@material-ui/lab#TreeItem TypeScript Examples
The following examples show how to use
@material-ui/lab#TreeItem.
You can vote up the ones you like or vote down the ones you don't like,
and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: SchemaBrowser.tsx From backstage with Apache License 2.0 | 6 votes |
StyledTreeItem = withStyles(theme =>
createStyles({
label: {
userSelect: 'none',
},
group: {
marginLeft: 7,
paddingLeft: theme.spacing(1),
borderLeft: `1px solid ${alpha(theme.palette.text.primary, 0.15)}`,
},
}),
)((props: TreeItemProps) => <TreeItem {...props} />)
Example #2
Source File: minimax.tsx From Figurify with Apache License 2.0 | 4 votes |
export default function MinimaxPage(props: { size: 3 | 4 }) {
const [board, setBoard] = useState(Array.from({length: props.size},
() => Array.from({length: props.size},
() => 0
)
) as number[][]);
const [player, setPlayer] = useState(1);
const [result, setResult] = useState({} as resultFromGo);
const [loading, setLoading] = useState(false);
const [depth, setDepth] = useState(4);
const [rich, setRich] = useState(true);
useEffect(() => {
fetchResult("t".repeat(props.size))();
}, [board, rich, depth]);
useEffect(() => {
fetchResult("t".repeat(props.size))();
}, []);
function fetchResult(name_: string): () => Promise<void> {
return async () => {
setLoading(true);
let res = await fetch(
`/api/${name_}/${name_}`, {
body: JSON.stringify({
Board: board.flat(),
Player: player,
Depth: depth,
Rich: rich,
}),
headers: {
'Content-Type': 'application/json'
},
method: 'POST'
}
);
if (res.status >= 500) {
console.error(await res.text());
return;
}
let result = await res.json();
//console.log(result);
//console.log(loading);
setLoading(false);
setResult(result as resultFromGo);
};
}
function toJSX(ele: resultFromGo, last: number = -1, key: number = 0, mode: number = player - 1) {
return [
<TreeItem key={key} nodeId={String(last++)} label=
{
<Typography variant={"subtitle2"}>
<pre style={OpenSans}>
{`#${ele.Move + 1} | Score: ${ele.Score} (${ele.Children ? (mode === 1 ? "max" : "min") : "end of branch"})`}
</pre>
</Typography>
}
>
{
ele.Children ?
ele.Children.sort((a, b) =>
(mode === 0 ? 1 : -1) * (b.Score - a.Score)
).map(
(x, i) => {
let [v, l] = toJSX(x, last, i, mode ^ 1);
last = l as number;
return v;
}
)
: null
}
</TreeItem>
, last];
}
function display() {
let last = -1;
return result.Children ?
result.Children.sort((a, b) =>
(player - 1 === 0 ? 1 : -1) * (b.Score - a.Score)
).map(
(x, i) => {
let [v, l] = toJSX(x, last, i);
last = l as number;
return v;
}
)
: null;
}
const handleChange = (event: ChangeEvent<{ value: unknown }>) => {
setDepth(event.target.value as number);
};
const handleChangeRich = (event: ChangeEvent<HTMLInputElement>) => {
setRich(event.target.checked as boolean);
};
return <div className="m-4">
<div className={styles.inputDiv}>
<br/>
<br/>
<TicTacToe size={props.size} onBoardChange={setBoard} onPlayerChange={setPlayer}/>
<div className="text-center">
<br/>
<FormControlLabel
control={<Switch checked={rich} onChange={handleChangeRich} name="Rich Mode"/>}
label="Rich Mode"
/>
<FormControl variant="filled" style={{width: "8rem", height: "6rem", marginRight: "1rem"}}>
<InputLabel id="depth selector">Depth</InputLabel>
<Select
labelId="depth selector"
value={depth}
onChange={handleChange}
>
<MenuItem value={1}>1</MenuItem>
<MenuItem value={2}>2</MenuItem>
<MenuItem value={3}>3</MenuItem>
<MenuItem value={4}>4</MenuItem>
<MenuItem value={5}>5</MenuItem>
<MenuItem value={6}>6</MenuItem>
<MenuItem value={9}>9 (Unbeatable)</MenuItem>
</Select>
</FormControl>
<Button onClick={
() => {
fetchResult("t".repeat(props.size))();
}
} style={{...noBorder, height: "3.5rem"}} variant={"contained"}>
<Typography variant="subtitle2">
Analyze Position
</Typography>
</Button>
</div>
</div>
<div className={styles.resultCard}>
<div className={styles.tree}>
{
!loading ? <TreeView
defaultCollapseIcon={<ExpandMoreIcon/>}
defaultExpandIcon={<ChevronRightIcon/>}>
<FlipMove>
{
display()
}
</FlipMove>
</TreeView> : <Typography variant={"subtitle2"}>
Loading...
</Typography>
}
</div>
<br/>
<br/>
<LinearProgressWithLabel value={result.Score}/>
</div>
</div>;
}