Python pygame.K_h() Examples

The following are 20 code examples of pygame.K_h(). You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may also want to check out all available functions/classes of the module pygame , or try the search function .
Example #1
Source File: main.py    From gamedev with MIT License 5 votes vote down vote up
def events(self):
        # catch all events here
        for event in pg.event.get():
            if event.type == pg.QUIT:
                self.quit()
            if event.type == pg.KEYDOWN:
                if event.key == pg.K_ESCAPE:
                    self.quit()
                if event.key == pg.K_h:
                    self.draw_debug = not self.draw_debug
                if event.key == pg.K_p:
                    self.paused = not self.paused 
Example #2
Source File: main.py    From gamedev with MIT License 5 votes vote down vote up
def events(self):
        # catch all events here
        for event in pg.event.get():
            if event.type == pg.QUIT:
                self.quit()
            if event.type == pg.KEYDOWN:
                if event.key == pg.K_ESCAPE:
                    self.quit()
                if event.key == pg.K_h:
                    self.draw_debug = not self.draw_debug 
Example #3
Source File: main.py    From gamedev with MIT License 5 votes vote down vote up
def events(self):
        # catch all events here
        for event in pg.event.get():
            if event.type == pg.QUIT:
                self.quit()
            if event.type == pg.KEYDOWN:
                if event.key == pg.K_ESCAPE:
                    self.quit()
                if event.key == pg.K_h:
                    self.draw_debug = not self.draw_debug
                if event.key == pg.K_p:
                    self.paused = not self.paused
                if event.key == pg.K_n:
                    self.night = not self.night 
Example #4
Source File: main.py    From gamedev with MIT License 5 votes vote down vote up
def events(self):
        # catch all events here
        for event in pg.event.get():
            if event.type == pg.QUIT:
                self.quit()
            if event.type == pg.KEYDOWN:
                if event.key == pg.K_ESCAPE:
                    self.quit()
                if event.key == pg.K_h:
                    self.draw_debug = not self.draw_debug 
Example #5
Source File: main.py    From gamedev with MIT License 5 votes vote down vote up
def events(self):
        # catch all events here
        for event in pg.event.get():
            if event.type == pg.QUIT:
                self.quit()
            if event.type == pg.KEYDOWN:
                if event.key == pg.K_ESCAPE:
                    self.quit()
                if event.key == pg.K_h:
                    self.draw_debug = not self.draw_debug 
Example #6
Source File: main.py    From gamedev with MIT License 5 votes vote down vote up
def events(self):
        # catch all events here
        for event in pg.event.get():
            if event.type == pg.QUIT:
                self.quit()
            if event.type == pg.KEYDOWN:
                if event.key == pg.K_ESCAPE:
                    self.quit()
                if event.key == pg.K_h:
                    self.draw_debug = not self.draw_debug 
Example #7
Source File: main.py    From gamedev with MIT License 5 votes vote down vote up
def events(self):
        # catch all events here
        for event in pg.event.get():
            if event.type == pg.QUIT:
                self.quit()
            if event.type == pg.KEYDOWN:
                if event.key == pg.K_ESCAPE:
                    self.quit()
                if event.key == pg.K_h:
                    self.draw_debug = not self.draw_debug
                if event.key == pg.K_p:
                    self.paused = not self.paused 
Example #8
Source File: main.py    From gamedev with MIT License 5 votes vote down vote up
def events(self):
        # catch all events here
        for event in pg.event.get():
            if event.type == pg.QUIT:
                self.quit()
            if event.type == pg.KEYDOWN:
                if event.key == pg.K_ESCAPE:
                    self.quit()
                if event.key == pg.K_h:
                    self.draw_debug = not self.draw_debug
                if event.key == pg.K_p:
                    self.paused = not self.paused 
Example #9
Source File: main.py    From gamedev with MIT License 5 votes vote down vote up
def events(self):
        # catch all events here
        for event in pg.event.get():
            if event.type == pg.QUIT:
                self.quit()
            if event.type == pg.KEYDOWN:
                if event.key == pg.K_ESCAPE:
                    self.quit()
                if event.key == pg.K_h:
                    self.draw_debug = not self.draw_debug
                if event.key == pg.K_p:
                    self.paused = not self.paused 
Example #10
Source File: main.py    From gamedev with MIT License 5 votes vote down vote up
def events(self):
        # catch all events here
        for event in pg.event.get():
            if event.type == pg.QUIT:
                self.quit()
            if event.type == pg.KEYDOWN:
                if event.key == pg.K_ESCAPE:
                    self.quit()
                if event.key == pg.K_h:
                    self.draw_debug = not self.draw_debug
                if event.key == pg.K_p:
                    self.paused = not self.paused
