Python pyglet.window.key.KeyStateHandler() Examples
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code examples of pyglet.window.key.KeyStateHandler().
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Example #1
Source File: player.py From learning-python with MIT License | 6 votes |
def __init__(self, *args, **kwargs): super(Player, self).__init__(img=resources.player_image, *args, **kwargs) # Create a child sprite to show when the ship is thrusting self.engine_sprite = pyglet.sprite.Sprite(img=resources.engine_image, *args, **kwargs) self.engine_sprite.visible = False # Set some easy-to-tweak constants self.thrust = 300.0 self.rotate_speed = 200.0 self.bullet_speed = 700.0 # Player should not collide with own bullets self.reacts_to_bullets = False # Tell the game handler about any event handlers self.key_handler = key.KeyStateHandler() self.event_handlers = [self, self.key_handler]
Example #2
Source File: player.py From pyglet with BSD 3-Clause "New" or "Revised" License | 6 votes |
def __init__(self, *args, **kwargs): super(Player, self).__init__(img=resources.player_image, *args, **kwargs) # Create a child sprite to show when the ship is thrusting self.engine_sprite = pyglet.sprite.Sprite(img=resources.engine_image, *args, **kwargs) self.engine_sprite.visible = False # Set some easy-to-tweak constants self.thrust = 300.0 self.rotate_speed = 200.0 self.bullet_speed = 700.0 # Player should not collide with own bullets self.reacts_to_bullets = False # Tell the game handler about any event handlers self.key_handler = key.KeyStateHandler() self.event_handlers = [self, self.key_handler]
Example #3
Source File: player.py From pyglet with BSD 3-Clause "New" or "Revised" License | 6 votes |
def __init__(self, *args, **kwargs): super(Player, self).__init__(img=resources.player_image, *args, **kwargs) # Create a child sprite to show when the ship is thrusting self.engine_sprite = pyglet.sprite.Sprite(img=resources.engine_image, *args, **kwargs) self.engine_sprite.visible = False # Set some easy-to-tweak constants self.thrust = 300.0 self.rotate_speed = 200.0 self.bullet_speed = 700.0 # Player should not collide with own bullets self.reacts_to_bullets = False # Tell the game handler about any event handlers self.key_handler = key.KeyStateHandler() self.event_handlers = [self, self.key_handler]
Example #4
Source File: player.py From pyglet with BSD 3-Clause "New" or "Revised" License | 5 votes |
def __init__(self, *args, **kwargs): super(Player, self).__init__(img=resources.player_image, *args, **kwargs) # Create a child sprite to show when the ship is thrusting self.engine_sprite = pyglet.sprite.Sprite(img=resources.engine_image, *args, **kwargs) self.engine_sprite.visible = False # Set some easy-to-tweak constants self.thrust = 300.0 self.rotate_speed = 200.0 # Let pyglet handle keyboard events for us self.key_handler = key.KeyStateHandler()