Python maya.mel.eval() Examples
The following are 30
code examples of maya.mel.eval().
You can vote up the ones you like or vote down the ones you don't like,
and go to the original project or source file by following the links above each example.
You may also want to check out all available functions/classes of the module
maya.mel
, or try the search function
.
Example #1
Source File: capture.py From pyblish-bumpybox with GNU Lesser General Public License v3.0 | 7 votes |
def parse_active_scene(): """Parse active scene for arguments for capture() *Resolution taken from render settings. """ time_control = mel.eval("$gPlayBackSlider = $gPlayBackSlider") return { "start_frame": cmds.playbackOptions(minTime=True, query=True), "end_frame": cmds.playbackOptions(maxTime=True, query=True), "width": cmds.getAttr("defaultResolution.width"), "height": cmds.getAttr("defaultResolution.height"), "compression": cmds.optionVar(query="playblastCompression"), "filename": (cmds.optionVar(query="playblastFile") if cmds.optionVar(query="playblastSaveToFile") else None), "format": cmds.optionVar(query="playblastFormat"), "off_screen": (True if cmds.optionVar(query="playblastOffscreen") else False), "show_ornaments": (True if cmds.optionVar(query="playblastShowOrnaments") else False), "quality": cmds.optionVar(query="playblastQuality"), "sound": cmds.timeControl(time_control, q=True, sound=True) or None }
Example #2
Source File: dpFacialControl.py From dpAutoRigSystem with GNU General Public License v2.0 | 7 votes |
def dpLoadBSNode(self, *args): """ Load selected object as blendShapeNode """ selectedList = cmds.ls(selection=True) if selectedList: if cmds.objectType(selectedList[0]) == "blendShape": cmds.textField(self.bsNodeTextField, edit=True, text=selectedList[0]) self.dpLoadBSTgtList(selectedList[0]) self.bsNode = selectedList[0] elif cmds.objectType(selectedList[0]) == "transform": meshList = cmds.listRelatives(selectedList[0], children=True, shapes=True, noIntermediate=True, type="mesh") if meshList: bsNodeList = cmds.listConnections(meshList[0], type="blendShape") if bsNodeList: self.dpLoadBSTgtList(bsNodeList[0]) self.bsNode = bsNodeList[0] else: mel.eval("warning \""+self.langDic[self.langName]["e018_selectBlendShape"]+"\";") else: mel.eval("warning \""+self.langDic[self.langName]["e018_selectBlendShape"]+"\";") else: mel.eval("warning \""+self.langDic[self.langName]["e018_selectBlendShape"]+"\";") else: mel.eval("warning \""+self.langDic[self.langName]["e018_selectBlendShape"]+"\";")
Example #3
Source File: dpRivet.py From dpAutoRigSystem with GNU General Public License v2.0 | 6 votes |
def dpCheckGeometry(self, item, *args): isGeometry = False if item: if cmds.objExists(item): childList = cmds.listRelatives(item, children=True) if childList: self.itemType = cmds.objectType(childList[0]) if self.itemType == "mesh" or self.itemType == "nurbsSurface": if self.itemType == "mesh": self.meshNode = childList[0] isGeometry = True else: mel.eval("warning \""+item+" is not a geometry.\";") else: mel.eval("warning \"Select the transform node instead of "+item+" shape, please.\";") else: mel.eval("warning \""+item+" does not exists, maybe it was deleted, sorry.\";") else: mel.eval("warning \"Not found "+item+"\";") return isGeometry
Example #4
Source File: uExport.py From uExport with zlib License | 6 votes |
def loadUiType(uiFile): """ Pyside lacks the "loadUiType" command, so we have to convert the ui file to py code in-memory first and then execute it in a special frame to retrieve the form_class. http://tech-artists.org/forum/showthread.php?3035-PySide-in-Maya-2013 (ChrisE) """ parsed = xml.parse(uiFile) widget_class = parsed.find('widget').get('class') form_class = parsed.find('class').text with open(uiFile, 'r') as f: o = StringIO() frame = {} pysideuic.compileUi(f, o, indent=0) pyc = compile(o.getvalue(), '<string>', 'exec') exec pyc in frame #Fetch the base_class and form class based on their type in the xml from designer form_class = frame['Ui_%s'%form_class] base_class = eval('QtWidgets.%s'%widget_class) return form_class, base_class
