Python curses.KEY_RIGHT Examples
The following are 30
code examples of curses.KEY_RIGHT().
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Example #1
Source File: hello_world.py From pycolab with Apache License 2.0 | 7 votes |
def main(argv=()): del argv # Unused. # Build a Hello World game. game = make_game() # Log a message in its Plot object. game.the_plot.log('Hello, world!') # Make a CursesUi to play it with. ui = human_ui.CursesUi( keys_to_actions={curses.KEY_UP: 0, curses.KEY_DOWN: 1, curses.KEY_LEFT: 2, curses.KEY_RIGHT: 3, 'q': 4, 'Q': 4, -1: 5}, delay=50, colour_fg=HELLO_COLOURS) # Let the game begin! ui.play(game)
Example #2
Source File: wgwidget.py From HomePWN with GNU General Public License v3.0 | 6 votes |
def set_up_handlers(self): """This function should be called somewhere during object initialisation (which all library-defined widgets do). You might like to override this in your own definition, but in most cases the add_handers or add_complex_handlers methods are what you want.""" #called in __init__ self.handlers = { curses.ascii.NL: self.h_exit_down, curses.ascii.CR: self.h_exit_down, curses.ascii.TAB: self.h_exit_down, curses.KEY_BTAB: self.h_exit_up, curses.KEY_DOWN: self.h_exit_down, curses.KEY_UP: self.h_exit_up, curses.KEY_LEFT: self.h_exit_left, curses.KEY_RIGHT: self.h_exit_right, # "^P": self.h_exit_up, # "^N": self.h_exit_down, curses.ascii.ESC: self.h_exit_escape, curses.KEY_MOUSE: self.h_exit_mouse, } self.complex_handlers = []
Example #3
Source File: t_maze.py From pycolab with Apache License 2.0 | 6 votes |
def main(argv): del argv # Unused. # Build a t_maze game. game = make_game(FLAGS.difficulty, FLAGS.cue_after_teleport, FLAGS.timeout_frames, FLAGS.teleport_delay, FLAGS.limbo_time) # Build an ObservationCharacterRepainter that will make the teleporter and all # the goals look identical. repainter = rendering.ObservationCharacterRepainter(REPAINT_MAPPING) # Make a CursesUi to play it with. ui = human_ui.CursesUi( keys_to_actions={curses.KEY_UP: 1, curses.KEY_DOWN: 2, curses.KEY_LEFT: 3, curses.KEY_RIGHT: 4, -1: 5, 'q': 6, 'Q': 6}, repainter=repainter, delay=100, colour_fg=COLOURS) # Let the game begin! ui.play(game)
Example #4
Source File: extraterrestrial_marauders.py From pycolab with Apache License 2.0 | 6 votes |
def main(argv=()): del argv # Unused. # Build an Extraterrestrial Marauders game. game = make_game() # Build an ObservationCharacterRepainter that will make laser bolts of the # same type all look identical. repainter = rendering.ObservationCharacterRepainter(LASER_REPAINT_MAPPING) # Make a CursesUi to play it with. ui = human_ui.CursesUi( keys_to_actions={curses.KEY_LEFT: 0, curses.KEY_RIGHT: 1, ' ': 2, # shoot -1: 3, # no-op 'q': 4}, # quit repainter=repainter, delay=300, colour_fg=COLOURS_FG, colour_bg=COLOURS_BG) # Let the game begin! ui.play(game)
Example #5
Source File: apprehend.py From pycolab with Apache License 2.0 | 6 votes |
def main(argv=()): del argv # Unused. # Build an Apprehend game. game = make_game() # Build an ObservationCharacterRepainter that will make the player and the # ball look identical. repainter = rendering.ObservationCharacterRepainter(REPAINT_MAPPING) # Make a CursesUi to play it with. ui = human_ui.CursesUi( keys_to_actions={curses.KEY_LEFT: 0, curses.KEY_RIGHT: 1, -1: 2}, repainter=repainter, delay=500, colour_fg=COLOURS) # Let the game begin! ui.play(game)
Example #6
