Python pygame.K_LSHIFT Examples
The following are 3
code examples of pygame.K_LSHIFT().
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Example #1
Source File: battle.py From universalSmashSystem with GNU General Public License v3.0 | 5 votes |
def debugLoop(self): self.draw() pygame.display.update() try: for event in pygame.event.get(): if event.type == pygame.QUIT: self.exit_status = 1 self.debug_mode = False if event.type == pygame.KEYDOWN: if (event.key == pygame.K_LSHIFT or event.key == pygame.K_RSHIFT): self.debug_mode = False elif event.key == pygame.K_TAB: self.debug_console.set_trace() #Drop into the console elif event.key == pygame.K_LEFT: self.cameraX = -5 elif event.key == pygame.K_RIGHT: self.cameraX = 5 elif event.key == pygame.K_UP: self.cameraY = -5 elif event.key == pygame.K_DOWN: self.cameraY = 5 elif event.key == pygame.K_z: self.zoomVal = 0.01 elif event.key == pygame.K_x: self.zoomVal = -0.01 elif event.type == pygame.KEYUP: if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT: self.cameraX = 0 elif event.key == pygame.K_UP or event.key == pygame.K_DOWN: self.cameraY = 0 elif event.key == pygame.K_z or event.key == pygame.K_x: self.zoomVal = 0 for cont in self.controllers: cont.getInputs(event) self.stage.moveCamera(self.cameraX,self.cameraY) self.stage.zoomCamera(self.zoomVal) except bdb.BdbQuit: pass
Example #2
Source File: example-2.py From python-examples with MIT License | 5 votes |
def handle_event(self, event): if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: self.speed_x -= 1 elif event.key == pygame.K_RIGHT: self.speed_x += 1 elif event.key == pygame.K_UP: self.speed_y -= 1 elif event.key == pygame.K_DOWN: self.speed_y += 1 elif event.key == pygame.K_LSHIFT: self.move_delay = 10 elif event.type == pygame.KEYUP: if event.key == pygame.K_LEFT: self.speed_x += 1 elif event.key == pygame.K_RIGHT: self.speed_x -= 1 elif event.key == pygame.K_UP: self.speed_y += 1 elif event.key == pygame.K_DOWN: self.speed_y -= 1 elif event.key == pygame.K_LSHIFT: self.move_delay = 200
Example #3
Source File: example-1.py From python-examples with MIT License | 5 votes |
def handle_event(self, event): if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: self.speed_x -= 1 elif event.key == pygame.K_RIGHT: self.speed_x += 1 elif event.key == pygame.K_UP: self.speed_y -= 1 elif event.key == pygame.K_DOWN: self.speed_y += 1 elif event.key == pygame.K_LSHIFT: self.move_delay = 10 elif event.type == pygame.KEYUP: if event.key == pygame.K_LEFT: self.speed_x += 1 elif event.key == pygame.K_RIGHT: self.speed_x -= 1 elif event.key == pygame.K_UP: self.speed_y += 1 elif event.key == pygame.K_DOWN: self.speed_y -= 1 elif event.key == pygame.K_LSHIFT: self.move_delay = 200