Python pygame.gfxdraw() Examples
The following are 30
code examples of pygame.gfxdraw().
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Example #1
Source File: headgames.py From panotti with MIT License | 7 votes |
def draw_bounds(screen,origin,screensize,angles): n_az = len(angles) radius = int(screensize[1]*.5)-10 width = int(2) color = BLUE x, y, r = origin[0], origin[1], radius boundary = pygame.gfxdraw.aacircle(screen, x, y, r, color) #boundary = pygame.draw.circle(screen, color, origin, radius, width) # draw a bunch of lines radian_sweep = 2*math.pi / n_az radian_start = -0.5*radian_sweep for i in range(n_az): # draw a bunch of bounds rad = radian_start + i*radian_sweep startpos = origin endpos = (int(origin[0]-radius*math.sin(rad)), int(origin[1]+radius*math.cos(rad))) pygame.draw.line(screen, color, startpos, endpos) return
Example #2
Source File: gfxdraw_test.py From fxxkpython with GNU General Public License v3.0 | 6 votes |
def test_filled_trigon(self): """filled_trigon(surface, x1, y1, x2, y2, x3, y3, color): return None""" fg = self.foreground_color bg = self.background_color x1 = 10 y1 = 15 x2 = 92 y2 = 77 x3 = 20 y3 = 60 fg_test_points = [(x1, y1), (x2, y2), (x3, y3), (x1 + 10, y1 + 30)] bg_test_points = [(x1 - 1, y1 - 1), (x2 + 1, y2 + 1), (x3 - 1, y3 + 1)] for surf in self.surfaces: fg_adjusted = surf.unmap_rgb(surf.map_rgb(fg)) bg_adjusted = surf.unmap_rgb(surf.map_rgb(bg)) pygame.gfxdraw.filled_trigon(surf, x1, y1, x2, y2, x3, y3, fg) for posn in fg_test_points: self.check_at(surf, posn, fg_adjusted) for posn in bg_test_points: self.check_at(surf, posn, bg_adjusted)
Example #3
Source File: gfxdraw_test.py From fxxkpython with GNU General Public License v3.0 | 6 votes |
def test_line(self): """line(surface, x1, y1, x2, y2, color): return None""" fg = self.foreground_color bg = self.background_color x1 = 10 y1 = 15 x2 = 92 y2 = 77 fg_test_points = [(x1, y1), (x2, y2)] bg_test_points = [(x1 - 1, y1), (x1, y1 - 1), (x1 - 1, y1 - 1), (x2 + 1, y2), (x2, y2 + 1), (x2 + 1, y2 + 1)] for surf in self.surfaces: fg_adjusted = surf.unmap_rgb(surf.map_rgb(fg)) bg_adjusted = surf.unmap_rgb(surf.map_rgb(bg)) pygame.gfxdraw.line(surf, x1, y1, x2, y2, fg) for posn in fg_test_points: self.check_at(surf, posn, fg_adjusted) for posn in bg_test_points: self.check_at(surf, posn, bg_adjusted)
Example #4
Source File: gfxdraw_test.py From fxxkpython with GNU General Public License v3.0 | 6 votes |
def test_vline(self): """vline(surface, x, y1, y2, color): return None""" fg = self.foreground_color bg = self.background_color x = 50 starty = 10 stopy = 80 fg_test_points = [(x, starty), (x, stopy), (x, (stopy - starty) // 2)] bg_test_points = [(x, starty - 1), (x, stopy + 1), (x - 1, starty), (x + 1, starty), (x - 1, stopy), (x + 1, stopy)] for surf in self.surfaces: fg_adjusted = surf.unmap_rgb(surf.map_rgb(fg)) bg_adjusted = surf.unmap_rgb(surf.map_rgb(bg)) pygame.gfxdraw.vline(surf, x, starty, stopy, fg) for posn in fg_test_points: self.check_at(surf, posn, fg_adjusted) for posn in bg_test_points: self.check_at(surf, posn, bg_adjusted)
Example #5
Source File: main.py From python-examples with MIT License | 6 votes |