Source File: inspect.py From flowcraft with GNU General Public License v3.0 | 6 votes |
def _curses_keybindings(self): c = self.screen.getch() # Provide scroll up/down with keys or mouse wheel if c == curses.KEY_UP: self._updown("up") elif c == curses.KEY_DOWN: self._updown("down") elif c == curses.KEY_LEFT: self._rightleft("left") elif c == curses.KEY_RIGHT: self._rightleft("right") # Trigger screen size update on resize elif c == curses.KEY_RESIZE: self.screen_lines = self.screen.getmaxyx()[0] # Exit interface when pressing q elif c == ord('q'): raise Exception
Example #7
Source File: better_scrolly_maze.py From pycolab with Apache License 2.0 | 6 votes |
def main(argv=()): level = int(argv[1]) if len(argv) > 1 else 0 # Build a Better Scrolly Maze game. game = make_game(level) # Build the croppers we'll use to scroll around in it, etc. croppers = make_croppers(level) # Make a CursesUi to play it with. ui = human_ui.CursesUi( keys_to_actions={curses.KEY_UP: 0, curses.KEY_DOWN: 1, curses.KEY_LEFT: 2, curses.KEY_RIGHT: 3, -1: 4, 'q': 5, 'Q': 5}, delay=100, colour_fg=COLOUR_FG, colour_bg=COLOUR_BG, croppers=croppers) # Let the game begin! ui.play(game)
Example #8
Source File: wgwidget.py From TelegramTUI with MIT License | 6 votes |
def set_up_handlers(self): """This function should be called somewhere during object initialisation (which all library-defined widgets do). You might like to override this in your own definition, but in most cases the add_handers or add_complex_handlers methods are what you want.""" #called in __init__ self.handlers = { curses.ascii.NL: self.h_exit_down, curses.ascii.CR: self.h_exit_down, curses.ascii.TAB: self.h_exit_down, curses.KEY_BTAB: self.h_exit_up, curses.KEY_DOWN: self.h_exit_down, curses.KEY_UP: self.h_exit_up, curses.KEY_LEFT: self.h_exit_left, curses.KEY_RIGHT: self.h_exit_right, # "^P": self.h_exit_up, # "^N": self.h_exit_down, curses.ascii.ESC: self.h_exit_escape, curses.KEY_MOUSE: self.h_exit_mouse, } self.complex_handlers = []
Example #9
Source File: sequence_recall.py From pycolab with Apache License 2.0 | 6 votes |
def main(argv): del argv # Unused. # Build a sequence_recall game. game = make_game(FLAGS.sequence_length, FLAGS.demo_light_on_frames, FLAGS.demo_light_off_frames, FLAGS.pause_frames, FLAGS.timeout_frames) # Build an ObservationCharacterRepainter that will turn the light numbers into # actual colours. repainter = rendering.ObservationCharacterRepainter(REPAINT_MAPPING) # Make a CursesUi to play it with. ui = human_ui.CursesUi( keys_to_actions={curses.KEY_UP: 1, curses.KEY_DOWN: 2, curses.KEY_LEFT: 3, curses.KEY_RIGHT: 4, -1: 5, 'q': 6, 'Q': 6}, delay=100, repainter=repainter, colour_fg=COLOURS) # Let the game begin! ui.play(game)
Example #10
Source File: main.py From dm-snake with MIT License | 6 votes |
def __init__(self, x, y, window): self.body_list = [] self.hit_score = 0 self.timeout = TIMEOUT # buat body snake for i in range(SNAKE_LENGTH, 0, -1): self.body_list.append(Body(x - i, y)) # buat kepala snake self.body_list.append(Body(x, y, '@')) self.window = window self.direction = KEY_RIGHT self.last_head_coor = (x, y) self.direction_map = { KEY_UP: self.move_up, KEY_DOWN: self.move_down, KEY_LEFT: self.move_left, KEY_RIGHT: self.move_right }
Example #11
Source File: test_keyboard.py From deepWordBug with Apache License 2.0 | 6 votes |
