Python win32con.VK_CONTROL Examples
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code examples of win32con.VK_CONTROL().
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Example #1
Source File: inputs.py From NGU-scripts with GNU Lesser General Public License v3.0 | 10 votes |
def ctrl_click(x :int, y :int) -> None: """Clicks at pixel x, y while simulating the CTRL button to be down.""" x += Window.x y += Window.y lParam = win32api.MAKELONG(x, y) while (win32api.GetKeyState(wcon.VK_CONTROL) < 0 or win32api.GetKeyState(wcon.VK_SHIFT) < 0 or win32api.GetKeyState(wcon.VK_MENU) < 0): time.sleep(0.005) win32gui.PostMessage(Window.id, wcon.WM_KEYDOWN, wcon.VK_CONTROL, 0) win32gui.PostMessage(Window.id, wcon.WM_LBUTTONDOWN, wcon.MK_LBUTTON, lParam) win32gui.PostMessage(Window.id, wcon.WM_LBUTTONUP, wcon.MK_LBUTTON, lParam) win32gui.PostMessage(Window.id, wcon.WM_KEYUP, wcon.VK_CONTROL, 0) time.sleep(userset.MEDIUM_SLEEP)
Example #2
Source File: inputs.py From NGU-scripts with GNU Lesser General Public License v3.0 | 7 votes |
def click_drag(x :int, y :int, x2 :int, y2 :int) -> None: """Click at pixel xy.""" x += Window.x y += Window.y x2 += Window.x y2 += Window.y lParam = win32api.MAKELONG(x, y) lParam2 = win32api.MAKELONG(x2, y2) # MOUSEMOVE event is required for game to register clicks correctly win32gui.PostMessage(Window.id, wcon.WM_MOUSEMOVE, 0, lParam) while (win32api.GetKeyState(wcon.VK_CONTROL) < 0 or win32api.GetKeyState(wcon.VK_SHIFT) < 0 or win32api.GetKeyState(wcon.VK_MENU) < 0): time.sleep(0.005) win32gui.PostMessage(Window.id, wcon.WM_LBUTTONDOWN, wcon.MK_LBUTTON, lParam) time.sleep(userset.LONG_SLEEP * 2) win32gui.PostMessage(Window.id, wcon.WM_MOUSEMOVE, 0, lParam2) time.sleep(userset.SHORT_SLEEP) win32gui.PostMessage(Window.id, wcon.WM_LBUTTONUP, wcon.MK_LBUTTON, lParam2) time.sleep(userset.MEDIUM_SLEEP)
Example #3
Source File: editor.py From ironpython2 with Apache License 2.0 | 6 votes |
def OnKeyDown(self, msg): key = msg[2] if win32api.GetKeyState(win32con.VK_CONTROL) & 0x8000: modList = MODIFYING_VK_KEYS_CTRL elif win32api.GetKeyState(win32con.VK_MENU) & 0x8000: modList = MODIFYING_VK_KEYS_ALT else: modList = MODIFYING_VK_KEYS if key in modList: # Return 1 if we can make the file editable.(or it already is!) return self.GetDocument().CheckMakeDocumentWritable() return 1 # Pass it on OK # def OnKey(self, key): # return self.GetDocument().CheckMakeDocumentWritable()
Example #4
Source File: win32_window.py From dragonfly with GNU Lesser General Public License v3.0 | 6 votes |
def set_foreground(self): # Bring this window into the foreground if it isn't already the # current foreground window. if self.handle != win32gui.GetForegroundWindow(): if self.is_minimized: self.restore() # Press a key so Windows allows us to use SetForegroundWindow() # (received last input event). See Microsoft's documentation on # SetForegroundWindow() for why this works. # Only do this if neither the left or right control keys are # held down. if win32api.GetKeyState(win32con.VK_CONTROL) == 0: Key("control:down,control:up").execute() # Set the foreground window. self._set_foreground()
Example #5
Source File: inputs.py From NGU-scripts with GNU Lesser General Public License v3.0 | 5 votes |
def click(x :int, y :int, button :str ="left", fast :bool =False) -> None: """Click at pixel xy.""" x += Window.x y += Window.y lParam = win32api.MAKELONG(x, y) # MOUSEMOVE event is required for game to register clicks correctly win32gui.PostMessage(Window.id, wcon.WM_MOUSEMOVE, 0, lParam) while (win32api.GetKeyState(wcon.VK_CONTROL) < 0 or win32api.GetKeyState(wcon.VK_SHIFT) < 0 or win32api.GetKeyState(wcon.VK_MENU) < 0): time.sleep(0.005) if button == "left": win32gui.PostMessage(Window.id, wcon.WM_LBUTTONDOWN, wcon.MK_LBUTTON, lParam) win32gui.PostMessage(Window.id, wcon.WM_LBUTTONUP, wcon.MK_LBUTTON, lParam) else: win32gui.PostMessage(Window.id, wcon.WM_RBUTTONDOWN, wcon.MK_RBUTTON, lParam) win32gui.PostMessage(Window.id, wcon.WM_RBUTTONUP, wcon.MK_RBUTTON, lParam) # Sleep lower than 0.1 might cause issues when clicking in succession if fast: time.sleep(userset.FAST_SLEEP) else: time.sleep(userset.MEDIUM_SLEEP)
Example #6
Source File: inputs.py From NGU-scripts with GNU Lesser General Public License v3.0 | 5 votes |
def send_string(string :str) -> None: """Send one or multiple characters to the Window.""" # Ensure it's a string by converting it to a string if isinstance(string, float): string = int(string) for c in str(string): # Make sure no key modifier is pressed while (win32api.GetKeyState(wcon.VK_CONTROL) < 0 or win32api.GetKeyState(wcon.VK_SHIFT) < 0 or win32api.GetKeyState(wcon.VK_MENU) < 0): time.sleep(0.005) vkc = win32api.VkKeyScan(c) # Get virtual key code for character c # Only one keyup or keydown event needs to be sent win32gui.PostMessage(Window.id, wcon.WM_KEYDOWN, vkc, 0)
Example #7
Source File: bindings.py From ironpython2 with Apache License 2.0 | 5 votes |
def fire_key_event(self, msg): key = msg[2] keyState = 0 if win32api.GetKeyState(win32con.VK_CONTROL) & 0x8000: keyState = keyState | win32con.RIGHT_CTRL_PRESSED | win32con.LEFT_CTRL_PRESSED if win32api.GetKeyState(win32con.VK_SHIFT) & 0x8000: keyState = keyState | win32con.SHIFT_PRESSED if win32api.GetKeyState(win32con.VK_MENU) & 0x8000: keyState = keyState | win32con.LEFT_ALT_PRESSED | win32con.RIGHT_ALT_PRESSED keyinfo = key, keyState # Special hacks for the dead-char key on non-US keyboards. # (XXX - which do not work :-( event = self.keymap.get( keyinfo ) if event is None: ## if key == 220: # Dead key ## return 1 ## # Translate the raw scancode into an Ascii character. ## print "translating", key, "(with state)", keyState, ## key = win32ui.TranslateVirtualKey(key) ## print "Got back key", `key`, #### if key is None: #### return 1 # Dead-key - don't handle at all!!! ## if key: ## # Then back to a "normalized" scan-code. ## key = keycodes.get_scan_code(key[0]) ## keyinfo = key, keyState ## event = self.keymap.get( keyinfo ) ## if event is None: return 1 return self.fire(event, None)