Python pygame.FULLSCREEN Examples
The following are 30
code examples of pygame.FULLSCREEN().
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Example #1
Source File: pygame_functions.py From Pygame_Functions with GNU General Public License v2.0 | 6 votes |
def screenSize(sizex, sizey, xpos=None, ypos=None, fullscreen=False): global screen global background if xpos != None and ypos != None: os.environ['SDL_VIDEO_WINDOW_POS'] = "%d, %d" % (xpos, ypos + 50) else: windowInfo = pygame.display.Info() monitorWidth = windowInfo.current_w monitorHeight = windowInfo.current_h os.environ['SDL_VIDEO_WINDOW_POS'] = "%d, %d" % ((monitorWidth - sizex) / 2, (monitorHeight - sizey) / 2) if fullscreen: screen = pygame.display.set_mode([sizex, sizey], pygame.FULLSCREEN) else: screen = pygame.display.set_mode([sizex, sizey]) background = Background() screen.fill(background.colour) pygame.display.set_caption("Graphics Window") background.surface = screen.copy() pygame.display.update() return screen
Example #2
Source File: ui.py From pi-tracking-telescope with MIT License | 6 votes |
def __init__(self, screen, resolution=(800,480), ui_placement_mode=False, fps=60, dev_mode=False, audio=(22050, -8, 1, 1024)): # init system try: if (audio): pygame.mixer.init(audio[0], audio[1], audio[2], audio[3]) except: pass pygame.font.init() pygame.init() self.screenSurface = pygame.display.set_mode(resolution) #, pygame.FULLSCREEN) self.fpsClock = pygame.time.Clock() self.fps = fps pygame.display.set_caption("LCARS") if not dev_mode: pygame.mouse.set_visible(False) # set up screen elements self.all_sprites = pygame.sprite.LayeredDirty() self.all_sprites.UI_PLACEMENT_MODE = ui_placement_mode self.screen = screen self.screen.setup(self.all_sprites) self.running = True
Example #3
Source File: __init__.py From DIY-Thermocam with GNU General Public License v3.0 | 6 votes |
def setup(): global screen # Init pygame pygame.init() # Init screen screen = pygame.display.set_mode((640, 480), pygame.FULLSCREEN) # Disable mouse pygame.mouse.set_visible(False) # Display welcome message displayText("DIY-Thermocam Video Module", True) # Main Program
Example #4
Source File: __init__.py From DIY-Thermocam with GNU General Public License v3.0 | 6 votes |
def setup(): global screen # Init pygame pygame.init() # Init screen screen = pygame.display.set_mode((640, 480), pygame.FULLSCREEN) # Disable mouse pygame.mouse.set_visible(False) # Display welcome message displayText("DIY-Thermocam Video Module", True) # Main Program
Example #5
Source File: weather.py From PiWeatherRock with MIT License | 6 votes |
def sizing(self, size): """ Set various asplect of the app related to the screen size of the display and/or window. """ self.log.debug(f"Framebuffer Size: {size[0]} x {size[1]}") if self.config["fullscreen"]: self.screen = pygame.display.set_mode(size, pygame.FULLSCREEN) self.xmax = pygame.display.Info().current_w # - 35 Why not use full screen in "fullescreen"? self.ymax = pygame.display.Info().current_h # - 5 Why not use full screen in "fullescreen"? else: self.screen = pygame.display.set_mode(size, pygame.RESIZABLE) pygame.display.set_caption('PiWeatherRock') self.xmax = pygame.display.get_surface().get_width() - 35 self.ymax = pygame.display.get_surface().get_height() - 5 if self.xmax <= 1024: self.icon_size = '64' else: self.icon_size = '256'
Example #6
Source File: display_test.py From fxxkpython with GNU General Public License v3.0 | 6 votes |
def test_list_modes(self): modes = pygame.display.list_modes( depth=0, flags=pygame.FULLSCREEN, display=0 ) # modes == -1 means any mode is supported. if modes != -1: self.assertEqual(len(modes[0]), 2) self.assertEqual(type(modes[0][0]), int) modes = pygame.display.list_modes() if modes != -1: self.assertEqual(len(modes[0]), 2) self.assertEqual(type(modes[0][0]), int) modes = pygame.display.list_modes( depth=0, flags=0, display=0 ) if modes != -1: self.assertEqual(len(modes[0]), 2) self.assertEqual(type(modes[0][0]), int)
