Python pygame.K_PAGEUP Examples
The following are 3
code examples of pygame.K_PAGEUP().
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Example #1
Source File: pygame.py From pyimgui with BSD 3-Clause "New" or "Revised" License | 5 votes |
def _map_keys(self): key_map = self.io.key_map key_map[imgui.KEY_TAB] = pygame.K_TAB key_map[imgui.KEY_LEFT_ARROW] = pygame.K_LEFT key_map[imgui.KEY_RIGHT_ARROW] = pygame.K_RIGHT key_map[imgui.KEY_UP_ARROW] = pygame.K_UP key_map[imgui.KEY_DOWN_ARROW] = pygame.K_DOWN key_map[imgui.KEY_PAGE_UP] = pygame.K_PAGEUP key_map[imgui.KEY_PAGE_DOWN] = pygame.K_PAGEDOWN key_map[imgui.KEY_HOME] = pygame.K_HOME key_map[imgui.KEY_END] = pygame.K_END key_map[imgui.KEY_DELETE] = pygame.K_DELETE key_map[imgui.KEY_BACKSPACE] = pygame.K_BACKSPACE key_map[imgui.KEY_ENTER] = pygame.K_RETURN key_map[imgui.KEY_ESCAPE] = pygame.K_ESCAPE key_map[imgui.KEY_A] = pygame.K_a key_map[imgui.KEY_C] = pygame.K_c key_map[imgui.KEY_V] = pygame.K_v key_map[imgui.KEY_X] = pygame.K_x key_map[imgui.KEY_Y] = pygame.K_y key_map[imgui.KEY_Z] = pygame.K_z
Example #2
Source File: main_screen.py From launcher with GNU General Public License v3.0 | 5 votes |
def KeyDown(self,event): """ if event.key == pygame.K_PAGEUP: self.EasingAllPageLeft() #self.SwapAndShow() if event.key == pygame.K_PAGEDOWN: self.EasingAllPageRight() #self.SwapAndShow() """ if event.key == pygame.K_t: self.DrawRun() self.SwapAndShow() """ if event.key == CurKeys["Space"]: self._CounterScreen.Draw() self._CounterScreen.SwapAndShow() self._CounterScreen.StartCounter() """ ## leave rest to Pages current_page_key_down_cb = getattr(self._CurrentPage,"KeyDown",None) if current_page_key_down_cb != None: if callable( current_page_key_down_cb ): self._CurrentPage.KeyDown(event) self._LastKey = event.key
Example #3
Source File: scrollbar.py From pygame-menu with MIT License | 4 votes |
def update(self, events): updated = False for event in events: # type: pygame.event.Event if event.type == pygame.KEYDOWN and self._orientation == 1 \ and event.key in (pygame.K_PAGEUP, pygame.K_PAGEDOWN): direction = 1 if event.key == pygame.K_PAGEDOWN else -1 if self._scroll(direction * self._page_step): self.change() updated = True elif self.mouse_enabled and event.type == pygame.MOUSEMOTION and self.scrolling: if self._scroll(event.rel[self._orientation]): self.change() updated = True elif self.mouse_enabled and event.type == pygame.MOUSEBUTTONDOWN: if event.button in (4, 5) and self._orientation == 1: # Vertical bar: scroll down (4) or up (5) direction = -1 if event.button == 4 else 1 if self._scroll(direction * self._single_step): self.change() updated = True else: # The _slider_rect origin is related to the widget surface if self._slider_rect.move(*self._rect.topleft).collidepoint(event.pos): # Initialize scrolling self.scrolling = True elif self._rect.collidepoint(*event.pos): # Moves towards the click by one "page" (= slider length without pad) srect = self._slider_rect.move(*self._rect.topleft) pos = (srect.x, srect.y) direction = 1 if event.pos[self._orientation] > pos[self._orientation] else -1 if self._scroll(direction * self._page_step): self.change() updated = True elif self.mouse_enabled and event.type == pygame.MOUSEBUTTONUP: if self.scrolling: self.scrolling = False updated = True return updated