Python pygame.K_h() Examples
The following are 20
code examples of pygame.K_h().
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Example #1
Source File: main.py From gamedev with MIT License | 5 votes |
def events(self): # catch all events here for event in pg.event.get(): if event.type == pg.QUIT: self.quit() if event.type == pg.KEYDOWN: if event.key == pg.K_ESCAPE: self.quit() if event.key == pg.K_h: self.draw_debug = not self.draw_debug if event.key == pg.K_p: self.paused = not self.paused
Example #2
Source File: main.py From gamedev with MIT License | 5 votes |
def events(self): # catch all events here for event in pg.event.get(): if event.type == pg.QUIT: self.quit() if event.type == pg.KEYDOWN: if event.key == pg.K_ESCAPE: self.quit() if event.key == pg.K_h: self.draw_debug = not self.draw_debug
Example #3
Source File: main.py From gamedev with MIT License | 5 votes |
def events(self): # catch all events here for event in pg.event.get(): if event.type == pg.QUIT: self.quit() if event.type == pg.KEYDOWN: if event.key == pg.K_ESCAPE: self.quit() if event.key == pg.K_h: self.draw_debug = not self.draw_debug if event.key == pg.K_p: self.paused = not self.paused if event.key == pg.K_n: self.night = not self.night
Example #4
Source File: main.py From gamedev with MIT License | 5 votes |
def events(self): # catch all events here for event in pg.event.get(): if event.type == pg.QUIT: self.quit() if event.type == pg.KEYDOWN: if event.key == pg.K_ESCAPE: self.quit() if event.key == pg.K_h: self.draw_debug = not self.draw_debug
Example #5
Source File: main.py From gamedev with MIT License | 5 votes |
def events(self): # catch all events here for event in pg.event.get(): if event.type == pg.QUIT: self.quit() if event.type == pg.KEYDOWN: if event.key == pg.K_ESCAPE: self.quit() if event.key == pg.K_h: self.draw_debug = not self.draw_debug
Example #6
Source File: main.py From gamedev with MIT License | 5 votes |
def events(self): # catch all events here for event in pg.event.get(): if event.type == pg.QUIT: self.quit() if event.type == pg.KEYDOWN: if event.key == pg.K_ESCAPE: self.quit() if event.key == pg.K_h: self.draw_debug = not self.draw_debug
Example #7
Source File: main.py From gamedev with MIT License | 5 votes |
def events(self): # catch all events here for event in pg.event.get(): if event.type == pg.QUIT: self.quit() if event.type == pg.KEYDOWN: if event.key == pg.K_ESCAPE: self.quit() if event.key == pg.K_h: self.draw_debug = not self.draw_debug if event.key == pg.K_p: self.paused = not self.paused
Example #8
Source File: main.py From gamedev with MIT License | 5 votes |
def events(self): # catch all events here for event in pg.event.get(): if event.type == pg.QUIT: self.quit() if event.type == pg.KEYDOWN: if event.key == pg.K_ESCAPE: self.quit() if event.key == pg.K_h: self.draw_debug = not self.draw_debug if event.key == pg.K_p: self.paused = not self.paused
Example #9
Source File: main.py From gamedev with MIT License | 5 votes |
def events(self): # catch all events here for event in pg.event.get(): if event.type == pg.QUIT: self.quit() if event.type == pg.KEYDOWN: if event.key == pg.K_ESCAPE: self.quit() if event.key == pg.K_h: self.draw_debug = not self.draw_debug if event.key == pg.K_p: self.paused = not self.paused
Example #10
Source File: main.py From gamedev with MIT License | 5 votes |
def events(self): # catch all events here for event in pg.event.get(): if event.type == pg.QUIT: self.quit() if event.type == pg.KEYDOWN: if event.key == pg.K_ESCAPE: self.quit() if event.key == pg.K_h: self.draw_debug = not self.draw_debug if event.key == pg.K_p: self.paused = not self.paused if event.key == pg.K_n: self.night = not self.night
