Python pyglet.window.key.P Examples
The following are 3
code examples of pyglet.window.key.P().
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Example #1
Source File: main.py From pywonderland with MIT License | 5 votes |
def on_key_press(self, symbol, modifiers): """ Keyboard interface. """ if symbol == key.ENTER: self.save_screenshot() if symbol == key.ESCAPE: pyglet.app.exit() if symbol == key.SPACE: self.clear_blank_window() if symbol == key.P: self.use_random_palette() if symbol == key.S and not modifiers: self.use_next_species() if symbol == key.S and (modifiers & key.LCTRL): self.save_config() if symbol == key.O and (modifiers & key.LCTRL): self.require_config_input() if symbol == key.V and (modifiers & key.LCTRL): self.switch_video()
Example #2
Source File: manual_control.py From gym-miniworld with Apache License 2.0 | 5 votes |
def on_key_press(symbol, modifiers): """ This handler processes keyboard commands that control the simulation """ if symbol == key.BACKSPACE or symbol == key.SLASH: print('RESET') env.reset() env.render('pyglet', view=view_mode) return if symbol == key.ESCAPE: env.close() sys.exit(0) if symbol == key.UP: step(env.actions.move_forward) elif symbol == key.DOWN: step(env.actions.move_back) elif symbol == key.LEFT: step(env.actions.turn_left) elif symbol == key.RIGHT: step(env.actions.turn_right) elif symbol == key.PAGEUP or symbol == key.P: step(env.actions.pickup) elif symbol == key.PAGEDOWN or symbol == key.D: step(env.actions.drop) elif symbol == key.ENTER: step(env.actions.done)
Example #3
Source File: scenes.py From TerraCraft with GNU General Public License v3.0 | 5 votes |
def on_key_release(self, symbol, modifiers): """Event handler for the Window.on_key_release event. Called when the player releases a key. See pyglet docs for key mappings. Parameters ---------- symbol : int Number representing the key that was pressed. modifiers : int Number representing any modifying keys that were pressed. """ if symbol == key.W: self.strafe[0] += 1 elif symbol == key.S: self.strafe[0] -= 1 elif symbol == key.A: self.strafe[1] += 1 elif symbol == key.D: self.strafe[1] -= 1 elif symbol == key.SPACE: self.dy = 0 elif symbol == key.LCTRL: self.running = False elif symbol == key.LSHIFT: self.dy = 0 elif symbol == key.P: breakpoint()