Python pyglet.window.key.SPACE Examples
The following are 14
code examples of pyglet.window.key.SPACE().
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Example #1
Source File: window.py From flappy-bird-py with GNU General Public License v2.0 | 6 votes |
def on_key_release(symbol, modifiers): global player global bigScreen global smallScreen if symbol == key.SPACE: player.jump() if symbol == key.PAGEUP: if smallScreen == True: glScalef(2.0, 2.0, 2.0) window.set_size(window.width * 2, window.height * 2) smallScreen = False bigScreen = True if symbol == key.PAGEDOWN: if bigScreen: glScalef(0.5, 0.5, 0.5) window.set_size(window.width / 2 , window.height /2) smallScreen = True bigScreen = False # Handle mouse presses
Example #2
Source File: main.py From pywonderland with MIT License | 5 votes |
def on_key_press(self, symbol, modifiers): """ Keyboard interface. """ if symbol == key.ENTER: self.save_screenshot() if symbol == key.ESCAPE: pyglet.app.exit() if symbol == key.SPACE: self.clear_blank_window() if symbol == key.P: self.use_random_palette() if symbol == key.S and not modifiers: self.use_next_species() if symbol == key.S and (modifiers & key.LCTRL): self.save_config() if symbol == key.O and (modifiers & key.LCTRL): self.require_config_input() if symbol == key.V and (modifiers & key.LCTRL): self.switch_video()
Example #3
Source File: player.py From learning-python with MIT License | 5 votes |
def on_key_press(self, symbol, modifiers): if symbol == key.SPACE: self.fire()
Example #4
Source File: noisy.py From flappy-bird-py with GNU General Public License v2.0 | 5 votes |
def on_key_press(symbol, modifiers): if symbol == key.SPACE: balls.append(Ball()) elif symbol == key.BACKSPACE: if balls: del balls[-1] elif symbol == key.ESCAPE: window.has_exit = True
Example #5
Source File: media_player.py From flappy-bird-py with GNU General Public License v2.0 | 5 votes |
def on_key_press(self, symbol, modifiers): if symbol == key.SPACE: self.on_play_pause() elif symbol == key.ESCAPE: self.dispatch_event('on_close')
Example #6
Source File: noisy.py From flappy-bird-py with GNU General Public License v2.0 | 5 votes |
def on_key_press(symbol, modifiers): if symbol == key.SPACE: balls.append(Ball()) elif symbol == key.BACKSPACE: if balls: del balls[-1] elif symbol == key.ESCAPE: window.has_exit = True
Example #7
Source File: media_player.py From flappy-bird-py with GNU General Public License v2.0 | 5 votes |
def on_key_press(self, symbol, modifiers): if symbol == key.SPACE: self.on_play_pause() elif symbol == key.ESCAPE: self.dispatch_event('on_close')
Example #8
Source File: player.py From pyglet with BSD 3-Clause "New" or "Revised" License | 5 votes |
def on_key_press(self, symbol, modifiers): if symbol == key.SPACE: self.fire()
Example #9
Source File: player.py From pyglet with BSD 3-Clause "New" or "Revised" License | 5 votes |
def on_key_press(self, symbol, modifiers): if symbol == key.SPACE: self.fire()
Example #10
Source File: noisy.py From pyglet with BSD 3-Clause "New" or "Revised" License | 5 votes |
def on_key_press(symbol, modifiers): if symbol == key.SPACE: balls.append(Ball()) elif symbol == key.BACKSPACE: if balls: del balls[-1] elif symbol == key.ESCAPE: window.has_exit = True
Example #11
Source File: media_player.py From pyglet with BSD 3-Clause "New" or "Revised" License | 5 votes |
def on_key_press(self, symbol, modifiers): if symbol == key.SPACE: self.on_play_pause() elif symbol == key.ESCAPE: self.dispatch_event('on_close') elif symbol == key.LEFT: self.player.seek(0) elif symbol == key.RIGHT: self.player.next_source()
Example #12
Source File: player_agent.py From playground with Apache License 2.0 | 5 votes |
def __init__(self, character=characters.Bomber, agent_control='arrows'): super(PlayerAgent, self).__init__(character) ## # @NOTE: DO NOT move this import outside the constructor. It will # not work in headless environments like a Docker container # and prevents Pommerman from running. # from pyglet.window import key controls = { 'arrows': { key.UP: 1, key.DOWN: 2, key.LEFT: 3, key.RIGHT: 4, key.SPACE: 5, key.M: 6 # In Pommerman, this will freeze the game. }, 'wasd': { key.W: 1, key.S: 2, key.A: 3, key.D: 4, key.E: 5, key.Q: 6 # In Pommerman, this will freeze the game. } } assert agent_control in controls, "Unknown control: {}".format( agent_control) self._key2act = controls[agent_control] self._action_q = [] self._keystate = {}
Example #13
Source File: scenes.py From TerraCraft with GNU General Public License v3.0 | 5 votes |
def on_key_release(self, symbol, modifiers): """Event handler for the Window.on_key_release event. Called when the player releases a key. See pyglet docs for key mappings. Parameters ---------- symbol : int Number representing the key that was pressed. modifiers : int Number representing any modifying keys that were pressed. """ if symbol == key.W: self.strafe[0] += 1 elif symbol == key.S: self.strafe[0] -= 1 elif symbol == key.A: self.strafe[1] += 1 elif symbol == key.D: self.strafe[1] -= 1 elif symbol == key.SPACE: self.dy = 0 elif symbol == key.LCTRL: self.running = False elif symbol == key.LSHIFT: self.dy = 0 elif symbol == key.P: breakpoint()
Example #14
Source File: scenes.py From TerraCraft with GNU General Public License v3.0 | 4 votes |
def on_key_press(self, symbol, modifiers): """Event handler for the Window.on_key_press event. Called when the player presses a key. See pyglet docs for key mappings. Parameters ---------- symbol : int Number representing the key that was pressed. modifiers : int Number representing any modifying keys that were pressed. """ if symbol == key.W: self.strafe[0] -= 1 elif symbol == key.S: self.strafe[0] += 1 elif symbol == key.A: self.strafe[1] -= 1 elif symbol == key.D: self.strafe[1] += 1 elif symbol == key.SPACE: if self.flying: # Reduces vertical flying speed # 0.1 positive value that allows vertical flight up. self.dy = 0.1 * JUMP_SPEED elif self.dy == 0: self.dy = JUMP_SPEED self.audio.play(self.jump_sfx) elif symbol == key.LCTRL: self.running = True elif symbol == key.LSHIFT: if self.flying: # Reduces vertical flying speed # -0.1 negative value that allows vertical flight down. self.dy = -0.1 * JUMP_SPEED elif self.dy == 0: self.dy = JUMP_SPEED elif symbol == key.ESCAPE: self.set_exclusive_mouse(False) return pyglet.event.EVENT_HANDLED elif symbol == key.TAB: self.flying = not self.flying elif symbol == key.F1: self.scene_manager.change_scene("HelpScene") elif symbol == key.F2: self.toggleGui = not self.toggleGui elif symbol == key.F3: self.toggleLabel = not self.toggleLabel elif symbol == key.F5: self.scene_manager.save.save_world(self.model) elif symbol == key.F12: pyglet.image.get_buffer_manager().get_color_buffer().save('screenshot.png') elif symbol in self.num_keys: index = (symbol - self.num_keys[0]) % len(self.inventory) self.block = self.inventory[index] elif symbol == key.ENTER: self.scene_manager.change_scene('MenuScene')