Python pygame.locals.K_DOWN Examples

The following are 11 code examples of pygame.locals.K_DOWN(). You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may also want to check out all available functions/classes of the module pygame.locals , or try the search function .
Example #1
Source File: human_agent.py    From scenario_runner with MIT License 6 votes vote down vote up
def _parse_vehicle_keys(self, keys, milliseconds):
        """
        Calculate new vehicle controls based on input keys
        """
        self._control.throttle = 0.6 if keys[K_UP] or keys[K_w] else 0.0
        steer_increment = 15.0 * 5e-4 * milliseconds
        if keys[K_LEFT] or keys[K_a]:
            self._steer_cache -= steer_increment
        elif keys[K_RIGHT] or keys[K_d]:
            self._steer_cache += steer_increment
        else:
            self._steer_cache = 0.0

        self._steer_cache = min(0.95, max(-0.95, self._steer_cache))
        self._control.steer = round(self._steer_cache, 1)
        self._control.brake = 1.0 if keys[K_DOWN] or keys[K_s] else 0.0
        self._control.hand_brake = keys[K_SPACE] 
Example #2
Source File: human_agent.py    From coiltraine with MIT License 6 votes vote down vote up
def _get_keyboard_control(self, keys):
        """
        Return a VehicleControl message based on the pressed keys.

        Return None
        if a new episode was requested.
        """

        control = VehicleControl()
        if keys[K_LEFT] or keys[K_a]:
            control.steer = -1.0
        if keys[K_RIGHT] or keys[K_d]:
            control.steer = 1.0
        if keys[K_UP] or keys[K_w]:
            control.throttle = 1.0
        if keys[K_DOWN] or keys[K_s]:
            control.brake = 1.0
        if keys[K_SPACE]:
            control.hand_brake = True
        if keys[K_q]:
            self._is_on_reverse = not self._is_on_reverse
        control.reverse = self._is_on_reverse
        return control 
Example #3
Source File: carla08interface.py    From coiltraine with MIT License 6 votes vote down vote up
def parse_events(self, world, clock):
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                return True
            elif event.type == pygame.KEYUP:
                if self._is_quit_shortcut(event.key):
                    return True
                elif event.key == K_BACKSPACE:
                    world.restart()
                elif event.key == K_F1:
                    world.hud.toggle_info()
                elif event.key == K_h or (
                        event.key == K_SLASH and pygame.key.get_mods() & KMOD_SHIFT):
                    world.hud.help.toggle()
                elif event.key == K_LEFT:
                    self._command_cache = 3.0
                elif event.key == K_RIGHT:
                    self._command_cache = 4.0
                elif event.key == K_DOWN:
                    self._command_cache = 2.0
                elif event.key == K_UP:
                    self._command_cache = 5.0

        world._command_cache = self._command_cache 
Example #4
Source File: carla09interface.py    From coiltraine with MIT License 6 votes vote down vote up
def parse_events(self, world, clock):
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                return True
            elif event.type == pygame.KEYUP:
                if self._is_quit_shortcut(event.key):
                    return True
                elif event.key == K_BACKSPACE:
                    world.restart()
                elif event.key == K_F1:
                    world.hud.toggle_info()
                elif event.key == K_h or (
                        event.key == K_SLASH and pygame.key.get_mods() & KMOD_SHIFT):
                    world.hud.help.toggle()
                elif event.key == K_LEFT:
                    self._command_cache = 3.0
                elif event.key == K_RIGHT:
                    self._command_cache = 4.0
                elif event.key == K_DOWN:
                    self._command_cache = 2.0
                elif event.key == K_UP:
                    self._command_cache = 5.0

        world._command_cache = self._command_cache 
Example #5
Source File: human_agent.py    From CAL with MIT License 6 votes vote down vote up
def _get_keyboard_control(self, keys):
        """
        Return a VehicleControl message based on the pressed keys.

        Return None
        if a new episode was requested.
        """

