Python pygame.K_n() Examples
The following are 10
code examples of pygame.K_n().
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Example #1
Source File: draw.py From rpisurv with GNU General Public License v2.0 | 5 votes |
def check_keypress(): try: for event in pygame.event.get(): if event.type == pygame.KEYDOWN: if event.key == pygame.K_q or event.key == pygame.K_a or event.key == pygame.K_KP_DIVIDE or event.key == pygame.K_BACKSPACE: logger.debug("Keypress 'a' or 'q' or 'backspace' or 'keypad /' detected.") return "end_event" if event.key == pygame.K_n or event.key == pygame.K_SPACE or event.key == pygame.K_KP_PLUS: logger.debug("Keypress 'n' or 'space' or 'keypad +' detected.") return "next_event" if event.key == pygame.K_r or event.key == pygame.K_KP_PERIOD or event.key == pygame.K_COMMA: logger.debug("Keypress 'r' or ',' or 'keypad .' detected") return "resume_rotation" if event.key == pygame.K_p or event.key == pygame.K_KP_MULTIPLY: logger.debug("Keypress 'p' or 'keypad *' detected") return "pause_rotation" for numeric_key_counter, key in enumerate([pygame.K_F1,pygame.K_F2,pygame.K_F3,pygame.K_F4,pygame.K_F5,pygame.K_F6,pygame.K_F7,pygame.K_F8,pygame.K_F9,pygame.K_F10,pygame.K_F11,pygame.K_F12]): if event.key == key: logger.debug("Keypress 'F" + str(numeric_key_counter + 1) + "' detected") return numeric_key_counter for numeric_key_counter, key in enumerate([pygame.K_KP0,pygame.K_KP1,pygame.K_KP2,pygame.K_KP3,pygame.K_KP4,pygame.K_KP5,pygame.K_KP6,pygame.K_KP7,pygame.K_KP8,pygame.K_KP9]): if event.key == key: logger.debug("Keypress 'keypad " + str(numeric_key_counter + 1) + "' detected") return numeric_key_counter else: return None except pygame.error as e: logger.debug("Exception " + repr(e)) exit(0)
Example #2
Source File: main.py From pygame_tutorials with MIT License | 5 votes |
def events(self): # catch all events here for event in pg.event.get(): if event.type == pg.QUIT: self.quit() if event.type == pg.KEYDOWN: if event.key == pg.K_ESCAPE: self.quit() if event.key == pg.K_h: self.draw_debug = not self.draw_debug if event.key == pg.K_p: self.paused = not self.paused if event.key == pg.K_n: self.night = not self.night
Example #3
Source File: main.py From pygame_tutorials with MIT License | 5 votes |
def events(self): # catch all events here for event in pg.event.get(): if event.type == pg.QUIT: self.quit() if event.type == pg.KEYDOWN: if event.key == pg.K_ESCAPE: self.quit() if event.key == pg.K_h: self.draw_debug = not self.draw_debug if event.key == pg.K_p: self.paused = not self.paused if event.key == pg.K_n: self.night = not self.night
Example #4
Source File: kernal.py From RoboMaster-AI-Challenge-Simulator-2D with MIT License | 5 votes |
def get_order(self): # get order from controler for event in pygame.event.get(): if event.type == pygame.QUIT: return True pressed = pygame.key.get_pressed() if pressed[pygame.K_1]: self.n = 0 if pressed[pygame.K_2]: self.n = 1 if pressed[pygame.K_3]: self.n = 2 if pressed[pygame.K_4]: self.n = 3 self.orders[self.n] = 0 if pressed[pygame.K_w]: self.orders[self.n, 0] += 1 if pressed[pygame.K_s]: self.orders[self.n, 0] -= 1 if pressed[pygame.K_q]: self.orders[self.n, 1] -= 1 if pressed[pygame.K_e]: self.orders[self.n, 1] += 1 if pressed[pygame.K_a]: self.orders[self.n, 2] -= 1 if pressed[pygame.K_d]: self.orders[self.n, 2] += 1 if pressed[pygame.K_b]: self.orders[self.n, 3] -= 1 if pressed[pygame.K_m]: self.orders[self.n, 3] += 1 if pressed[pygame.K_SPACE]: self.orders[self.n, 4] = 1 else: self.orders[self.n, 4] = 0 if pressed[pygame.K_f]: self.orders[self.n, 5] = 1 else: self.orders[self.n, 5] = 0 if pressed[pygame.K_r]: self.orders[self.n, 6] = 1 else: self.orders[self.n, 6] = 0 if pressed[pygame.K_n]: self.orders[self.n, 7] = 1 else: self.orders[self.n, 7] = 0 if pressed[pygame.K_TAB]: self.dev = True else: self.dev = False return False
Example #5
Source File: main.py From gamedev with MIT License | 5 votes |
def events(self): # catch all events here for event in pg.event.get(): if event.type == pg.QUIT: self.quit() if event.type == pg.KEYDOWN: if event.key == pg.K_ESCAPE: self.quit() if event.key == pg.K_h: self.draw_debug = not self.draw_debug if event.key == pg.K_p: self.paused = not self.paused if event.key == pg.K_n: self.night = not self.night
Example #6
Source File: main.py From gamedev with MIT License | 5 votes |
def events(self): # catch all events here for event in pg.event.get(): if event.type == pg.QUIT: self.quit() if event.type == pg.KEYDOWN: if event.key == pg.K_ESCAPE: self.quit() if event.key == pg.K_h: self.draw_debug = not self.draw_debug if event.key == pg.K_p: self.paused = not self.paused if event.key == pg.K_n: self.night = not self.night
Example #7
