTON2_PRESSED'
    if buttonState & curses.BUTTON2_CLICKED:
        result += u'BUTTON2_CLICKED'
    if buttonState & curses.BUTTON2_DOUBLE_CLICKED:
        result += u'BUTTON2_DOUBLE_CLICKED'

    if buttonState & curses.BUTTON3_RELEASED:
        result += u'BUTTON3_RELEASED'
    if buttonState & curses.BUTTON3_PRESSED:
        result += u'BUTTON3_PRESSED'
    if buttonState & curses.BUTTON3_CLICKED:
        result += u'BUTTON3_CLICKED'
    if buttonState & curses.BUTTON3_DOUBLE_CLICKED:
        result += u'BUTTON3_DOUBLE_CLICKED'

    if buttonState & curses.BUTTON4_RELEASED:
        result += u'BUTTON4_RELEASED'
    if buttonState & curses.BUTTON4_PRESSED:
        result += u'BUTTON4_PRESSED'
    if buttonState & curses.BUTTON4_CLICKED:
        result += u'BUTTON4_CLICKED'
    if buttonState & curses.BUTTON4_DOUBLE_CLICKED:
        result += u'BUTTON4_DOUBLE_CLICKED'

    if buttonState & curses.REPORT_MOUSE_POSITION:
        result += u'REPORT_MOUSE_POSITION'

    if buttonState & curses.BUTTON_SHIFT:
        result += u' SHIFT'
    if buttonState & curses.BUTTON_CTRL:
        result += u' CTRL'
    if buttonState & curses.BUTTON_ALT:
        result += u' ALT'
    return result