Python win32gui.SelectObject() Examples
The following are 9
code examples of win32gui.SelectObject().
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Example #1
Source File: gui_win.py From ComicStreamer with Apache License 2.0 | 7 votes |
def prep_menu_icon(self, icon): # First load the icon. ico_x = win32api.GetSystemMetrics(win32con.SM_CXSMICON) ico_y = win32api.GetSystemMetrics(win32con.SM_CYSMICON) hicon = win32gui.LoadImage(0, icon, win32con.IMAGE_ICON, ico_x, ico_y, win32con.LR_LOADFROMFILE) hdcBitmap = win32gui.CreateCompatibleDC(0) hdcScreen = win32gui.GetDC(0) hbm = win32gui.CreateCompatibleBitmap(hdcScreen, ico_x, ico_y) hbmOld = win32gui.SelectObject(hdcBitmap, hbm) # Fill the background. brush = win32gui.GetSysColorBrush(win32con.COLOR_MENU) win32gui.FillRect(hdcBitmap, (0, 0, 16, 16), brush) # unclear if brush needs to be feed. Best clue I can find is: # "GetSysColorBrush returns a cached brush instead of allocating a new # one." - implies no DeleteObject # draw the icon win32gui.DrawIconEx(hdcBitmap, 0, 0, hicon, ico_x, ico_y, 0, 0, win32con.DI_NORMAL) win32gui.SelectObject(hdcBitmap, hbmOld) win32gui.DeleteDC(hdcBitmap) return hbm
Example #2
Source File: win32gui_demo.py From ironpython2 with Apache License 2.0 | 6 votes |
def OnPaint_1(hwnd, msg, wp, lp): dc, ps=win32gui.BeginPaint(hwnd) win32gui.SetGraphicsMode(dc, win32con.GM_ADVANCED) br=win32gui.CreateSolidBrush(win32api.RGB(255,0,0)) win32gui.SelectObject(dc, br) angle=win32gui.GetWindowLong(hwnd, win32con.GWL_USERDATA) win32gui.SetWindowLong(hwnd, win32con.GWL_USERDATA, angle+2) r_angle=angle*(math.pi/180) win32gui.SetWorldTransform(dc, {'M11':math.cos(r_angle), 'M12':math.sin(r_angle), 'M21':math.sin(r_angle)*-1, 'M22':math.cos(r_angle),'Dx':250,'Dy':250}) win32gui.MoveToEx(dc,250,250) win32gui.BeginPath(dc) win32gui.Pie(dc, 10, 70, 200, 200, 350, 350, 75, 10) win32gui.Chord(dc, 200, 200, 850, 0, 350, 350, 75, 10) win32gui.LineTo(dc, 300,300) win32gui.LineTo(dc, 100, 20) win32gui.LineTo(dc, 20, 100) win32gui.LineTo(dc, 400, 0) win32gui.LineTo(dc, 0, 400) win32gui.EndPath(dc) win32gui.StrokeAndFillPath(dc) win32gui.EndPaint(hwnd, ps) return 0
Example #3
Source File: SysTrayIcon.py From LIFX-Control-Panel with MIT License | 6 votes |
def prep_menu_icon(self, icon): # First load the icon. ico_x = win32api.GetSystemMetrics(win32con.SM_CXSMICON) ico_y = win32api.GetSystemMetrics(win32con.SM_CYSMICON) hicon = win32gui.LoadImage(0, icon, win32con.IMAGE_ICON, ico_x, ico_y, win32con.LR_LOADFROMFILE) hdcBitmap = win32gui.CreateCompatibleDC(0) hdcScreen = win32gui.GetDC(0) hbm = win32gui.CreateCompatibleBitmap(hdcScreen, ico_x, ico_y) hbmOld = win32gui.SelectObject(hdcBitmap, hbm) # Fill the background. brush = win32gui.GetSysColorBrush(win32con.COLOR_MENU) win32gui.FillRect(hdcBitmap, (0, 0, 16, 16), brush) # unclear if brush needs to be feed. Best clue I can find is: # "GetSysColorBrush returns a cached brush instead of allocating a new # one." - implies no DeleteObject # draw the icon win32gui.DrawIconEx(hdcBitmap, 0, 0, hicon, ico_x, ico_y, 0, 0, win32con.DI_NORMAL) win32gui.SelectObject(hdcBitmap, hbmOld) win32gui.DeleteDC(hdcBitmap) return hbm
Example #4
Source File: systray.py From OpenBazaar-Installer with MIT License | 6 votes |
