@fortawesome/free-solid-svg-icons#faChartLine TypeScript Examples
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@fortawesome/free-solid-svg-icons#faChartLine.
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Example #1
Source File: ArtifactFilterDisplay.tsx From genshin-optimizer with MIT License | 5 votes |
export default function ArtifactFilterDisplay({ filterOption, filterOptionDispatch, }: { filterOption: FilterOption, filterOptionDispatch: (any) => void }) {
const { t } = useTranslation(["artifact", "ui"]);
const { artSetKeys = [], mainStatKeys = [], rarity = [], slotKeys = [], levelLow, levelHigh, substats = [],
location = "", exclusion = ["excluded", "included"], locked = ["locked", "unlocked"] } = filterOption
return <Grid container spacing={1}>
{/* left */}
<Grid item xs={12} md={6} display="flex" flexDirection="column" gap={1}>
{/* Artifact stars filter */}
<SolidToggleButtonGroup fullWidth onChange={(e, newVal) => filterOptionDispatch({ rarity: newVal })} value={rarity} size="small">
{allArtifactRarities.map(star => <ToggleButton key={star} value={star}><Stars stars={star} /></ToggleButton>)}
</SolidToggleButtonGroup>
{/* Artifact Slot */}
<SolidToggleButtonGroup fullWidth onChange={(e, newVal) => filterOptionDispatch({ slotKeys: newVal })} value={slotKeys} size="small">
{allSlotKeys.map(slotKey => <ToggleButton key={slotKey} value={slotKey}>{artifactSlotIcon(slotKey)}</ToggleButton>)}
</SolidToggleButtonGroup>
{/* exclusion + locked */}
<Box display="flex" gap={1}>
<SolidToggleButtonGroup fullWidth value={exclusion} onChange={(e, newVal) => filterOptionDispatch({ exclusion: newVal })} size="small">
<ToggleButton value="excluded" sx={{ display: "flex", gap: 1 }}>
<FontAwesomeIcon icon={faBan} /><Trans i18nKey={"exclusion.excluded"} t={t} />
</ToggleButton>
<ToggleButton value="included" sx={{ display: "flex", gap: 1 }}>
<FontAwesomeIcon icon={faChartLine} /><Trans i18nKey={"exclusion.included"} t={t} />
</ToggleButton>
</SolidToggleButtonGroup>
<SolidToggleButtonGroup fullWidth value={locked} onChange={(e, newVal) => filterOptionDispatch({ locked: newVal })} size="small">
<ToggleButton value="locked" sx={{ display: "flex", gap: 1 }}>
<Lock /><Trans i18nKey={"ui:locked"} t={t} />
</ToggleButton>
<ToggleButton value="unlocked" sx={{ display: "flex", gap: 1 }}>
<LockOpen /><Trans i18nKey={"ui:unlocked"} t={t} />
</ToggleButton>
</SolidToggleButtonGroup>
</Box>
{/* Artiface level filter */}
<ArtifactLevelSlider showLevelText levelLow={levelLow} levelHigh={levelHigh}
setLow={levelLow => filterOptionDispatch({ levelLow })}
setHigh={levelHigh => filterOptionDispatch({ levelHigh })}
setBoth={(levelLow, levelHigh) => filterOptionDispatch({ levelLow, levelHigh })} />
<Grid container display="flex" gap={1}>
<Grid item flexGrow={1}>
{/* location */}
<CharacterAutocomplete
value={location}
onChange={location => filterOptionDispatch({ location })}
placeholderText={t("artifact:filterLocation.any")}
defaultText={t("artifact:filterLocation.any")}
labelText={t("artifact:filterLocation.location")}
showDefault
showInventory
showEquipped
/>
</Grid>
</Grid>
</Grid>
{/* right */}
<Grid item xs={12} md={6} display="flex" flexDirection="column" gap={1}>
{/* Artifact Set */}
<ArtifactSetMultiAutocomplete artSetKeys={artSetKeys} setArtSetKeys={artSetKeys => filterOptionDispatch({ artSetKeys })} />
<ArtifactMainStatMultiAutocomplete mainStatKeys={mainStatKeys} setMainStatKeys={mainStatKeys => filterOptionDispatch({ mainStatKeys })} />
<ArtifactSubstatMultiAutocomplete substatKeys={substats} setSubstatKeys={substats => filterOptionDispatch({ substats })} />
</Grid>
</Grid>
}
Example #2
Source File: ArtifactCard.tsx From genshin-optimizer with MIT License | 4 votes |