Example #7
Source File: ui.py From rpi_lcars with MIT License | 6 votes |
def __init__(self, screen, resolution=(800,480), ui_placement_mode=False, fps=60, dev_mode=False, audio=True, audio_params=(22050, -8, 1, 1024)): # init system pygame.display.init() pygame.font.init() sound.init(audio_params) self.screenSurface = pygame.display.set_mode(resolution) #, pygame.FULLSCREEN) self.fpsClock = pygame.time.Clock() self.fps = fps pygame.display.set_caption("LCARS") if not dev_mode: # see https://github.com/tobykurien/rpi_lcars/issues/9 #pygame.mouse.set_visible(False) pygame.mouse.set_cursor((8,8),(0,0),(0,0,0,0,0,0,0,0),(0,0,0,0,0,0,0,0)) # set up screen elements self.all_sprites = pygame.sprite.LayeredDirty() self.all_sprites.UI_PLACEMENT_MODE = ui_placement_mode self.screen = screen self.screen.setup(self.all_sprites) self.running = True
Example #8
Source File: eduactiv8.py From eduActiv8 with GNU General Public License v3.0 | 6 votes |
def fullscreen_toggle(self, info): """toggle between fullscreen and windowed version with CTRL + F current activity will be reset""" self.redraw_needed = [True, True, True] if self.config.fullscreen is True: self.config.fullscreen = False self.size = self.wn_size[:] self.screen = pygame.display.set_mode(self.size, pygame.RESIZABLE) self.fs_rescale(info) else: self.config.fullscreen = True self.size = self.fs_size[:] self.screen = pygame.display.set_mode(self.size, pygame.FULLSCREEN) self.fs_rescale(info) pygame.display.flip()
Example #9
Source File: display_test.py From fxxkpython with GNU General Public License v3.0 | 6 votes |
def test_list_modes(self): modes = pygame.display.list_modes( depth=0, flags=pygame.FULLSCREEN, display=0 ) # modes == -1 means any mode is supported. if modes != -1: self.assertEqual(len(modes[0]), 2) self.assertEqual(type(modes[0][0]), int) modes = pygame.display.list_modes() if modes != -1: self.assertEqual(len(modes[0]), 2) self.assertEqual(type(modes[0][0]), int) modes = pygame.display.list_modes( depth=0, flags=0, display=0 ) if modes != -1: self.assertEqual(len(modes[0]), 2) self.assertEqual(type(modes[0][0]), int)
Example #10
Source File: core_choices_dynamic.py From Retropie-CRT-Edition with GNU General Public License v3.0 | 6 votes |
def _init_screen(self): pygame.display.init() pygame.font.init() pygame.mouse.set_visible(0) # gfx self.m_oFontText = pygame.font.Font(os.path.join(self.m_sSkinPath, self.dCFG['font']), self.dCFG['font_size']) self.dCFG['font_line'] = self.m_oFontText.get_linesize() self.be = pygame.image.load(os.path.join(self.m_sSkinPath, self.dCFG['border_corner'])) self.b = pygame.image.load(os.path.join(self.m_sSkinPath, self.dCFG['border'])) self.c = pygame.image.load(os.path.join(self.m_sSkinPath, self.dCFG['cursor'])) self.c = pygame.transform.rotate(self.c, self.m_iRotate) # screen self.m_lResolutionXY = CRT.get_screen_resolution() self.m_lScreenCenter = map(lambda x: x/2, self.m_lResolutionXY) self.m_oScreen = pygame.display.set_mode(self.m_lResolutionXY, pygame.FULLSCREEN)
Example #11
Source File: pygame_functions.py From Pygame_Functions with GNU General Public License v2.0 | 6 votes |
def screenSize(sizex, sizey, xpos=None, ypos=None, fullscreen=False): global screen global background if xpos != None and ypos != None: os.environ['SDL_VIDEO_WINDOW_POS'] = "%d, %d" % (xpos, ypos + 50) else: windowInfo = pygame.display.Info() monitorWidth = windowInfo.current_w monitorHeight = windowInfo.current_h os.environ['SDL_VIDEO_WINDOW_POS'] = "%d, %d" % ((monitorWidth - sizex) / 2, (monitorHeight - sizey) / 2) if fullscreen: screen = pygame.display.set_mode([sizex, sizey], pygame.FULLSCREEN) else: screen = pygame.display.set_mode([sizex, sizey]) background = Background() screen.fill(background.colour) pygame.display.set_caption("Graphics Window") background.surface = screen.copy() pygame.display.update() return screen
