Python pygame.K_PAGEUP Examples

The following are 3 code examples of pygame.K_PAGEUP(). You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may also want to check out all available functions/classes of the module pygame , or try the search function .
Example #1
Source File: pygame.py    From pyimgui with BSD 3-Clause "New" or "Revised" License 5 votes vote down vote up
def _map_keys(self):
        key_map = self.io.key_map

        key_map[imgui.KEY_TAB] = pygame.K_TAB
        key_map[imgui.KEY_LEFT_ARROW] = pygame.K_LEFT
        key_map[imgui.KEY_RIGHT_ARROW] = pygame.K_RIGHT
        key_map[imgui.KEY_UP_ARROW] = pygame.K_UP
        key_map[imgui.KEY_DOWN_ARROW] = pygame.K_DOWN
        key_map[imgui.KEY_PAGE_UP] = pygame.K_PAGEUP
        key_map[imgui.KEY_PAGE_DOWN] = pygame.K_PAGEDOWN
        key_map[imgui.KEY_HOME] = pygame.K_HOME
        key_map[imgui.KEY_END] = pygame.K_END
        key_map[imgui.KEY_DELETE] = pygame.K_DELETE
        key_map[imgui.KEY_BACKSPACE] = pygame.K_BACKSPACE
        key_map[imgui.KEY_ENTER] = pygame.K_RETURN
        key_map[imgui.KEY_ESCAPE] = pygame.K_ESCAPE
        key_map[imgui.KEY_A] = pygame.K_a
        key_map[imgui.KEY_C] = pygame.K_c
        key_map[imgui.KEY_V] = pygame.K_v
        key_map[imgui.KEY_X] = pygame.K_x
        key_map[imgui.KEY_Y] = pygame.K_y
        key_map[imgui.KEY_Z] = pygame.K_z 
Example #2
Source File: main_screen.py    From launcher with GNU General Public License v3.0 5 votes vote down vote up
def KeyDown(self,event):
        """
        if event.key == pygame.K_PAGEUP:
            self.EasingAllPageLeft()
            #self.SwapAndShow()
        if event.key == pygame.K_PAGEDOWN:
            self.EasingAllPageRight()
            #self.SwapAndShow()
        """
        
        if event.key == pygame.K_t:
            self.DrawRun()
            self.SwapAndShow()
        
        """
        if event.key == CurKeys["Space"]:
            self._CounterScreen.Draw()
            self._CounterScreen.SwapAndShow()
            self._CounterScreen.StartCounter()
        """ 
        ## leave rest to Pages
        current_page_key_down_cb = getattr(self._CurrentPage,"KeyDown",None)
        if current_page_key_down_cb != None:
            if callable( current_page_key_down_cb ):
                self._CurrentPage.KeyDown(event)
                
        self._LastKey = event.key 
Example #3
Source File: scrollbar.py    From pygame-menu with MIT License 4 votes vote down vote up
def update(self, events):
        updated = False
        for event in events:  # type: pygame.event.Event
            if event.type == pygame.KEYDOWN and self._orientation == 1 \
                    and event.key in (pygame.K_PAGEUP, pygame.K_PAGEDOWN):
                direction = 1 if event.key == pygame.K_PAGEDOWN else -1
                if self._scroll(direction * self._page_step):
                    self.change()
                    updated = True

            elif self.mouse_enabled and event.type == pygame.MOUSEMOTION and self.scrolling:
                if self._scroll(event.rel[self._orientation]):
                    self.change()
                    updated = True

            elif self.mouse_enabled and event.type == pygame.MOUSEBUTTONDOWN:
                if event.button in (4, 5) and self._orientation == 1:
                    # Vertical bar: scroll down (4) or up (5)
                    direction = -1 if event.button == 4 else 1
                    if self._scroll(direction * self._single_step):
                        self.change()
                        updated = True
                else:
                    # The _slider_rect origin is related to the widget surface
                    if self._slider_rect.move(*self._rect.topleft).collidepoint(event.pos):
                        # Initialize scrolling
                        self.scrolling = True

                    elif self._rect.collidepoint(*event.pos):
                        # Moves towards the click by one "page" (= slider length without pad)
                        srect = self._slider_rect.move(*self._rect.topleft)
                        pos = (srect.x, srect.y)
                        direction = 1 if event.pos[self._orientation] > pos[self._orientation] else -1
                        if self._scroll(direction * self._page_step):
                            self.change()
                            updated = True

            elif self.mouse_enabled and event.type == pygame.MOUSEBUTTONUP:
                if self.scrolling:
                    self.scrolling = False
                    updated = True

        return updated