Example #5
Source File: dpSelectAllControls.py From dpAutoRigSystem with GNU General Public License v2.0 | 6 votes |
def dpMain(self, *args): """ Main function. Check existen nodes and call the scripted function. """ callAction = False self.allGrp = self.dpFindAllGrpBySelection() if self.allGrp: callAction = True else: allGrpList = self.dpCountAllGrp() if allGrpList: if len(allGrpList) > 1: self.allGrp = cmds.confirmDialog(title=self.langDic[self.langName]["m166_selAllControls"], message=self.langDic[self.langName]["m168_wichAllGrp"], button=allGrpList) else: self.allGrp = self.dpCheckAllGrp(self.allGrp) if self.allGrp: callAction = True else: self.allGrp = self.dpFindAllGrp() if self.allGrp: callAction = True if callAction: self.dpSelectAllCtrls(self.allGrp) else: mel.eval("warning \""+self.langDic[self.langName]["e019_notFoundAllGrp"]+"\";")
Example #6
Source File: dpRivet.py From dpAutoRigSystem with GNU General Public License v2.0 | 6 votes |
def dpLoadGeoToAttach(self, geoName=None, geoFromUI=None, *args): """ Load selected object a geometry to attach rivet. """ if geoName: selectedList = [geoName] elif geoFromUI: selectedList = [cmds.textField(self.geoToAttachTF, query=True, text=True)] else: selectedList = cmds.ls(selection=True) if selectedList: if self.dpCheckGeometry(selectedList[0]): self.geoToAttach = selectedList[0] cmds.textField(self.geoToAttachTF, edit=True, text=self.geoToAttach) self.dpLoadUVSet(self.geoToAttach) else: mel.eval("warning \"Select a geometry in order use it to attach rivets, please.\";")
Example #7
Source File: dpBaseControlClass.py From dpAutoRigSystem with GNU General Public License v2.0 | 6 votes |
def doControlAction(self, destinationList, *args): """ Action to do when creating a control Do action as user wants: 1 = New control 2 = Add shape 3 = Replace shapes """ if self.cvAction == 1: #new control pass else: if destinationList: if self.cvAction == 2: #add shape self.ctrls.transferShape(True, False, self.cvCurve, destinationList, True) elif self.cvAction == 3: #replace shapes self.ctrls.transferShape(True, True, self.cvCurve, destinationList, True) else: cmds.delete(self.cvCurve) mel.eval("warning \""+self.langDic[self.langName]['e011_notSelShape']+"\";")
Example #8
Source File: dpBaseClass.py From dpAutoRigSystem with GNU General Public License v2.0 | 6 votes |
def verifyGuideModuleIntegrity(self, *args): """ This function verify the integrity of the current module. Returns True if Ok and False if Fail. """ # conditionals to be elegible as a rigged guide module: if cmds.objExists(self.moduleGrp): if cmds.objExists(self.moduleGrp+'.guideBase'): if cmds.getAttr(self.moduleGrp+'.guideBase') == 1: return True else: try: self.deleteModule() mel.eval('warning \"'+ self.langDic[self.langName]['e000_GuideNotFound'] +' - '+ self.moduleGrp +'\";') except: pass return False
Example #9
Source File: dispatcher.py From spore with MIT License | 6 votes |
def global_reload(): """ filter all loaded spore modules in the script dir and reload each of them. this is a convenience function for developing """ import inspect windowed = mel.eval('$temp1=$gMainWindow') if windowed: scripts_dir = os.path.dirname(__file__) for key, module in sys.modules.iteritems(): try: module_path = inspect.getfile(module) except TypeError: continue if module_path == __file__: continue if module_path.startswith(scripts_dir): reload(module)
Example #10
Source File: dispatcher.py From spore with MIT License | 6 votes |
def __init__(self): # set environment self.set_environment() # initialize global services self.spore_globals = settings.SporeGlobals() # initialize ui only in gui mode windowed = mel.eval('$temp1=$gMainWindow') if windowed: self.spore_manager = manager.SporeManager() self.spore_reporter = reporter.Reporter() # self.spore_globals = self.parse_prefs() self.logger = self.get_logger() self.menu = self.build_menu() self.callbacks = self.add_callbacks() self.set_tracking_dir()
