Python pyglet.window.key.ESCAPE Examples
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code examples of pyglet.window.key.ESCAPE().
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Example #1
Source File: scenes.py From TerraCraft with GNU General Public License v3.0 | 6 votes |
def on_key_press(self, symbol, modifiers): """Event handler for the Window.on_key_press event.""" if symbol == key.ENTER: self.scene_manager.change_scene('GameScene') elif symbol == key.ESCAPE: self.window.set_exclusive_mouse(False) return pyglet.event.EVENT_HANDLED if symbol in (key._1, key._2, key._3): if symbol == key._1: self.scene_manager.save.save_slot = 1 elif symbol == key._2: self.scene_manager.save.save_slot = 2 elif symbol == key._3: self.scene_manager.save.save_slot = 3 self._highlight_save_slot()
Example #2
Source File: Mobius_in_H3space.py From pywonderland with MIT License | 6 votes |
def on_key_press(self, symbol, modifiers): if symbol == key._1: self.apply = not self.apply with self.shader: self.shader.uniformi("iApply", self.apply) if symbol == key._2: self.hyperbolic = not self.hyperbolic with self.shader: self.shader.uniformi("iHyperbolic", self.hyperbolic) if symbol == key._3: self.elliptic = not self.elliptic with self.shader: self.shader.uniformi("iElliptic", self.elliptic) if symbol == key.V and (modifiers & key.LCTRL): self.switch_video() if symbol == key.ENTER: self.save_screenshot() if symbol == key.ESCAPE: pyglet.app.exit()
Example #3
Source File: window.py From pycraft with MIT License | 6 votes |
def on_key_press(self, symbol, modifiers): """Called when the player presses a key. See pyglet docs for key mappings. Parameters ---------- symbol : int Number representing the key that was pressed. modifiers : int Number representing any modifying keys that were pressed. config_data["controls"] : dict control map read by the configuration file """ if symbol == key.ESCAPE: self.set_exclusive_mouse(False) else: self.gamestatemanager.peek().on_key_press(symbol, modifiers, self.config_data["controls"])
Example #4
Source File: fractal3d.py From pywonderland with MIT License | 5 votes |
def on_key_press(self, symbol, modifiers): """Keyboard interface. """ if symbol == key.ENTER: self.save_screenshot() if symbol == key.ESCAPE: pyglet.app.exit() if symbol == key.S and (modifiers & key.LCTRL): scene_file = load() self.shader = Shader(["./glsl/fractal3d.vert"], [scene_file]) self.init_shader()
Example #5
Source File: __init__.py From pyglet with BSD 3-Clause "New" or "Revised" License | 5 votes |
def on_key_press(self, symbol, modifiers): """Default on_key_press handler.""" if symbol == key.ESCAPE and not (modifiers & ~(key.MOD_NUMLOCK | key.MOD_CAPSLOCK | key.MOD_SCROLLLOCK)): self.dispatch_event('on_close')
Example #6
Source File: test_window_settings.py From pyglet with BSD 3-Clause "New" or "Revised" License | 5 votes |
def on_key_press(self, symbol, modifiers): names = [ self.w.CURSOR_DEFAULT, self.w.CURSOR_CROSSHAIR, self.w.CURSOR_HAND, self.w.CURSOR_HELP, self.w.CURSOR_NO, self.w.CURSOR_SIZE, self.w.CURSOR_SIZE_UP, self.w.CURSOR_SIZE_UP_RIGHT, self.w.CURSOR_SIZE_RIGHT, self.w.CURSOR_SIZE_DOWN_RIGHT, self.w.CURSOR_SIZE_DOWN, self.w.CURSOR_SIZE_DOWN_LEFT, self.w.CURSOR_SIZE_LEFT, self.w.CURSOR_SIZE_UP_LEFT, self.w.CURSOR_SIZE_UP_DOWN, self.w.CURSOR_SIZE_LEFT_RIGHT, self.w.CURSOR_TEXT, self.w.CURSOR_WAIT, self.w.CURSOR_WAIT_ARROW, ] if symbol == key.ESCAPE: self.w.on_close() if symbol == key.RIGHT: self.i = (self.i + 1) % len(names) elif symbol == key.LEFT: self.i = (self.i - 1) % len(names) cursor = self.w.get_system_mouse_cursor(names[self.i]) self.w.set_mouse_cursor(cursor) print('Set cursor to "%s"' % names[self.i]) return True
Example #7
Source File: media_player.py From pyglet with BSD 3-Clause "New" or "Revised" License | 5 votes |
