Python pygame.K_l() Examples
The following are 3
code examples of pygame.K_l().
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Example #1
Source File: manual-control-pygame.py From DJITelloPy with MIT License | 6 votes |
def keyup(self, key): """ Update velocities based on key released Arguments: key: pygame key """ if key == pygame.K_UP or key == pygame.K_DOWN: # set zero forward/backward velocity self.for_back_velocity = 0 elif key == pygame.K_LEFT or key == pygame.K_RIGHT: # set zero left/right velocity self.left_right_velocity = 0 elif key == pygame.K_w or key == pygame.K_s: # set zero up/down velocity self.up_down_velocity = 0 elif key == pygame.K_a or key == pygame.K_d: # set zero yaw velocity self.yaw_velocity = 0 elif key == pygame.K_t: # takeoff self.tello.takeoff() self.send_rc_control = True elif key == pygame.K_l: # land not self.tello.land() self.send_rc_control = False
Example #2
Source File: graphics.py From highway-env with MIT License | 5 votes |
def handle_event(self, event: pygame.event.EventType) -> None: """ Handle pygame events for moving and zooming in the displayed area. :param event: a pygame event """ if event.type == pygame.KEYDOWN: if event.key == pygame.K_l: self.scaling *= 1 / self.SCALING_FACTOR if event.key == pygame.K_o: self.scaling *= self.SCALING_FACTOR if event.key == pygame.K_m: self.centering_position[0] -= self.MOVING_FACTOR if event.key == pygame.K_k: self.centering_position[0] += self.MOVING_FACTOR
Example #3
Source File: main.py From gamedev with MIT License | 5 votes |
def events(self): # catch all events here for event in pg.event.get(): if event.type == pg.QUIT: self.quit() if event.type == pg.KEYDOWN and event.key == pg.K_ESCAPE: self.quit() # TODO: remove this if event.type == pg.KEYDOWN and event.key == pg.K_l: self.light = not self.light