Python pygame.image() Examples
The following are 30
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Example #1
Source File: fig24_05.py From PythonClassBook with GNU General Public License v3.0 | 8 votes |
def createGUI( file ): # load movie movie = pygame.movie.Movie( file ) width, height = movie.get_size() # initialize display window screen = pygame.display.set_mode( ( width, height + 100 ) ) pygame.display.set_caption( "Movie Player" ) pygame.mouse.set_visible( 1 ) # play button playImageFile = os.path.join( "data", "play.png" ) playImage = pygame.image.load( playImageFile ).convert() playImageSize = playImage.get_rect() playImageSize.center = width / 2, height + 50 # copy play button to screen screen.blit( playImage, playImageSize ) pygame.display.flip() # set arqui_recipe surface for movie's video movie.set_display( screen ) return movie, playImageSize
Example #2
Source File: image_test.py From fxxkpython with GNU General Public License v3.0 | 6 votes |
def _unicode_save(self, temp_file): im = pygame.Surface((10, 10), 0, 32) try: with open(temp_file, 'w') as f: pass os.remove(temp_file) except IOError: raise unittest.SkipTest('the path cannot be opened') self.assertFalse(os.path.exists(temp_file)) try: pygame.image.save(im, temp_file) self.assertGreater(os.path.getsize(temp_file), 10) finally: try: os.remove(temp_file) except EnvironmentError: pass
Example #3
Source File: image_test.py From fxxkpython with GNU General Public License v3.0 | 6 votes |
def test_save_colorkey(self): """ make sure the color key is not changed when saving. """ s = pygame.Surface((10,10), pygame.SRCALPHA, 32) s.fill((23,23,23)) s.set_colorkey((0,0,0)) colorkey1 = s.get_colorkey() p1 = s.get_at((0,0)) temp_filename = "tmpimg.png" try: pygame.image.save(s, temp_filename) s2 = pygame.image.load(temp_filename) finally: os.remove(temp_filename) colorkey2 = s.get_colorkey() # check that the pixel and the colorkey is correct. self.assertEqual(colorkey1, colorkey2) self.assertEqual(p1, s2.get_at((0,0)))
Example #4
Source File: scene.py From wasabi2d with GNU Lesser General Public License v3.0 | 6 votes |
def draw(self, scene): with scene.camera.bind_framebuffer(self._fb): super().draw(scene) with blend_func(scene.ctx, moderngl.ONE, moderngl.ZERO): scene.camera.run_shader( """\ #version 330 core in vec2 uv; out vec4 f_color; uniform sampler2D image; void main() { f_color = texture(image, uv); } """, image=self.tex, )
Example #5
Source File: button.py From code-jam-5 with MIT License | 6 votes |
def __init__( self, screen: pg.Surface, x: int, y: int, width: int, height: int, image: pg.image, image_hover: pg.image = None, ): """Sets rectangle object for the button.""" self.screen = screen self.image = image self.image_hover = image_hover self.image = pg.transform.scale(self.image, (width, height)) self.image_hover = pg.transform.scale(self.image_hover, (width, height)) self.rect = Rect(x, y, width, height)
Example #6
Source File: image_test.py From fxxkpython with GNU General Public License v3.0 | 6 votes |
def _unicode_save(self, temp_file): im = pygame.Surface((10, 10), 0, 32) try: with open(temp_file, 'w') as f: pass os.remove(temp_file) except IOError: raise unittest.SkipTest('the path cannot be opened') self.assertFalse(os.path.exists(temp_file)) try: pygame.image.save(im, temp_file) self.assertGreater(os.path.getsize(temp_file), 10) finally: try: os.remove(temp_file) except EnvironmentError: pass
Example #7
Source File: image_test.py From fxxkpython with GNU General Public License v3.0 | 6 votes |
def test_save_colorkey(self): """ make sure the color key is not changed when saving. """ s = pygame.Surface((10,10), pygame.SRCALPHA, 32) s.fill((23,23,23)) s.set_colorkey((0,0,0)) colorkey1 = s.get_colorkey() p1 = s.get_at((0,0)) temp_filename = "tmpimg.png" try: pygame.image.save(s, temp_filename) s2 = pygame.image.load(temp_filename) finally: os.remove(temp_filename) colorkey2 = s.get_colorkey() # check that the pixel and the colorkey is correct. self.assertEqual(colorkey1, colorkey2) self.assertEqual(p1, s2.get_at((0,0)))
Example #8
Source File: layers.py From wasabi2d with GNU Lesser General Public License v3.0 | 6 votes |
