Python pyglet.window.key.ENTER Examples
The following are 16
code examples of pyglet.window.key.ENTER().
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Example #1
Source File: interactive_game.py From safelife with Apache License 2.0 | 6 votes |
def pyglet_key_down(self, symbol, modifier, repeat_in=0.3): from pyglet.window import key self.last_key_down = symbol self.last_key_modifier = modifier self.next_key_repeat = time.time() + repeat_in is_ascii = 27 <= symbol < 255 char = { key.LEFT: KEYS.LEFT_ARROW, key.RIGHT: KEYS.RIGHT_ARROW, key.UP: KEYS.UP_ARROW, key.DOWN: KEYS.DOWN_ARROW, key.ENTER: '\r', key.RETURN: '\r', key.BACKSPACE: chr(127), }.get(symbol, chr(symbol) if is_ascii else None) if not char: # All other characters don't count as a key press # (e.g., function keys, modifier keys, etc.) return if modifier & key.MOD_SHIFT: char = char.upper() self.set_needs_display() self.handle_input(char)
Example #2
Source File: Mobius_in_H3space.py From pywonderland with MIT License | 6 votes |
def on_key_press(self, symbol, modifiers): if symbol == key._1: self.apply = not self.apply with self.shader: self.shader.uniformi("iApply", self.apply) if symbol == key._2: self.hyperbolic = not self.hyperbolic with self.shader: self.shader.uniformi("iHyperbolic", self.hyperbolic) if symbol == key._3: self.elliptic = not self.elliptic with self.shader: self.shader.uniformi("iElliptic", self.elliptic) if symbol == key.V and (modifiers & key.LCTRL): self.switch_video() if symbol == key.ENTER: self.save_screenshot() if symbol == key.ESCAPE: pyglet.app.exit()
Example #3
Source File: scenes.py From TerraCraft with GNU General Public License v3.0 | 6 votes |
def on_key_press(self, symbol, modifiers): """Event handler for the Window.on_key_press event.""" if symbol == key.ENTER: self.scene_manager.change_scene('GameScene') elif symbol == key.ESCAPE: self.window.set_exclusive_mouse(False) return pyglet.event.EVENT_HANDLED if symbol in (key._1, key._2, key._3): if symbol == key._1: self.scene_manager.save.save_slot = 1 elif symbol == key._2: self.scene_manager.save.save_slot = 2 elif symbol == key._3: self.scene_manager.save.save_slot = 3 self._highlight_save_slot()
Example #4
Source File: example_wythoff_shader_animation.py From pywonderland with MIT License | 5 votes |
def on_key_press(self, symbol, modifiers): """ Keyboard interface. """ if symbol == key.ENTER: self.save_screenshot() if symbol == key.ESCAPE: pyglet.app.exit()
Example #5
Source File: fractal3d.py From pywonderland with MIT License | 5 votes |
def on_key_press(self, symbol, modifiers): """Keyboard interface. """ if symbol == key.ENTER: self.save_screenshot() if symbol == key.ESCAPE: pyglet.app.exit() if symbol == key.S and (modifiers & key.LCTRL): scene_file = load() self.shader = Shader(["./glsl/fractal3d.vert"], [scene_file]) self.init_shader()
Example #6
Source File: example_wythoff_shader_animation.py From pywonderland with MIT License | 5 votes |
def on_key_press(self, symbol, modifiers): """Keyboard interface. """ if symbol == key.ENTER: self.save_screenshot() if symbol == key.ESCAPE: pyglet.app.exit()
Example #7
Source File: loxodrome.py From pywonderland with MIT License | 5 votes |
def on_key_press(self, symbol, modifiers): if symbol == key.ENTER: self.save_screenshot() if symbol == key.ESCAPE: pyglet.app.exit()
Example #8
Source File: wangtile.py From pywonderland with MIT License | 5 votes |
def on_key_press(self, symbol, modifiers): if symbol == key.ENTER: self.save_screenshot() if symbol == key.ESCAPE: pyglet.app.exit()
Example #9
Source File: events.py From learning-python with MIT License | 5 votes |
def on_key_press(symbol, modifiers): print("key %s was pressed" % symbol) if symbol == key.A: print('The "A" key was pressed.') elif symbol == key.LEFT: print('The left arrow key was pressed.') elif symbol == key.ENTER: print('The enter key was pressed.')