export default function ArtifactCard({ artifactId, artifactObj, onClick, onDelete, mainStatAssumptionLevel = 0, effFilter = allSubstatFilter, probabilityFilter, disableEditSetSlot = false, editor = false, canExclude = false, canEquip = false, extraButtons }: Data): JSX.Element | null { const { t } = useTranslation(["artifact", "ui"]); const { database } = useContext(DatabaseContext) const databaseArtifact = useArtifact(artifactId) const sheet = usePromise(ArtifactSheet.get((artifactObj ?? databaseArtifact)?.setKey), [artifactObj, databaseArtifact]) const equipOnChar = (charKey: CharacterKey | "") => database.setArtLocation(artifactId!, charKey) const editable = !artifactObj const [showEditor, setshowEditor] = useState(false) const onHideEditor = useCallback(() => setshowEditor(false), [setshowEditor]) const onShowEditor = useCallback(() => editable && setshowEditor(true), [editable, setshowEditor]) const wrapperFunc = useCallback(children => <CardActionArea onClick={() => artifactId && onClick?.(artifactId)} sx={{ flexGrow: 1, display: "flex", flexDirection: "column" }} >{children}</CardActionArea>, [onClick, artifactId],) const falseWrapperFunc = useCallback(children => <Box sx={{ flexGrow: 1, display: "flex", flexDirection: "column" }} >{children}</Box>, []) const art = artifactObj ?? databaseArtifact if (!art) return null const { id, lock, slotKey, rarity, level, mainStatKey, substats, exclude, location = "" } = art const mainStatLevel = Math.max(Math.min(mainStatAssumptionLevel, rarity * 4), level) const mainStatUnit = KeyMap.unit(mainStatKey) const levelVariant = "roll" + (Math.floor(Math.max(level, 0) / 4) + 1) const { currentEfficiency, maxEfficiency } = Artifact.getArtifactEfficiency(art, effFilter) const artifactValid = maxEfficiency !== 0 const slotName = sheet?.getSlotName(slotKey) || "Unknown Piece Name" const slotDesc = sheet?.getSlotDesc(slotKey) const slotDescTooltip = slotDesc && <InfoTooltip title={<Box> <Typography variant='h6'>{slotName}</Typography> <Typography>{slotDesc}</Typography> </Box>} /> const setEffects = sheet?.setEffects const setDescTooltip = sheet && setEffects && <InfoTooltip title={ <span> {Object.keys(setEffects).map(setNumKey => <span key={setNumKey}> <Typography variant="h6"><SqBadge color="success">{t(`artifact:setEffectNum`, { setNum: setNumKey })}</SqBadge></Typography> <Typography>{sheet.setEffectDesc(setNumKey as any)}</Typography> </span>)} </span> } /> return <Suspense fallback={<Skeleton variant="rectangular" sx={{ width: "100%", height: "100%", minHeight: 350 }} />}> {editor && <Suspense fallback={false}> <ArtifactEditor artifactIdToEdit={showEditor ? artifactId : ""} cancelEdit={onHideEditor} disableEditSetSlot={disableEditSetSlot} /> </Suspense>} <CardLight sx={{ height: "100%", display: "flex", flexDirection: "column" }}> <ConditionalWrapper condition={!!onClick} wrapper={wrapperFunc} falseWrapper={falseWrapperFunc}> <Box className={`grad-${rarity}star`} sx={{ position: "relative", width: "100%" }}> {!onClick && <IconButton color="primary" disabled={!editable} onClick={() => database.updateArt({ lock: !lock }, id)} sx={{ position: "absolute", right: 0, bottom: 0, zIndex: 2 }}> {lock ? <Lock /> : <LockOpen />} </IconButton>} <Box sx={{ pt: 2, px: 2, position: "relative", zIndex: 1 }}> {/* header */} <Box component="div" sx={{ display: "flex", alignItems: "center", gap: 1, mb: 1 }}> <Chip size="small" label={<strong>{` +${level}`}</strong>} color={levelVariant as any} /> <Typography component="span" noWrap sx={{ backgroundColor: "rgba(100,100,100,0.35)", borderRadius: "1em", px: 1 }}><strong>{slotName}</strong></Typography> <Box flexGrow={1} sx={{ textAlign: "right" }}> {slotDescTooltip} </Box> </Box> <Typography color="text.secondary" variant="body2"> <SlotNameWithIcon slotKey={slotKey} /> </Typography> <Typography variant="h6" color={`${KeyMap.getVariant(mainStatKey)}.main`}> <span>{StatIcon[mainStatKey]} {KeyMap.get(mainStatKey)}</span> </Typography> <Typography variant="h5"> <strong> <ColorText color={mainStatLevel !