        control = VehicleControl()
        if keys[K_LEFT] or keys[K_a]:
            control.steer = -1.0
        if keys[K_RIGHT] or keys[K_d]:
            control.steer = 1.0
        if keys[K_UP] or keys[K_w]:
            control.throttle = 1.0
        if keys[K_DOWN] or keys[K_s]:
            control.brake = 1.0
        if keys[K_SPACE]:
            control.hand_brake = True
        if keys[K_q]:
            self._is_on_reverse = not self._is_on_reverse
        control.reverse = self._is_on_reverse
        return control 
Example #6
Source File: carla_manual_control.py    From ros-bridge with MIT License 6 votes vote down vote up
def _parse_vehicle_keys(self, keys, milliseconds):
        """
        parse key events
        """
        self._control.throttle = 1.0 if keys[K_UP] or keys[K_w] else 0.0
        steer_increment = 5e-4 * milliseconds
        if keys[K_LEFT] or keys[K_a]:
            self._steer_cache -= steer_increment
        elif keys[K_RIGHT] or keys[K_d]:
            self._steer_cache += steer_increment
        else:
            self._steer_cache = 0.0
        self._steer_cache = min(0.7, max(-0.7, self._steer_cache))
        self._control.steer = round(self._steer_cache, 1)
        self._control.brake = 1.0 if keys[K_DOWN] or keys[K_s] else 0.0
        self._control.hand_brake = keys[K_SPACE] 
Example #7
Source File: no_rendering_mode.py    From scenario_runner with MIT License 5 votes vote down vote up
def _parse_keys(self, milliseconds):
        keys = pygame.key.get_pressed()
        self.control.throttle = 1.0 if keys[K_UP] or keys[K_w] else 0.0
        steer_increment = 5e-4 * milliseconds
        if keys[K_LEFT] or keys[K_a]:
            self._steer_cache -= steer_increment
        elif keys[K_RIGHT] or keys[K_d]:
            self._steer_cache += steer_increment
        else:
            self._steer_cache = 0.0
        self._steer_cache = min(0.7, max(-0.7, self._steer_cache))
        self.control.steer = round(self._steer_cache, 1)
        self.control.brake = 1.0 if keys[K_DOWN] or keys[K_s] else 0.0
        self.control.hand_brake = keys[K_SPACE] 
Example #8
Source File: manual_control.py    From macad-gym with MIT License 5 votes vote down vote up
def _parse_keys(self, keys, milliseconds):
        self._control.throttle = 1.0 if keys[K_UP] or keys[K_w] else 0.0
        steer_increment = 5e-4 * milliseconds
        if keys[K_LEFT] or keys[K_a]:
            self._steer_cache -= steer_increment
        elif keys[K_RIGHT] or keys[K_d]:
            self._steer_cache += steer_increment
        else:
            self._steer_cache = 0.0
        self._steer_cache = min(0.7, max(-0.7, self._steer_cache))
        self._control.steer = round(self._steer_cache, 1)
        self._control.brake = 1.0 if keys[K_DOWN] or keys[K_s] else 0.0
        self._control.hand_brake = keys[K_SPACE] 
Example #9
Source File: spawn_control.py    From macad-gym with MIT License 5 votes vote down vote up
def _parse_keys(self, keys, milliseconds):
        self._control.throttle = 1.0 if keys[K_UP] or keys[K_w] else 0.0
        steer_increment = 5e-3 * milliseconds
        if keys[K_LEFT] or keys[K_a]:
            self._steer_cache -= steer_increment
        elif keys[K_RIGHT] or keys[K_d]:
            self._steer_cache += steer_increment
        else:
            self._steer_cache = 0.0
        self._steer_cache = min(0.7, max(-0.7, self._steer_cache))
        self._control.steer = round(self._steer_cache, 1)
        self._control.brake = 1.0 if keys[K_DOWN] or keys[K_s] else 0.0
        self._control.hand_brake = keys[K_SPACE] 
Example #10
Source File: keyboard_control.py    From macad-gym with MIT License 5 votes vote down vote up
def _parse_keys(self, keys, milliseconds):
        self._control.throttle = 1.0 if keys[K_UP] or keys[K_w] else 0.0
        steer_increment = 5e-4 * milliseconds
        if keys[K_LEFT] or keys[K_a]:
            self._steer_cache -= steer_increment
        elif keys[K_RIGHT] or keys[K_d]:
            self._steer_cache += steer_increment
        else:
            self._steer_cache = 0.0
        self._steer_cache = min(0.7, max(-0.7, self._steer_cache))
        self._control.steer = round(self._steer_cache, 1)
        self._control.brake = 1.0 if keys[K_DOWN] or keys[K_s] else 0.0
        self._control.hand_brake = keys[K_SPACE] 
Example #11
Source File: keyboard_control.py    From macad-gym with MIT License 5 votes vote down vote up
def _parse_keys2(self, keys, milliseconds):
        self._control.throttle = 1.0 if keys[K_UP] else 0.0
        steer_increment = 5e-4 * milliseconds
        if keys[K_LEFT]:
            self._steer_cache -= steer_increment
        elif keys[K_RIGHT]:
            self._steer_cache += steer_increment
        else:
            self._steer_cache = 0.0
        self._steer_cache = min(0.7, max(-0.7, self._steer_cache))
        self._control.steer = round(self._steer_cache, 1)
        self._control.brake = 1.0 if keys[K_DOWN] else 0.0
        self._control.hand_brake = keys[K_SPACE]