def draw_bars(self, surface, rect): #pygame.draw.rect(surface, width, height = rect.size color1 = self.color color2 = (0, 80, 110, 128) color3 = (255, 190, 50, 255) points = [] for x, size in zip(range(25, width-15, 50), self.points): points.append( (x, size) ) import pygame.gfxdraw for p1, p2 in zip(points, points[1:]): pygame.gfxdraw.line(surface, *p1, *p2, color2) for x, y in points: pygame.draw.rect(surface, color3, (x-2, y-2, 4, 4), 0) #pygame.gfxdraw.circle(surface, color1, (x, y), 10, 1) pygame.gfxdraw.aacircle(surface, x, y, 10, color1)
Example #6
Source File: gfxdraw_test.py From fxxkpython with GNU General Public License v3.0 | 6 votes |
def test_vline(self): """vline(surface, x, y1, y2, color): return None""" fg = self.foreground_color bg = self.background_color x = 50 starty = 10 stopy = 80 fg_test_points = [(x, starty), (x, stopy), (x, (stopy - starty) // 2)] bg_test_points = [(x, starty - 1), (x, stopy + 1), (x - 1, starty), (x + 1, starty), (x - 1, stopy), (x + 1, stopy)] for surf in self.surfaces: fg_adjusted = surf.unmap_rgb(surf.map_rgb(fg)) bg_adjusted = surf.unmap_rgb(surf.map_rgb(bg)) pygame.gfxdraw.vline(surf, x, starty, stopy, fg) for posn in fg_test_points: self.check_at(surf, posn, fg_adjusted) for posn in bg_test_points: self.check_at(surf, posn, bg_adjusted)
Example #7
Source File: gfxdraw_test.py From fxxkpython with GNU General Public License v3.0 | 6 votes |
def test_hline(self): """hline(surface, x1, x2, y, color): return None""" fg = self.foreground_color bg = self.background_color startx = 10 stopx = 80 y = 50 fg_test_points = [(startx, y), (stopx, y), ((stopx - startx) // 2, y)] bg_test_points = [(startx - 1, y), (stopx + 1, y), (startx, y - 1), (startx, y + 1), (stopx, y - 1), (stopx, y + 1)] for surf in self.surfaces: fg_adjusted = surf.unmap_rgb(surf.map_rgb(fg)) bg_adjusted = surf.unmap_rgb(surf.map_rgb(bg)) pygame.gfxdraw.hline(surf, startx, stopx, y, fg) for posn in fg_test_points: self.check_at(surf, posn, fg_adjusted) for posn in bg_test_points: self.check_at(surf, posn, bg_adjusted)
Example #8
Source File: aacircle.py From fxxkpython with GNU General Public License v3.0 | 6 votes |
def main(): pygame.init() screen = pygame.display.set_mode((500,500)) screen.fill((255, 0, 0)) s = pygame.Surface(screen.get_size(), pygame.SRCALPHA, 32) pygame.draw.line(s, (0,0,0), (250, 250), (250+200,250)) width = 1 for a_radius in range(width): radius = 200 pygame.gfxdraw.aacircle(s, 250, 250, radius-a_radius, (0, 0, 0)) screen.blit(s, (0, 0)) pygame.display.flip() try: while 1: event = pygame.event.wait() if event.type == pygame.QUIT: break if event.type == pygame.KEYDOWN: if event.key == pygame.K_ESCAPE or event.unicode == 'q': break pygame.display.flip() finally: pygame.quit()
Example #9
Source File: aacircle.py From fxxkpython with GNU General Public License v3.0 | 6 votes |
def main(): pygame.init() screen = pygame.display.set_mode((500,500)) screen.fill((255, 0, 0)) s = pygame.Surface(screen.get_size(), pygame.SRCALPHA, 32) pygame.draw.line(s, (0,0,0), (250, 250), (250+200,250)) width = 1 for a_radius in range(width): radius = 200 pygame.gfxdraw.aacircle(s, 250, 250, radius-a_radius, (0, 0, 0)) screen.blit(s, (0, 0)) pygame.display.flip() try: while 1: event = pygame.event.wait() if event.type == pygame.QUIT: break if event.type == pygame.KEYDOWN: if event.key == pygame.K_ESCAPE or event.unicode == 'q': break pygame.display.flip() finally: pygame.quit()
Example #10
Source File: gfxdraw_test.py From fxxkpython with GNU General Public License v3.0 | 6 votes |
