Python pyglet.window.key.S Examples
The following are 10
code examples of pyglet.window.key.S().
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Example #1
Source File: WINDOW_MULTISAMPLE.py From flappy-bird-py with GNU General Public License v2.0 | 6 votes |
def on_key_press(self, symbol, modifiers): mod = 1 if modifiers & key.MOD_SHIFT: mod = -1 if symbol == key.M: self.multisample = not self.multisample self.set_window() if symbol == key.S: self.samples += 2 * mod self.samples = max(2, self.samples) self.set_window() # Another test: try enabling/disabling GL_MULTISAMPLE_ARB... # seems to have no effect if samples > 4. if symbol == key.N: self.soft_multisample = not self.soft_multisample if self.soft_multisample: print 'Enabling GL_MULTISAMPLE_ARB' glEnable(GL_MULTISAMPLE_ARB) else: print 'Disabling GL_MULTISAMPLE_ARB' glDisable(GL_MULTISAMPLE_ARB)
Example #2
Source File: test_window_multisample.py From pyglet with BSD 3-Clause "New" or "Revised" License | 6 votes |
def on_key_press(self, symbol, modifiers): mod = 1 if modifiers & key.MOD_SHIFT: mod = -1 if symbol == key.M: self.multisample = not self.multisample self.set_window() if symbol == key.S: self.samples += 2 * mod self.samples = max(2, self.samples) self.set_window() # Another test: try enabling/disabling GL_MULTISAMPLE_ARB... # seems to have no effect if samples > 4. if symbol == key.N: self.soft_multisample = not self.soft_multisample if self.soft_multisample: print('Enabling GL_MULTISAMPLE_ARB') glEnable(GL_MULTISAMPLE_ARB) else: print('Disabling GL_MULTISAMPLE_ARB') glDisable(GL_MULTISAMPLE_ARB)
Example #3
Source File: fractal3d.py From pywonderland with MIT License | 5 votes |
def on_key_press(self, symbol, modifiers): """Keyboard interface. """ if symbol == key.ENTER: self.save_screenshot() if symbol == key.ESCAPE: pyglet.app.exit() if symbol == key.S and (modifiers & key.LCTRL): scene_file = load() self.shader = Shader(["./glsl/fractal3d.vert"], [scene_file]) self.init_shader()
Example #4
Source File: main.py From pywonderland with MIT License | 5 votes |
def on_key_press(self, symbol, modifiers): """ Keyboard interface. """ if symbol == key.ENTER: self.save_screenshot() if symbol == key.ESCAPE: pyglet.app.exit() if symbol == key.SPACE: self.clear_blank_window() if symbol == key.P: self.use_random_palette() if symbol == key.S and not modifiers: self.use_next_species() if symbol == key.S and (modifiers & key.LCTRL): self.save_config() if symbol == key.O and (modifiers & key.LCTRL): self.require_config_input() if symbol == key.V and (modifiers & key.LCTRL): self.switch_video()
Example #5
Source File: renderfield.py From pyglet with BSD 3-Clause "New" or "Revised" License | 5 votes |
def on_key_press(symbol, modifiers): global enable_shader global enable_bidirectional global enable_antialias global enable_outline global enable_glow global outline_width global glow_width if symbol == key.S: enable_shader = not enable_shader elif symbol == key.B: enable_bidirectional = not enable_bidirectional elif symbol == key.A: enable_antialias = not enable_antialias elif symbol == key.O: enable_outline = not enable_outline enable_glow = False elif symbol == key.G: enable_glow = not enable_glow enable_outline = False elif symbol == key.PERIOD: if enable_glow: glow_width += 0.005 else: outline_width += 0.005 elif symbol == key.COMMA: if enable_glow: glow_width -= 0.005 else: outline_width -= 0.005 print('-' * 78) print('enable_shader', enable_shader) print('enable_bidirectional', enable_bidirectional) print('enable_antialias', enable_antialias) print('enable_outline', enable_outline) print('enable_glow', enable_glow) print('outline_width', outline_width)
Example #6
Source File: event_loop.py From pyglet with BSD 3-Clause "New" or "Revised" License | 5 votes |
def test_question_skip(event_loop): event_loop.create_window() event_loop.ask_question('Please press S to skip the rest of this test.') pytest.fail('You should have pressed S')
Example #7
