Python pygame.K_RCTRL Examples
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code examples of pygame.K_RCTRL().
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Example #1
Source File: Base.py From three.py with MIT License | 5 votes |
def run(self): self.initialize() while self.running: # update input state (down, pressed, up) self.input.update() if self.input.quit(): self.running = False # debug tools # print FPS (Ctrl+F) if (self.input.isKeyPressed(pygame.K_LCTRL) or self.input.isKeyPressed(pygame.K_RCTRL)) and self.input.isKeyDown(pygame.K_f): fps = self.clock.get_fps() print( "FPS: " + str(int(fps)) ) # save screenshot (Ctrl+S) if (self.input.isKeyPressed(pygame.K_LCTRL) or self.input.isKeyPressed(pygame.K_RCTRL)) and self.input.isKeyDown(pygame.K_s): timeString = str( int(1000 * time.time()) ) fileName = "image-" + timeString + ".png" pygame.image.save(self.screen, fileName) self.deltaTime = self.clock.get_time() / 1000.0 self.update() # display image on screen pygame.display.flip() # limit to 60 FPS self.clock.tick(60) # end of program pygame.quit() sys.exit()