def prep_menu_icon(self, icon): # First load the icon. ico_x = win32api.GetSystemMetrics(win32con.SM_CXSMICON) ico_y = win32api.GetSystemMetrics(win32con.SM_CYSMICON) hicon = win32gui.LoadImage(0, icon, win32con.IMAGE_ICON, ico_x, ico_y, win32con.LR_LOADFROMFILE) hdcBitmap = win32gui.CreateCompatibleDC(0) hdcScreen = win32gui.GetDC(0) hbm = win32gui.CreateCompatibleBitmap(hdcScreen, ico_x, ico_y) hbmOld = win32gui.SelectObject(hdcBitmap, hbm) # Fill the background. brush = win32gui.GetSysColorBrush(win32con.COLOR_MENU) win32gui.FillRect(hdcBitmap, (0, 0, 16, 16), brush) # unclear if brush needs to be feed. Best clue I can find is: # "GetSysColorBrush returns a cached brush instead of allocating a new # one." - implies no DeleteObject # draw the icon win32gui.DrawIconEx(hdcBitmap, 0, 0, hicon, ico_x, ico_y, 0, 0, win32con.DI_NORMAL) win32gui.SelectObject(hdcBitmap, hbmOld) win32gui.DeleteDC(hdcBitmap) return hbm
Example #5
Source File: shell.py From eavatar-me with Apache License 2.0 | 6 votes |
def prep_menu_icon(self, icon): # First load the icon. ico_x = win32api.GetSystemMetrics(win32con.SM_CXSMICON) ico_y = win32api.GetSystemMetrics(win32con.SM_CYSMICON) hicon = win32gui.LoadImage(0, icon, win32con.IMAGE_ICON, ico_x, ico_y, win32con.LR_LOADFROMFILE) hdcBitmap = win32gui.CreateCompatibleDC(0) hdcScreen = win32gui.GetDC(0) hbm = win32gui.CreateCompatibleBitmap(hdcScreen, ico_x, ico_y) hbmOld = win32gui.SelectObject(hdcBitmap, hbm) # Fill the background. brush = win32gui.GetSysColorBrush(win32con.COLOR_MENU) win32gui.FillRect(hdcBitmap, (0, 0, 16, 16), brush) # unclear if brush needs to be feed. Best clue I can find is: # "GetSysColorBrush returns a cached brush instead of allocating a new # one." - implies no DeleteObject # draw the icon win32gui.DrawIconEx(hdcBitmap, 0, 0, hicon, ico_x, ico_y, 0, 0, win32con.DI_NORMAL) win32gui.SelectObject(hdcBitmap, hbmOld) win32gui.DeleteDC(hdcBitmap) return hbm
Example #6
Source File: winapi.py From gui-o-matic with GNU Lesser General Public License v3.0 | 6 votes |
def __call__( self, window, hdc, paint_struct ): dirty = self.dirty( window ) if dirty: self.update( window, hdc ) rect = self.rect or window.get_client_region() roi = rect_intersect( rect, paint_struct[2] ) hdc_mem = win32gui.CreateCompatibleDC( hdc ) prior_bitmap = win32gui.SelectObject( hdc_mem, self.image.handle ) win32gui.BitBlt( hdc, roi[0], roi[1], roi[2] - roi[0], roi[3] - roi[1], hdc_mem, roi[0] - rect[0], roi[1] - rect[1], win32con.SRCCOPY ) win32gui.SelectObject( hdc_mem, prior_bitmap ) win32gui.DeleteDC( hdc_mem )
Example #7
Source File: winapi.py From gui-o-matic with GNU Lesser General Public License v3.0 | 6 votes |
def __call__( self, window, hdc, paint_struct ): src_roi = self.src_roi or (0, 0, self.bitmap.size[0], self.bitmap.size[1]) dst_roi = self.dst_roi or win32gui.GetClientRect( window.window_handle ) blend = self.blend or (win32con.AC_SRC_OVER, 0, 255, win32con.AC_SRC_ALPHA ) hdc_mem = win32gui.CreateCompatibleDC( hdc ) prior = win32gui.SelectObject( hdc_mem, self.bitmap.handle ) # Blit with alpha channel blending win32gui.AlphaBlend( hdc, dst_roi[ 0 ], dst_roi[ 1 ], dst_roi[ 2 ] - dst_roi[ 0 ], dst_roi[ 3 ] - dst_roi[ 1 ], hdc_mem, src_roi[ 0 ], src_roi[ 1 ], src_roi[ 2 ] - src_roi[ 0 ], src_roi[ 3 ] - src_roi[ 1 ], blend ) win32gui.SelectObject( hdc_mem, prior ) win32gui.DeleteDC( hdc_mem )