def test_cuf1_and_cub1_as_RIGHT_LEFT(all_terms): "Test that cuf1 and cub1 are assigned KEY_RIGHT and KEY_LEFT." from blessed.keyboard import get_keyboard_sequences @as_subprocess def child(kind): term = TestTerminal(kind=kind, force_styling=True) keymap = get_keyboard_sequences(term) if term._cuf1: assert term._cuf1 in keymap assert keymap[term._cuf1] == term.KEY_RIGHT if term._cub1: assert term._cub1 in keymap if term._cub1 == '\b': assert keymap[term._cub1] == term.KEY_BACKSPACE else: assert keymap[term._cub1] == term.KEY_LEFT child(all_terms)
Example #12
Source File: keyboard.py From deepWordBug with Apache License 2.0 | 6 votes |
def _alternative_left_right(term): r""" Determine and return mapping of left and right arrow keys sequences. :arg blessed.Terminal term: :class:`~.Terminal` instance. :rtype: dict This function supports :func:`get_terminal_sequences` to discover the preferred input sequence for the left and right application keys. Return dict of sequences ``term._cuf1``, and ``term._cub1``, valued as ``KEY_RIGHT``, ``KEY_LEFT`` (when appropriate). It is necessary to check the value of these sequences to ensure we do not use ``u' '`` and ``u'\b'`` for ``KEY_RIGHT`` and ``KEY_LEFT``, preferring their true application key sequence, instead. """ keymap = dict() if term._cuf1 and term._cuf1 != u' ': keymap[term._cuf1] = curses.KEY_RIGHT if term._cub1 and term._cub1 != u'\b': keymap[term._cub1] = curses.KEY_LEFT return keymap
Example #13
Source File: screen.py From wpm with GNU Affero General Public License v3.0 | 6 votes |
def _get_key_py33(self): """Python 3.3+ implementation of get_key.""" # pylint: disable=too-many-return-statements try: # Curses in Python 3.3 handles unicode via get_wch key = self.window.get_wch() if isinstance(key, int): if key == curses.KEY_BACKSPACE: return "KEY_BACKSPACE" if key == curses.KEY_LEFT: return "KEY_LEFT" if key == curses.KEY_RIGHT: return "KEY_RIGHT" if key == curses.KEY_RESIZE: return "KEY_RESIZE" return None return key except curses.error: return None except KeyboardInterrupt: raise
Example #14
Source File: wgwidget.py From EDCOP with Apache License 2.0 | 6 votes |
def set_up_handlers(self): """This function should be called somewhere during object initialisation (which all library-defined widgets do). You might like to override this in your own definition, but in most cases the add_handers or add_complex_handlers methods are what you want.""" #called in __init__ self.handlers = { curses.ascii.NL: self.h_exit_down, curses.ascii.CR: self.h_exit_down, curses.ascii.TAB: self.h_exit_down, curses.KEY_BTAB: self.h_exit_up, curses.KEY_DOWN: self.h_exit_down, curses.KEY_UP: self.h_exit_up, curses.KEY_LEFT: self.h_exit_left, curses.KEY_RIGHT: self.h_exit_right, "^P": self.h_exit_up, "^N": self.h_exit_down, curses.ascii.ESC: self.h_exit_escape, curses.KEY_MOUSE: self.h_exit_mouse, } self.complex_handlers = []
Example #15
Source File: terminal_09.py From Modern-Python-Standard-Library-Cookbook with MIT License | 6 votes |
def _loop(self, win): while True: for idx, btntext in enumerate(self._buttons): allowedspace = self._width // len(self._buttons) btn = win.derwin( 3, 10, self._height - 4, (((allowedspace-10)//2*idx) + allowedspace*idx + 2) ) btn.border() flag = 0 if idx == self._selected: flag = curses.A_BOLD btn.addstr(1, (10-len(btntext))//2, btntext, flag) win.refresh() key = win.getch() if key == curses.KEY_RIGHT: self._selected = 1 elif key == curses.KEY_LEFT: self._selected = 0 elif key == ord('\n'): return self._selected
