Python pygame.locals.K_ESCAPE Examples
The following are 11
code examples of pygame.locals.K_ESCAPE().
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Example #1
Source File: widget.py From GDMC with ISC License | 6 votes |
def key_down(self, event): k = event.key #print "Widget.key_down:", k ### if k == K_RETURN or k == K_KP_ENTER: if self.enter_response is not None: self.dismiss(self.enter_response) return elif k == K_ESCAPE: self.root.fix_sticky_ctrl() if self.cancel_response is not None: self.dismiss(self.cancel_response) return elif k == K_TAB: self.tab_to_next() return self.call_parent_handler('key_down', event)
Example #2
Source File: widget.py From MCEdit-Unified with ISC License | 6 votes |
def key_down(self, event): k = event.key #print "Widget.key_down:", k ### if k == K_RETURN or k == K_KP_ENTER: if self.enter_response is not None: self.dismiss(self.enter_response) return elif k == K_ESCAPE: self.root.fix_sticky_ctrl() if self.cancel_response is not None: self.dismiss(self.cancel_response) return elif k == K_TAB: self.tab_to_next() return self.call_parent_handler('key_down', event)
Example #3
Source File: no_rendering_mode.py From scenario_runner with MIT License | 5 votes |
def _is_quit_shortcut(key): return (key == K_ESCAPE) or (key == K_q and pygame.key.get_mods() & KMOD_CTRL) # ============================================================================== # -- Global Objects ------------------------------------------------------------ # ==============================================================================
Example #4
Source File: carla08interface.py From coiltraine with MIT License | 5 votes |
def _is_quit_shortcut(key): return (key == K_ESCAPE) or (key == K_q and pygame.key.get_mods() & KMOD_CTRL) # ============================================================================== # -- HUD ----------------------------------------------------------------- # ==============================================================================
Example #5
Source File: carla09interface.py From coiltraine with MIT License | 5 votes |
def _is_quit_shortcut(key): return (key == K_ESCAPE) or (key == K_q and pygame.key.get_mods() & KMOD_CTRL)
Example #6
Source File: manual_control.py From macad-gym with MIT License | 5 votes |
def _is_quit_shortcut(key): return (key == K_ESCAPE) or (key == K_q and pygame.key.get_mods() & KMOD_CTRL) # ============================================================================== # -- HUD ----------------------------------------------------------------------- # ==============================================================================
Example #7
Source File: spawn_control.py From macad-gym with MIT License | 5 votes |
def _is_quit_shortcut(key): return (key == K_ESCAPE) or (key == K_q and pygame.key.get_mods() & KMOD_CTRL) # ============================================================================== # -- HUD ----------------------------------------------------------------------- # ==============================================================================
Example #8
Source File: keyboard_control.py From macad-gym with MIT License | 5 votes |
def _is_quit_shortcut(key): return (key == K_ESCAPE) or (key == K_q and pygame.key.get_mods() & KMOD_CTRL)
Example #9
Source File: drumminhands_photobooth.py From drumminhands_photobooth with MIT License | 5 votes |
def input(events): for event in events: # Hit the ESC key to quit the slideshow. if (event.type == QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE)): pygame.quit() #delete files in folder
Example #10
Source File: carla_manual_control.py From ros-bridge with MIT License | 5 votes |
def _is_quit_shortcut(key): return (key == K_ESCAPE) or (key == K_q and pygame.key.get_mods() & KMOD_CTRL) # ============================================================================== # -- HUD ----------------------------------------------------------------------- # ==============================================================================
Example #11
Source File: __main__.py From code-jam-5 with MIT License | 5 votes |
def update(self): """Called on new frame.""" self.clock.tick(60) new_time = time.time() self.time_delta = new_time - self.last_update_time self.last_update_time = new_time self.score += self.energy_per_second * self.time_delta for event in pygame.event.get(): if event.type == QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE): self.exit_requested = True return if event.type == MOUSEBUTTONDOWN: pos = pygame.mouse.get_pos() if self.crank.rect.collidepoint(pos): self.crank.clicked() for button in self.all_buttons: if button.rect.collidepoint(pos): button.clicked() for machine in self.machines.values(): if machine.rect.collidepoint(pos): if self.score >= machine.cost: self.score -= machine.cost machine.count += 1 self.events.send(f"buy_machine_{machine.name}") if self.score >= 5.67e5 and not self.congrats_message: self.congrats_message = StaticImage((0.5, 0.8), images["congrats"]) self.gui_plain.add(self.congrats_message) self.events.send("win") for sprite_layer in self.sprite_layers: sprite_layer.update() self.screen.blit(self.background, (0, 0)) self.screen.fill(self.overlay_color, rect=self.overlay1, special_flags=pygame.BLEND_MULT) self.screen.fill(self.overlay_color, rect=self.overlay2, special_flags=pygame.BLEND_MULT) for sprite_layer in self.sprite_layers: sprite_layer.draw(self.screen) pygame.display.flip() say(self.events.get_current_message())