def add_sprite( self, image, *, pos=(0, 0), angle=0, anchor_x='center', anchor_y='center', color=(1, 1, 1, 1), scale=1.0 ): spr = Sprite( layer=self, image=image, anchor_x=anchor_x, anchor_y=anchor_y, ) spr.pos = pos spr.angle = angle spr.color = color spr.scale = scale self.objects.add(spr) return spr
Example #9
Source File: image_test.py From fxxkpython with GNU General Public License v3.0 | 6 votes |
def _unicode_save(self, temp_file): im = pygame.Surface((10, 10), 0, 32) try: with open(temp_file, 'w') as f: pass os.remove(temp_file) except IOError: raise unittest.SkipTest('the path cannot be opened') self.assertFalse(os.path.exists(temp_file)) try: pygame.image.save(im, temp_file) self.assertGreater(os.path.getsize(temp_file), 10) finally: try: os.remove(temp_file) except EnvironmentError: pass
Example #10
Source File: image_test.py From fxxkpython with GNU General Public License v3.0 | 6 votes |
def test_save_colorkey(self): """ make sure the color key is not changed when saving. """ s = pygame.Surface((10,10), pygame.SRCALPHA, 32) s.fill((23,23,23)) s.set_colorkey((0,0,0)) colorkey1 = s.get_colorkey() p1 = s.get_at((0,0)) temp_filename = "tmpimg.png" try: pygame.image.save(s, temp_filename) s2 = pygame.image.load(temp_filename) finally: os.remove(temp_filename) colorkey2 = s.get_colorkey() # check that the pixel and the colorkey is correct. self.assertEqual(colorkey1, colorkey2) self.assertEqual(p1, s2.get_at((0,0)))
Example #11
Source File: image_test.py From fxxkpython with GNU General Public License v3.0 | 6 votes |
def test_save_colorkey(self): """ make sure the color key is not changed when saving. """ s = pygame.Surface((10,10), pygame.SRCALPHA, 32) s.fill((23,23,23)) s.set_colorkey((0,0,0)) colorkey1 = s.get_colorkey() p1 = s.get_at((0,0)) temp_filename = "tmpimg.png" try: pygame.image.save(s, temp_filename) s2 = pygame.image.load(temp_filename) finally: os.remove(temp_filename) colorkey2 = s.get_colorkey() # check that the pixel and the colorkey is correct. self.assertEqual(colorkey1, colorkey2) self.assertEqual(p1, s2.get_at((0,0)))
Example #12
Source File: image_test.py From fxxkpython with GNU General Public License v3.0 | 6 votes |
def _unicode_save(self, temp_file): im = pygame.Surface((10, 10), 0, 32) try: with open(temp_file, 'w') as f: pass os.remove(temp_file) except IOError: raise unittest.SkipTest('the path cannot be opened') self.assertFalse(os.path.exists(temp_file)) try: pygame.image.save(im, temp_file) self.assertGreater(os.path.getsize(temp_file), 10) finally: try: os.remove(temp_file) except EnvironmentError: pass
Example #13
Source File: image_test.py From fxxkpython with GNU General Public License v3.0 | 5 votes |
def testSavePNG32(self): """ see if we can save a png with color values in the proper channels. """ # Create a PNG file with known colors reddish_pixel = (215, 0, 0, 255) greenish_pixel = (0, 225, 0, 255) bluish_pixel = (0, 0, 235, 255) greyish_pixel = (115, 125, 135, 145) surf = pygame.Surface((1, 4), pygame.SRCALPHA, 32) surf.set_at((0, 0), reddish_pixel) surf.set_at((0, 1), greenish_pixel) surf.set_at((0, 2), bluish_pixel) surf.set_at((0, 3), greyish_pixel) f_path = tempfile.mktemp(suffix='.png') pygame.image.save(surf, f_path) try: # Read the PNG file and verify that pygame saved it correctly reader = png.Reader(filename=f_path) width, height, pixels, metadata = reader.asRGBA8() # pixels is a generator self.assertEqual(tuple(next(pixels)), reddish_pixel) self.assertEqual(tuple(next(pixels)), greenish_pixel) self.assertEqual(tuple(next(pixels)), bluish_pixel) self.assertEqual(tuple(next(pixels)), greyish_pixel) finally: # Ensures proper clean up. if not reader.file.closed: reader.file.close() del reader os.remove(f_path)
Example #14
Source File: image_test.py From fxxkpython with GNU General Public License v3.0 | 5 votes |
