Python bpy.types.UIList() Examples
The following are 1
code examples of bpy.types.UIList().
You can vote up the ones you like or vote down the ones you don't like,
and go to the original project or source file by following the links above each example.
You may also want to check out all available functions/classes of the module
bpy.types
, or try the search function
.
Example #1
Source File: props_ui.py From armory with zlib License | 4 votes |
def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False wrd = bpy.data.worlds['Arm'] row = layout.row(align=True) row.alignment = 'EXPAND' row.operator("arm.build_project") # row.operator("arm.patch_project") row.operator("arm.publish_project", icon="EXPORT") row.enabled = wrd.arm_exporterlist_index >= 0 and len(wrd.arm_exporterlist) > 0 rows = 2 if len(wrd.arm_exporterlist) > 1: rows = 4 row = layout.row() row.template_list("ARM_UL_ExporterList", "The_List", wrd, "arm_exporterlist", wrd, "arm_exporterlist_index", rows=rows) col = row.column(align=True) col.operator("arm_exporterlist.new_item", icon='ADD', text="") col.operator("arm_exporterlist.delete_item", icon='REMOVE', text="") col.menu("ARM_MT_ExporterListSpecials", icon='DOWNARROW_HLT', text="") if len(wrd.arm_exporterlist) > 1: col.separator() op = col.operator("arm_exporterlist.move_item", icon='TRIA_UP', text="") op.direction = 'UP' op = col.operator("arm_exporterlist.move_item", icon='TRIA_DOWN', text="") op.direction = 'DOWN' if wrd.arm_exporterlist_index >= 0 and len(wrd.arm_exporterlist) > 0: item = wrd.arm_exporterlist[wrd.arm_exporterlist_index] box = layout.box().column() box.prop(item, 'arm_project_target') if item.arm_project_target == 'custom': box.prop(item, 'arm_project_khamake') box.prop(item, arm.utils.target_to_gapi(item.arm_project_target)) wrd.arm_rpcache_list.clear() # Make UIList work with prop_search() for i in wrd.arm_rplist: wrd.arm_rpcache_list.add().name = i.name box.prop_search(item, "arm_project_rp", wrd, "arm_rpcache_list", text="Render Path") box.prop_search(item, 'arm_project_scene', bpy.data, 'scenes', text='Scene') layout.separator() col = layout.column() col.prop(wrd, 'arm_project_name') col.prop(wrd, 'arm_project_package') col.prop(wrd, 'arm_project_version') col.prop(wrd, 'arm_project_bundle') col.prop(wrd, 'arm_project_icon') col.prop(wrd, 'arm_dce') col.prop(wrd, 'arm_compiler_inline') col.prop(wrd, 'arm_minify_js') col.prop(wrd, 'arm_optimize_data') col.prop(wrd, 'arm_asset_compression') col.prop(wrd, 'arm_single_data_file')