def test_hline(self): """hline(surface, x1, x2, y, color): return None""" fg = self.foreground_color bg = self.background_color startx = 10 stopx = 80 y = 50 fg_test_points = [(startx, y), (stopx, y), ((stopx - startx) // 2, y)] bg_test_points = [(startx - 1, y), (stopx + 1, y), (startx, y - 1), (startx, y + 1), (stopx, y - 1), (stopx, y + 1)] for surf in self.surfaces: fg_adjusted = surf.unmap_rgb(surf.map_rgb(fg)) bg_adjusted = surf.unmap_rgb(surf.map_rgb(bg)) pygame.gfxdraw.hline(surf, startx, stopx, y, fg) for posn in fg_test_points: self.check_at(surf, posn, fg_adjusted) for posn in bg_test_points: self.check_at(surf, posn, bg_adjusted)
Example #11
Source File: gfxdraw_test.py From fxxkpython with GNU General Public License v3.0 | 6 votes |
def test_aatrigon(self): """aatrigon(surface, x1, y1, x2, y2, x3, y3, color): return None""" fg = self.foreground_color bg = self.background_color x1 = 10 y1 = 15 x2 = 92 y2 = 77 x3 = 20 y3 = 60 fg_test_points = [(x1, y1), (x2, y2), (x3, y3)] bg_test_points = [(x1 - 1, y1 - 1), (x2 + 1, y2 + 1), (x3 - 1, y3 + 1), (x1 + 10, y1 + 30)] for surf in self.surfaces: fg_adjusted = surf.unmap_rgb(surf.map_rgb(fg)) bg_adjusted = surf.unmap_rgb(surf.map_rgb(bg)) pygame.gfxdraw.aatrigon(surf, x1, y1, x2, y2, x3, y3, fg) for posn in fg_test_points: self.check_not_at(surf, posn, bg_adjusted) for posn in bg_test_points: self.check_at(surf, posn, bg_adjusted)
Example #12
Source File: gfxdraw_test.py From fxxkpython with GNU General Public License v3.0 | 6 votes |
def test_trigon(self): """trigon(surface, x1, y1, x2, y2, x3, y3, color): return None""" fg = self.foreground_color bg = self.background_color x1 = 10 y1 = 15 x2 = 92 y2 = 77 x3 = 20 y3 = 60 fg_test_points = [(x1, y1), (x2, y2), (x3, y3)] bg_test_points = [(x1 - 1, y1 - 1), (x2 + 1, y2 + 1), (x3 - 1, y3 + 1), (x1 + 10, y1 + 30)] for surf in self.surfaces: fg_adjusted = surf.unmap_rgb(surf.map_rgb(fg)) bg_adjusted = surf.unmap_rgb(surf.map_rgb(bg)) pygame.gfxdraw.trigon(surf, x1, y1, x2, y2, x3, y3, fg) for posn in fg_test_points: self.check_at(surf, posn, fg_adjusted) for posn in bg_test_points: self.check_at(surf, posn, bg_adjusted)
Example #13
Source File: gfxdraw_test.py From fxxkpython with GNU General Public License v3.0 | 6 votes |
def test_trigon(self): """trigon(surface, x1, y1, x2, y2, x3, y3, color): return None""" fg = self.foreground_color bg = self.background_color x1 = 10 y1 = 15 x2 = 92 y2 = 77 x3 = 20 y3 = 60 fg_test_points = [(x1, y1), (x2, y2), (x3, y3)] bg_test_points = [(x1 - 1, y1 - 1), (x2 + 1, y2 + 1), (x3 - 1, y3 + 1), (x1 + 10, y1 + 30)] for surf in self.surfaces: fg_adjusted = surf.unmap_rgb(surf.map_rgb(fg)) bg_adjusted = surf.unmap_rgb(surf.map_rgb(bg)) pygame.gfxdraw.trigon(surf, x1, y1, x2, y2, x3, y3, fg) for posn in fg_test_points: self.check_at(surf, posn, fg_adjusted) for posn in bg_test_points: self.check_at(surf, posn, bg_adjusted)
Example #14
Source File: gfxdraw_test.py From fxxkpython with GNU General Public License v3.0 | 6 votes |
def test_bezier(self): """bezier(surface, points, steps, color): return None""" fg = self.foreground_color bg = self.background_color points = [(10, 50), (25, 15), (60, 80), (92, 30)] fg_test_points = [points[0], points[3]] bg_test_points = [(points[0][0] - 1, points[0][1]), (points[3][0] + 1, points[3][1]), (points[1][0], points[1][1] + 3), (points[2][0], points[2][1] - 3)] for surf in self.surfaces: fg_adjusted = surf.unmap_rgb(surf.map_rgb(fg)) bg_adjusted = surf.unmap_rgb(surf.map_rgb(bg)) pygame.gfxdraw.bezier(surf, points, 30, fg) for posn in fg_test_points: self.check_at(surf, posn, fg_adjusted) for posn in bg_test_points: self.check_at(surf, posn, bg_adjusted)