def on_key_press(self, symbol, modifiers): if symbol == key.SPACE: self.on_play_pause() elif symbol == key.ESCAPE: self.dispatch_event('on_close') elif symbol == key.LEFT: self.player.seek(0) elif symbol == key.RIGHT: self.player.next_source()
Example #8
Source File: astraea.py From pyglet with BSD 3-Clause "New" or "Revised" License | 5 votes |
def on_key_press(symbol, modifiers): # Overrides default Escape key behaviour if symbol == KEY_PAUSE and in_game: if not paused: pause_game() else: resume_game() return True elif symbol == key.ESCAPE: win.close() return pyglet.event.EVENT_HANDLED
Example #9
Source File: noisy.py From pyglet with BSD 3-Clause "New" or "Revised" License | 5 votes |
def on_key_press(symbol, modifiers): if symbol == key.SPACE: balls.append(Ball()) elif symbol == key.BACKSPACE: if balls: del balls[-1] elif symbol == key.ESCAPE: window.has_exit = True
Example #10
Source File: noisy.py From flappy-bird-py with GNU General Public License v2.0 | 5 votes |
def on_key_press(symbol, modifiers): if symbol == key.SPACE: balls.append(Ball()) elif symbol == key.BACKSPACE: if balls: del balls[-1] elif symbol == key.ESCAPE: window.has_exit = True
Example #11
Source File: event.py From flappy-bird-py with GNU General Public License v2.0 | 5 votes |
def on_key_press(self, symbol, modifiers): if symbol == key.ESCAPE: self.has_exit = True
Example #12
Source File: __init__.py From flappy-bird-py with GNU General Public License v2.0 | 5 votes |
def on_key_press(self, symbol, modifiers): '''Default on_key_press handler.''' if symbol == key.ESCAPE and not (modifiers & ~(key.MOD_NUMLOCK | key.MOD_CAPSLOCK | key.MOD_SCROLLLOCK)): self.dispatch_event('on_close')
Example #13
Source File: event.py From flappy-bird-py with GNU General Public License v2.0 | 5 votes |
def on_key_press(self, symbol, modifiers): if symbol == key.ESCAPE: self.has_exit = True
Example #14
Source File: __init__.py From flappy-bird-py with GNU General Public License v2.0 | 5 votes |
def on_key_press(self, symbol, modifiers): '''Default on_key_press handler.''' if symbol == key.ESCAPE and not (modifiers & ~(key.MOD_NUMLOCK | key.MOD_CAPSLOCK | key.MOD_SCROLLLOCK)): self.dispatch_event('on_close')
Example #15
Source File: __init__.py From flappy-bird-py with GNU General Public License v2.0 | 5 votes |
def on_key_press(self, symbol, modifiers): '''Default on_key_press handler.''' if symbol == key.ESCAPE and not (modifiers & ~(key.MOD_NUMLOCK | key.MOD_CAPSLOCK | key.MOD_SCROLLLOCK)): self.dispatch_event('on_close')
Example #16
Source File: WINDOW_SET_MOUSE_SYSTEM_CURSOR.py From flappy-bird-py with GNU General Public License v2.0 | 5 votes |
def on_key_press(self, symbol, modifiers): names = [ self.w.CURSOR_DEFAULT, self.w.CURSOR_CROSSHAIR, self.w.CURSOR_HAND, self.w.CURSOR_HELP, self.w.CURSOR_NO, self.w.CURSOR_SIZE, self.w.CURSOR_SIZE_UP, self.w.CURSOR_SIZE_UP_RIGHT, self.w.CURSOR_SIZE_RIGHT, self.w.CURSOR_SIZE_DOWN_RIGHT, self.w.CURSOR_SIZE_DOWN, self.w.CURSOR_SIZE_DOWN_LEFT, self.w.CURSOR_SIZE_LEFT, self.w.CURSOR_SIZE_UP_LEFT, self.w.CURSOR_SIZE_UP_DOWN, self.w.CURSOR_SIZE_LEFT_RIGHT, self.w.CURSOR_TEXT, self.w.CURSOR_WAIT, self.w.CURSOR_WAIT_ARROW, ] if symbol == key.ESCAPE: self.w.on_close() if symbol == key.RIGHT: self.i = (self.i + 1) % len(names) elif symbol == key.LEFT: self.i = (self.i - 1) % len(names) cursor = self.w.get_system_mouse_cursor(names[self.i]) self.w.set_mouse_cursor(cursor) print 'Set cursor to "%s"' % names[self.i] return True
Example #17
Source File: media_player.py From flappy-bird-py with GNU General Public License v2.0 | 5 votes |
def on_key_press(self, symbol, modifiers): if symbol == key.SPACE: self.on_play_pause() elif symbol == key.ESCAPE: self.dispatch_event('on_close')
Example #18
Source File: astraea.py From flappy-bird-py with GNU General Public License v2.0 | 5 votes |
def on_key_press(symbol, modifiers): # Overrides default Escape key behaviour if symbol == KEY_PAUSE and in_game: if not paused: pause_game() else: resume_game() return True elif symbol == key.ESCAPE: sys.exit() return pyglet.event.EVENT_HANDLED