== level ? "warning" : undefined}>{cacheValueString(Artifact.mainStatValue(mainStatKey, rarity, mainStatLevel) ?? 0, KeyMap.unit(mainStatKey))}{mainStatUnit}</ColorText> </strong> </Typography> <Stars stars={rarity} colored /> {/* {process.env.NODE_ENV === "development" && <Typography color="common.black">{id || `""`} </Typography>} */} </Box> <Box sx={{ height: "100%", position: "absolute", right: 0, top: 0 }}> <Box component="img" src={sheet?.slotIcons[slotKey] ?? ""} width="auto" height="100%" sx={{ float: "right" }} /> </Box> </Box> <CardContent sx={{ flexGrow: 1, display: "flex", flexDirection: "column", pt: 1, pb: 0, width: "100%" }}> {substats.map((stat: ICachedSubstat) => <SubstatDisplay key={stat.key} stat={stat} effFilter={effFilter} rarity={rarity} />)} <Box sx={{ display: "flex", my: 1 }}> <Typography color="text.secondary" component="span" variant="caption" sx={{ flexGrow: 1 }}>{t`artifact:editor.curSubEff`}</Typography> <PercentBadge value={currentEfficiency} max={900} valid={artifactValid} /> </Box> {currentEfficiency !== maxEfficiency && <Box sx={{ display: "flex", mb: 1 }}> <Typography color="text.secondary" component="span" variant="caption" sx={{ flexGrow: 1 }}>{t`artifact:editor.maxSubEff`}</Typography> <PercentBadge value={maxEfficiency} max={900} valid={artifactValid} /> </Box>} <Box flexGrow={1} /> {probabilityFilter && <strong>Probability: {(probability(art, probabilityFilter) * 100).toFixed(2)}%</strong>} <Typography color="success.main">{sheet?.name ?? "Artifact Set"} {setDescTooltip}</Typography> </CardContent> </ConditionalWrapper> <Box sx={{ p: 1, display: "flex", gap: 1, justifyContent: "space-between", alignItems: "center" }}> {editable && canEquip ? <CharacterAutocomplete sx={{ flexGrow: 1 }} size="small" showDefault defaultIcon={<BusinessCenter />} defaultText={t("ui:inventory")} value={location} onChange={equipOnChar} /> : <LocationName location={location} />} {editable && <ButtonGroup sx={{ height: "100%" }}> {editor && <Tooltip title={<Typography>{t`artifact:edit`}</Typography>} placement="top" arrow> <Button color="info" size="small" onClick={onShowEditor} > <FontAwesomeIcon icon={faEdit} className="fa-fw" /> </Button> </Tooltip>} {canExclude && <Tooltip title={<Typography>{t`artifact:excludeArtifactTip`}</Typography>} placement="top" arrow> <Button onClick={() => database.updateArt({ exclude: !exclude }, id)} color={exclude ? "error" : "success"} size="small" > <FontAwesomeIcon icon={exclude ? faBan : faChartLine} className="fa-fw" /> </Button> </Tooltip>} {!!onDelete && <Button color="error" size="small" onClick={() => onDelete(id)} disabled={lock}> <FontAwesomeIcon icon={faTrashAlt} className="fa-fw" /> </Button>} {extraButtons} </ButtonGroup>} </Box> </CardLight > </Suspense> }
Example #3
Source File: ArtifactFilter.tsx From genshin-optimizer with MIT License | 4 votes |
export function ArtifactRedButtons({ artifactIds, filterOption }:
{ artifactIds: string[], filterOption: FilterOption }) {
const { t } = useTranslation(["artifact", "ui"]);
const { database } = useContext(DatabaseContext)
const { numDelete, numUnequip, numExclude, numInclude, numUnlock, numLock } = useMemo(() => {
const artifacts = artifactIds.map(id => database._getArt(id)) as ICachedArtifact[]
const numUnlock = artifacts.reduce((a, art) => a + (art.lock ? 0 : 1), 0)
const numLock = artifacts.length - numUnlock
const numDelete = numUnlock
