Python pygame.K_PAGEDOWN Examples
The following are 3
code examples of pygame.K_PAGEDOWN().
You can vote up the ones you like or vote down the ones you don't like,
and go to the original project or source file by following the links above each example.
You may also want to check out all available functions/classes of the module
pygame
, or try the search function
.
Example #1
Source File: pygame.py From pyimgui with BSD 3-Clause "New" or "Revised" License | 5 votes |
def _map_keys(self): key_map = self.io.key_map key_map[imgui.KEY_TAB] = pygame.K_TAB key_map[imgui.KEY_LEFT_ARROW] = pygame.K_LEFT key_map[imgui.KEY_RIGHT_ARROW] = pygame.K_RIGHT key_map[imgui.KEY_UP_ARROW] = pygame.K_UP key_map[imgui.KEY_DOWN_ARROW] = pygame.K_DOWN key_map[imgui.KEY_PAGE_UP] = pygame.K_PAGEUP key_map[imgui.KEY_PAGE_DOWN] = pygame.K_PAGEDOWN key_map[imgui.KEY_HOME] = pygame.K_HOME key_map[imgui.KEY_END] = pygame.K_END key_map[imgui.KEY_DELETE] = pygame.K_DELETE key_map[imgui.KEY_BACKSPACE] = pygame.K_BACKSPACE key_map[imgui.KEY_ENTER] = pygame.K_RETURN key_map[imgui.KEY_ESCAPE] = pygame.K_ESCAPE key_map[imgui.KEY_A] = pygame.K_a key_map[imgui.KEY_C] = pygame.K_c key_map[imgui.KEY_V] = pygame.K_v key_map[imgui.KEY_X] = pygame.K_x key_map[imgui.KEY_Y] = pygame.K_y key_map[imgui.KEY_Z] = pygame.K_z
Example #2
Source File: main_screen.py From launcher with GNU General Public License v3.0 | 5 votes |
def KeyDown(self,event): """ if event.key == pygame.K_PAGEUP: self.EasingAllPageLeft() #self.SwapAndShow() if event.key == pygame.K_PAGEDOWN: self.EasingAllPageRight() #self.SwapAndShow() """ if event.key == pygame.K_t: self.DrawRun() self.SwapAndShow() """ if event.key == CurKeys["Space"]: self._CounterScreen.Draw() self._CounterScreen.SwapAndShow() self._CounterScreen.StartCounter() """ ## leave rest to Pages current_page_key_down_cb = getattr(self._CurrentPage,"KeyDown",None) if current_page_key_down_cb != None: if callable( current_page_key_down_cb ): self._CurrentPage.KeyDown(event) self._LastKey = event.key
Example #3
Source File: scrollbar.py From pygame-menu with MIT License | 4 votes |
def update(self, events): updated = False for event in events: # type: pygame.event.Event if event.type == pygame.KEYDOWN and self._orientation == 1 \ and event.key in (pygame.K_PAGEUP, pygame.K_PAGEDOWN): direction = 1 if event.key == pygame.K_PAGEDOWN else -1 if self._scroll(direction * self._page_step): self.change() updated = True elif self.mouse_enabled and event.type == pygame.MOUSEMOTION and self.scrolling: if self._scroll(event.rel[self._orientation]): self.change() updated = True elif self.mouse_enabled and event.type == pygame.MOUSEBUTTONDOWN: if event.button in (4, 5) and self._orientation == 1: # Vertical bar: scroll down (4) or up (5) direction = -1 if event.button == 4 else 1 if self._scroll(direction * self._single_step): self.change() updated = True else: # The _slider_rect origin is related to the widget surface if self._slider_rect.move(*self._rect.topleft).collidepoint(event.pos): # Initialize scrolling self.scrolling = True elif self._rect.collidepoint(*event.pos): # Moves towards the click by one "page" (= slider length without pad) srect = self._slider_rect.move(*self._rect.topleft) pos = (srect.x, srect.y) direction = 1 if event.pos[self._orientation] > pos[self._orientation] else -1 if self._scroll(direction * self._page_step): self.change() updated = True elif self.mouse_enabled and event.type == pygame.MOUSEBUTTONUP: if self.scrolling: self.scrolling = False updated = True return updated