def testLoadPNG(self): """ see if we can load a png with color values in the proper channels. """ # Create a PNG file with known colors reddish_pixel = (210, 0, 0, 255) greenish_pixel = (0, 220, 0, 255) bluish_pixel = (0, 0, 230, 255) greyish_pixel = (110, 120, 130, 140) pixel_array = [reddish_pixel + greenish_pixel, bluish_pixel + greyish_pixel] f_descriptor, f_path = tempfile.mkstemp(suffix='.png') with os.fdopen(f_descriptor, 'wb') as f: w = png.Writer(2, 2, alpha=True) w.write(f, pixel_array) # Read the PNG file and verify that pygame interprets it correctly surf = pygame.image.load(f_path) self.assertEqual(surf.get_at((0, 0)), reddish_pixel) self.assertEqual(surf.get_at((1, 0)), greenish_pixel) self.assertEqual(surf.get_at((0, 1)), bluish_pixel) self.assertEqual(surf.get_at((1, 1)), greyish_pixel) # Read the PNG file obj. and verify that pygame interprets it correctly with open(f_path, 'rb') as f: surf = pygame.image.load(f) self.assertEqual(surf.get_at((0, 0)), reddish_pixel) self.assertEqual(surf.get_at((1, 0)), greenish_pixel) self.assertEqual(surf.get_at((0, 1)), bluish_pixel) self.assertEqual(surf.get_at((1, 1)), greyish_pixel) os.remove(f_path)
Example #15
Source File: image_test.py From fxxkpython with GNU General Public License v3.0 | 5 votes |
def testLoadJPG(self): """ see if we can load a jpg. """ f = example_path('data/alien1.jpg') # normalized # f = os.path.join("examples", "data", "alien1.jpg") surf = pygame.image.load(f) with open(f, "rb") as f: surf = pygame.image.load(f) # with open(os.path.join("examples", "data", "alien1.jpg"), "rb") as f: # surf = pygame.image.load(open(os.path.join("examples", "data", # "alien1.jpg"), "rb"))
Example #16
Source File: image_test.py From fxxkpython with GNU General Public License v3.0 | 5 votes |
def testLoadJPG(self): """ see if we can load a jpg. """ f = example_path('data/alien1.jpg') # normalized # f = os.path.join("examples", "data", "alien1.jpg") surf = pygame.image.load(f) with open(f, "rb") as f: surf = pygame.image.load(f) # with open(os.path.join("examples", "data", "alien1.jpg"), "rb") as f: # surf = pygame.image.load(open(os.path.join("examples", "data", # "alien1.jpg"), "rb"))
Example #17
Source File: image_test.py From fxxkpython with GNU General Public License v3.0 | 5 votes |
def test_save(self): s = pygame.Surface((10,10)) s.fill((23,23,23)) magic_hex = {} magic_hex['jpg'] = [0xff, 0xd8, 0xff, 0xe0] magic_hex['png'] = [0x89 ,0x50 ,0x4e ,0x47] # magic_hex['tga'] = [0x0, 0x0, 0xa] magic_hex['bmp'] = [0x42, 0x4d] formats = ["jpg", "png", "bmp"] # uppercase too... JPG formats = formats + [x.upper() for x in formats] for fmt in formats: try: temp_filename = "%s.%s" % ("tmpimg", fmt) pygame.image.save(s, temp_filename) # Using 'with' ensures the file is closed even if test fails. with open(temp_filename, "rb") as handle: # Test the magic numbers at the start of the file to ensure # they are saved as the correct file type. self.assertEqual((1, fmt), (test_magic(handle, magic_hex[fmt.lower()]), fmt)) # load the file to make sure it was saved correctly. # Note load can load a jpg saved with a .png file name. s2 = pygame.image.load(temp_filename) #compare contents, might only work reliably for png... # but because it's all one color it seems to work with jpg. self.assertEqual(s2.get_at((0,0)), s.get_at((0,0))) finally: #clean up the temp file, comment out to leave tmp file after run. os.remove(temp_filename)
Example #18
Source File: image_test.py From fxxkpython with GNU General Public License v3.0 | 5 votes |
def testLoadIcon(self): """ see if we can load the pygame icon. """ f = pygame.pkgdata.getResource("pygame_icon.bmp") self.assertEqual(f.mode, "rb") surf = pygame.image.load_basic(f) self.assertEqual(surf.get_at((0,0)),(5, 4, 5, 255)) self.assertEqual(surf.get_height(),32) self.assertEqual(surf.get_width(),32)
Example #19
Source File: image_test.py From fxxkpython with GNU General Public License v3.0 | 5 votes |
def testLoadPNG(self): """ see if we can load a png with color values in the proper channels. """ # Create a PNG file with known colors reddish_pixel = (210, 0, 0, 255) greenish_pixel = (0, 220, 0, 255) bluish_pixel = (0, 0, 230, 255) greyish_pixel = (110, 120, 130, 140) pixel_array = [reddish_pixel + greenish_pixel, bluish_pixel + greyish_pixel] f_descriptor, f_path = tempfile.mkstemp(suffix='.png') with os.fdopen(f_descriptor, 'wb') as f: w = png.Writer(2, 2, alpha=True) w.write(f, pixel_array) # Read the PNG file and verify that pygame interprets it correctly surf = pygame.image.load(f_path) self.assertEqual(surf.get_at((0, 0)), reddish_pixel) self.assertEqual(surf.get_at((1, 0)), greenish_pixel) self.assertEqual(surf.get_at((0, 1)), bluish_pixel) self.assertEqual(surf.get_at((1, 1)), greyish_pixel) # Read the PNG file obj. and verify that pygame interprets it correctly with open(f_path, 'rb') as f: surf = pygame.image.load(f) self.assertEqual(surf.get_at((0, 0)), reddish_pixel) self.assertEqual(surf.get_at((1, 0)), greenish_pixel) self.assertEqual(surf.get_at((0, 1)), bluish_pixel) self.assertEqual(surf.get_at((1, 1)), greyish_pixel) os.remove(f_path)