const numUnequip = artifacts.reduce((a, art) => a + (art.location ? 1 : 0), 0)
const numExclude = artifacts.reduce((a, art) => a + (art.exclude ? 1 : 0), 0)
const numInclude = artifacts.length - numExclude
return { numDelete, numUnequip, numExclude, numInclude, numUnlock, numLock }
}, [artifactIds, database])
const unequipArtifacts = () =>
window.confirm(`Are you sure you want to unequip ${numUnequip} artifacts currently equipped on characters?`) &&
artifactIds.map(id => database.setArtLocation(id, ""))
const deleteArtifacts = () =>
window.confirm(`Are you sure you want to delete ${numDelete} artifacts?`) &&
artifactIds.map(id => !database._getArt(id)?.lock && database.removeArt(id))
const excludeArtifacts = () =>
window.confirm(`Are you sure you want to exclude ${numInclude} artifacts from build generations?`) &&
artifactIds.map(id => database.updateArt({ exclude: true }, id))
const includeArtifacts = () =>
window.confirm(`Are you sure you want to include ${numExclude} artifacts in build generations?`) &&
artifactIds.map(id => database.updateArt({ exclude: false }, id))
const lockArtifacts = () =>
window.confirm(`Are you sure you want to lock ${numUnlock} artifacts?`) &&
artifactIds.map(id => database.updateArt({ lock: true }, id))
const unlockArtifacts = () =>
window.confirm(`Are you sure you want to unlock ${numLock} artifacts?`) &&
artifactIds.map(id => database.updateArt({ lock: false }, id))
return <Grid container spacing={1} alignItems="center">
<Grid item xs={12} sm={6} md={3}>
<Button fullWidth color="error" disabled={!numUnequip} onClick={unequipArtifacts} startIcon={<FontAwesomeIcon icon={faUserSlash} />}>
<Trans t={t} i18nKey="button.unequipArtifacts" >Unequip Artifacts</Trans>
<SqBadge sx={{ ml: 1 }} color={numUnequip ? "success" : "secondary"}>{numUnequip}</SqBadge>
</Button>
</Grid>
<Grid item xs={12} sm={6} md={3}>
<Button fullWidth color="error" disabled={!numDelete} onClick={deleteArtifacts} startIcon={<FontAwesomeIcon icon={faTrash} />}>
<Trans t={t} i18nKey="button.deleteArtifacts" >Delete Artifacts</Trans>
<SqBadge sx={{ ml: 1 }} color={numDelete ? "success" : "secondary"}>{numDelete}</SqBadge>
</Button>
</Grid>
<Grid item xs={12} sm={6} md={3}>
<Button fullWidth color="error" disabled={!numInclude} onClick={excludeArtifacts} startIcon={<FontAwesomeIcon icon={faBan} />}>
<Trans t={t} i18nKey="button.excludeArtifacts" >Exclude Artifacts</Trans>
<SqBadge sx={{ ml: 1 }} color={numInclude ? "success" : "secondary"}>{numInclude}</SqBadge>
</Button>
</Grid>
<Grid item xs={12} sm={6} md={3}>
<Button fullWidth color="error" disabled={!numExclude} onClick={includeArtifacts} startIcon={<FontAwesomeIcon icon={faChartLine} />}>
<Trans t={t} i18nKey="button.includeArtifacts" >Include Artifacts</Trans>
<SqBadge sx={{ ml: 1 }} color={numExclude ? "success" : "secondary"}>{numExclude}</SqBadge>
</Button>
</Grid>
<Grid item xs={12} sm={6} md={3}>
<Button fullWidth color="error" disabled={!numLock} onClick={unlockArtifacts} startIcon={<LockOpen />}>
<Trans t={t} i18nKey="button.unlockrtifacts" >Unlock Artifacts</Trans>
<SqBadge sx={{ ml: 1 }} color={numLock ? "success" : "secondary"}>{numLock}</SqBadge>
</Button>
</Grid>
<Grid item xs={12} sm={6} md={3}>
<Button fullWidth color="error" disabled={!numUnlock} onClick={lockArtifacts} startIcon={<Lock />}>
<Trans t={t} i18nKey="button.lockArtifacts" >Lock Artifacts</Trans>
<SqBadge sx={{ ml: 1 }} color={numUnlock ? "success" : "secondary"}>{numUnlock}</SqBadge>
</Button>
</Grid>
<Grid item xs={12} sm={12} md={6} display="flex" justifyContent="space-around">
<Typography variant="caption" color="text.secondary"><Trans t={t} i18nKey="buttonHint">Note: the red buttons above only applies to <b>currently filtered artifacts</b></Trans></Typography>
</Grid>
</Grid>
}