Example #16
Source File: keyboard.py From MARA_Framework with GNU Lesser General Public License v3.0 | 6 votes |
def _alternative_left_right(term): """_alternative_left_right(T) -> dict Return dict of sequences ``term._cuf1``, and ``term._cub1``, valued as ``KEY_RIGHT``, ``KEY_LEFT`` when appropriate if available. some terminals report a different value for *kcuf1* than *cuf1*, but actually send the value of *cuf1* for right arrow key (which is non-destructive space). """ keymap = dict() if term._cuf1 and term._cuf1 != u' ': keymap[term._cuf1] = curses.KEY_RIGHT if term._cub1 and term._cub1 != u'\b': keymap[term._cub1] = curses.KEY_LEFT return keymap
Example #17
Source File: test_keyboard.py From MARA_Framework with GNU Lesser General Public License v3.0 | 6 votes |
def test_cuf1_and_cub1_as_RIGHT_LEFT(all_terms): "Test that cuf1 and cub1 are assigned KEY_RIGHT and KEY_LEFT." from blessed.keyboard import get_keyboard_sequences @as_subprocess def child(kind): term = TestTerminal(kind=kind, force_styling=True) keymap = get_keyboard_sequences(term) if term._cuf1: assert term._cuf1 != u' ' assert term._cuf1 in keymap assert keymap[term._cuf1] == term.KEY_RIGHT if term._cub1: assert term._cub1 in keymap if term._cub1 == '\b': assert keymap[term._cub1] == term.KEY_BACKSPACE else: assert keymap[term._cub1] == term.KEY_LEFT child(all_terms)
Example #18
Source File: test_curses.py From memory-analyzer with MIT License | 6 votes |
def setUp(self): self.mock_curses = mock.patch( "memory_analyzer.frontend.memanz_curses.curses" ).start() self.addCleanup(self.mock_curses.stop) self.mock_curses.LINES = 2 self.mock_curses.COLS = 100 self.mock_curses.KEY_DOWN = curses.KEY_DOWN self.mock_curses.KEY_UP = curses.KEY_UP self.mock_curses.KEY_PPAGE = curses.KEY_PPAGE self.mock_curses.KEY_NPAGE = curses.KEY_NPAGE self.mock_curses.KEY_RIGHT = curses.KEY_RIGHT self.mock_curses.KEY_LEFT = curses.KEY_LEFT self.statusbarstr = " | Navigate with arrows or wasd | Press 'q' to exit" self.pages = [["Page1", 10, 1024], ["Page2", 90, 100]] self.titles = ["Analysis of 1234", "Snapshot Differences"] self.win = memanz_curses.Window(self.mock_curses, self.pages, self.titles)
Example #19
Source File: CLI.py From email_hack with MIT License | 6 votes |
def input_stream(self): """Waiting an input and run a proper method according to type of input""" while any([client.running for client in CLIENTS]): ch = self.window.getch() if ch == curses.KEY_UP: self.scroll(self.UP) elif ch == curses.KEY_DOWN: self.scroll(self.DOWN) elif ch == curses.KEY_LEFT: self.scroll(self.LEFT, horizontal=True) elif ch == curses.KEY_RIGHT: self.scroll(self.RIGHT, horizontal=True) elif ch == ord("q"): self.EXIT_FLAG = 1
Example #20
Source File: tui.py From awesome-finder with MIT License | 6 votes |
def input_stream(self): """Waiting an input and run a proper method according to type of input""" while True: self.search(self.query) self.display() ch = self.search_window.getch() if curses.ascii.isprint(ch): self.write(ch) self.reset_top() elif ch in (curses.ascii.BS, curses.ascii.DEL, curses.KEY_BACKSPACE): self.delete() self.reset_top() elif ch == curses.KEY_UP: self.scroll(self.UP) elif ch == curses.KEY_DOWN: self.scroll(self.DOWN) elif ch == curses.KEY_LEFT: self.paging(self.UP) elif ch == curses.KEY_RIGHT: self.paging(self.DOWN) elif ch in (curses.ascii.LF, curses.ascii.NL): self.open_link() elif ch == curses.ascii.ESC: break
