Python pyglet.window.key._1 Examples
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code examples of pyglet.window.key._1().
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Example #1
Source File: Mobius_in_H3space.py From pywonderland with MIT License | 6 votes |
def on_key_press(self, symbol, modifiers): if symbol == key._1: self.apply = not self.apply with self.shader: self.shader.uniformi("iApply", self.apply) if symbol == key._2: self.hyperbolic = not self.hyperbolic with self.shader: self.shader.uniformi("iHyperbolic", self.hyperbolic) if symbol == key._3: self.elliptic = not self.elliptic with self.shader: self.shader.uniformi("iElliptic", self.elliptic) if symbol == key.V and (modifiers & key.LCTRL): self.switch_video() if symbol == key.ENTER: self.save_screenshot() if symbol == key.ESCAPE: pyglet.app.exit()
Example #2
Source File: test_window_fullscreen.py From pyglet with BSD 3-Clause "New" or "Revised" License | 6 votes |
def on_key_press(self, symbol, modifiers): fullscreen = not modifiers & key.MOD_CTRL doing = fullscreen and 'Setting' or 'Restoring from' if symbol == key._0: print('%s default size' % doing) self.w.set_fullscreen(fullscreen) return elif symbol == key._1: width, height = 320, 200 elif symbol == key._2: width, height = 640, 480 elif symbol == key._3: width, height = 800, 600 elif symbol == key._4: width, height = 1024, 768 elif symbol == key._5: width, height = 1280, 800 # 16:10 elif symbol == key._6: width, height = 1280, 1024 else: return print('%s width=%d, height=%d' % (doing, width, height)) self.w.set_fullscreen(fullscreen, width=width, height=height)
Example #3
Source File: scenes.py From TerraCraft with GNU General Public License v3.0 | 6 votes |
def on_key_press(self, symbol, modifiers): """Event handler for the Window.on_key_press event.""" if symbol == key.ENTER: self.scene_manager.change_scene('GameScene') elif symbol == key.ESCAPE: self.window.set_exclusive_mouse(False) return pyglet.event.EVENT_HANDLED if symbol in (key._1, key._2, key._3): if symbol == key._1: self.scene_manager.save.save_slot = 1 elif symbol == key._2: self.scene_manager.save.save_slot = 2 elif symbol == key._3: self.scene_manager.save.save_slot = 3 self._highlight_save_slot()
Example #4
Source File: player.py From code-jam-5 with MIT License | 5 votes |
def __init__(self, x, y): super().__init__(PLAYER_IMAGE, x=x, y=y) self.original_width = PLAYER_IMAGE.width self.original_height = PLAYER_IMAGE.height self.weapons = { key._1: Hand(), key._2: SnowSpread(), key._3: RocketPropelledSnowball(), } self.weapon = self.weapons[key._1] self.firing = False