Example #15
Source File: gfxdraw_test.py From fxxkpython with GNU General Public License v3.0 | 6 votes |
def test_line(self): """line(surface, x1, y1, x2, y2, color): return None""" fg = self.foreground_color bg = self.background_color x1 = 10 y1 = 15 x2 = 92 y2 = 77 fg_test_points = [(x1, y1), (x2, y2)] bg_test_points = [(x1 - 1, y1), (x1, y1 - 1), (x1 - 1, y1 - 1), (x2 + 1, y2), (x2, y2 + 1), (x2 + 1, y2 + 1)] for surf in self.surfaces: fg_adjusted = surf.unmap_rgb(surf.map_rgb(fg)) bg_adjusted = surf.unmap_rgb(surf.map_rgb(bg)) pygame.gfxdraw.line(surf, x1, y1, x2, y2, fg) for posn in fg_test_points: self.check_at(surf, posn, fg_adjusted) for posn in bg_test_points: self.check_at(surf, posn, bg_adjusted)
Example #16
Source File: gfxdraw_test.py From fxxkpython with GNU General Public License v3.0 | 6 votes |
def test_aatrigon(self): """aatrigon(surface, x1, y1, x2, y2, x3, y3, color): return None""" fg = self.foreground_color bg = self.background_color x1 = 10 y1 = 15 x2 = 92 y2 = 77 x3 = 20 y3 = 60 fg_test_points = [(x1, y1), (x2, y2), (x3, y3)] bg_test_points = [(x1 - 1, y1 - 1), (x2 + 1, y2 + 1), (x3 - 1, y3 + 1), (x1 + 10, y1 + 30)] for surf in self.surfaces: fg_adjusted = surf.unmap_rgb(surf.map_rgb(fg)) bg_adjusted = surf.unmap_rgb(surf.map_rgb(bg)) pygame.gfxdraw.aatrigon(surf, x1, y1, x2, y2, x3, y3, fg) for posn in fg_test_points: self.check_not_at(surf, posn, bg_adjusted) for posn in bg_test_points: self.check_at(surf, posn, bg_adjusted)
Example #17
Source File: gfxdraw_test.py From fxxkpython with GNU General Public License v3.0 | 6 votes |
def test_trigon(self): """trigon(surface, x1, y1, x2, y2, x3, y3, color): return None""" fg = self.foreground_color bg = self.background_color x1 = 10 y1 = 15 x2 = 92 y2 = 77 x3 = 20 y3 = 60 fg_test_points = [(x1, y1), (x2, y2), (x3, y3)] bg_test_points = [(x1 - 1, y1 - 1), (x2 + 1, y2 + 1), (x3 - 1, y3 + 1), (x1 + 10, y1 + 30)] for surf in self.surfaces: fg_adjusted = surf.unmap_rgb(surf.map_rgb(fg)) bg_adjusted = surf.unmap_rgb(surf.map_rgb(bg)) pygame.gfxdraw.trigon(surf, x1, y1, x2, y2, x3, y3, fg) for posn in fg_test_points: self.check_at(surf, posn, fg_adjusted) for posn in bg_test_points: self.check_at(surf, posn, bg_adjusted)
Example #18
Source File: gfxdraw_test.py From fxxkpython with GNU General Public License v3.0 | 6 votes |
def test_bezier(self): """bezier(surface, points, steps, color): return None""" fg = self.foreground_color bg = self.background_color points = [(10, 50), (25, 15), (60, 80), (92, 30)] fg_test_points = [points[0], points[3]] bg_test_points = [(points[0][0] - 1, points[0][1]), (points[3][0] + 1, points[3][1]), (points[1][0], points[1][1] + 3), (points[2][0], points[2][1] - 3)] for surf in self.surfaces: fg_adjusted = surf.unmap_rgb(surf.map_rgb(fg)) bg_adjusted = surf.unmap_rgb(surf.map_rgb(bg)) pygame.gfxdraw.bezier(surf, points, 30, fg) for posn in fg_test_points: self.check_at(surf, posn, fg_adjusted) for posn in bg_test_points: self.check_at(surf, posn, bg_adjusted)
Example #19