Example #21
Source File: tui.py From python-curses-scroll-example with MIT License | 6 votes |
def input_stream(self): """Waiting an input and run a proper method according to type of input""" while True: self.display() ch = self.window.getch() if ch == curses.KEY_UP: self.scroll(self.UP) elif ch == curses.KEY_DOWN: self.scroll(self.DOWN) elif ch == curses.KEY_LEFT: self.paging(self.UP) elif ch == curses.KEY_RIGHT: self.paging(self.DOWN) elif ch == curses.ascii.ESC: break
Example #22
Source File: snake-game-OOP.py From Learning-Python-by-building-games with MIT License | 6 votes |
def __init__(self, x, y, window): self.body_list = [] self.hit_score = 0 self.timeout = TIMEOUT for i in range(SNAKE_LENGTH, 0, -1): self.body_list.append(Body(x - i, y)) self.body_list.append(Body(x, y, '#')) self.window = window self.direction = KEY_RIGHT self.last_head_coor = (x, y) self.direction_map = { KEY_UP: self.move_up, KEY_DOWN: self.move_down, KEY_LEFT: self.move_left, KEY_RIGHT: self.move_right }
Example #23
Source File: safety_ui.py From ai-safety-gridworlds with Apache License 2.0 | 6 votes |
def make_human_curses_ui(game_bg_colours, game_fg_colours, delay=100): """Instantiate a Python Curses UI for the terminal game. Args: game_bg_colours: dict of game element background colours. game_fg_colours: dict of game element foreground colours. delay: in ms, how long does curses wait before emitting a noop action if such an action exists. If it doesn't it just waits, so this delay has no effect. Our situation is the latter case, as we don't have a noop. Returns: A curses UI game object. """ return SafetyCursesUi( keys_to_actions={curses.KEY_UP: Actions.UP, curses.KEY_DOWN: Actions.DOWN, curses.KEY_LEFT: Actions.LEFT, curses.KEY_RIGHT: Actions.RIGHT, 'q': Actions.QUIT, 'Q': Actions.QUIT}, delay=delay, repainter=None, colour_fg=game_fg_colours, colour_bg=game_bg_colours)
Example #24
Source File: wgwidget.py From apple_bleee with GNU General Public License v3.0 | 6 votes |
def set_up_handlers(self): """This function should be called somewhere during object initialisation (which all library-defined widgets do). You might like to override this in your own definition, but in most cases the add_handers or add_complex_handlers methods are what you want.""" #called in __init__ self.handlers = { curses.ascii.NL: self.h_exit_down, curses.ascii.CR: self.h_exit_down, curses.ascii.TAB: self.h_exit_down, curses.KEY_BTAB: self.h_exit_up, curses.KEY_DOWN: self.h_exit_down, curses.KEY_UP: self.h_exit_up, curses.KEY_LEFT: self.h_exit_left, curses.KEY_RIGHT: self.h_exit_right, # "^P": self.h_exit_up, # "^N": self.h_exit_down, curses.ascii.ESC: self.h_exit_escape, curses.KEY_MOUSE: self.h_exit_mouse, } self.complex_handlers = []
Example #25
Source File: wggrid.py From TelegramTUI with MIT License | 5 votes |
def set_up_handlers(self): super(SimpleGrid, self).set_up_handlers() self.handlers = { curses.KEY_UP: self.h_move_line_up, curses.KEY_LEFT: self.h_move_cell_left, curses.KEY_DOWN: self.h_move_line_down, curses.KEY_RIGHT: self.h_move_cell_right, "k": self.h_move_line_up, "h": self.h_move_cell_left, "j": self.h_move_line_down, "l": self.h_move_cell_right, curses.KEY_NPAGE: self.h_move_page_down, curses.KEY_PPAGE: self.h_move_page_up, curses.KEY_HOME: self.h_show_beginning, curses.KEY_END: self.h_show_end, ord('g'): self.h_show_beginning, ord('G'): self.h_show_end, curses.ascii.TAB: self.h_exit, curses.KEY_BTAB: self.h_exit_up, '^P': self.h_exit_up, '^N': self.h_exit_down, #curses.ascii.NL: self.h_exit, #curses.ascii.SP: self.h_exit, #ord('x'): self.h_exit, ord('q'): self.h_exit, curses.ascii.ESC: self.h_exit, curses.KEY_MOUSE: self.h_exit_mouse, } self.complex_handlers = [ ]
