Python nuke.menu() Examples
The following are 21
code examples of nuke.menu().
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Example #1
Source File: menu.py From NukeToolSet with MIT License | 6 votes |
def create_tools(self, menu, type, name, command, shortcut, icon_name): """ create menu tools :param type: :param menu: :param name: :param command: :param shortcut: :param icon: :return: """ if type == "python": menu.addCommand(name, command, shortcut, icon=icon_name) elif type == "gizmo": menu.addCommand(name, "nuke.createNode(\"%s\")" % command, icon=icon_name) elif type == "toolbar": menu.addCommand(name, icon=icon_name)
Example #2
Source File: interop.py From P4VFX with MIT License | 5 votes |
def initializeMenu(self, entries): m = nuke.menu( 'Nuke' ) self.menu = m.addMenu( 'Perforce' )
Example #3
Source File: cryptomatte_utilities.py From Cryptomatte with BSD 3-Clause "New" or "Revised" License | 5 votes |
def _troubleshoot_gizmo(gizmo): MSG_WRONGTYPE = 'Troubleshooting: Cannot troubleshoot non-Cryptomatte nodes' MSG_UNCONNECTED = 'Cryptomatte gizmo is not plugged into anything' MSG_NONE_FOUND = 'No Cryptomattes found in input. ' MSG_LYR_UNSET = ('Gizmo needs updating, layer is not set. ' 'Press "force update" or reconnect.') MSG_LYR_UNPOP = ('Gizmo needs updating, layer menu is not populated. ' 'Press "force update" or reconnect.') MSG_ODD_STATE = ('Gizmo is in an odd state and needs updating. ' 'Press "force update" or reconnect.') MSG_INVALID_SEL = ('Layer is set to "%s", which is unavailable. ' 'Select another layer.') if gizmo.Class() != "Cryptomatte": return [MSG_WRONGTYPE] issues = [] if not gizmo.input(0): issues.append(MSG_UNCONNECTED) else: cinfo = CryptomatteInfo(gizmo, reload_metadata=True) available = cinfo.get_cryptomatte_names() selection = gizmo.knob('cryptoLayer').value() menu_selection = gizmo.knob('cryptoLayerChoice').value() if not cinfo.cryptomattes: issues.append(MSG_NONE_FOUND) else: if not selection or not menu_selection: issues.append(MSG_LYR_UNSET) if menu_selection not in available: issues.append(MSG_LYR_UNPOP) elif selection not in gizmo.knob(GIZMO_CHANNEL_KNOBS[0]).value(): issues.append(MSG_ODD_STATE) elif selection not in available: issues.append(MSG_INVALID_SEL % selection) return issues
Example #4
Source File: cryptomatte_utilities.py From Cryptomatte with BSD 3-Clause "New" or "Revised" License | 5 votes |
def setup_cryptomatte_ui(): if nuke.GUI: toolbar = nuke.menu("Nodes") menu = toolbar.addMenu("Cryptomatte", "cryptomatte_logo.png",index=-1) menu.addCommand("Cryptomatte", "import cryptomatte_utilities as cu; cu.cryptomatte_create_gizmo();") menu.addCommand("Decryptomatte All", "import cryptomatte_utilities as cu; cu.decryptomatte_all();") menu.addCommand("Decryptomatte Selection", "import cryptomatte_utilities as cu; cu.decryptomatte_selected();") menu.addCommand("Encryptomatte", "import cryptomatte_utilities as cu; cu.encryptomatte_create_gizmo();")
Example #5
Source File: interop.py From P4VFX with MIT License | 5 votes |
def addMenuCommand(self, label, iconPath, command): self.menu.addCommand(label, command, icon=self.sanitizeIconPath(iconPath))
Example #6
Source File: interop.py From P4VFX with MIT License | 5 votes |
def addMenuSubmenu(self, label, iconPath, entries): # Save our current menu parent = self.menu self.menu = parent.addMenu(label, icon=self.sanitizeIconPath(iconPath)) # Fill up the submenu self.fillMenu(entries) # Reset our current menu self.menu = parent
Example #7
Source File: interop.py From P4VFX with MIT License | 5 votes |
def addMenuLabel(self, label): tmp = self.menu.addCommand(label, lambda: None) tmp.setEnabled(False)
Example #8
Source File: interop.py From P4VFX with MIT License | 5 votes |
def addMenuDivider(self, label): self.menu.addSeparator()
Example #9
Source File: interop.py From P4VFX with MIT License | 5 votes |
def addMenuCommand(self, label, iconPath, command): self.menu.addCommand(label, command, icon=self.sanitizeIconPath(iconPath))
Example #10
Source File: interop.py From P4VFX with MIT License | 5 votes |
def addMenuSubmenu(self, label, iconPath, entries): # Save our current menu parent = self.menu self.menu = parent.addMenu(label, icon=self.sanitizeIconPath(iconPath)) # Fill up the submenu self.fillMenu(entries) # Reset our current menu self.menu = parent
Example #11
Source File: interop.py From P4VFX with MIT License | 5 votes |