Source File: aacircle.py From fxxkpython with GNU General Public License v3.0 | 6 votes |
def main(): pygame.init() screen = pygame.display.set_mode((500,500)) screen.fill((255, 0, 0)) s = pygame.Surface(screen.get_size(), pygame.SRCALPHA, 32) pygame.draw.line(s, (0,0,0), (250, 250), (250+200,250)) width = 1 for a_radius in range(width): radius = 200 pygame.gfxdraw.aacircle(s, 250, 250, radius-a_radius, (0, 0, 0)) screen.blit(s, (0, 0)) pygame.display.flip() try: while 1: event = pygame.event.wait() if event.type == pygame.QUIT: break if event.type == pygame.KEYDOWN: if event.key == pygame.K_ESCAPE or event.unicode == 'q': break pygame.display.flip() finally: pygame.quit()
Example #20
Source File: gfxdraw_test.py From fxxkpython with GNU General Public License v3.0 | 6 votes |
def test_hline(self): """hline(surface, x1, x2, y, color): return None""" fg = self.foreground_color bg = self.background_color startx = 10 stopx = 80 y = 50 fg_test_points = [(startx, y), (stopx, y), ((stopx - startx) // 2, y)] bg_test_points = [(startx - 1, y), (stopx + 1, y), (startx, y - 1), (startx, y + 1), (stopx, y - 1), (stopx, y + 1)] for surf in self.surfaces: fg_adjusted = surf.unmap_rgb(surf.map_rgb(fg)) bg_adjusted = surf.unmap_rgb(surf.map_rgb(bg)) pygame.gfxdraw.hline(surf, startx, stopx, y, fg) for posn in fg_test_points: self.check_at(surf, posn, fg_adjusted) for posn in bg_test_points: self.check_at(surf, posn, bg_adjusted)
Example #21
Source File: gfxdraw_test.py From fxxkpython with GNU General Public License v3.0 | 6 votes |
def test_line(self): """line(surface, x1, y1, x2, y2, color): return None""" fg = self.foreground_color bg = self.background_color x1 = 10 y1 = 15 x2 = 92 y2 = 77 fg_test_points = [(x1, y1), (x2, y2)] bg_test_points = [(x1 - 1, y1), (x1, y1 - 1), (x1 - 1, y1 - 1), (x2 + 1, y2), (x2, y2 + 1), (x2 + 1, y2 + 1)] for surf in self.surfaces: fg_adjusted = surf.unmap_rgb(surf.map_rgb(fg)) bg_adjusted = surf.unmap_rgb(surf.map_rgb(bg)) pygame.gfxdraw.line(surf, x1, y1, x2, y2, fg) for posn in fg_test_points: self.check_at(surf, posn, fg_adjusted) for posn in bg_test_points: self.check_at(surf, posn, bg_adjusted)
Example #22
Source File: gfxdraw_test.py From fxxkpython with GNU General Public License v3.0 | 6 votes |
def test_vline(self): """vline(surface, x, y1, y2, color): return None""" fg = self.foreground_color bg = self.background_color x = 50 starty = 10 stopy = 80 fg_test_points = [(x, starty), (x, stopy), (x, (stopy - starty) // 2)] bg_test_points = [(x, starty - 1), (x, stopy + 1), (x - 1, starty), (x + 1, starty), (x - 1, stopy), (x + 1, stopy)] for surf in self.surfaces: fg_adjusted = surf.unmap_rgb(surf.map_rgb(fg)) bg_adjusted = surf.unmap_rgb(surf.map_rgb(bg)) pygame.gfxdraw.vline(surf, x, starty, stopy, fg) for posn in fg_test_points: self.check_at(surf, posn, fg_adjusted) for posn in bg_test_points: self.check_at(surf, posn, bg_adjusted)
Example #23
Source File: gfxdraw_test.py From fxxkpython with GNU General Public License v3.0 | 6 votes |
def test_vline(self): """vline(surface, x, y1, y2, color): return None""" fg = self.foreground_color bg = self.background_color x = 50 starty = 10 stopy = 80 fg_test_points = [(x, starty), (x, stopy), (x, (stopy - starty) // 2)] bg_test_points = [(x, starty - 1), (x, stopy + 1), (x - 1, starty), (x + 1, starty), (x - 1, stopy), (x + 1, stopy)] for surf in self.surfaces: fg_adjusted = surf.unmap_rgb(surf.map_rgb(fg)) bg_adjusted = surf.unmap_rgb(surf.map_rgb(bg)) pygame.gfxdraw.vline(surf, x, starty, stopy, fg) for posn in fg_test_points: self.check_at(surf, posn, fg_adjusted) for posn in bg_test_points: self.check_at(surf, posn, bg_adjusted)