Example #19
Source File: noisy.py From flappy-bird-py with GNU General Public License v2.0 | 5 votes |
def on_key_press(symbol, modifiers): if symbol == key.SPACE: balls.append(Ball()) elif symbol == key.BACKSPACE: if balls: del balls[-1] elif symbol == key.ESCAPE: window.has_exit = True
Example #20
Source File: manual_control.py From gym-miniworld with Apache License 2.0 | 5 votes |
def on_key_press(symbol, modifiers): """ This handler processes keyboard commands that control the simulation """ if symbol == key.BACKSPACE or symbol == key.SLASH: print('RESET') env.reset() env.render('pyglet', view=view_mode) return if symbol == key.ESCAPE: env.close() sys.exit(0) if symbol == key.UP: step(env.actions.move_forward) elif symbol == key.DOWN: step(env.actions.move_back) elif symbol == key.LEFT: step(env.actions.turn_left) elif symbol == key.RIGHT: step(env.actions.turn_right) elif symbol == key.PAGEUP or symbol == key.P: step(env.actions.pickup) elif symbol == key.PAGEDOWN or symbol == key.D: step(env.actions.drop) elif symbol == key.ENTER: step(env.actions.done)
Example #21
Source File: wangtile.py From pywonderland with MIT License | 5 votes |
def on_key_press(self, symbol, modifiers): if symbol == key.ENTER: self.save_screenshot() if symbol == key.ESCAPE: pyglet.app.exit()
Example #22
Source File: loxodrome.py From pywonderland with MIT License | 5 votes |
def on_key_press(self, symbol, modifiers): if symbol == key.ENTER: self.save_screenshot() if symbol == key.ESCAPE: pyglet.app.exit()
Example #23
Source File: example_wythoff_shader_animation.py From pywonderland with MIT License | 5 votes |
def on_key_press(self, symbol, modifiers): """Keyboard interface. """ if symbol == key.ENTER: self.save_screenshot() if symbol == key.ESCAPE: pyglet.app.exit()
Example #24
Source File: example_wythoff_shader_animation.py From pywonderland with MIT License | 5 votes |
def on_key_press(self, symbol, modifiers): """ Keyboard interface. """ if symbol == key.ENTER: self.save_screenshot() if symbol == key.ESCAPE: pyglet.app.exit()
Example #25
Source File: scenes.py From TerraCraft with GNU General Public License v3.0 | 4 votes |
def on_key_press(self, symbol, modifiers): """Event handler for the Window.on_key_press event. Called when the player presses a key. See pyglet docs for key mappings. Parameters ---------- symbol : int Number representing the key that was pressed. modifiers : int Number representing any modifying keys that were pressed. """ if symbol == key.W: self.strafe[0] -= 1 elif symbol == key.S: self.strafe[0] += 1 elif symbol == key.A: self.strafe[1] -= 1 elif symbol == key.D: self.strafe[1] += 1 elif symbol == key.SPACE: if self.flying: # Reduces vertical flying speed # 0.1 positive value that allows vertical flight up. self.dy = 0.1 * JUMP_SPEED elif self.dy == 0: self.dy = JUMP_SPEED self.audio.play(self.jump_sfx) elif symbol == key.LCTRL: self.running = True elif symbol == key.LSHIFT: if self.flying: # Reduces vertical flying speed # -0.1 negative value that allows vertical flight down. self.dy = -0.1 * JUMP_SPEED elif self.dy == 0: self.dy = JUMP_SPEED elif symbol == key.ESCAPE: self.set_exclusive_mouse(False) return pyglet.event.EVENT_HANDLED elif symbol == key.TAB: self.flying = not self.flying elif symbol == key.F1: self.scene_manager.change_scene("HelpScene") elif symbol == key.F2: self.toggleGui = not self.toggleGui elif symbol == key.F3: self.toggleLabel = not self.toggleLabel elif symbol == key.F5: self.scene_manager.save.save_world(self.model) elif symbol == key.F12: pyglet.image.get_buffer_manager().get_color_buffer().save('screenshot.png') elif symbol in self.num_keys: index = (symbol - self.num_keys[0]) % len(self.inventory) self.block = self.inventory[index] elif symbol == key.ENTER: self.scene_manager.change_scene('MenuScene')