def addMenuLabel(self, label): tmp = self.menu.addCommand(label, lambda: None) tmp.setEnabled(False)
Example #12
Source File: interop.py From P4VFX with MIT License | 5 votes |
def addMenuDivider(self, label): self.menu.addSeparator()
Example #13
Source File: pipeline.py From core with MIT License | 5 votes |
def uninstall(): """Uninstall all that was previously installed This is where you undo everything that was done in `install()`. That means, removing menus, deregistering families and data and everything. It should be as though `install()` was never run, because odds are calling this function means the user is interested in re-installing shortly afterwards. If, for example, he has been modifying the menu or registered families. """ _uninstall_menu() pyblish.deregister_host("nuke")
Example #14
Source File: menu.py From NukeToolSet with MIT License | 5 votes |
def add_menu_tools(self): """ add_menu_tools :return: """ menubar = nuke.menu("Nuke") toolMenu = menubar.addMenu('&Tools') toolMenu_config = self.config["toolMenu"] for tools in toolMenu_config: self.create_menu_tools(toolMenu, toolMenu_config[tools]["name"], toolMenu_config[tools]["command"] )
Example #15
Source File: menu.py From NukeToolSet with MIT License | 5 votes |
def add_bar_tools(self): """ add nuke menu tools :return: """ toolbar_config = self.config["toolbar"] for menus in toolbar_config: # first create tool menu menu_icon_name = toolbar_config[menus]['icon'] cmenu = self.create_menu(menus, menu_icon_name) list = toolbar_config[menus]['list'] for tools in list: # second add menu list if tools["icon"]: tools_icon = tools["icon"] else: tools_icon = "" print tools_icon self.create_tools(cmenu, tools["type"], tools["name"], tools["command"], tools["shortcut"], tools_icon )
Example #16
Source File: menu.py From NukeToolSet with MIT License | 5 votes |
def create_menu(self, name, icon_name): """ create nuke menu :param name: :param icon: :return: """ tool_bar = nuke.menu('Nodes') menu = tool_bar.addMenu(name, icon=icon_name) return menu
Example #17
Source File: applications.py From hotbox_designer with BSD 3-Clause Clear License | 5 votes |
def create_menus(self): import nuke nuke_menu = nuke.menu('Nuke') menu = nuke_menu.addMenu('Hotbox Designer') hotkey_data = self.load_hotkey() for name, value in hotkey_data.items(): menu.addCommand( name='Hotboxes/{name}'.format(name=name), command=str(value['command']), shortcut=value['sequence'])
Example #18
Source File: nodes.py From dpa-pipe with MIT License | 5 votes |
def add_commands(): nuke.menu('Nodes').addCommand( name='Image/WriteProduct', command=create_write_product_node, shortcut='w', ) nuke.menu('Nodes').addCommand( name='Image/ReadSub', command=create_read_sub_node, ) # -----------------------------------------------------------------------------
Example #19
Source File: pipeline.py From core with MIT License | 5 votes |
def _on_task_changed(*args): # Update menu _uninstall_menu() _install_menu() # Backwards compatibility
Example #20
Source File: pipeline.py From core with MIT License | 5 votes |
def _uninstall_menu(): """Uninstalling Avalon menu to Nuke """ menubar = nuke.menu("Nuke") menubar.removeItem(api.Session["AVALON_LABEL"])
Example #21
Source File: pipeline.py From core with MIT License | 4 votes |
def _install_menu(): """Installing Avalon menu to Nuke """ from ..tools import ( creator, publish, workfiles, loader, sceneinventory ) # Create menu menubar = nuke.menu("Nuke") menu = menubar.addMenu(api.Session["AVALON_LABEL"]) label = "{0}, {1}".format( api.Session["AVALON_ASSET"], api.Session["AVALON_TASK"] ) context_action = menu.addCommand(label) context_action.setEnabled(False) menu.addSeparator() menu.addCommand("Create...", lambda: creator.show(parent=get_main_window())) menu.addCommand("Load...", lambda: loader.show(parent=get_main_window(), use_context=True)) menu.addCommand("Publish...", lambda: publish.show(parent=get_main_window())) menu.addCommand("Manage...", lambda: sceneinventory.show(parent=get_main_window())) menu.addSeparator() menu.addCommand("Work Files...", lambda: workfiles.show( os.environ["AVALON_WORKDIR"], parent=get_main_window()) ) menu.addSeparator() menu.addCommand("Reset Frame Range", command.reset_frame_range) menu.addCommand("Reset Resolution", command.reset_resolution) # add reload pipeline only in debug mode if bool(os.getenv("NUKE_DEBUG")): menu.addSeparator() menu.addCommand("Reload Pipeline", reload_pipeline)