Source File: player_agent.py From playground with Apache License 2.0 | 5 votes |
def __init__(self, character=characters.Bomber, agent_control='arrows'): super(PlayerAgent, self).__init__(character) ## # @NOTE: DO NOT move this import outside the constructor. It will # not work in headless environments like a Docker container # and prevents Pommerman from running. # from pyglet.window import key controls = { 'arrows': { key.UP: 1, key.DOWN: 2, key.LEFT: 3, key.RIGHT: 4, key.SPACE: 5, key.M: 6 # In Pommerman, this will freeze the game. }, 'wasd': { key.W: 1, key.S: 2, key.A: 3, key.D: 4, key.E: 5, key.Q: 6 # In Pommerman, this will freeze the game. } } assert agent_control in controls, "Unknown control: {}".format( agent_control) self._key2act = controls[agent_control] self._action_q = [] self._keystate = {}
Example #8
Source File: player.py From code-jam-5 with MIT License | 5 votes |
def update(self, dt): # Fall into water if there's too much under our feet if self.water_tiles >= 4: self.falling += FALL_RATE * dt # If we're on full land, climb back up if self.water_tiles == 0 and self.falling > 0: self.falling -= FALL_RATE * 2 * dt if self.falling: self.falling += FALL_RATE * dt self.update_size() if self.falling > FALL_MAX: self.game_over(fell=True) self.water_tiles = 0 self.previous_coordinates = (self.x, self.y) if keys[key.W]: self.y += dt * self.speed if keys[key.S]: self.y -= dt * self.speed if keys[key.A]: self.x -= dt * self.speed if keys[key.D]: self.x += dt * self.speed if self.firing: self.fire()
Example #9
Source File: scenes.py From TerraCraft with GNU General Public License v3.0 | 5 votes |
def on_key_release(self, symbol, modifiers): """Event handler for the Window.on_key_release event. Called when the player releases a key. See pyglet docs for key mappings. Parameters ---------- symbol : int Number representing the key that was pressed. modifiers : int Number representing any modifying keys that were pressed. """ if symbol == key.W: self.strafe[0] += 1 elif symbol == key.S: self.strafe[0] -= 1 elif symbol == key.A: self.strafe[1] += 1 elif symbol == key.D: self.strafe[1] -= 1 elif symbol == key.SPACE: self.dy = 0 elif symbol == key.LCTRL: self.running = False elif symbol == key.LSHIFT: self.dy = 0 elif symbol == key.P: breakpoint()
Example #10
Source File: scenes.py From TerraCraft with GNU General Public License v3.0 | 4 votes |
def on_key_press(self, symbol, modifiers): """Event handler for the Window.on_key_press event. Called when the player presses a key. See pyglet docs for key mappings. Parameters ---------- symbol : int Number representing the key that was pressed. modifiers : int Number representing any modifying keys that were pressed. """ if symbol == key.W: self.strafe[0] -= 1 elif symbol == key.S: self.strafe[0] += 1 elif symbol == key.A: self.strafe[1] -= 1 elif symbol == key.D: self.strafe[1] += 1 elif symbol == key.SPACE: if self.flying: # Reduces vertical flying speed # 0.1 positive value that allows vertical flight up. self.dy = 0.1 * JUMP_SPEED elif self.dy == 0: self.dy = JUMP_SPEED self.audio.play(self.jump_sfx) elif symbol == key.LCTRL: self.running = True elif symbol == key.LSHIFT: if self.flying: # Reduces vertical flying speed # -0.1 negative value that allows vertical flight down. self.dy = -0.1 * JUMP_SPEED elif self.dy == 0: self.dy = JUMP_SPEED elif symbol == key.ESCAPE: self.set_exclusive_mouse(False) return pyglet.event.EVENT_HANDLED elif symbol == key.TAB: self.flying = not self.flying elif symbol == key.F1: self.scene_manager.change_scene("HelpScene") elif symbol == key.F2: self.toggleGui = not self.toggleGui elif symbol == key.F3: self.toggleLabel = not self.toggleLabel elif symbol == key.F5: self.scene_manager.save.save_world(self.model) elif symbol == key.F12: pyglet.image.get_buffer_manager().get_color_buffer().save('screenshot.png') elif symbol in self.num_keys: index = (symbol - self.num_keys[0]) % len(self.inventory) self.block = self.inventory[index] elif symbol == key.ENTER: self.scene_manager.change_scene('MenuScene')