Example #12
Source File: display_test.py From fxxkpython with GNU General Public License v3.0 | 6 votes |
def test_list_modes(self): modes = pygame.display.list_modes( depth=0, flags=pygame.FULLSCREEN, display=0 ) # modes == -1 means any mode is supported. if modes != -1: self.assertEqual(len(modes[0]), 2) self.assertEqual(type(modes[0][0]), int) modes = pygame.display.list_modes() if modes != -1: self.assertEqual(len(modes[0]), 2) self.assertEqual(type(modes[0][0]), int) modes = pygame.display.list_modes( depth=0, flags=0, display=0 ) if modes != -1: self.assertEqual(len(modes[0]), 2) self.assertEqual(type(modes[0][0]), int)
Example #13
Source File: display_test.py From fxxkpython with GNU General Public License v3.0 | 6 votes |
def test_list_modes(self): modes = pygame.display.list_modes( depth=0, flags=pygame.FULLSCREEN, display=0 ) # modes == -1 means any mode is supported. if modes != -1: self.assertEqual(len(modes[0]), 2) self.assertEqual(type(modes[0][0]), int) modes = pygame.display.list_modes() if modes != -1: self.assertEqual(len(modes[0]), 2) self.assertEqual(type(modes[0][0]), int) modes = pygame.display.list_modes( depth=0, flags=0, display=0 ) if modes != -1: self.assertEqual(len(modes[0]), 2) self.assertEqual(type(modes[0][0]), int)
Example #14
Source File: MAIN.py From DUGA with Mozilla Public License 2.0 | 6 votes |
def __init__(self, width, height): self.width = width self.height = height self.res_width = 0 if SETTINGS.mode == 1: self.width = int(SETTINGS.canvas_target_width / SETTINGS.resolution) * SETTINGS.resolution self.height = SETTINGS.canvas_target_height self.res_width = SETTINGS.canvas_actual_width if SETTINGS.fullscreen: self.window = pygame.display.set_mode((self.width, int(self.height+(self.height*0.15))) ,pygame.FULLSCREEN) else: self.window = pygame.display.set_mode((self.width, int(self.height+(self.height*0.15)))) self.canvas = pygame.Surface((self.width, self.height)) pygame.display.set_caption("DUGA") self.shade = [pygame.Surface((self.width, self.height)).convert_alpha(), pygame.Surface((self.width, self.height/1.2)).convert_alpha(), pygame.Surface((self.width, self.height/2)).convert_alpha(), pygame.Surface((self.width, self.height/4)).convert_alpha(), pygame.Surface((self.width, self.height/8)).convert_alpha(), pygame.Surface((self.width, self.height/18)).convert_alpha()] self.rgba = [SETTINGS.shade_rgba[0], SETTINGS.shade_rgba[1], SETTINGS.shade_rgba[2], int(min(255, SETTINGS.shade_rgba[3]*(50/SETTINGS.shade_visibility)))]
Example #15
Source File: test_pygame.py From ConTroll_Remote_Access_Trojan with Apache License 2.0 | 5 votes |
def __init__(self, resolution=(640, 480), cmdline=""): self.color = (0,0,0) self.resolution = resolution if "--fullscreen" in cmdline: self.window = \ pygame.display.set_mode(self.resolution, pygame.FULLSCREEN) else: self.window = pygame.display.set_mode(self.resolution) # pygame.display.set_mode() verändert die Größe des Fensters # Über das zweite Argument, pygame.FULLSCREEN, kann das Fenster # in den Vollbildmodus versetzt werden pygame.display.set_caption('A Simple Yet Insightful Pygame Example') # Verändert die Beschriftung des Fensters pygame.mouse.set_visible(0) # Verhindert, dass die Maus gezeigt wird self.screen = pygame.display.get_surface() # Generiert ein Surface des Fensters # Siehe: Allgemeines über Surfaces self.screen.fill(self.color) # Füllt das Surface self.screen mit der übergebenen Farbe # Siehe: Allgemeines über Farben self.screen_rect = self.screen.get_rect() # Rectangle des Fensters # Siehe: Allgemeines über Rectangles