Example #24
Source File: aacircle.py From fxxkpython with GNU General Public License v3.0 | 6 votes |
def main(): pygame.init() screen = pygame.display.set_mode((500,500)) screen.fill((255, 0, 0)) s = pygame.Surface(screen.get_size(), pygame.SRCALPHA, 32) pygame.draw.line(s, (0,0,0), (250, 250), (250+200,250)) width = 1 for a_radius in range(width): radius = 200 pygame.gfxdraw.aacircle(s, 250, 250, radius-a_radius, (0, 0, 0)) screen.blit(s, (0, 0)) pygame.display.flip() try: while 1: event = pygame.event.wait() if event.type == pygame.QUIT: break if event.type == pygame.KEYDOWN: if event.key == pygame.K_ESCAPE or event.unicode == 'q': break pygame.display.flip() finally: pygame.quit()
Example #25
Source File: gfxdraw_test.py From fxxkpython with GNU General Public License v3.0 | 6 votes |
def test_filled_trigon(self): """filled_trigon(surface, x1, y1, x2, y2, x3, y3, color): return None""" fg = self.foreground_color bg = self.background_color x1 = 10 y1 = 15 x2 = 92 y2 = 77 x3 = 20 y3 = 60 fg_test_points = [(x1, y1), (x2, y2), (x3, y3), (x1 + 10, y1 + 30)] bg_test_points = [(x1 - 1, y1 - 1), (x2 + 1, y2 + 1), (x3 - 1, y3 + 1)] for surf in self.surfaces: fg_adjusted = surf.unmap_rgb(surf.map_rgb(fg)) bg_adjusted = surf.unmap_rgb(surf.map_rgb(bg)) pygame.gfxdraw.filled_trigon(surf, x1, y1, x2, y2, x3, y3, fg) for posn in fg_test_points: self.check_at(surf, posn, fg_adjusted) for posn in bg_test_points: self.check_at(surf, posn, bg_adjusted)
Example #26
Source File: gfxdraw_test.py From fxxkpython with GNU General Public License v3.0 | 5 votes |
def test_polygon(self): """polygon(surface, points, color): return None""" fg = self.foreground_color bg = self.background_color points = [(10, 80), (10, 15), (92, 25), (92, 80)] fg_test_points = (points + [(points[0][0], points[0][1] - 1), (points[0][0] + 1, points[0][1]), (points[3][0] - 1, points[3][1]), (points[3][0], points[3][1] - 1), (points[2][0], points[2][1] + 1)]) bg_test_points = [(points[0][0] - 1, points[0][1]), (points[0][0], points[0][1] + 1), (points[0][0] - 1, points[0][1] + 1), (points[0][0] + 1, points[0][1] - 1), (points[3][0] + 1, points[3][1]), (points[3][0], points[3][1] + 1), (points[3][0] + 1, points[3][1] + 1), (points[3][0] - 1, points[3][1] - 1), (points[2][0] + 1, points[2][1]), (points[2][0] - 1, points[2][1] + 1), (points[1][0] - 1, points[1][1]), (points[1][0], points[1][1] - 1), (points[1][0] - 1, points[1][1] - 1)] for surf in self.surfaces: fg_adjusted = surf.unmap_rgb(surf.map_rgb(fg)) bg_adjusted = surf.unmap_rgb(surf.map_rgb(bg)) pygame.gfxdraw.polygon(surf, points, fg) for posn in fg_test_points: self.check_at(surf, posn, fg_adjusted) for posn in bg_test_points: self.check_at(surf, posn, bg_adjusted)
Example #27
Source File: gfxdraw_test.py From fxxkpython with GNU General Public License v3.0 | 5 votes |