Example #20
Source File: image_test.py From fxxkpython with GNU General Public License v3.0 | 5 votes |
def todo_test_save_extended(self): # __doc__ (as of 2008-08-02) for pygame.image.save_extended: # pygame module for image transfer self.fail()
Example #21
Source File: image_test.py From fxxkpython with GNU General Public License v3.0 | 5 votes |
def testLoadIcon(self): """ see if we can load the pygame icon. """ f = pygame.pkgdata.getResource("pygame_icon.bmp") self.assertEqual(f.mode, "rb") surf = pygame.image.load_basic(f) self.assertEqual(surf.get_at((0,0)),(5, 4, 5, 255)) self.assertEqual(surf.get_height(),32) self.assertEqual(surf.get_width(),32)
Example #22
Source File: image_test.py From fxxkpython with GNU General Public License v3.0 | 5 votes |
def threads_load(self, images): import pygame.threads for i in range(10): surfs = pygame.threads.tmap(pygame.image.load, images) for s in surfs: self.assertIsInstance(s, pygame.Surface)
Example #23
Source File: image_test.py From fxxkpython with GNU General Public License v3.0 | 5 votes |
def test_load_unicode_path(self): import shutil orig = unicode_(example_path("data/asprite.bmp")) temp = os.path.join(unicode_(example_path('data')), u'你好.bmp') shutil.copy(orig, temp) try: im = pygame.image.load(temp) finally: os.remove(temp)
Example #24
Source File: image_test.py From fxxkpython with GNU General Public License v3.0 | 5 votes |
def todo_test_load_extended(self): # __doc__ (as of 2008-08-02) for pygame.image.load_extended: # pygame module for image transfer self.fail()
Example #25
Source File: image_test.py From fxxkpython with GNU General Public License v3.0 | 5 votes |
def todo_test_load_basic(self): # __doc__ (as of 2008-08-02) for pygame.image.load_basic: # pygame.image.load(filename): return Surface # pygame.image.load(fileobj, namehint=): return Surface # load new image from a file self.fail()
Example #26
Source File: image_test.py From fxxkpython with GNU General Public License v3.0 | 5 votes |
def todo_test_get_extended(self): # __doc__ (as of 2008-08-02) for pygame.image.get_extended: # pygame.image.get_extended(): return bool # test if extended image formats can be loaded # # If pygame is built with extended image formats this function will # return True. It is still not possible to determine which formats # will be available, but generally you will be able to load them all. self.fail()
Example #27
Source File: image_test.py From fxxkpython with GNU General Public License v3.0 | 5 votes |
def test_to_string__premultiplied(self): """ test to make sure we can export a surface to a premultiplied alpha string """ def convertRGBAtoPremultiplied(surface_to_modify): for x in xrange_(surface_to_modify.get_width()): for y in xrange_(surface_to_modify.get_height()): color = surface_to_modify.get_at((x, y)) premult_color = (color[0]*color[3]/255, color[1]*color[3]/255, color[2]*color[3]/255, color[3]) surface_to_modify.set_at((x, y), premult_color) test_surface = pygame.Surface((256, 256), pygame.SRCALPHA, 32) for x in xrange_(test_surface.get_width()): for y in xrange_(test_surface.get_height()): i = x + y*test_surface.get_width() test_surface.set_at((x,y), ((i*7) % 256, (i*13) % 256, (i*27) % 256, y)) premultiplied_copy = test_surface.copy() convertRGBAtoPremultiplied(premultiplied_copy) self.assertPremultipliedAreEqual(pygame.image.tostring(test_surface, "RGBA_PREMULT"), pygame.image.tostring(premultiplied_copy, "RGBA"), pygame.image.tostring(test_surface, "RGBA")) self.assertPremultipliedAreEqual(pygame.image.tostring(test_surface, "ARGB_PREMULT"), pygame.image.tostring(premultiplied_copy, "ARGB"), pygame.image.tostring(test_surface, "ARGB")) no_alpha_surface = pygame.Surface((256, 256), 0, 24) self.assertRaises(ValueError, pygame.image.tostring, no_alpha_surface, "RGBA_PREMULT") # Custom assert method to check for identical surfaces.
