Python pygame.locals.K_UP Examples
The following are 11
code examples of pygame.locals.K_UP().
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Example #1
Source File: human_agent.py From scenario_runner with MIT License | 6 votes |
def _parse_vehicle_keys(self, keys, milliseconds): """ Calculate new vehicle controls based on input keys """ self._control.throttle = 0.6 if keys[K_UP] or keys[K_w] else 0.0 steer_increment = 15.0 * 5e-4 * milliseconds if keys[K_LEFT] or keys[K_a]: self._steer_cache -= steer_increment elif keys[K_RIGHT] or keys[K_d]: self._steer_cache += steer_increment else: self._steer_cache = 0.0 self._steer_cache = min(0.95, max(-0.95, self._steer_cache)) self._control.steer = round(self._steer_cache, 1) self._control.brake = 1.0 if keys[K_DOWN] or keys[K_s] else 0.0 self._control.hand_brake = keys[K_SPACE]
Example #2
Source File: human_agent.py From coiltraine with MIT License | 6 votes |
def _get_keyboard_control(self, keys): """ Return a VehicleControl message based on the pressed keys. Return None if a new episode was requested. """ control = VehicleControl() if keys[K_LEFT] or keys[K_a]: control.steer = -1.0 if keys[K_RIGHT] or keys[K_d]: control.steer = 1.0 if keys[K_UP] or keys[K_w]: control.throttle = 1.0 if keys[K_DOWN] or keys[K_s]: control.brake = 1.0 if keys[K_SPACE]: control.hand_brake = True if keys[K_q]: self._is_on_reverse = not self._is_on_reverse control.reverse = self._is_on_reverse return control
Example #3
Source File: carla08interface.py From coiltraine with MIT License | 6 votes |
def parse_events(self, world, clock): for event in pygame.event.get(): if event.type == pygame.QUIT: return True elif event.type == pygame.KEYUP: if self._is_quit_shortcut(event.key): return True elif event.key == K_BACKSPACE: world.restart() elif event.key == K_F1: world.hud.toggle_info() elif event.key == K_h or ( event.key == K_SLASH and pygame.key.get_mods() & KMOD_SHIFT): world.hud.help.toggle() elif event.key == K_LEFT: self._command_cache = 3.0 elif event.key == K_RIGHT: self._command_cache = 4.0 elif event.key == K_DOWN: self._command_cache = 2.0 elif event.key == K_UP: self._command_cache = 5.0 world._command_cache = self._command_cache
Example #4
Source File: carla09interface.py From coiltraine with MIT License | 6 votes |
def parse_events(self, world, clock): for event in pygame.event.get(): if event.type == pygame.QUIT: return True elif event.type == pygame.KEYUP: if self._is_quit_shortcut(event.key): return True elif event.key == K_BACKSPACE: world.restart() elif event.key == K_F1: world.hud.toggle_info() elif event.key == K_h or ( event.key == K_SLASH and pygame.key.get_mods() & KMOD_SHIFT): world.hud.help.toggle() elif event.key == K_LEFT: self._command_cache = 3.0 elif event.key == K_RIGHT: self._command_cache = 4.0 elif event.key == K_DOWN: self._command_cache = 2.0 elif event.key == K_UP: self._command_cache = 5.0 world._command_cache = self._command_cache
Example #5
Source File: human_agent.py From CAL with MIT License | 6 votes |
def _get_keyboard_control(self, keys): """ Return a VehicleControl message based on the pressed keys. Return None if a new episode was requested. """ control = VehicleControl() if keys[K_LEFT] or keys[K_a]: control.steer = -1.0 if keys[K_RIGHT] or keys[K_d]: control.steer = 1.0 if keys[K_UP] or keys[K_w]: control.throttle = 1.0 if keys[K_DOWN] or keys[K_s]: control.brake = 1.0 if keys[K_SPACE]: control.hand_brake = True if keys[K_q]: self._is_on_reverse = not self._is_on_reverse control.reverse = self._is_on_reverse return control
Example #6
Source File: carla_manual_control.py From ros-bridge with MIT License | 6 votes |
