Python pyglet.window.key.BACKSPACE Examples
The following are 5
code examples of pyglet.window.key.BACKSPACE().
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Example #1
Source File: interactive_game.py From safelife with Apache License 2.0 | 6 votes |
def pyglet_key_down(self, symbol, modifier, repeat_in=0.3): from pyglet.window import key self.last_key_down = symbol self.last_key_modifier = modifier self.next_key_repeat = time.time() + repeat_in is_ascii = 27 <= symbol < 255 char = { key.LEFT: KEYS.LEFT_ARROW, key.RIGHT: KEYS.RIGHT_ARROW, key.UP: KEYS.UP_ARROW, key.DOWN: KEYS.DOWN_ARROW, key.ENTER: '\r', key.RETURN: '\r', key.BACKSPACE: chr(127), }.get(symbol, chr(symbol) if is_ascii else None) if not char: # All other characters don't count as a key press # (e.g., function keys, modifier keys, etc.) return if modifier & key.MOD_SHIFT: char = char.upper() self.set_needs_display() self.handle_input(char)
Example #2
Source File: manual_control.py From gym-miniworld with Apache License 2.0 | 5 votes |
def on_key_press(symbol, modifiers): """ This handler processes keyboard commands that control the simulation """ if symbol == key.BACKSPACE or symbol == key.SLASH: print('RESET') env.reset() env.render('pyglet', view=view_mode) return if symbol == key.ESCAPE: env.close() sys.exit(0) if symbol == key.UP: step(env.actions.move_forward) elif symbol == key.DOWN: step(env.actions.move_back) elif symbol == key.LEFT: step(env.actions.turn_left) elif symbol == key.RIGHT: step(env.actions.turn_right) elif symbol == key.PAGEUP or symbol == key.P: step(env.actions.pickup) elif symbol == key.PAGEDOWN or symbol == key.D: step(env.actions.drop) elif symbol == key.ENTER: step(env.actions.done)
Example #3
Source File: noisy.py From flappy-bird-py with GNU General Public License v2.0 | 5 votes |
def on_key_press(symbol, modifiers): if symbol == key.SPACE: balls.append(Ball()) elif symbol == key.BACKSPACE: if balls: del balls[-1] elif symbol == key.ESCAPE: window.has_exit = True
Example #4
Source File: noisy.py From flappy-bird-py with GNU General Public License v2.0 | 5 votes |
def on_key_press(symbol, modifiers): if symbol == key.SPACE: balls.append(Ball()) elif symbol == key.BACKSPACE: if balls: del balls[-1] elif symbol == key.ESCAPE: window.has_exit = True
Example #5
Source File: noisy.py From pyglet with BSD 3-Clause "New" or "Revised" License | 5 votes |
def on_key_press(symbol, modifiers): if symbol == key.SPACE: balls.append(Ball()) elif symbol == key.BACKSPACE: if balls: del balls[-1] elif symbol == key.ESCAPE: window.has_exit = True