Python pygame.K_k() Examples
The following are 3
code examples of pygame.K_k().
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Example #1
Source File: video_looper.py From pi_video_looper with GNU General Public License v2.0 | 10 votes |
def _handle_keyboard_shortcuts(self): while self._running: event = pygame.event.wait() if event.type == pygame.KEYDOWN: # If pressed key is ESC quit program if event.key == pygame.K_ESCAPE: self._print("ESC was pressed. quitting...") self.quit() if event.key == pygame.K_k: self._print("k was pressed. skipping...") self._player.stop(3) if event.key == pygame.K_s: if self._playbackStopped: self._print("s was pressed. starting...") self._playbackStopped = False else: self._print("s was pressed. stopping...") self._playbackStopped = True self._player.stop(3)
Example #2
Source File: graphics.py From highway-env with MIT License | 5 votes |
def handle_event(self, event: pygame.event.EventType) -> None: """ Handle pygame events for moving and zooming in the displayed area. :param event: a pygame event """ if event.type == pygame.KEYDOWN: if event.key == pygame.K_l: self.scaling *= 1 / self.SCALING_FACTOR if event.key == pygame.K_o: self.scaling *= self.SCALING_FACTOR if event.key == pygame.K_m: self.centering_position[0] -= self.MOVING_FACTOR if event.key == pygame.K_k: self.centering_position[0] += self.MOVING_FACTOR
Example #3
Source File: keys_def.py From launcher with GNU General Public License v3.0 | 5 votes |
def SetXYABButtons(mode): if mode == "snes": GameShell["Y"] = pygame.K_u GameShell["X"] = pygame.K_i GameShell["B"] = pygame.K_j GameShell["A"] = pygame.K_k else: GameShell["X"] = pygame.K_u GameShell["Y"] = pygame.K_i GameShell["A"] = pygame.K_j GameShell["B"] = pygame.K_k