Python winsound.SND_FILENAME Examples
The following are 14
code examples of winsound.SND_FILENAME().
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Example #1
Source File: ksp_plugin.py From SublimeKSP with GNU General Public License v3.0 | 6 votes |
def play(self, **kwargs): sound_path = os.path.join(self.dir, '{}.wav'.format(kwargs['command'])) if sublime.platform() == "osx": if os.path.isfile(sound_path): call(["afplay", "-v", str(1), sound_path]) if sublime.platform() == "windows": if os.path.isfile(sound_path): winsound.PlaySound(sound_path, winsound.SND_FILENAME | winsound.SND_ASYNC | winsound.SND_NODEFAULT) if sublime.platform() == "linux": if os.path.isfile(sound_path): call(["aplay", sound_path])
Example #2
Source File: action_playsound.py From dragonfly with GNU Lesser General Public License v3.0 | 5 votes |
def __init__(self, name='', file=None): """ Constructor arguments: - *name* (*str*, default *empty string*) -- name of the Windows system sound to play. This argument is effectively an alias for *file* on other platforms. - *file* (*str*, default *None*) -- path of wave file to play when the action is executed. If *name* and *file* are both *None*, then waveform playback will be silenced on Windows when the action is executed. Nothing will happen on other platforms. """ ActionBase.__init__(self) self._flags = 0 if file is not None: self._name = file if os.name == 'nt': self._flags = winsound.SND_FILENAME else: self._name = name if os.name == 'nt': self._flags = winsound.SND_ALIAS # Expand ~ constructions and shell variables in the file path if # necessary. if file is not None or os.name != 'nt': self._name = os.path.expanduser(os.path.expandvars(self._name)) self._str = str(self._name)
Example #3
Source File: beep.py From NoobSec-Toolkit with GNU General Public License v2.0 | 5 votes |
def _win_wav_play(filename): import winsound winsound.PlaySound(filename, winsound.SND_FILENAME)
Example #4
Source File: beep.py From NoobSec-Toolkit with GNU General Public License v2.0 | 5 votes |
def _win_wav_play(filename): import winsound winsound.PlaySound(filename, winsound.SND_FILENAME)
Example #5
Source File: beep.py From NoobSec-Toolkit with GNU General Public License v2.0 | 5 votes |
def _win_wav_play(filename): import winsound winsound.PlaySound(filename, winsound.SND_FILENAME)
Example #6
Source File: beep.py From NoobSec-Toolkit with GNU General Public License v2.0 | 5 votes |
def _win_wav_play(filename): import winsound winsound.PlaySound(filename, winsound.SND_FILENAME)
Example #7
Source File: action_playsound.py From dragonfly with GNU Lesser General Public License v3.0 | 5 votes |
def __init__(self, name=None, file=None): ActionBase.__init__(self) if name is not None: self._name = name self._flags = winsound.SND_ASYNC | winsound.SND_ALIAS elif file is not None: self._name = file self._flags = winsound.SND_ASYNC | winsound.SND_FILENAME self._str = str(self._name)
Example #8
Source File: _test_playsound.py From dragonfly with GNU Lesser General Public License v3.0 | 5 votes |
def __init__(self, name=None, file=None): ActionBase.__init__(self) if name is not None: self._name = name self._flags = winsound.SND_ASYNC | winsound.SND_ALIAS elif file is not None: self._name = file self._flags = winsound.SND_ASYNC | winsound.SND_FILENAME self._str = str(self._name)
Example #9
Source File: gstreamer.py From pychess with GNU General Public License v3.0 | 5 votes |
def play(self, uri): try: winsound.PlaySound(None, 0) winsound.PlaySound( url2pathname(uri[5:]), winsound.SND_FILENAME | winsound.SND_ASYNC) except RuntimeError: log.error("ERROR: RuntimeError while playing %s." % url2pathname(uri[5:]))
Example #10
Source File: core.py From face_recognition_py with GNU General Public License v3.0 | 5 votes |
def bellProcess(queue): logQueue = queue logQueue.put('Info:设备正在响铃...') winsound.PlaySound('./alarm.wav', winsound.SND_FILENAME) # TelegramBot推送进程
Example #11
Source File: text2speech.py From Printed-Text-recognition-and-conversion with MIT License | 5 votes |
def textPlay(): f = open("output.txt", "r") text = f.read() # Language in which you want to convert language = 'en' # Passing the text and language to the engine, # here we have marked slow=False. Which tells # the module that the converted audio should # have a high speed myobj = gTTS(text=text, lang=language, slow=False) myobj.save("welcome.wav") ''' print('Playing') winsound.PlaySound("This is real this is me",winsound.SND_FILENAME) pygame.init() t= pygame.mixer.Sound("welcome.wav") t.play()''' os.system("start welcome.wav")
Example #12
Source File: beep.py From POC-EXP with GNU General Public License v3.0 | 5 votes |
def _win_wav_play(filename): import winsound winsound.PlaySound(filename, winsound.SND_FILENAME)
Example #13
Source File: beep.py From EasY_HaCk with Apache License 2.0 | 5 votes |
def _win_wav_play(filename): import winsound winsound.PlaySound(filename, winsound.SND_FILENAME)
Example #14
Source File: wsr_module_loader_plus.py From dragonfly with GNU Lesser General Public License v3.0 | 4 votes |
def play_sound(sound, async_=True): if sound in sound_mappings: sound = sound_mappings[sound] winsound.PlaySound(sound, winsound.SND_FILENAME | (winsound.SND_ASYNC if async_ else 0)) # -------------------------------------------------------------------------- # Sleep/wake grammar.