                if event.key == pg.K_n:
                    self.night = not self.night 
Example #11
Source File: main.py    From pygame_tutorials with MIT License 5 votes vote down vote up
def events(self):
        # catch all events here
        for event in pg.event.get():
            if event.type == pg.QUIT:
                self.quit()
            if event.type == pg.KEYDOWN:
                if event.key == pg.K_ESCAPE:
                    self.quit()
                if event.key == pg.K_h:
                    self.draw_debug = not self.draw_debug
                if event.key == pg.K_p:
                    self.paused = not self.paused 
Example #12
Source File: main.py    From pygame_tutorials with MIT License 5 votes vote down vote up
def events(self):
        # catch all events here
        for event in pg.event.get():
            if event.type == pg.QUIT:
                self.quit()
            if event.type == pg.KEYDOWN:
                if event.key == pg.K_ESCAPE:
                    self.quit()
                if event.key == pg.K_h:
                    self.draw_debug = not self.draw_debug 
Example #13
Source File: main.py    From pygame_tutorials with MIT License 5 votes vote down vote up
def events(self):
        # catch all events here
        for event in pg.event.get():
            if event.type == pg.QUIT:
                self.quit()
            if event.type == pg.KEYDOWN:
                if event.key == pg.K_ESCAPE:
                    self.quit()
                if event.key == pg.K_h:
                    self.draw_debug = not self.draw_debug
                if event.key == pg.K_p:
                    self.paused = not self.paused
                if event.key == pg.K_n:
                    self.night = not self.night 
Example #14
Source File: main.py    From pygame_tutorials with MIT License 5 votes vote down vote up
def events(self):
        # catch all events here
        for event in pg.event.get():
            if event.type == pg.QUIT:
                self.quit()
            if event.type == pg.KEYDOWN:
                if event.key == pg.K_ESCAPE:
                    self.quit()
                if event.key == pg.K_h:
                    self.draw_debug = not self.draw_debug 
Example #15
Source File: main.py    From pygame_tutorials with MIT License 5 votes vote down vote up
def events(self):
        # catch all events here
        for event in pg.event.get():
            if event.type == pg.QUIT:
                self.quit()
            if event.type == pg.KEYDOWN:
                if event.key == pg.K_ESCAPE:
                    self.quit()
                if event.key == pg.K_h:
                    self.draw_debug = not self.draw_debug 
Example #16
Source File: main.py    From pygame_tutorials with MIT License 5 votes vote down vote up
def events(self):
        # catch all events here
        for event in pg.event.get():
            if event.type == pg.QUIT:
                self.quit()
            if event.type == pg.KEYDOWN:
                if event.key == pg.K_ESCAPE:
                    self.quit()
                if event.key == pg.K_h:
                    self.draw_debug = not self.draw_debug 
Example #17
Source File: main.py    From pygame_tutorials with MIT License 5 votes vote down vote up
def events(self):
        # catch all events here
        for event in pg.event.get():
            if event.type == pg.QUIT:
                self.quit()
            if event.type == pg.KEYDOWN:
                if event.key == pg.K_ESCAPE:
                    self.quit()
                if event.key == pg.K_h:
                    self.draw_debug = not self.draw_debug
                if event.key == pg.K_p:
                    self.paused = not self.paused 
Example #18
Source File: main.py    From pygame_tutorials with MIT License 5 votes vote down vote up
def events(self):
        # catch all events here
        for event in pg.event.get():
            if event.type == pg.QUIT:
                self.quit()
            if event.type == pg.KEYDOWN:
                if event.key == pg.K_ESCAPE:
                    self.quit()
                if event.key == pg.K_h:
                    self.draw_debug = not self.draw_debug
                if event.key == pg.K_p:
                    self.paused = not self.paused 
Example #19
Source File: main.py    From pygame_tutorials with MIT License 5 votes vote down vote up
def events(self):
        # catch all events here
        for event in pg.event.get():
            if event.type == pg.QUIT:
                self.quit()
            if event.type == pg.KEYDOWN:
                if event.key == pg.K_ESCAPE:
                    self.quit()
                if event.key == pg.K_h:
                    self.draw_debug = not self.draw_debug
                if event.key == pg.K_p:
                    self.paused = not self.paused 
Example #20
Source File: main.py    From pygame_tutorials with MIT License 5 votes vote down vote up
def events(self):
        # catch all events here
        for event in pg.event.get():
            if event.type == pg.QUIT:
                self.quit()
            if event.type == pg.KEYDOWN:
                if event.key == pg.K_ESCAPE:
                    self.quit()
                if event.key == pg.K_h:
                    self.draw_debug = not self.draw_debug
                if event.key == pg.K_p:
                    self.paused = not self.paused
                if event.key == pg.K_n:
                    self.night = not self.night