Example #26
Source File: wgslider.py From TelegramTUI with MIT License | 5 votes |
def set_up_handlers(self): super(widget.Widget, self).set_up_handlers() self.handlers.update({ curses.KEY_LEFT: self.h_decrease, curses.KEY_RIGHT: self.h_increase, ord('+'): self.h_increase, ord('-'): self.h_decrease, ord('h'): self.h_decrease, ord('l'): self.h_increase, ord('j'): self.h_exit_down, ord('k'): self.h_exit_up, })
Example #27
Source File: wgslider.py From HomePWN with GNU General Public License v3.0 | 5 votes |
def set_up_handlers(self): super(widget.Widget, self).set_up_handlers() self.handlers.update({ curses.KEY_LEFT: self.h_decrease, curses.KEY_RIGHT: self.h_increase, ord('+'): self.h_increase, ord('-'): self.h_decrease, ord('h'): self.h_decrease, ord('l'): self.h_increase, ord('j'): self.h_exit_down, ord('k'): self.h_exit_up, })
Example #28
Source File: wgmultiline.py From HomePWN with GNU General Public License v3.0 | 5 votes |
def set_up_handlers(self): super(Pager, self).set_up_handlers() self.handlers = { curses.KEY_UP: self.h_scroll_line_up, curses.KEY_LEFT: self.h_scroll_line_up, curses.KEY_DOWN: self.h_scroll_line_down, curses.KEY_RIGHT: self.h_scroll_line_down, curses.KEY_NPAGE: self.h_scroll_page_down, curses.KEY_PPAGE: self.h_scroll_page_up, curses.KEY_HOME: self.h_show_beginning, curses.KEY_END: self.h_show_end, curses.ascii.NL: self.h_exit, curses.ascii.CR: self.h_exit, curses.ascii.SP: self.h_scroll_page_down, curses.ascii.TAB: self.h_exit, ord('j'): self.h_scroll_line_down, ord('k'): self.h_scroll_line_up, ord('x'): self.h_exit, ord('q'): self.h_exit, ord('g'): self.h_show_beginning, ord('G'): self.h_show_end, curses.ascii.ESC: self.h_exit_escape, } self.complex_handlers = [ ]
Example #29
Source File: test_curses.py From memory-analyzer with MIT License | 5 votes |
def test_page_left_and_right_arrows(self): self.win.window.getch.side_effect = [self.mock_curses.KEY_RIGHT, ord("q")] self.win.user_input() self.assertEqual(self.win.cur_page.pos, 1) self.assertEqual(self.win.cur_page.items, self.pages[1]) self.win.window.getch.side_effect = [self.mock_curses.KEY_LEFT, ord("q")] self.win.user_input() self.assertEqual(self.win.cur_page.pos, 0) self.assertEqual(self.win.cur_page.items, self.pages[0])
Example #30
Source File: wgeditmultiline.py From TelegramTUI with MIT License | 5 votes |
def set_up_handlers(self): super(MultiLineEdit, self).set_up_handlers() # For OS X del_key = curses.ascii.alt('~') self.handlers.update({ curses.ascii.NL: self.h_add_nl, curses.ascii.CR: self.h_add_nl, curses.KEY_LEFT: self.h_cursor_left, curses.KEY_RIGHT: self.h_cursor_right, curses.KEY_UP: self.h_line_up, curses.KEY_DOWN: self.h_line_down, curses.KEY_DC: self.h_delete_right, curses.ascii.DEL: self.h_delete_left, curses.ascii.BS: self.h_delete_left, curses.KEY_BACKSPACE: self.h_delete_left, "^R": self.full_reformat, # mac os x curses reports DEL as escape oddly # no solution yet #"^K": self.h_erase_right, #"^U": self.h_erase_left, }) self.complex_handlers.extend(( (self.t_input_isprint, self.h_addch), # (self.t_is_ck, self.h_erase_right), # (self.t_is_cu, self.h_erase_left), ))