Source File: font_test.py From fxxkpython with GNU General Public License v3.0 | 4 votes |
def query(self, bold=False, italic=False, underline=False, antialiase=False): if self.aborted: return False spacing = 10 offset = 20 y = spacing f = self.f screen = self.screen screen.fill((255, 255, 255)) pygame.display.flip() if not (bold or italic or underline or antialiase): text = "normal" else: modes = [] if bold: modes.append("bold") if italic: modes.append("italic") if underline: modes.append("underlined") if antialiase: modes.append("antialiased") text = "%s (y/n):" % ('-'.join(modes),) f.set_bold(bold) f.set_italic(italic) f.set_underline(underline) s = f.render(text, antialiase, (0, 0, 0)) screen.blit(s, (offset, y)) y += s.get_size()[1] + spacing f.set_bold(False) f.set_italic(False) f.set_underline(False) s = f.render("(some comparison text)", False, (0, 0, 0)) screen.blit(s, (offset, y)) pygame.display.flip() while 1: for evt in pygame.event.get(): if evt.type == pygame.KEYDOWN: if evt.key == pygame.K_ESCAPE: self.abort() return False if evt.key == pygame.K_y: return True if evt.key == pygame.K_n: return False if evt.type == pygame.QUIT: self.abort() return False
Example #8
Source File: font_test.py From fxxkpython with GNU General Public License v3.0 | 4 votes |
def query(self, bold=False, italic=False, underline=False, antialiase=False): if self.aborted: return False spacing = 10 offset = 20 y = spacing f = self.f screen = self.screen screen.fill((255, 255, 255)) pygame.display.flip() if not (bold or italic or underline or antialiase): text = "normal" else: modes = [] if bold: modes.append("bold") if italic: modes.append("italic") if underline: modes.append("underlined") if antialiase: modes.append("antialiased") text = "%s (y/n):" % ('-'.join(modes),) f.set_bold(bold) f.set_italic(italic) f.set_underline(underline) s = f.render(text, antialiase, (0, 0, 0)) screen.blit(s, (offset, y)) y += s.get_size()[1] + spacing f.set_bold(False) f.set_italic(False) f.set_underline(False) s = f.render("(some comparison text)", False, (0, 0, 0)) screen.blit(s, (offset, y)) pygame.display.flip() while 1: for evt in pygame.event.get(): if evt.type == pygame.KEYDOWN: if evt.key == pygame.K_ESCAPE: self.abort() return False if evt.key == pygame.K_y: return True if evt.key == pygame.K_n: return False if evt.type == pygame.QUIT: self.abort() return False
Example #9
Source File: font_test.py From fxxkpython with GNU General Public License v3.0 | 4 votes |
def query(self, bold=False, italic=False, underline=False, antialiase=False): if self.aborted: return False spacing = 10 offset = 20 y = spacing f = self.f screen = self.screen screen.fill((255, 255, 255)) pygame.display.flip() if not (bold or italic or underline or antialiase): text = "normal" else: modes = [] if bold: modes.append("bold") if italic: modes.append("italic") if underline: modes.append("underlined") if antialiase: modes.append("antialiased") text = "%s (y/n):" % ('-'.join(modes),) f.set_bold(bold) f.set_italic(italic) f.set_underline(underline) s = f.render(text, antialiase, (0, 0, 0)) screen.blit(s, (offset, y)) y += s.get_size()[1] + spacing f.set_bold(False) f.set_italic(False) f.set_underline(False) s = f.render("(some comparison text)", False, (0, 0, 0)) screen.blit(s, (offset, y)) pygame.display.flip() while 1: for evt in pygame.event.get(): if evt.type == pygame.KEYDOWN: if evt.key == pygame.K_ESCAPE: self.abort() return False if evt.key == pygame.K_y: return True if evt.key == pygame.K_n: return False if evt.type == pygame.QUIT: self.abort() return False
Example #10
Source File: font_test.py From fxxkpython with GNU General Public License v3.0 | 4 votes |
def query(self, bold=False, italic=False, underline=False, antialiase=False): if self.aborted: return False spacing = 10 offset = 20 y = spacing f = self.f screen = self.screen screen.fill((255, 255, 255)) pygame.display.flip() if not (bold or italic or underline or antialiase): text = "normal" else: modes = [] if bold: modes.append("bold") if italic: modes.append("italic") if underline: modes.append("underlined") if antialiase: modes.append("antialiased") text = "%s (y/n):" % ('-'.join(modes),) f.set_bold(bold) f.set_italic(italic) f.set_underline(underline) s = f.render(text, antialiase, (0, 0, 0)) screen.blit(s, (offset, y)) y += s.get_size()[1] + spacing f.set_bold(False) f.set_italic(False) f.set_underline(False) s = f.render("(some comparison text)", False, (0, 0, 0)) screen.blit(s, (offset, y)) pygame.display.flip() while 1: for evt in pygame.event.get(): if evt.type == pygame.KEYDOWN: if evt.key == pygame.K_ESCAPE: self.abort() return False if evt.key == pygame.K_y: return True if evt.key == pygame.K_n: return False if evt.type == pygame.QUIT: self.abort() return False