def test_box(self): """box(surface, rect, color): return None""" fg = self.foreground_color bg = self.background_color rect = pygame.Rect(10, 15, 55, 62) rect_tuple = tuple(rect) fg_test_points = [rect.topleft, (rect.left + 1, rect.top + 1), (rect.right - 1, rect.top), (rect.right - 2, rect.top + 1), (rect.left, rect.bottom - 1), (rect.left + 1, rect.bottom - 2), (rect.right - 1, rect.bottom - 1), (rect.right - 2, rect.bottom - 2)] bg_test_points = [(rect.left - 1, rect.top - 1), (rect.right, rect.top - 1), (rect.left - 1, rect.bottom), (rect.right, rect.bottom)] for surf in self.surfaces: fg_adjusted = surf.unmap_rgb(surf.map_rgb(fg)) bg_adjusted = surf.unmap_rgb(surf.map_rgb(bg)) pygame.gfxdraw.box(surf, rect, fg) for posn in fg_test_points: self.check_at(surf, posn, fg_adjusted) for posn in bg_test_points: self.check_at(surf, posn, bg_adjusted) surf.fill(bg) pygame.gfxdraw.box(surf, rect_tuple, fg) for posn in fg_test_points: self.check_at(surf, posn, fg_adjusted) for posn in bg_test_points: self.check_at(surf, posn, bg_adjusted)
Example #28
Source File: gfxdraw_test.py From fxxkpython with GNU General Public License v3.0 | 5 votes |
def test_ellipse(self): """ellipse(surface, x, y, rx, ry, color): return None""" fg = self.foreground_color bg = self.background_color x = 45 y = 40 rx = 30 ry = 35 fg_test_points = [(x, y - ry), (x, y + ry), (x - rx, y), (x + rx, y)] bg_test_points = [(x, y), (x, y - ry + 1), (x, y - ry - 1), (x, y + ry + 1), (x, y + ry - 1), (x - rx - 1, y), (x - rx + 1, y), (x + rx + 1, y), (x + rx - 1, y)] for surf in self.surfaces: fg_adjusted = surf.unmap_rgb(surf.map_rgb(fg)) bg_adjusted = surf.unmap_rgb(surf.map_rgb(bg)) pygame.gfxdraw.ellipse(surf, x, y, rx, ry, fg) for posn in fg_test_points: self.check_at(surf, posn, fg_adjusted) for posn in bg_test_points: self.check_at(surf, posn, bg_adjusted)
Example #29
Source File: gfxdraw_test.py From fxxkpython with GNU General Public License v3.0 | 5 votes |
def test_gfxdraw__subclassed_surface(self): """Ensure pygame.gfxdraw works on subclassed surfaces.""" surface = SurfaceSubclass((11, 13), SRCALPHA, 32) surface.fill(pygame.Color('blue')) expected_color = pygame.Color('red') x, y = 1, 2 pygame.gfxdraw.pixel(surface, x, y, expected_color) self.assertEqual(surface.get_at((x, y)), expected_color)
Example #30
Source File: gfxdraw_test.py From fxxkpython with GNU General Public License v3.0 | 5 votes |
def test_filled_polygon(self): """filled_polygon(surface, points, color): return None""" fg = self.foreground_color bg = self.background_color points = [(10, 80), (10, 15), (92, 25), (92, 80)] fg_test_points = (points + [(points[0][0], points[0][1] - 1), (points[0][0] + 1, points[0][1]), (points[0][0] + 1, points[0][1] - 1), (points[3][0] - 1, points[3][1]), (points[3][0], points[3][1] - 1), (points[3][0] - 1, points[3][1] - 1), (points[2][0], points[2][1] + 1), (points[2][0] - 1, points[2][1] + 1)]) bg_test_points = [(points[0][0] - 1, points[0][1]), (points[0][0], points[0][1] + 1), (points[0][0] - 1, points[0][1] + 1), (points[3][0] + 1, points[3][1]), (points[3][0], points[3][1] + 1), (points[3][0] + 1, points[3][1] + 1), (points[2][0] + 1, points[2][1]), (points[1][0] - 1, points[1][1]), (points[1][0], points[1][1] - 1), (points[1][0] - 1, points[1][1] - 1)] for surf in self.surfaces: fg_adjusted = surf.unmap_rgb(surf.map_rgb(fg)) bg_adjusted = surf.unmap_rgb(surf.map_rgb(bg)) pygame.gfxdraw.filled_polygon(surf, points, fg) for posn in fg_test_points: self.check_at(surf, posn, fg_adjusted) for posn in bg_test_points: self.check_at(surf, posn, bg_adjusted)