Example #10
Source File: manual_control.py From gym-miniworld with Apache License 2.0 | 5 votes |
def on_key_press(symbol, modifiers): """ This handler processes keyboard commands that control the simulation """ if symbol == key.BACKSPACE or symbol == key.SLASH: print('RESET') env.reset() env.render('pyglet', view=view_mode) return if symbol == key.ESCAPE: env.close() sys.exit(0) if symbol == key.UP: step(env.actions.move_forward) elif symbol == key.DOWN: step(env.actions.move_back) elif symbol == key.LEFT: step(env.actions.turn_left) elif symbol == key.RIGHT: step(env.actions.turn_right) elif symbol == key.PAGEUP or symbol == key.P: step(env.actions.pickup) elif symbol == key.PAGEDOWN or symbol == key.D: step(env.actions.drop) elif symbol == key.ENTER: step(env.actions.done)
Example #11
Source File: events.py From flappy-bird-py with GNU General Public License v2.0 | 5 votes |
def on_key_press(symbol, modifiers): if symbol == key.A: print 'The "A" key was pressed.' elif symbol == key.LEFT: print 'The left arrow key was pressed.' elif symbol == key.ENTER: print 'The enter key was pressed.'
Example #12
Source File: astraea.py From flappy-bird-py with GNU General Public License v2.0 | 5 votes |
def on_key_press(self, symbol, modifiers): if symbol == key.ENTER and self.activate_func: self.activate_func() if enable_sound: bullet_sound.play()
Example #13
Source File: events.py From flappy-bird-py with GNU General Public License v2.0 | 5 votes |
def on_key_press(symbol, modifiers): if symbol == key.A: print 'The "A" key was pressed.' elif symbol == key.LEFT: print 'The left arrow key was pressed.' elif symbol == key.ENTER: print 'The enter key was pressed.'
Example #14
Source File: events.py From pyglet with BSD 3-Clause "New" or "Revised" License | 5 votes |
def on_key_press(symbol, modifiers): if symbol == key.A: print('The "A" key was pressed.') elif symbol == key.LEFT: print('The left arrow key was pressed.') elif symbol == key.ENTER: print('The enter key was pressed.')
Example #15
Source File: astraea.py From pyglet with BSD 3-Clause "New" or "Revised" License | 5 votes |
def on_key_release(self, symbol, modifiers): if symbol == key.ENTER and self.activate_func: self.activate_func() if enable_sound: bullet_sound.play()
Example #16
Source File: scenes.py From TerraCraft with GNU General Public License v3.0 | 4 votes |
def on_key_press(self, symbol, modifiers): """Event handler for the Window.on_key_press event. Called when the player presses a key. See pyglet docs for key mappings. Parameters ---------- symbol : int Number representing the key that was pressed. modifiers : int Number representing any modifying keys that were pressed. """ if symbol == key.W: self.strafe[0] -= 1 elif symbol == key.S: self.strafe[0] += 1 elif symbol == key.A: self.strafe[1] -= 1 elif symbol == key.D: self.strafe[1] += 1 elif symbol == key.SPACE: if self.flying: # Reduces vertical flying speed # 0.1 positive value that allows vertical flight up. self.dy = 0.1 * JUMP_SPEED elif self.dy == 0: self.dy = JUMP_SPEED self.audio.play(self.jump_sfx) elif symbol == key.LCTRL: self.running = True elif symbol == key.LSHIFT: if self.flying: # Reduces vertical flying speed # -0.1 negative value that allows vertical flight down. self.dy = -0.1 * JUMP_SPEED elif self.dy == 0: self.dy = JUMP_SPEED elif symbol == key.ESCAPE: self.set_exclusive_mouse(False) return pyglet.event.EVENT_HANDLED elif symbol == key.TAB: self.flying = not self.flying elif symbol == key.F1: self.scene_manager.change_scene("HelpScene") elif symbol == key.F2: self.toggleGui = not self.toggleGui elif symbol == key.F3: self.toggleLabel = not self.toggleLabel elif symbol == key.F5: self.scene_manager.save.save_world(self.model) elif symbol == key.F12: pyglet.image.get_buffer_manager().get_color_buffer().save('screenshot.png') elif symbol in self.num_keys: index = (symbol - self.num_keys[0]) % len(self.inventory) self.block = self.inventory[index] elif symbol == key.ENTER: self.scene_manager.change_scene('MenuScene')