Python pyglet.window.key.TAB Examples
The following are 9
code examples of pyglet.window.key.TAB().
You can vote up the ones you like or vote down the ones you don't like,
and go to the original project or source file by following the links above each example.
You may also want to check out all available functions/classes of the module
pyglet.window.key
, or try the search function
.
Example #1
Source File: CONTENT_VALIGN_CENTER.py From flappy-bird-py with GNU General Public License v2.0 | 5 votes |
def on_key_press(self, symbol, modifiers): super(TestWindow, self).on_key_press(symbol, modifiers) if symbol == key.TAB: self.caret.on_text('\t')
Example #2
Source File: CONTENT_VALIGN_BOTTOM.py From flappy-bird-py with GNU General Public License v2.0 | 5 votes |
def on_key_press(self, symbol, modifiers): super(TestWindow, self).on_key_press(symbol, modifiers) if symbol == key.TAB: self.caret.on_text('\t')
Example #3
Source File: STYLE.py From flappy-bird-py with GNU General Public License v2.0 | 5 votes |
def on_key_press(self, symbol, modifiers): super(TestWindow, self).on_key_press(symbol, modifiers) if symbol == key.TAB: self.caret.on_text('\t')
Example #4
Source File: PLAIN.py From flappy-bird-py with GNU General Public License v2.0 | 5 votes |
def on_key_press(self, symbol, modifiers): super(TestWindow, self).on_key_press(symbol, modifiers) if symbol == key.TAB: self.caret.on_text('\t')
Example #5
Source File: test_style.py From pyglet with BSD 3-Clause "New" or "Revised" License | 5 votes |
def on_key_press(self, symbol, modifiers): super(TestWindow, self).on_key_press(symbol, modifiers) if symbol == key.TAB: self.caret.on_text('\t')
Example #6
Source File: test_plain.py From pyglet with BSD 3-Clause "New" or "Revised" License | 5 votes |
def on_key_press(self, symbol, modifiers): super(TestWindow, self).on_key_press(symbol, modifiers) if symbol == key.TAB: self.caret.on_text('\t')
Example #7
Source File: test_multiline_wrap.py From pyglet with BSD 3-Clause "New" or "Revised" License | 5 votes |
def on_key_press(self, symbol, modifiers): super(TestWindow, self).on_key_press(symbol, modifiers) if symbol == key.TAB: self.caret.on_text('\t')
Example #8
Source File: test_content_valign.py From pyglet with BSD 3-Clause "New" or "Revised" License | 5 votes |
def on_key_press(self, symbol, modifiers): super(TestWindow, self).on_key_press(symbol, modifiers) if symbol == key.TAB: self.caret.on_text('\t')
Example #9
Source File: scenes.py From TerraCraft with GNU General Public License v3.0 | 4 votes |
def on_key_press(self, symbol, modifiers): """Event handler for the Window.on_key_press event. Called when the player presses a key. See pyglet docs for key mappings. Parameters ---------- symbol : int Number representing the key that was pressed. modifiers : int Number representing any modifying keys that were pressed. """ if symbol == key.W: self.strafe[0] -= 1 elif symbol == key.S: self.strafe[0] += 1 elif symbol == key.A: self.strafe[1] -= 1 elif symbol == key.D: self.strafe[1] += 1 elif symbol == key.SPACE: if self.flying: # Reduces vertical flying speed # 0.1 positive value that allows vertical flight up. self.dy = 0.1 * JUMP_SPEED elif self.dy == 0: self.dy = JUMP_SPEED self.audio.play(self.jump_sfx) elif symbol == key.LCTRL: self.running = True elif symbol == key.LSHIFT: if self.flying: # Reduces vertical flying speed # -0.1 negative value that allows vertical flight down. self.dy = -0.1 * JUMP_SPEED elif self.dy == 0: self.dy = JUMP_SPEED elif symbol == key.ESCAPE: self.set_exclusive_mouse(False) return pyglet.event.EVENT_HANDLED elif symbol == key.TAB: self.flying = not self.flying elif symbol == key.F1: self.scene_manager.change_scene("HelpScene") elif symbol == key.F2: self.toggleGui = not self.toggleGui elif symbol == key.F3: self.toggleLabel = not self.toggleLabel elif symbol == key.F5: self.scene_manager.save.save_world(self.model) elif symbol == key.F12: pyglet.image.get_buffer_manager().get_color_buffer().save('screenshot.png') elif symbol in self.num_keys: index = (symbol - self.num_keys[0]) % len(self.inventory) self.block = self.inventory[index] elif symbol == key.ENTER: self.scene_manager.change_scene('MenuScene')