Python pygame.K_LCTRL Examples
The following are 2
code examples of pygame.K_LCTRL().
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Example #1
Source File: pyint.py From Pyint_Pixel-Painter with GNU General Public License v3.0 | 5 votes |
def key_event_up(event): global penSize, undoed, holdingCTRL, colorScheme, selectedTool if event.key == pg.K_1: colorScheme = 1 elif event.key == pg.K_2: colorScheme = 2 if event.key == pg.K_e: selectedTool = 1 B_Buttons[1].clicked = True for subbutton in B_Buttons: if B_Buttons.index(subbutton) != selectedTool: subbutton.clicked = False elif event.key == pg.K_b: selectedTool = 0 B_Buttons[0].clicked = True for subbutton in B_Buttons: if B_Buttons.index(subbutton) != selectedTool: subbutton.clicked = False elif event.key == pg.K_g: selectedTool = 2 B_Buttons[2].clicked = True for subbutton in B_Buttons: if B_Buttons.index(subbutton) != selectedTool: subbutton.clicked = False elif event.key == pg.K_i: selectedTool = 3 B_Buttons[3].clicked = True for subbutton in B_Buttons: if B_Buttons.index(subbutton) != selectedTool: subbutton.clicked = False if event.key == pg.K_LCTRL: holdingCTRL = False if event.key == pg.K_SPACE: if holdingCTRL: g1.clean() undoed = True if event.key == pg.K_s: if holdingCTRL: shortcutPath = FileManager(1) SaveFile(g1, shortcutPath) if event.key == pg.K_z: if holdingCTRL: for i in range(g1.yCount): for j in range(g1.xCount): if round == 1: g1.change_color(j, i, g1.undoList[1][i][j]) if round == -1: g1.change_color(j, i, g1.undoList[0][i][j]) undoed = True
Example #2
Source File: Base.py From three.py with MIT License | 5 votes |
def run(self): self.initialize() while self.running: # update input state (down, pressed, up) self.input.update() if self.input.quit(): self.running = False # debug tools # print FPS (Ctrl+F) if (self.input.isKeyPressed(pygame.K_LCTRL) or self.input.isKeyPressed(pygame.K_RCTRL)) and self.input.isKeyDown(pygame.K_f): fps = self.clock.get_fps() print( "FPS: " + str(int(fps)) ) # save screenshot (Ctrl+S) if (self.input.isKeyPressed(pygame.K_LCTRL) or self.input.isKeyPressed(pygame.K_RCTRL)) and self.input.isKeyDown(pygame.K_s): timeString = str( int(1000 * time.time()) ) fileName = "image-" + timeString + ".png" pygame.image.save(self.screen, fileName) self.deltaTime = self.clock.get_time() / 1000.0 self.update() # display image on screen pygame.display.flip() # limit to 60 FPS self.clock.tick(60) # end of program pygame.quit() sys.exit()