Example #16
Source File: dash.py From gamedev with MIT License | 5 votes |
def __init__(self): # initialize game settings # os.environ['SDL_VIDEO_CENTERED'] = '1' # os.environ['SDL_VIDEO_WINDOW_POS'] = '0,0' pygame.init() # pygame.mixer.init() flags = pygame.DOUBLEBUF | pygame.HWSURFACE # | pygame.FULLSCREEN self.screen = pygame.display.set_mode((WIDTH, HEIGHT), flags) pygame.display.set_caption("My Game") self.clock = pygame.time.Clock() self.load_data() font = pygame.font.match_font("Ubuntu Mono") self.menu = GameMenu(self, "Dash!", ["Play", "Options", "Quit"], font=font, font_size=30, padding=20)
Example #17
Source File: ui.py From mqtt-control-panel with MIT License | 5 votes |
def __init__(self, background = None): # Init framebuffer/touchscreen environment variables os.putenv('SDL_VIDEODRIVER', 'fbcon') os.putenv('SDL_FBDEV', '/dev/fb1') os.putenv('SDL_MOUSEDRV', 'TSLIB') os.putenv('SDL_MOUSEDEV', '/dev/input/event0') self._backlight_on = True self.on() # Init pygame and screen print "Initting..." pygame.init() print "Setting Mouse invisible..." pygame.mouse.set_visible(False) print "Setting fullscreen..." modes = pygame.display.list_modes(16) self._screen = pygame.display.set_mode(modes[0], pygame.FULLSCREEN, 16) self._needs_update = True # Load background self._background = pygame.image.load(background) self._screen.fill(0) self._screen.blit(self._background, (0, 0)) pygame.display.update() # Load font self._font = pygame.font.SysFont("Arial", 24) self._images = [] self._buttons = [] self._status_lines = [] self.update()
Example #18
Source File: app.py From BlueDot with MIT License | 5 votes |
def __init__(self, device, server, fullscreen, width, height): self._device = device self._server = server self._fullscreen = fullscreen #init pygame pygame.init() #load font self._font = pygame.font.SysFont(FONT, FONTSIZE) #setup the screen #set the screen caption pygame.display.set_caption("Blue Dot") #create the screen screenflags = 0 if fullscreen: screenflags = pygame.FULLSCREEN if width == None and height == None: display_info = pygame.display.Info() width = display_info.current_w height = display_info.current_h if width == None: width = DEFAULTSIZE[0] if height == None: height = DEFAULTSIZE[1] self._screen = pygame.display.set_mode((width, height), screenflags) self._width = width self._height = height self._run() pygame.quit()
Example #19
Source File: war.py From gamedev with MIT License | 5 votes |
def __init__(self): pygame.init() # pygame.mixer.init() flags = pygame.DOUBLEBUF | pygame.HWSURFACE # | pygame.FULLSCREEN self.screen = pygame.display.set_mode((WIDTH, HEIGHT), flags) pygame.display.set_caption(TITLE) self.clock = pygame.time.Clock() self.OFFSET = OFFSET self.load_data()
Example #20
Source File: part_test2.py From gamedev with MIT License | 5 votes |
def __init__(self): pygame.init() flags = pygame.DOUBLEBUF # | pygame.HWSURFACE | pygame.FULLSCREEN self.screen = pygame.display.set_mode((WIDTH, HEIGHT), flags) self.clock = pygame.time.Clock() self.new()
Example #21
Source File: part_test_ship.py From gamedev with MIT License | 5 votes |
def __init__(self): pygame.init() flags = pygame.DOUBLEBUF # | pygame.HWSURFACE | pygame.FULLSCREEN self.screen = pygame.display.set_mode((WIDTH, HEIGHT), flags) self.clock = pygame.time.Clock() self.new()
Example #22
Source File: cnc_display.py From MonitorDarkly with GNU General Public License v3.0 | 5 votes |
def main(): pg.init() screen = pg.display.set_mode((1920,1200), pg.FULLSCREEN|pg.DOUBLEBUF|pg.HWSURFACE) lock = image.DellImage("lock_https.gif") packet = cnc_packet.build_upload_packet(cnc_packet.build_image_blob(lock, 50, 50)) display_packet(packet, screen) while True: x, y = pg.mouse.get_pos() packet = cnc_packet.build_cursor_packet(x, y) display_packet(packet, screen)