def _parse_vehicle_keys(self, keys, milliseconds): """ parse key events """ self._control.throttle = 1.0 if keys[K_UP] or keys[K_w] else 0.0 steer_increment = 5e-4 * milliseconds if keys[K_LEFT] or keys[K_a]: self._steer_cache -= steer_increment elif keys[K_RIGHT] or keys[K_d]: self._steer_cache += steer_increment else: self._steer_cache = 0.0 self._steer_cache = min(0.7, max(-0.7, self._steer_cache)) self._control.steer = round(self._steer_cache, 1) self._control.brake = 1.0 if keys[K_DOWN] or keys[K_s] else 0.0 self._control.hand_brake = keys[K_SPACE]
Example #7
Source File: no_rendering_mode.py From scenario_runner with MIT License | 5 votes |
def _parse_keys(self, milliseconds): keys = pygame.key.get_pressed() self.control.throttle = 1.0 if keys[K_UP] or keys[K_w] else 0.0 steer_increment = 5e-4 * milliseconds if keys[K_LEFT] or keys[K_a]: self._steer_cache -= steer_increment elif keys[K_RIGHT] or keys[K_d]: self._steer_cache += steer_increment else: self._steer_cache = 0.0 self._steer_cache = min(0.7, max(-0.7, self._steer_cache)) self.control.steer = round(self._steer_cache, 1) self.control.brake = 1.0 if keys[K_DOWN] or keys[K_s] else 0.0 self.control.hand_brake = keys[K_SPACE]
Example #8
Source File: manual_control.py From macad-gym with MIT License | 5 votes |
def _parse_keys(self, keys, milliseconds): self._control.throttle = 1.0 if keys[K_UP] or keys[K_w] else 0.0 steer_increment = 5e-4 * milliseconds if keys[K_LEFT] or keys[K_a]: self._steer_cache -= steer_increment elif keys[K_RIGHT] or keys[K_d]: self._steer_cache += steer_increment else: self._steer_cache = 0.0 self._steer_cache = min(0.7, max(-0.7, self._steer_cache)) self._control.steer = round(self._steer_cache, 1) self._control.brake = 1.0 if keys[K_DOWN] or keys[K_s] else 0.0 self._control.hand_brake = keys[K_SPACE]
Example #9
Source File: spawn_control.py From macad-gym with MIT License | 5 votes |
def _parse_keys(self, keys, milliseconds): self._control.throttle = 1.0 if keys[K_UP] or keys[K_w] else 0.0 steer_increment = 5e-3 * milliseconds if keys[K_LEFT] or keys[K_a]: self._steer_cache -= steer_increment elif keys[K_RIGHT] or keys[K_d]: self._steer_cache += steer_increment else: self._steer_cache = 0.0 self._steer_cache = min(0.7, max(-0.7, self._steer_cache)) self._control.steer = round(self._steer_cache, 1) self._control.brake = 1.0 if keys[K_DOWN] or keys[K_s] else 0.0 self._control.hand_brake = keys[K_SPACE]
Example #10
Source File: keyboard_control.py From macad-gym with MIT License | 5 votes |
def _parse_keys(self, keys, milliseconds): self._control.throttle = 1.0 if keys[K_UP] or keys[K_w] else 0.0 steer_increment = 5e-4 * milliseconds if keys[K_LEFT] or keys[K_a]: self._steer_cache -= steer_increment elif keys[K_RIGHT] or keys[K_d]: self._steer_cache += steer_increment else: self._steer_cache = 0.0 self._steer_cache = min(0.7, max(-0.7, self._steer_cache)) self._control.steer = round(self._steer_cache, 1) self._control.brake = 1.0 if keys[K_DOWN] or keys[K_s] else 0.0 self._control.hand_brake = keys[K_SPACE]
Example #11
Source File: keyboard_control.py From macad-gym with MIT License | 5 votes |
def _parse_keys2(self, keys, milliseconds): self._control.throttle = 1.0 if keys[K_UP] else 0.0 steer_increment = 5e-4 * milliseconds if keys[K_LEFT]: self._steer_cache -= steer_increment elif keys[K_RIGHT]: self._steer_cache += steer_increment else: self._steer_cache = 0.0 self._steer_cache = min(0.7, max(-0.7, self._steer_cache)) self._control.steer = round(self._steer_cache, 1) self._control.brake = 1.0 if keys[K_DOWN] else 0.0 self._control.hand_brake = keys[K_SPACE]