Example #11
Source File: main.py From pygame_tutorials with MIT License | 5 votes |
def events(self): # catch all events here for event in pg.event.get(): if event.type == pg.QUIT: self.quit() if event.type == pg.KEYDOWN: if event.key == pg.K_ESCAPE: self.quit() if event.key == pg.K_h: self.draw_debug = not self.draw_debug if event.key == pg.K_p: self.paused = not self.paused
Example #12
Source File: main.py From pygame_tutorials with MIT License | 5 votes |
def events(self): # catch all events here for event in pg.event.get(): if event.type == pg.QUIT: self.quit() if event.type == pg.KEYDOWN: if event.key == pg.K_ESCAPE: self.quit() if event.key == pg.K_h: self.draw_debug = not self.draw_debug
Example #13
Source File: main.py From pygame_tutorials with MIT License | 5 votes |
def events(self): # catch all events here for event in pg.event.get(): if event.type == pg.QUIT: self.quit() if event.type == pg.KEYDOWN: if event.key == pg.K_ESCAPE: self.quit() if event.key == pg.K_h: self.draw_debug = not self.draw_debug if event.key == pg.K_p: self.paused = not self.paused if event.key == pg.K_n: self.night = not self.night
Example #14
Source File: main.py From pygame_tutorials with MIT License | 5 votes |
def events(self): # catch all events here for event in pg.event.get(): if event.type == pg.QUIT: self.quit() if event.type == pg.KEYDOWN: if event.key == pg.K_ESCAPE: self.quit() if event.key == pg.K_h: self.draw_debug = not self.draw_debug
Example #15
Source File: main.py From pygame_tutorials with MIT License | 5 votes |
def events(self): # catch all events here for event in pg.event.get(): if event.type == pg.QUIT: self.quit() if event.type == pg.KEYDOWN: if event.key == pg.K_ESCAPE: self.quit() if event.key == pg.K_h: self.draw_debug = not self.draw_debug
Example #16
Source File: main.py From pygame_tutorials with MIT License | 5 votes |
def events(self): # catch all events here for event in pg.event.get(): if event.type == pg.QUIT: self.quit() if event.type == pg.KEYDOWN: if event.key == pg.K_ESCAPE: self.quit() if event.key == pg.K_h: self.draw_debug = not self.draw_debug
Example #17
Source File: main.py From pygame_tutorials with MIT License | 5 votes |
def events(self): # catch all events here for event in pg.event.get(): if event.type == pg.QUIT: self.quit() if event.type == pg.KEYDOWN: if event.key == pg.K_ESCAPE: self.quit() if event.key == pg.K_h: self.draw_debug = not self.draw_debug if event.key == pg.K_p: self.paused = not self.paused
Example #18
Source File: main.py From pygame_tutorials with MIT License | 5 votes |
def events(self): # catch all events here for event in pg.event.get(): if event.type == pg.QUIT: self.quit() if event.type == pg.KEYDOWN: if event.key == pg.K_ESCAPE: self.quit() if event.key == pg.K_h: self.draw_debug = not self.draw_debug if event.key == pg.K_p: self.paused = not self.paused
Example #19
Source File: main.py From pygame_tutorials with MIT License | 5 votes |
def events(self): # catch all events here for event in pg.event.get(): if event.type == pg.QUIT: self.quit() if event.type == pg.KEYDOWN: if event.key == pg.K_ESCAPE: self.quit() if event.key == pg.K_h: self.draw_debug = not self.draw_debug if event.key == pg.K_p: self.paused = not self.paused
Example #20
Source File: main.py From pygame_tutorials with MIT License | 5 votes |
def events(self): # catch all events here for event in pg.event.get(): if event.type == pg.QUIT: self.quit() if event.type == pg.KEYDOWN: if event.key == pg.K_ESCAPE: self.quit() if event.key == pg.K_h: self.draw_debug = not self.draw_debug if event.key == pg.K_p: self.paused = not self.paused if event.key == pg.K_n: self.night = not self.night