Example #11
Source File: ui.py From maya-channel-box-plus with GNU General Public License v3.0 | 6 votes |
def getChannelBoxMenu(): """ Get ChannelBox, convert the main channel box to QT and return the QMenu which is part of the channel box' children. :return: Maya's main channel box menu :rtype: QMenu """ channelBox = getChannelBox() for child in channelBox.children(): if type(child) == QMenu: cmd = "generateChannelMenu {0} 1".format(qtToMaya(child)) mel.eval(cmd) return child # ----------------------------------------------------------------------------
Example #12
Source File: capture.py From maya-capture with MIT License | 6 votes |
def parse_active_scene(): """Parse active scene for arguments for capture() *Resolution taken from render settings. """ time_control = mel.eval("$gPlayBackSlider = $gPlayBackSlider") return { "start_frame": cmds.playbackOptions(minTime=True, query=True), "end_frame": cmds.playbackOptions(maxTime=True, query=True), "width": cmds.getAttr("defaultResolution.width"), "height": cmds.getAttr("defaultResolution.height"), "compression": cmds.optionVar(query="playblastCompression"), "filename": (cmds.optionVar(query="playblastFile") if cmds.optionVar(query="playblastSaveToFile") else None), "format": cmds.optionVar(query="playblastFormat"), "off_screen": (True if cmds.optionVar(query="playblastOffscreen") else False), "show_ornaments": (True if cmds.optionVar(query="playblastShowOrnaments") else False), "quality": cmds.optionVar(query="playblastQuality"), "sound": cmds.timeControl(time_control, q=True, sound=True) or None }
Example #13
Source File: install.py From maya-skinning-tools with GNU General Public License v3.0 | 6 votes |
def shelf(): """ Add a new shelf in Maya with all the tools that are provided in the SHELF_TOOLS variable. If the tab exists it will be deleted and re-created from scratch. """ # get top shelf gShelfTopLevel = mel.eval("$tmpVar=$gShelfTopLevel") # get top shelf names shelves = cmds.tabLayout(gShelfTopLevel, query=1, ca=1) # delete shelf if it exists if SHELF_NAME in shelves: cmds.deleteUI(SHELF_NAME) # create shelf cmds.shelfLayout(SHELF_NAME, parent=gShelfTopLevel) # add modules for tool in SHELF_TOOLS: if tool.get("image1"): cmds.shelfButton(style="iconOnly", parent=SHELF_NAME, **tool) else: cmds.shelfButton(style="textOnly", parent=SHELF_NAME, **tool)
Example #14
Source File: progress.py From maya-skinning-tools with GNU General Public License v3.0 | 6 votes |
def __init__(self, total, message=None): # set numeration variables self._value = 0 self._total = total self._message = message # get progress bar self._bar = None self._batch = cmds.about(batch=True) if not self._batch: self._bar = mel.eval("$tmp = $gMainProgressBar") cmds.progressBar( self._bar, edit=True, isInterruptable=False, status=self.message, minValue=0, maxValue=total )
Example #15
Source File: EditMesh.py From rush with MIT License | 5 votes |
def polyFlip(): mel.eval("dR_performSymmetryFlip")
Example #16
Source File: modify.py From rush with MIT License | 5 votes |
def stackUVShells(): mel.eval("texStackShells;")
Example #17
Source File: modify.py From rush with MIT License | 5 votes |
def snapAndStackUVs(): mel.eval("texSnapStackShells;")
Example #18
Source File: modify.py From rush with MIT License | 5 votes |
def orientUVShellsToEdges(): mel.eval("texOrientEdge;")
Example #19
Source File: Modify.py From rush with MIT License | 5 votes |
def textureToGeometryOptions(): mel.eval("""performTextureToGeom 1""")
Example #20
Source File: Modify.py From rush with MIT License | 5 votes |
def searchReplaceNames(): mel.eval("performSearchReplaceNames 1")
Example #21
Source File: Modify.py From rush with MIT License | 5 votes |
