Python pyglet.window.key.PAGEDOWN Examples
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code examples of pyglet.window.key.PAGEDOWN().
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Example #1
Source File: window.py From flappy-bird-py with GNU General Public License v2.0 | 6 votes |
def on_key_release(symbol, modifiers): global player global bigScreen global smallScreen if symbol == key.SPACE: player.jump() if symbol == key.PAGEUP: if smallScreen == True: glScalef(2.0, 2.0, 2.0) window.set_size(window.width * 2, window.height * 2) smallScreen = False bigScreen = True if symbol == key.PAGEDOWN: if bigScreen: glScalef(0.5, 0.5, 0.5) window.set_size(window.width / 2 , window.height /2) smallScreen = True bigScreen = False # Handle mouse presses
Example #2
Source File: manual_control.py From gym-miniworld with Apache License 2.0 | 5 votes |
def on_key_press(symbol, modifiers): """ This handler processes keyboard commands that control the simulation """ if symbol == key.BACKSPACE or symbol == key.SLASH: print('RESET') env.reset() env.render('pyglet', view=view_mode) return if symbol == key.ESCAPE: env.close() sys.exit(0) if symbol == key.UP: step(env.actions.move_forward) elif symbol == key.DOWN: step(env.actions.move_back) elif symbol == key.LEFT: step(env.actions.turn_left) elif symbol == key.RIGHT: step(env.actions.turn_right) elif symbol == key.PAGEUP or symbol == key.P: step(env.actions.pickup) elif symbol == key.PAGEDOWN or symbol == key.D: step(env.actions.drop) elif symbol == key.ENTER: step(env.actions.done)