Example #28
Source File: image_test.py From fxxkpython with GNU General Public License v3.0 | 5 votes |
def test_load_unicode_path(self): import shutil orig = unicode_(example_path("data/asprite.bmp")) temp = os.path.join(unicode_(example_path('data')), u'你好.bmp') shutil.copy(orig, temp) try: im = pygame.image.load(temp) finally: os.remove(temp)
Example #29
Source File: image_test.py From fxxkpython with GNU General Public License v3.0 | 5 votes |
def test_save(self): s = pygame.Surface((10,10)) s.fill((23,23,23)) magic_hex = {} magic_hex['jpg'] = [0xff, 0xd8, 0xff, 0xe0] magic_hex['png'] = [0x89 ,0x50 ,0x4e ,0x47] # magic_hex['tga'] = [0x0, 0x0, 0xa] magic_hex['bmp'] = [0x42, 0x4d] formats = ["jpg", "png", "bmp"] # uppercase too... JPG formats = formats + [x.upper() for x in formats] for fmt in formats: try: temp_filename = "%s.%s" % ("tmpimg", fmt) pygame.image.save(s, temp_filename) # Using 'with' ensures the file is closed even if test fails. with open(temp_filename, "rb") as handle: # Test the magic numbers at the start of the file to ensure # they are saved as the correct file type. self.assertEqual((1, fmt), (test_magic(handle, magic_hex[fmt.lower()]), fmt)) # load the file to make sure it was saved correctly. # Note load can load a jpg saved with a .png file name. s2 = pygame.image.load(temp_filename) #compare contents, might only work reliably for png... # but because it's all one color it seems to work with jpg. self.assertEqual(s2.get_at((0,0)), s.get_at((0,0))) finally: #clean up the temp file, comment out to leave tmp file after run. os.remove(temp_filename)
Example #30
Source File: image_test.py From fxxkpython with GNU General Public License v3.0 | 5 votes |
def testSavePNG32(self): """ see if we can save a png with color values in the proper channels. """ # Create a PNG file with known colors reddish_pixel = (215, 0, 0, 255) greenish_pixel = (0, 225, 0, 255) bluish_pixel = (0, 0, 235, 255) greyish_pixel = (115, 125, 135, 145) surf = pygame.Surface((1, 4), pygame.SRCALPHA, 32) surf.set_at((0, 0), reddish_pixel) surf.set_at((0, 1), greenish_pixel) surf.set_at((0, 2), bluish_pixel) surf.set_at((0, 3), greyish_pixel) f_path = tempfile.mktemp(suffix='.png') pygame.image.save(surf, f_path) try: # Read the PNG file and verify that pygame saved it correctly reader = png.Reader(filename=f_path) width, height, pixels, metadata = reader.asRGBA8() # pixels is a generator self.assertEqual(tuple(next(pixels)), reddish_pixel) self.assertEqual(tuple(next(pixels)), greenish_pixel) self.assertEqual(tuple(next(pixels)), bluish_pixel) self.assertEqual(tuple(next(pixels)), greyish_pixel) finally: # Ensures proper clean up. if not reader.file.closed: reader.file.close() del reader os.remove(f_path)