Example #23
Source File: map_test.py From gamedev with MIT License | 5 votes |
def __init__(self): pygame.init() os.environ['SDL_VIDEODRIVER'] = 'fbcon' flags = pygame.DOUBLEBUF | pygame.HWSURFACE # | pygame.FULLSCREEN self.screen = pygame.display.set_mode((WIDTH, HEIGHT), flags) self.screen_rect = self.screen.get_rect() pygame.display.set_caption("Map Test") self.clock = pygame.time.Clock() self.load_data()
Example #24
Source File: display_test.py From fxxkpython with GNU General Public License v3.0 | 5 votes |
def test_mode_ok_fullscreen(self): modes = pygame.display.list_modes() if modes != -1: size = modes[0] self.assertNotEqual(pygame.display.mode_ok( size, flags=pygame.FULLSCREEN), 0)
Example #25
Source File: display_test.py From fxxkpython with GNU General Public License v3.0 | 5 votes |
def test_mode_ok_fullscreen(self): modes = pygame.display.list_modes() if modes != -1: size = modes[0] self.assertNotEqual(pygame.display.mode_ok( size, flags=pygame.FULLSCREEN), 0)
Example #26
Source File: display_test.py From fxxkpython with GNU General Public License v3.0 | 5 votes |
def test_mode_ok_fullscreen(self): modes = pygame.display.list_modes() if modes != -1: size = modes[0] self.assertNotEqual(pygame.display.mode_ok( size, flags=pygame.FULLSCREEN), 0)
Example #27
Source File: window_pygame.py From Tickeys-linux with MIT License | 5 votes |
def toggle_fullscreen(self): if self.flags & pygame.FULLSCREEN: self.flags &= ~pygame.FULLSCREEN else: self.flags |= pygame.FULLSCREEN self._pygame_set_mode()
Example #28
Source File: pyrat.py From PyRat with GNU General Public License v3.0 | 5 votes |
def main(): # Start program debug("Starting pygame...") pygame.init() debug("Defining screen object...") if not(args.nodrawing): if not(args.save_images): infoObject = pygame.display.Info() image_icon = pygame.image.load("resources/various/pyrat.ico") pygame.display.set_icon(image_icon) pygame.display.set_caption("PyRat") if args.fullscreen: screen = pygame.display.set_mode((infoObject.current_w, infoObject.current_h), pygame.FULLSCREEN) args.window_width = infoObject.current_w args.window_height = infoObject.current_h else: screen = pygame.display.set_mode((args.window_width, args.window_height), pygame.RESIZABLE) else: screen = pygame.surface.Surface((args.window_width, args.window_height)) infoObject = "" else: screen = "" infoObject = "" # Run first game debug("Starting first game") result = run_game(screen, infoObject) # Run other games (if any) for i in range(args.tests - 1): debug("Starting match number " + str(i)) print("match " + str(i+2) + "/" + str(args.tests)) new = run_game(screen, infoObject) debug("Aggregating stats") result = {x: result.get(x, 0) + new.get(x, 0) for x in set(result).union(new)} debug("Writing stats and exiting") result = {k: v / args.tests for k, v in result.items()} # Print stats and exit print("{") for key,value in sorted(result.items()): print("\t\"" + str(key) + "\": " + str(value)) print("}") pygame.quit()
Example #29
Source File: pattern_generator.py From Retropie-CRT-Edition with GNU General Public License v3.0 | 5 votes |
def _init_screen(self): pygame.display.init() pygame.font.init() pygame.mouse.set_visible(0) self.m_PGoFontText = pygame.font.Font(FONT_FILE, self.m_PGoFontTextSize) self.m_PGoScreen = pygame.display.set_mode((self.m_dPatternAdj["ScreenHSize"], self.m_dPatternAdj["ScreenVSize"]), pygame.FULLSCREEN)
Example #30
Source File: config_core.py From Retropie-CRT-Edition with GNU General Public License v3.0 | 5 votes |
def _pause(self): self.m_oJoyHandler.quit() if self.m_bPause[0]: self._wait() if self.m_bExit: return self.m_oJoyHandler.init() self.m_oScreen = pygame.display.set_mode(self.m_lResolutionXY, pygame.FULLSCREEN)