Example #8
Source File: windows.py From ATX with Apache License 2.0 | 5 votes |
def __init_screen_handles(self): # opengl windows cannot get from it's hwnd, so we use the screen hwnd = win32gui.GetDesktopWindow() # get screen size and offset left, top, right, bottom = self.rect width, height = right-left, bottom-top # the device context of the window hdcwin = win32gui.GetWindowDC(hwnd) # make a temporary dc hdcmem = win32gui.CreateCompatibleDC(hdcwin) # make a temporary bitmap in memory, this is a PyHANDLE object hbmp = win32gui.CreateCompatibleBitmap(hdcwin, width, height) # select bitmap for temporary dc win32gui.SelectObject(hdcmem, hbmp) # check the bitmap object infomation bmp = win32gui.GetObject(hbmp) bi = BITMAPINFOHEADER() bi.biSize = ctypes.sizeof(BITMAPINFOHEADER) bi.biWidth = bmp.bmWidth bi.biHeight = bmp.bmHeight bi.biPlanes = bmp.bmPlanes bi.biBitCount = bmp.bmBitsPixel bi.biCompression = 0 # BI_RGB bi.biSizeImage = 0 bi.biXPelsPerMeter = 0 bi.biYPelsPerMeter = 0 bi.biClrUsed = 0 bi.biClrImportant = 0 # calculate total size for bits pixel = bmp.bmBitsPixel size = ((bmp.bmWidth * pixel + pixel - 1)/pixel) * 4 * bmp.bmHeight buf = (ctypes.c_char * size)() self._hdcwin = hdcwin self._hdcmem = hdcmem self._bi = bi self._hbmp = hbmp self._buf = buf
Example #9
Source File: windows.py From ATX with Apache License 2.0 | 4 votes |
def screen(self): """PIL Image of current window screen. (the window must be on the top) reference: https://msdn.microsoft.com/en-us/library/dd183402(v=vs.85).aspx""" # opengl windows cannot get from it's hwnd, so we use the screen hwnd = win32gui.GetDesktopWindow() # get window size and offset left, top, right, bottom = self.rect width, height = right-left, bottom-top # the device context of the window hdcwin = win32gui.GetWindowDC(hwnd) # make a temporary dc hdcmem = win32gui.CreateCompatibleDC(hdcwin) # make a temporary bitmap in memory, this is a PyHANDLE object hbmp = win32gui.CreateCompatibleBitmap(hdcwin, width, height) # select bitmap for temporary dc win32gui.SelectObject(hdcmem, hbmp) # copy bits to temporary dc win32gui.BitBlt(hdcmem, 0, 0, width, height, hdcwin, left, top, win32con.SRCCOPY) # check the bitmap object infomation bmp = win32gui.GetObject(hbmp) bi = BITMAPINFOHEADER() bi.biSize = ctypes.sizeof(BITMAPINFOHEADER) bi.biWidth = bmp.bmWidth bi.biHeight = bmp.bmHeight bi.biPlanes = bmp.bmPlanes bi.biBitCount = bmp.bmBitsPixel bi.biCompression = 0 # BI_RGB bi.biSizeImage = 0 bi.biXPelsPerMeter = 0 bi.biYPelsPerMeter = 0 bi.biClrUsed = 0 bi.biClrImportant = 0 # calculate total size for bits pixel = bmp.bmBitsPixel size = ((bmp.bmWidth * pixel + pixel - 1)/pixel) * 4 * bmp.bmHeight buf = (ctypes.c_char * size)() # read bits into buffer windll.gdi32.GetDIBits(hdcmem, hbmp.handle, 0, bmp.bmHeight, buf, ctypes.byref(bi), win32con.DIB_RGB_COLORS) # make a PIL Image img = Image.frombuffer('RGB', (bmp.bmWidth, bmp.bmHeight), buf, 'raw', 'BGRX', 0, 1) img = img.transpose(Image.FLIP_TOP_BOTTOM) # cleanup win32gui.DeleteObject(hbmp) win32gui.DeleteObject(hdcmem) win32gui.ReleaseDC(hwnd, hdcwin) return img