def alignTool(): mel.eval("setToolTo alignToolCtx")
Example #22
Source File: Modify.py From rush with MIT License | 5 votes |
def performAlignObjects(): cmds.perform mel.eval("performAlignObjects 0")
Example #23
Source File: Windows.py From rush with MIT License | 5 votes |
def customStereoRigEditorWindow(): mel.eval("""stereoCameraCBwrapper("stereoRigToolEditor","customRigEditor()")""")
Example #24
Source File: uExport.py From uExport with zlib License | 5 votes |
def setOutlinerToShowAssetContents(self): mel.eval('outlinerEditor -e -showContainerContents 1 outlinerPanel1; outlinerEditor -e \ -showContainedOnly 0 outlinerPanel1;')
Example #25
Source File: dm2skin.py From dm2skin with The Unlicense | 5 votes |
def dm2skin_getMaxInfluences(mesh): """Finds a skin cluster on the given mesh and returns the number of influences it is set to have.""" skinClusterStr = 'findRelatedSkinCluster("' + mesh + '")' skinCluster = mel.eval(skinClusterStr) if not skinCluster: return 0 allInfluences = cmds.skinCluster(skinCluster, q=True, inf=True) return len(allInfluences)
Example #26
Source File: mayascene.py From cross3d with MIT License | 5 votes |
def importFBX(self, path, **kwargs): # TODO: Softimage returns a model. Here we return a boolean. Do we want to make imported FBX into models or maybe return a list of objects? args = { 'animation':True, 'cameras':True, 'lights':True, 'envelopes':True, 'forceNormEnvelope':False, 'keepXSIEffectors':True, 'skeletonsAsNulls':True, 'scaleFactor':1.0, 'axisConversion':True, 'fillTimeline':True, 'scaleConversion': False, 'converUnit': 'cm' } args.update(kwargs) # TODO: We could handle way more options. mel.eval('loadPlugin -quiet "fbxmaya.mll"') mel.eval('FBXImportSkins -v %s' % unicode(args['envelopes']).lower()) mel.eval('FBXImportCameras -v %s' % unicode(args['cameras']).lower()) mel.eval('FBXImportLights -v %s' % unicode(args['lights']).lower()) mel.eval('FBXImportFillTimeline -v %s' % unicode(args['fillTimeline']).lower()) mel.eval('FBXImportSkeletonDefinitionsAs -v "humanik"') mel.eval('FBXImportAxisConversionEnable -v %s' % unicode(args['axisConversion']).lower()) if os.path.exists(path): mel.eval('FBXImport -f "%s" -t -1' % os.path.normpath(path).replace('\\', '\\\\')) return True return False
Example #27
Source File: languages.py From hotbox_designer with BSD 3-Clause Clear License | 5 votes |
def execute_mel(code): from maya import mel mel.eval(code.replace(u'\u2029', '\n'))
Example #28
Source File: utils.py From maya-command-search with GNU General Public License v3.0 | 5 votes |
def getStatusLine(): """ Get the QWidget of Maya's status line. :return: QWidget of Maya's status line :rtype: QWidget """ gStatusLine = mel.eval("$tmpVar=$gStatusLine") return mayaToQT(gStatusLine) # ----------------------------------------------------------------------------
Example #29
Source File: test_performance.py From cmdx with BSD 2-Clause "Simplified" License | 5 votes |
def test_createNode_performance(): """createNode cmdx vs cmds > 2x""" versions = ( ("mel", lambda: mel.eval("createNode \"transform\"")), ("cmds", lambda: cmds.createNode("transform")), ("cmdx", lambda: cmdx.createNode(cmdx.tTransform)), # ("PyMEL", lambda: pm.createNode("transform")), ("API 1.0", lambda: om1.MFnDagNode().create("transform")), ("API 2.0", lambda: om2.MFnDagNode().create("transform")), ) for contender, test in versions: Compare(contender, "createNode", test, setup=New) cmdx_vs_cmds = ( timings["createNode"]["cmds"]["percall"] / timings["createNode"]["cmdx"]["percall"] ) cmdx_vs_api = ( timings["createNode"]["API 2.0"]["percall"] / timings["createNode"]["cmdx"]["percall"] ) assert_greater(cmdx_vs_cmds, 0.5) # at most 2x slower than cmds assert_greater(cmdx_vs_api, 0.20) # at most 5x slower than API 2.0
Example #30
Source File: modify.py From rush with MIT License | 5 votes |
def stackUVShells(): mel.eval("texStackShells;")